BoutCheetah

Zylon Gaming => Updates => Topic started by: Santa on June 02, 2011, 05:29:26 AM

Title: PvP Updates
Post by: Santa on June 02, 2011, 05:29:26 AM
1.) Matt has patched all of the previous "Team" levels, to work as non team maps aswell.  If you would like to see a sector or a base map added to PvP, simply leave suggestion, and we will make this happen.

2.) The bomb map from bots has been added to PvP, previously we were not able to do this because there was a compatibility issue, meaning there was no walls to keep people inside the playing arena.  This problem has been resolved thanks to Matt.

3.) The order of PvP maps have been changed a bit, the old maps were all shifted down to the bottom of the list.

4.) That's all she wrote folks.
Title: Re: PvP Updates
Post by: hawk5005 on June 02, 2011, 08:01:36 AM
Awesome PvP updates. :)
Title: Re: PvP Updates
Post by: bangaer2 on June 02, 2011, 08:02:52 AM
YES!
Title: Re: PvP Updates
Post by: Meta on June 02, 2011, 08:46:42 AM
Must...See...New...Map.... !!
Title: Re: PvP Updates
Post by: KillerPig on June 02, 2011, 09:41:58 AM
I can't say I remember the "bomb map" what did it look like?
Title: Re: PvP Updates
Post by: NeoKiller on June 02, 2011, 09:45:31 AM
Quote from: killerpig on June 02, 2011, 09:41:58 AM
I can't say I remember the "bomb map" what did it look like?
lvl 60 where you need to kill the bombs in a certain time... (similair to 221 but without the mod)
Title: Re: PvP Updates
Post by: Meta on June 02, 2011, 09:47:16 AM
Quote from: killerpig on June 02, 2011, 09:41:58 AM
I can't say I remember the "bomb map" what did it look like?

Gavin's Requiem
Title: Re: PvP Updates
Post by: eco999 on June 02, 2011, 11:12:50 AM
The bomb map is Gavin's requiem? Screenshot please?
Title: Re: PvP Updates
Post by: NeoKiller on June 02, 2011, 11:46:01 AM
Quote from: eco999 on June 02, 2011, 11:12:50 AM
The bomb map is Gavin's requiem? Screenshot please?
how aout you just go and paly 1 round lol ?
Title: Re: PvP Updates
Post by: eco999 on June 02, 2011, 01:03:23 PM
It's the lv 60 map!  :o
Title: Re: PvP Updates
Post by: hawk5005 on June 02, 2011, 01:22:31 PM
Quote from: NeoKiller on June 02, 2011, 09:45:31 AM
lvl 60where you need to kill the bombs in a certain time... (similair to 221 but without the mod)
Quote from: eco999 on June 02, 2011, 01:03:23 PM
It's the lv 60 map!  :o
Oh really? ::)
Title: Re: PvP Updates
Post by: eco999 on June 02, 2011, 02:24:30 PM
Yesh...
Title: Re: PvP Updates
Post by: Santa on June 02, 2011, 02:35:48 PM
Oh yeah, when I redid the flag system, I changed the hack-leeching and hacking flag to the same one, i'll go through and replace all old flags to the correct information, as before it was not very accurate, so the flag now will always show "Hacking or hack leeching".
Title: Re: PvP Updates
Post by: eco999 on June 02, 2011, 03:34:07 PM
So can we still see our flags and all that?
Title: Re: PvP Updates
Post by: Jeffalo13 on June 02, 2011, 05:35:23 PM
Is Gavin's Requim the exact copy of the mod I did for 221?  Or is it modded again?
Title: Re: PvP Updates
Post by: zepher2211 on June 02, 2011, 06:48:17 PM
I suggest level 72 as a new pvp map
Title: Re: PvP Updates
Post by: Meta on June 02, 2011, 07:08:08 PM
Quote from: zepher2211 on June 02, 2011, 06:48:17 PM
I suggest level 72 as a new pvp map

No... Too big.
Title: Re: PvP Updates
Post by: oprototype on June 02, 2011, 08:54:58 PM
I have a suggestion. On all the pvp maps mad from sector levels, i think the teams should start on opposite sides of the map, instead of everyone spawning at the same location.
Title: Re: PvP Updates
Post by: Santa on June 03, 2011, 12:05:24 AM
we might be able to do this soon, it will take a bit of editing though to some of the files.
Title: Re: PvP Updates
Post by: Meteor on June 03, 2011, 05:51:39 AM
Quote from: Meta on June 02, 2011, 07:08:08 PM
Quote from: zepher2211 on June 02, 2011, 06:48:17 PM
I suggest level 72 as a new pvp map

No... Too big.
Too big?And Hackenn Core isn't? xD
Title: Re: PvP Updates
Post by: solggx on June 03, 2011, 05:58:52 AM
i got a suggestion how about the lvl 86 but make it like holo (island to island)
Title: Re: PvP Updates
Post by: bangaer2 on June 03, 2011, 07:18:59 AM
yeah we definetly need another holodeck-like level :)
Title: Re: PvP Updates
Post by: hawk5005 on June 03, 2011, 07:22:25 AM
Quote from: bangaer2 on June 03, 2011, 07:18:59 AM
yeah we definetly need another holodeck-like level :)
It's starting to get a bit boring, even though we have a few maps that have some spots where you can camp exactly like you can in holo.
Title: Re: PvP Updates
Post by: Meta on June 03, 2011, 08:58:11 AM
Quote from: bangaer2 on June 03, 2011, 07:18:59 AM
yeah we definetly need another holodeck-like level :)

you guys already have one, its called stardeck
Title: Re: PvP Updates
Post by: eco999 on June 03, 2011, 09:01:23 AM
You cant camp over there.  :'(
Title: Re: PvP Updates
Post by: Meta on June 03, 2011, 09:04:05 AM
yea you can, if you had great defense
Title: Re: PvP Updates
Post by: eco999 on June 03, 2011, 09:07:55 AM
If you think about it yeah. You can camp on the edges and if you have a patch use your combo to push them off. Critical = win
Title: Re: PvP Updates
Post by: Meta on June 03, 2011, 09:14:58 AM
Or use counter which will send players flying if your a patch camping
Title: Re: PvP Updates
Post by: mo9 on June 03, 2011, 10:08:22 AM
oe we get another holo like map ( not the pushing the glass breaking and stuff)
Title: Re: PvP Updates
Post by: bangaer2 on June 03, 2011, 10:16:31 AM
Yeh the glass thing. Maybe booby traps? Like lasers or Fires coming from the ground from lv 56?
Title: Re: PvP Updates
Post by: NeoKiller on June 03, 2011, 10:24:20 AM
holodeck without glasses and everyone spawns on another pannel.
Title: Re: PvP Updates
Post by: hawk5005 on June 03, 2011, 10:30:21 AM
Quote from: NeoKiller on June 03, 2011, 10:24:20 AM
holodeck without glasses and everyone spawns on another pannel.
No...just no...
Everyone would camp and there wouldn't be any fun.
We want a "glass/ booby traps" map.
Title: Re: PvP Updates
Post by: NeoKiller on June 03, 2011, 10:32:39 AM
Quote from: hawk5005 on June 03, 2011, 10:30:21 AM
Quote from: NeoKiller on June 03, 2011, 10:24:20 AM
holodeck without glasses and everyone spawns on another pannel.
No...just no...
Everyone would camp and there wouldn't be any fun.
We want a "glass/ booby traps" map.
Then kill the campers, whats the problem ?
If you cant kill a camper you got no skillz.
Title: Re: PvP Updates
Post by: bangaer2 on June 03, 2011, 10:36:25 AM
We can kill the campers Neo(maybe not grim :P) but is that really fun?
Title: Re: PvP Updates
Post by: NeoKiller on June 03, 2011, 10:39:17 AM
Quote from: bangaer2 on June 03, 2011, 10:36:25 AM
We can kill the campers Neo(maybe not grim :P) but is that really fun?
w/e this depends on everyones opinion.
Title: Re: PvP Updates
Post by: hawk5005 on June 03, 2011, 10:39:53 AM
The campers I'm talking about are patches with upper, and even with 1.6k speed it isn't easy to bypass their defence.
Title: Re: PvP Updates
Post by: mo9 on June 03, 2011, 10:44:57 AM
*Light BulB*

in stardeck if the middle part rotates very fast evry like 30 seconds it would be epic ( if possible)
Title: Re: PvP Updates
Post by: bangaer2 on June 03, 2011, 10:57:29 AM
I don't think it is possible to reprogram a map. :(
Title: Re: PvP Updates
Post by: eco999 on June 03, 2011, 01:18:32 PM
What if you added the fires that appear on the lv 221 map to some of the pvp maps such as hoverbyte city.
Title: Re: PvP Updates
Post by: Meteor on June 03, 2011, 01:21:15 PM
Quote from: eco999 on June 03, 2011, 01:18:32 PM
What if you added the fires that appear on the lv 221 map to some of the pvp maps such as hoverbyte city.
It is actually possible to figure out the spawn points of fires,since they did in 221,but I'm not sure if they can do it in PvP.
Title: Re: PvP Updates
Post by: hawk5005 on June 03, 2011, 01:23:47 PM
Quote from: Meteor on June 03, 2011, 01:21:15 PM
Quote from: eco999 on June 03, 2011, 01:18:32 PM
What if you added the fires that appear on the lv 221 map to some of the pvp maps such as hoverbyte city.
It is actually possible to figure out the spawn points of fires,since they did in 221,but I'm not sure if they can do it in PvP.
They removed the flames on Gavin's Requiem, so I think it is possible.
Title: Re: PvP Updates
Post by: eco999 on June 03, 2011, 01:24:44 PM
It would be more fun if they got the laser things added from the jungle maps along with the fire.
Title: Re: PvP Updates
Post by: bangaer2 on June 03, 2011, 01:49:08 PM
The mashing thing from the warehouse and the pit holes from Ghost Ship? :)

In any case a PvP map with suitable obstacles would be nice.
Title: Re: PvP Updates
Post by: eco999 on June 03, 2011, 10:03:12 PM
The pit holes idea is good.
Title: Re: PvP Updates
Post by: terminator on June 04, 2011, 02:24:57 AM
sweet thats awesome
Title: Re: PvP Updates
Post by: asmit10 on June 04, 2011, 06:50:22 AM
Level 161 please. Thanks in advance.
Title: Re: PvP Updates
Post by: hawk5005 on June 04, 2011, 08:15:37 AM
Quote from: asmit10 on June 04, 2011, 06:50:22 AM
Level 161 please. Thanks in advance.
Level 161 as a PvP map... bad idea. :(
Title: Re: PvP Updates
Post by: eco999 on June 04, 2011, 10:46:11 AM
That is a bad idea,too plain.
Title: Re: PvP Updates
Post by: hopelesshobo on June 04, 2011, 06:19:31 PM
i have a suggestion but i dont know if u guys will like it but do the map base the one with sharks in the water between the two paths idk if u understood what i said but what the heck lol
Title: Re: PvP Updates
Post by: Allie on June 04, 2011, 08:37:37 PM
We can't make new base maps, else XChange just may be an option.
Title: Re: PvP Updates
Post by: asmit10 on June 05, 2011, 03:22:20 AM
Quote from: RedEyes on June 02, 2011, 05:29:26 AM
1.) Matt has patched all of the previous "Team" levels, to work as non team maps aswell.  If you would like to see a sector or a base map added to PvP, simply leave suggestion, and we will make this happen.
2.) The bomb map from bots has been added to PvP, previously we were not able to do this because there was a compatibility issue, meaning there was no walls to keep people inside the playing arena.  This problem has been resolved thanks to Matt.

3.) The order of PvP maps have been changed a bit, the old maps were all shifted down to the bottom of the list.

4.) That's all she wrote folks.

Idc if it's a bad idea. He said any. :D And i think it would be an ok map.
Title: Re: PvP Updates
Post by: Nekuro on June 05, 2011, 09:47:26 AM
The lvl 198 i think Hacken Core its rly a bad idea. I mean, you'll chase for minutes to catch a runner. *sigh*
Title: Re: PvP Updates
Post by: asmit10 on June 05, 2011, 10:32:58 AM
Dont let them get away just keep knocking them down at the begging and keep up with them, even if there a surge and ur patch/ram if you keep knocking them down then you have no problem..
Title: Re: PvP Updates
Post by: Yz on June 05, 2011, 11:26:23 AM
Quote from: asmit10 on June 05, 2011, 10:32:58 AM
Dont let them get away just keep knocking them down at the begging and keep up with them, even if there a surge and ur patch/ram if you keep knocking them down then you have no problem..

After you knock an opponent down, they have "recovery time" where they are invincible for about 2 seconds. You can't just keep knocking a surge down. It could hit you, then fly away before you get up, then boom it's gone.
Title: Re: PvP Updates
Post by: eco999 on June 05, 2011, 04:55:26 PM
So you are gonna replace the giant fishes with bases? No fun in XChange if ****ing pro fishes are gone.
Title: Re: PvP Updates
Post by: koolwolf2 on June 11, 2011, 04:17:30 AM
Quote from: eco999 on June 05, 2011, 04:55:26 PM
So you are gonna replace the giant fishes with bases? No fun in XChange if ****ing pro fishes are gone.
ya who is gonna eat our heads off make another map don't destroy this one
Title: Re: PvP Updates
Post by: CoolKnightST on June 15, 2011, 06:54:23 AM
Would it be possible to make (old bots lv 90) to an base map. If the mercs can move on this map?
Title: Re: PvP Updates
Post by: Robocop7ant on June 15, 2011, 08:23:52 AM
lock this old post.

and let people make their suggestions in suggestion section
Title: Re: PvP Updates
Post by: hawk5005 on June 15, 2011, 08:25:28 AM
Quote from: leiholm93 on June 15, 2011, 08:23:52 AM
lock this old post.

and let people make their suggestions in suggestion section
As you wish...