In this guide I will explain how do you change the ingame look of objects using XnView and a photo editor such as Photoshop or Gimp.
TO DO BEFORE ANY EDITING
-make a backup copy of everything
unhide extensions:
step 1:
step 2:
step 3:
<thanks to surgey
-Programs needed-
XnView - program used to browse game files and move/copy/rename them. DOWNLOAD (http://www.xnview.com/en/download.html)
GIMP - free image editing software, needed to edit the game files and save them. DOWNLOAD (http://www.gimp.org/downloads/)
-Step by step guide-
Lets start the actual modding! For that guide I will use a bladium body file as example.
Step 1:
Open XnView and browse your BoutCheetah folder (C:>program files>BoutCheetah). We will find many subfolders; those that contain game files are inside the "data" folders, and are:
-models: contain files for every gear/armor in the game. such as armors, flags, shields etc.
-ui: contains skin files, such as lobby screen, room screen, login screen, buttons ecc. This folder have the "gameUI" subfolder that contains in-game pictures such as health bar, win/lose screen ecc.
Step 2:
Browse the "model" folders until you find your desired file (in this case the bladium body file). How do you actually find a file? Every file has a different name, like:
az_100_body.ba0
az: shows bot type: az=surge gr=ram hs=patch
100: shows number of the armor: every armor have a different number from 000
body: shows the part of the armor: body arm head
.ba0: shows the file extension: ba0=high quality texture ba2:low quality texture
WARNING: .bsc file is not a texture and you are not meant to edit it. editing it may cause your client to crash or have bugs.Use MedChill's BoutCheetah Texture File to Name List to search for parts. (http://boutcheetah.zylongaming.com/index.php?topic=54584.0;topicseen (http://boutcheetah.zylongaming.com/index.php?topic=54584.0;topicseen))
(For other file names see below)
The file we are going to mod is bladium body file, aka az_110_body. Scroll down to find it, then right-click on it and left-click on "open with". Choose the program you want to use to edit the texture and it will be ready to be edited.
Step 3:
Now edit your file the way you like, its all about you and your opinions! Have fun and take your time, first mod inst necessarily good.
Step 4:
Once you are done editing your file, you need to save it. Click on file>save as and save it as az_110_body.png WARNING png format is important, most programs cannot save files as ba0 or ba2!
Go back to XnView and browse where you saved your file (I usually save it on my desktop) right click on it and left click "rename"; then rename its extension to ba0 or ba2, depending if you want a high quality texture(ba0) or a low quality texture (ba2).
Step 4:
Its time to place your edited file in the appropriate folder! Since we used a body file, the right folder is BoutCheetah>Data>Models . Copy the edited file and drag it into models folder
WITHOUT XNVIEW!!Step 5:
Now what, run the game and enjoy your mod!!!
-FILE NAMES-
Armor: az_110_body.ba0
az: bot type (az: surge hs:patch gr:ram)
110: armor's number (ranges from 000 to 329)
body: body/head/arm
.ba0: file extension ba0:high quality texture ba2:low quality texture bsc: not a texture, never edit this file!
Guns: fg_010.ba0
fg: name used for the guns files
010:gun number ranges from 010 to 300
.oa0: fil extension oa0:high quality oa2:low quality obj:not a texture file, never edit this file!
Bullets:fgun_bullet_00
fgun_bulet: name used for bullets
00:number ranges from 00 to 016
file extension is same as guns, see above
Flags:flag_1st_010
flag_1st: name used for flags (1st:flag you see on the left side of your bot 2nd:flag you see on the right side of your bot)
010:number of the flag
file extension same as guns, see above
Minibots:mini_010.oa0
mini:name used
010:number of the mini ranges from 010 to 630
extension is same as guns. see above
IMPORTANT
This guide is still under construction. If you need help, have a tips, or an opinion PM me or post in the thread. Will also upload pictures later :)
Cool guide bro!
i need help :) TeamViewer?
ill do it sometime later ineed to go out soon
okk i gotta go now anyway :D
Can you use photoshop to edite the files?
And how can you add files with the same name.? If i add it is just replace my other file
You can you photoshop.
I'm not sure about your second question.
its easy
Just a question. Where are the trans? By trans I mean store bought trans. I cant seem to find them in model.
tpk_xxx
xxx = the number for example :
010
Updated with some files, i'll add the rest in bit.
iridion, u forgot that some computers' os screw things up with the changing file extension.
make sure u do this before u change the file extension (for windows 7 only i think)
step 1:
step 2:
step 3:
ty surgey
i dont know where i went wrong but it didnt work
You need to convert the file to png edite it and then convert back with quick options in xnview to Bo0 and BB0 for second trans files. Bo2 is not rec.
Xnview is still for losers.
What you use?
I don't use anything of the like.
I have them all memorized.
*wants to make mod*
*goes to mod file*
*opens file in gimp*
*edits*
*deletes file before saving as to not lose its spot*
*saves as normal, but as png*
*rename file extension via windows explorer rename function*
Quote from: Allie on January 04, 2011, 09:34:17 PM
I don't use anything of the like.
I have them all memorized.
You asked me if GR was ram a bit ago.
Database tells the filename of each item in their IDs.
HELP im so fking confused i open with gimp it show this message HELP
What message?
I like the purple lightning trans, good job. But the white hot lava mod thingy is too bright, and if Meta replies.. well lets just say his eyes burned once again.
Yeahh, i thought the lava was too bright, i can tone it down a little i suppose, i'll link some pics later on maby.
The trans is a bit weird, as it's actually patterned. But hey, thanks for feedback =]
its awsum fur ur 4st tri mi furst mod wuz just a rcolur!1
hey guys umm...... what number is tri-laser?
after i mod tri-laser i will show u my set
Erp I need help.
When I tried to modify lanternman it said in game "unable to open file" or something, can anybody help me out and fast?
Quote from: 1nfestorz on June 17, 2011, 08:17:46 PM
Erp I need help.
When I tried to modify lanternman it said in game "unable to open file" or something, can anybody help me out and fast?
with photoshop ?
Yeah; I had it with layers and effects... didn't know it would affect it. it's sorted now though.
Change the file type to .jpg then later change it back to ba0 or ba2.
Quote from: eco999 on June 17, 2011, 09:16:53 PM
Change the file type to .jpg then later change it back to ba0 or ba2.
I use .png.
It didn't work, PLEASE HELP ME!
Quote from: BoutRoodi on July 10, 2011, 01:04:45 PM
It didn't work, PLEASE HELP ME!
Mind explaining what's wrong?
Well I'm not sure what went wrong but here's what I do
1. Open XNview and open the armour I want to edit and I edit it
2. Save it as a PNG
3. Change it to a ba0
4. Copy it then drag the copy into the data folder
this is right what kind of error do you get?
No error, it just doesn't change what the armour looks like.
Nice guide! i can see you used time on making it.
If it doesn't show, make sure you use high quality ( in game ) because ba0 is the high quality model.
Quote from: BoutRoodi on July 11, 2011, 10:13:29 AM
No error, it just doesn't change what the armour looks like.
Maybe you dragged wrong file, accidentally didn't save the edit file, dragged it in the wrong place.. Try to open the file/verify where you dragged it and stuff.
Quote from: BoutRoodi on July 11, 2011, 10:10:38 AM
Well I'm not sure what went wrong but here's what I do
1. Open XNview and open the armour I want to edit and I edit it
2. Save it as a PNG
3. Change it to a ba0
4. Copy it then drag the copy into the data folder
[/b]
there goes ur prob u should put it in the model folder 0,0
Quote from: koolwolf2 on July 11, 2011, 06:52:53 PM
Quote from: BoutRoodi on July 11, 2011, 10:10:38 AM
Well I'm not sure what went wrong but here's what I do
1. Open XNview and open the armour I want to edit and I edit it
2. Save it as a PNG
3. Change it to a ba0
4. Copy it then drag the copy into the data folder
[/b]
there goes ur prob u should put it in the model folder 0,0
Great job.
Oh thanks!
What's the code for Special trans? (trans packs)
Quote from: G6 on August 02, 2011, 06:24:18 PM
What's the code for Special trans? (trans packs)
tpk
Worked for me ! i need to re-do it cuz this it's a shit , but its my first time
Iri, I noticed some letters being left out in this thread. The "File" in fg_xxx.ba0.
I don't have the same windows software. Can someone please tell me what to do for the first steps if I have Windows 5.1?
sorry for the late response
if you use xnview, you will be able to see file extensions withouth unhiding extensions or anything.
(also, for hq/lq textures: high quality textures = bigger so you can just examine files and see which is bigger to know which one is hq and which one is lq)
Quote from: Sieghart on September 13, 2011, 03:38:15 PM
Worked for me ! i need to re-do it cuz this it's a shit , but its my first time
You clicked the bladium parts in the shop right ? Or is this hiddenware ?
omg its obvious dood why u think hes on body page 2?
Quote from: Yz on December 01, 2011, 05:17:41 AM
omg its obvious dood why u think hes on body page 2?
lol'd. This is common sense lulz
Quote from: Click on December 01, 2011, 02:16:13 AM
Quote from: Sieghart on September 13, 2011, 03:38:15 PM
Worked for me ! i need to re-do it cuz this it's a shit , but its my first time
You clicked the bladium parts in the shop right ? Or is this hiddenware ?
omg its clearly hiddenware all hail the almighty hiddenware pliceman
I don't do gfx but i might actually have a go at something today :)
Quote from: Gramps on December 15, 2011, 05:31:04 AM
I don't do gfx but i might actually have a go at something today :)
good luck :D
ill be the first one to have it :P
I can't open the file with photoshop it say it's not the right document. Help anyone?
Quote from: spiderstar on July 31, 2012, 11:10:58 PM
I can't open the file with photoshop it say it's not the right document. Help anyone?
that's why photoshop sucks, use gimp XD
jking....
have you changed the file type to png using xnview?
Quote from: lasercut on July 31, 2012, 11:14:04 PM
Quote from: spiderstar on July 31, 2012, 11:10:58 PM
I can't open the file with photoshop it say it's not the right document. Help anyone?
that's why photoshop sucks, use gimp XD
jking....
have you changed the file type to png using xnview?
woops no I didn't :o
edit: how do I do this lol.
edit 2: K I figured out how to turn it into PNG but now it says it can't parse the file.
I did the modding on my gun, but when I go into the shop to see if it worked, the game crashes and it says it's unable to open the file. ._.
u most likely messed up something :o
repair client and try again
thankyou for this guide, i am working on my first ever mod thanks to this
Just a quick question- if I was to change the name of let's say the Elekra for patch to the plasmodium of patch and move the file would my plasmodium then look like an Elektra set ???
Quote from: markiie on February 25, 2013, 07:09:07 AM
Just a quick question- if I was to change the name of let's say the Elekra for patch to the plasmodium of patch and move the file would my plasmodium then look like an Elektra set ???
Only if the models are the same.
I did just try it and nope is does not work but I'm going to try it with CPU and plasmodium now :)
EDIT : as expected it did not work :(
Quote from: markiie on February 25, 2013, 07:09:07 AM
Just a quick question- if I was to change the name of let's say the Elekra for patch to the plasmodium of patch and move the file would my plasmodium then look like an Elektra set ???
You could swap the .bsc files to make Plasmodium be the shape of Elektra and vice versa, but that is called hiddenware, and is against the rules.
You may, however, swap the .ba0 (high quality) / .ba2 (low quality) files to make the Elektra 'skin' to go over the shape of Plasmodium.