May 06, 2024, 03:15:59 PMLatest Member: dlsdo0104
BoutCheetah » Forum » Other » Spam » Meme thread

Meme thread

Started by Thornz, May 07, 2013, 12:05:54 AM

Previous topic - Next topic

Thornz

I know, I know, it's been done before. This particular one seemed relevant. Post any others you guys think are funny xD


IGN: FM Thornz [Lv 270]
Quote from: cyc0828He destroy my guild
Not pants

123bomb123

plz stop. delete thread right now before yz comes here,

i don't want yz to bully u.  :'( :'(
IGN: MisterZ

ZeaL - Rank 1 in antagonizing, just
because.


Rub me out like genies, won't concede til I'm graffiti
Quote from: Yz on January 14, 2012, 06:48:35 PM
mrz is like top 40 and would probly be like
"fuk yeh n00bs im god bow to god''

kaos555

Quote from: 123bomb123 on May 07, 2013, 12:12:54 AM
plz stop. delete thread right now before yz comes here,

i don't want yz to bully u.  :'( :'(
yz bully me all the time
n no1 cared :'( :'(

The path is open.


Purple

#
# The language file you wish to use

version:
  # This is the current version of Towny.  Please do not edit.
  version: 0.82.1.0
  # This is for showing the changelog on updates.  Please do not edit.
  last_run_version: 0.82.1.0
  # Minimum required version of CraftBukkit.  Please do not edit.
  bukkit_version: '2602'
  # If enabled we will not check the CraftBukkit version at startup.
  bypass_version_check: 'false'

# The language file you wish to use
language: english.yml

############################################################
# +------------------------------------------------------+ #
# |                   Permission nodes                   | #
# +------------------------------------------------------+ #
############################################################

#  Possible permission nodes
#
#    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
#    towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
#    towny.top : User can access the command towny top
#    towny.town.* : User has access to all town permission nodes.
#        towny.town.new :User is able to create a town
#        towny.town.delete :User is able to delete their town
#        towny.town.claim : User is able to expand his town with /town claim
#        towny.town.plot : User is able to use the /plot commands
#        towny.town.resident : User is able to join towns upon invite.
#    towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
#        towny.town.toggle.pvp
#        towny.town.toggle.public
#        towny.town.toggle.explosions
#        towny.town.toggle.fire
#        towny.town.toggle.mobs
#    towny.nation.* : User has access to all town permission nodes.
#        towny.nation.new :User is able to create a nation
#        towny.nation.delete :User is able to delete their nation (if king)
#        towny.nation.rename :User is able to rename their nation (if king/assistant)
#        towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
#    towny.wild.*: User is able to build/destroy in wild regardless.
#        towny.wild.build
#        towny.wild.destroy
#        towny.wild.switch
#        towny.wild.item_use
#    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
#        towny.wild.build.[block id]
#        towny.wild.destroy.[block id]
#        towny.wild.switch.[block id]
#        towny.wild.item_use.[block id]
#
#    towny.claimed.* : User can build/destroy/switch/item_use in all towns.
#        towny.claimed.build : User can build in all towns.
#        towny.claimed.destroy : User can destroy in all towns.
#        towny.claimed.switch : User can switch in all towns.
#        towny.claimed.item_use : User can use use items in all towns.
#    towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
#        towny.claimed.alltown.build.[block id]
#        towny.claimed.alltown.destroy.[block id]
#        towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
#        towny.claimed.alltown.item_use.[block id]
#    towny.claimed.owntown.* : User is able to edit specified/all block types in their own town.
#        towny.claimed.owntown.build.[block id]
#        towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
#        towny.claimed.owntown.switch.[block id]
#        towny.claimed.owntown.item_use.[block id]
#
#    towny.town.spawn.*: Grants all Spawn travel nodes
#        towny.town.spawn.town : Ability to spawn to your own town.
#        towny.town.spawn.nation : Ability to spawn to other towns in your nation.
#        towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
#        towny.town.spawn.public : Ability to spawn to unaffilated public towns.
#
# these will be moved to permissions nodes at a later date
permissions:
  town_creation_admin_only: 'false'
  nation_creation_admin_only: 'false'

############################################################
# +------------------------------------------------------+ #
# |                Town and Nation levels                | #
# +------------------------------------------------------+ #
############################################################

levels:

  # default Town levels.
  town_level:
  - upkeepModifier: 1.0
    namePostfix: ' Ruins'
    mayorPrefix: 'Spirit '
    mayorPostfix: ''
    townBlockLimit: 1
    namePrefix: ''
    numResidents: 0
  - upkeepModifier: 1.0
    namePostfix: ' (Settlement)'
    mayorPrefix: 'Hermit '
    mayorPostfix: ''
    townBlockLimit: 16
    namePrefix: ''
    numResidents: 1
  - upkeepModifier: 1.0
    namePostfix: ' (Hamlet)'
    mayorPrefix: 'Chief '
    mayorPostfix: ''
    townBlockLimit: 32
    namePrefix: ''
    numResidents: 2
  - upkeepModifier: 1.0
    namePostfix: ' (Village)'
    mayorPrefix: 'Baron Von '
    mayorPostfix: ''
    townBlockLimit: 96
    namePrefix: ''
    numResidents: 6
  - upkeepModifier: 1.0
    namePostfix: ' (Town)'
    mayorPrefix: 'Viscount '
    mayorPostfix: ''
    townBlockLimit: 160
    namePrefix: ''
    numResidents: 10
  - upkeepModifier: 1.0
    namePostfix: ' (Large Town)'
    mayorPrefix: 'Count Von '
    mayorPostfix: ''
    townBlockLimit: 224
    namePrefix: ''
    numResidents: 14
  - upkeepModifier: 1.0
    namePostfix: ' (City)'
    mayorPrefix: 'Earl '
    mayorPostfix: ''
    townBlockLimit: 320
    namePrefix: ''
    numResidents: 20
  - upkeepModifier: 1.0
    namePostfix: ' (Large City)'
    mayorPrefix: 'Duke '
    mayorPostfix: ''
    townBlockLimit: 384
    namePrefix: ''
    numResidents: 24
  - upkeepModifier: 1.0
    namePostfix: ' (Metropolis)'
    mayorPrefix: 'Lord '
    mayorPostfix: ''
    townBlockLimit: 448
    namePrefix: ''
    numResidents: 28

  # default Nation levels.
  nation_level:
  - capitalPostfix: ''
    upkeepModifier: 1.0
    namePostfix: ' (Nation)'
    kingPrefix: 'Leader '
    townBlockLimitBonus: 10
    namePrefix: 'Land of '
    numResidents: 0
    capitalPrefix: ''
    kingPostfix: ''
  - capitalPostfix: ''
    upkeepModifier: 1.0
    namePostfix: ' (Nation)'
    kingPrefix: 'Count '
    townBlockLimitBonus: 20
    namePrefix: 'Federation of '
    numResidents: 10
    capitalPrefix: ''
    kingPostfix: ''
  - capitalPostfix: ''
    upkeepModifier: 1.0
    namePostfix: ' (Nation)'
    kingPrefix: 'Duke '
    townBlockLimitBonus: 40
    namePrefix: 'Dominion of '
    numResidents: 20
    capitalPrefix: ''
    kingPostfix: ''
  - capitalPostfix: ''
    upkeepModifier: 1.0
    namePostfix: ' (Nation)'
    kingPrefix: 'King '
    townBlockLimitBonus: 60
    namePrefix: 'Kingdom of '
    numResidents: 30
    capitalPrefix: ''
    kingPostfix: ''
  - capitalPostfix: ''
    upkeepModifier: 1.0
    namePostfix: ' Empire'
    kingPrefix: 'Emperor '
    townBlockLimitBonus: 100
    namePrefix: 'The '
    numResidents: 40
    capitalPrefix: ''
    kingPostfix: ''
  - capitalPostfix: ''
    upkeepModifier: 1.0
    namePostfix: ' Realm'
    kingPrefix: 'God Emperor '
    townBlockLimitBonus: 140
    namePrefix: 'The '
    numResidents: 60
    capitalPrefix: ''
    kingPostfix: ''

############################################################
# +------------------------------------------------------+ #
# |               Town Claim/new defaults                | #
# +------------------------------------------------------+ #
############################################################

town:
  # Default public status of the town (used for /town spawn)
  default_public: 'true'
  # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  default_open: 'false'
  # Limits the maximum amount of bonus blocks a town can buy.
  max_purchased_blocks: '0'
  # maximum number of plots any single resident can own
  max_plots_per_resident: '100'
  # Maximum number of towns allowed on the server.
  town_limit: '3000'

  # Minimum number of plots any towns home plot must be from the next town.
  # This will prevent someone founding a town right on your doorstep
  min_distance_from_town_homeblock: '5'

  # Maximum distance between homblocks.
  # This will force players to build close together.
  max_distance_between_homeblocks: '0'

  # The maximum townblocks available to a town is (numResidents * ratio).
  # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  town_block_ratio: '8'
  # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  town_block_size: '16'


############################################################
# +------------------------------------------------------+ #
# |             Default new world settings               | #
# +------------------------------------------------------+ #
############################################################

# These flags are only used at the initial setp of a new world.

# Once Towny is running each world can be altered from within game
# using '/townyworld toggle'

new_world_settings:

  pvp:
    # Set if PVP is enabled in this world
    world_pvp: 'true'
    # force_pvp_on is a global flag and overrides any towns flag setting
    force_pvp_on: 'false'

  mobs:
    # world_monsters_on is a global flag setting per world.
    world_monsters_on: 'true'
    # force_town_monsters_on is a global flag and overrides any towns flag setting
    force_town_monsters_on: 'false'

  explosions:
    # Allow explosions in this world
    world_explosions_enabled: 'true'
    # force_explosions_on is a global flag and overrides any towns flag setting
    force_explosions_on: 'false'

  fire:
    # Allow fire to be lit and spread in this world.
    world_firespread_enabled: 'true'
    # force_fire_on is a global flag and overrides any towns flag setting
    force_fire_on: 'false'

  # Prevent Endermen from picking up and placing blocks.
  enderman_protect: 'true'
  # Disable players trampling crops
  disable_player_crop_trampling: 'true'
  # Disable creatures trampling crops
  disable_creature_crop_trampling: 'true'

  # World management settings to deal with un/claiming plots
  plot_management:

    block_delete:
      enabled: 'true'
      # These items will be deleted upon a plot being unclaimed
      unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94

    mayor_plotblock_delete:
      enabled: 'true'
      # These items will be deleted upon a mayor using /plot clear
      # To disable deleting replace the current entries with NONE.
      mayor_plot_delete: WALL_SIGN,SIGN_POST

    revert_on_unclaim:
      # *** WARNING***
      # If this is enabled any town plots which become unclaimed will
      # slowly be reverted to a snapshot taken before the plot was claimed.
      #
      # Regeneration will only work if the plot was
      # claimed under version 0.76.2, or
      # later with this feature enabled
      #
      # If you allow players to break/build in the wild the snapshot will
      # include any changes made before the plot was claimed.
      enabled: 'false'
      speed: 1s
      # These block types will NOT be regenerated
      block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89

    wild_revert_on_mob_explosion:
      # Enabling this will slowly regenerate holes created in the
      # wilderness by monsters exploding.
      enabled: 'true'
      entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,TNTPrimed
      delay: 20s


############################################################
# +------------------------------------------------------+ #
# |                Global town settings                  | #
# +------------------------------------------------------+ #
############################################################

global_town_settings:
  # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  friendly_fire: 'true'
  # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  health_regen:
    speed: 3s
    enable: 'true'
  # Allow towns to claim outposts (a townblock not connected to town).
  allow_outposts: 'false'
  # Allow the use of /town spawn
  allow_town_spawn: 'true'
  # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  allow_town_spawn_travel: 'true'
  # Allow regular residents to use /town spawn [town] to other towns in your nation.
  allow_town_spawn_travel_nation: 'true'
  # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  allow_town_spawn_travel_ally: 'true'
  # If non zero it delays any spawn request by x seconds.
  teleport_warmup_time: '0'
  # Respawn the player at his town spawn point when he/she dies
  town_respawn: 'false'
  # Town respawn only happens when the player dies in the same world as the town's spawn point.
  town_respawn_same_world_only: 'false'
  # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  # Allowed options: unclaimed,enemy,neutral
  prevent_town_spawn_in: enemy
  # Enables the [~Home] message.
  # If false it will make it harder for enemies to find the home block during a war
  show_town_notifications: 'true'


############################################################
# +------------------------------------------------------+ #
# |                 Plugin interfacing                   | #
# +------------------------------------------------------+ #
############################################################

plugin:

  # Valid load and save types are: flatfile, mysql, sqlite, h2.
  database:
    database_load: flatfile
    database_save: flatfile

    # SQL database connection details (IF set to use SQL).
    sql:
      hostname: localhost
      port: '3306'
      dbname: towny
      table_prefix: towny_
      username: root
      password: ''

    # Flatfile backup settings.
    daily_backups: 'true'
    backups_are_deleted_after: 90d

    # Valid entries are: zip, none.
    flatfile_backup: zip

  interfacing:

    tekkit:
      # Add any fake players for client/server mods (aka Tekkit) here
      fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'

    # Enable using_essentials if you are using cooldowns in essentials for teleports.
    using_essentials: 'false'

    # This will attempt to use Register (if present)
    # Then it will attempt to access iConomy 5.01 directly
    # Enable if you have either iConomy 5.01, or Register.jar to
    # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
    # https://github.com/iConomy/Register/tree/master/dist
    using_economy: 'true'

    # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
    # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
    using_questioner:
      enable: 'true'
      # The command to accept invitations.
      accept: accept
      # The command to refuse invitations.
      deny: deny

    # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
    # False to disable permission checks and rely on Towny settings.
    using_permissions: 'true'

  day_timer:
    # The number of hours in each "day".
    # You can configure for 10 hour days. Default is 24 hours.
    day_interval: 1d
    # The time each "day", when taxes will be collected.
    # MUST be less than day_interval. Default is 12h (midday).
    new_day_time: 12h

  # Lots of messages to tell you what's going on in the server with time taken for events.
  debug_mode: 'false'

  # Spams the player named in dev_name with all messages related to towny.
  dev_mode:
    enable: 'false'
    dev_name: ElgarL

  # Record all messages to the towny.log
  logging: 'true'
  # If true this will cause the log to be wiped at every startup.
  reset_log_on_boot: 'true'


############################################################
# +------------------------------------------------------+ #
# |               Filters colour and chat                | #
# +------------------------------------------------------+ #
############################################################

filters_colour_chat:
  # This is the name given to any NPC assigned mayor.
  npc_prefix: NPC
  # Regex fields used in validating inputs.
  regex:
    name_filter_regex: '[ /]'
    name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
    name_remove_regex: '[^a-zA-Z0-9._\[\]-]'

  modify_chat:
    # Maximum length of Town and Nation names.
    max_name_length: '20'
    # Maximum length of titles and surnames.
    max_title_length: '10'


############################################################
# +------------------------------------------------------+ #
# |             block/item/mob protection                | #
# +------------------------------------------------------+ #
############################################################

protection:

  # Items that can be blocked within towns via town/plot flags
  # 259 - flint and steel
  # 325 - bucket
  # 326 - water bucket
  # 327 - lava bucket
  # 351 - bone/bonemeal
  # 359 - shears
  # 368 - ender pearl
  # 374 - glass bottle
  # 385 - fire charge
  item_use_ids: 259,325,326,327,351,359,368,374,385

  # Items which can be blocked or enabled via town/plot flags
  # 25 - noteblock
  # 54 - chest
  # 61 - furnace
  # 62 - lit furnace
  # 64 - wooden door
  # 69 - lever
  # 70 - stone pressure plate
  # 71 - iron door
  # 72 - wooden pressure plate
  # 77 - stone button
  # 96 - trap door
  # 84 - jukebox
  # 93/94 - redstone repeater
  switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107

  # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie

  # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  town_mob_removal_entities: Monster,WaterMob,Flying,Slime

  # Prevent the spawning of villager babies in towns.
  town_prevent_villager_breeding: 'false'

  # Globally remove living entities in all worlds that have their flag set.
  world_mob_removal_entities: Monster,WaterMob,Flying,Slime

  # Prevent the spawning of villager babies in the world.
  world_prevent_villager_breeding: 'false'

  # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  # Lower values will check all entities more often at the risk of heavier burden and resource use.
  # NEVER set below 1.
  mob_removal_speed: 5s

  # Prevent fly and double block jump cheats.
  cheat_protection: 'true'

  # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  regen_delay: 0s


############################################################
# +------------------------------------------------------+ #
# |                Wilderness settings                   | #
# +------------------------------------------------------+ #
############################################################

# These Settings defaults only. They are copied to each worlds data files upon first detection
# To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'

unclaimed:
  unclaimed_zone_build: 'true'
  unclaimed_zone_destroy: 'true'
  unclaimed_zone_item_use: 'true'
  unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  unclaimed_zone_switch: 'true'


############################################################
# +------------------------------------------------------+ #
# |                 Town Notifications                   | #
# +------------------------------------------------------+ #
############################################################

# This is the format for the notifications sent as players move between plots.
# Empty a particular format for it to be ignored.

# Example:
# [notification.format]
# ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
# ... [notification.plot.format]
# ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
# ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]

notification:
  format: '&6 ~ %s'
  splitter: '&7 - '
  area_wilderness: '&2%s'
  area_town: '&6%s'
  owner: '&a%s'
  no_owner: '&a%s'
  plot:
    splitter: ' '
    format: '%s'
    homeblock: '&b[Home]'
    outpostblock: '&b[Outpost]'
    forsale: '&e[For Sale: %s]'
    type: '&6[%s]'


############################################################
# +------------------------------------------------------+ #
# |             Default Town/Plot flags                  | #
# +------------------------------------------------------+ #
############################################################


default_perm_flags:

  # Default permission flags for residents plots within a town
  #
  # Can allies/friends/outsiders perform certain actions in the town
  #
  # build - place blocks and other items
  # destroy - break blocks and other items
  # itemuse - use items such as furnaces (as defined in item_use_ids)
  # switch - trigger or activate switches (as defined in switch_ids)
  resident:
    friend:
      build: 'true'
      destroy: 'true'
      item_use: 'true'
      switch: 'true'
    ally:
      build: 'false'
      destroy: 'false'
      item_use: 'false'
      switch: 'false'
    outsider:
      build: 'false'
      destroy: 'false'
      item_use: 'false'
      switch: 'false'

  # Default permission flags for towns
  # These are copied into the town data file at creation
  #
  # Can allies/outsiders/residents perform certain actions in the town
  #
  # build - place blocks and other items
  # destroy - break blocks and other items
  # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  # switch - trigger or activate switches (as defined in switch_ids)
  town:
    default:
      pvp: 'true'
      fire: 'false'
      explosion: 'false'
      mobs: 'false'
    resident:
      build: 'true'
      destroy: 'true'
      item_use: 'true'
      switch: 'true'
    ally:
      build: 'false'
      destroy: 'false'
      item_use: 'false'
      switch: 'false'
    outsider:
      build: 'false'
      destroy: 'false'
      item_use: 'false'
      switch: 'false'


############################################################
# +------------------------------------------------------+ #
# |                  Resident settings                   | #
# +------------------------------------------------------+ #
############################################################

resident_settings:
  # player is flagged as inactive after 1 hour (default)
  inactive_after_time: 1h
  # if enabled old residents will be kicked and deleted from a town
  # after Two months (default) of not logging in
  delete_old_residents:
    enable: 'false'
    deleted_after_time: 60d
    delete_economy_account: 'true'
  # The name of the town a resident will automatically join when he first registers.
  default_town_name: ''


############################################################
# +------------------------------------------------------+ #
# |                  Economy settings                    | #
# +------------------------------------------------------+ #
############################################################

economy:

  spawn_travel:
    # Cost to use /town spawn
    price_town_spawn_travel: '0.0'
    # Cost to use '/town spawn [town]' to another town in your nation.
    price_town_nation_spawn_travel: '5.0'
    # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
    price_town_ally_spawn_travel: '10.0'
    # Cost to use /town spawn [town]
    # This is paid to the town you goto.
    price_town_public_spawn_travel: '10.0'

  # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  price_nation_neutrality: '100.0'

  new_expand:
    # How much it costs to start a nation.
    price_new_nation: '500.0'
    # How much it costs to start a town.
    price_new_town: '1000.0'
    # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
    price_outpost: '500.0'
    # The price for a town to expand one townblock.
    price_claim_townblock: '500.0'
    # How much it costs a player to buy extra blocks.
    price_purchased_bonus_townblock: '500.0'

  price_death: '10.0'

  banks:
    # Maximum amount of money allowed in town bank
    # Use 0 for no limit
    town_bank_cap: '0.0'
    # Set to true to allow withdrawls from town banks
    town_allow_withdrawls: 'true'
    # Maximum amount of money allowed in nation bank
    # Use 0 for no limit
    nation_bank_cap: '0.0'
    # Set to true to allow withdrawls from nation banks
    nation_allow_withdrawls: 'true'
  closed_economy:
    # The name of the account that all money that normally disappears goes into.
    server_account: towny-server
    # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
    # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
    #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
    enabled: 'false'

  daily_taxes:
    # Enables taxes to be collected daily by town/nation
    # If a town can't pay it's tax then it is kicked from the nation.
    # if a resident can't pay his plot tax he loses his plot.
    # if a resident can't pay his town tax then he is kicked from the town.
    # if a town or nation fails to pay it's upkeep it is deleted.
    enabled: 'true'
    # Maximum tax amount allowed when using flat taxes
    max_tax_amount: '1000.0'
    # maximum tax percentage allowed when taxing by percentages
    max_tax_percent: '25'
    # The server's daily charge on each nation. If a nation fails to pay this upkeep
    # all of it's member town are kicked and the Nation is removed.
    price_nation_upkeep: '100.0'
    # The server's daily charge on each town. If a town fails to pay this upkeep
    # all of it's residents are kicked and the town is removed.
    price_town_upkeep: '10.0'
    # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
    # calculated by (number of claimed plots X price_town_upkeep).
    town_plotbased_upkeep: 'true'
    # If enabled and you set a negative upkeep for the town
    # any funds the town gains via upkeep at a new day
    # will be shared out between the plot owners.
    use_plot_payments: 'false'


############################################################
# +------------------------------------------------------+ #
# |                     War settings                     | #
# +------------------------------------------------------+ #
############################################################

war:
  #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  nation_can_be_neutral: 'true'


  ############################################################
  # +------------------------------------------------------+ #
  # |         Economy Transfers During War settings        | #
  # +------------------------------------------------------+ #
  ############################################################

  economy:
    enemy:
      # Amount charged to place a warflag (payed to server).
      place_flag: '10'
      # Amount payed from the flagbearer to the defender after defending the area.
      defended_attack: '10'
    # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
    # and the attacker can't pay, the attack is canceled.
    townblock_won: '-150'
    # Same as townblock_won but for the special case of winning the homeblock.
    homeblock_won: '-250'


  ############################################################
  # +------------------------------------------------------+ #
  # |                 War Event settings                   | #
  # +------------------------------------------------------+ #
  ############################################################

  # This is started with /townyadmnin toggle war

  # In peace time War spoils are accumulated from towns and nations being
  # deleted with any money left in the bank.
  #
  # These funds are increased during a war event upon a player death.
  # An additional bonus to the war chest is set in base_spoils.
  #
  # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  # The war is won when the only nations left in the battle are allies, or only a single nation.
  #
  # The winning nations share half of the war spoils.
  # The remaining half is paid to the town which took the most town blocks, and lost the least.

  event:
    warning_delay: '30'
    #If false all towns not in nations can be attacked during a war event.
    towns_are_neutral: 'true'

    # If true and the monarch/king dies the nation is removed from the war.
    remove_on_monarch_death: 'true'
    # If enabled players will be able to break/place blocks in enemy plots during a war.
    allow_block_griefing: 'true'

    # A townblock takes damage every 5 seconds that an enemy is stood in it.
    block_hp:
      town_block_hp: '60'
      home_block_hp: '120'

    eco:
      # This amount is new money injected into the economy with a war event.
      base_spoils: '100.0'
      # This amount is taken from the losing town for each plot lost.
      wartime_town_block_loss_price: '100.0'
      # This amount is taken from the player if they die during the event
      price_death_wartime: '100.0'

    points:
      points_townblock: '1'
      points_town: '10'
      points_nation: '100'
      points_kill: '1'

    # The minimum height at which a player must stand to count as an attacker.
    min_height: '60'

  ############################################################
  # +------------------------------------------------------+ #
  # |                   Flag war settings                  | #
  # +------------------------------------------------------+ #
  ############################################################

  enemy:
    # If false, players won't be able to place war flags, effectively disabling warzones.
    allow_attacks: 'true'
    # If true, enemy's can only attack the edge plots of a town with war flags.
    only_attack_borders: 'true'
    # This many people must be online in target town in order to place a war flag in their domain.
    min_players_online_in_town: '5'
    # This many people must be online in target nation in order to place a war flag in their domain.
    min_players_online_in_nation: '15'
    max_active_flags_per_player: '1'
    flag:
      waiting_time: 1m
      # This is the block a player must place to trigger the attack event.
      base_block: fence
      # This is the block a player must place to trigger the attack event.
      light_block: torch
    beacon:
      # Must be smaller than half the size of town_block_size.
      radius: '3'
      # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
      # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
      height_above_flag:
        min: '3'
        max: '300'
      draw: 'true'
      wireframe_block: glowstone
  ############################################################
  # +------------------------------------------------------+ #
  # |              Warzone Block Permissions               | #
  # +------------------------------------------------------+ #
  ############################################################

  warzone:
    # List of materaials that can be modified in a warzone.
    # '*' = Allow all materials.
    # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
    # Eg: '*,-chest,-furnace'
    editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
    item_use: 'true'
    switch: 'true'
    # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
    fire: 'true'
    explosions: 'true'
    explosions_break_blocks: 'true'
    # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
    # Only under affect when explosions_break_blocks is true.
    explosions_regen_blocks: 'true'



^**** im special xd

medchiller

May 07, 2013, 12:57:23 AM #4 Last Edit: May 07, 2013, 01:00:45 AM by medchiller
(click to show/hide)
Lol? Is this Minecraft code or something?





Purple

Quote from: medchiller on May 07, 2013, 12:57:23 AM
Quote from: Purple on May 07, 2013, 12:52:00 AM
#
# The language file you wish to use

version:
  # This is the current version of Towny.  Please do not edit.
  version: 0.82.1.0
  # This is for showing the changelog on updates.  Please do not edit.
  last_run_version: 0.82.1.0
  # Minimum required version of CraftBukkit.  Please do not edit.
  bukkit_version: '2602'
  # If enabled we will not check the CraftBukkit version at startup.
  bypass_version_check: 'false'

# The language file you wish to use
language: english.yml

############################################################
# +------------------------------------------------------+ #
# |                   Permission nodes                   | #
# +------------------------------------------------------+ #
############################################################

#  Possible permission nodes
#
#    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
#    towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
#    towny.top : User can access the command towny top
#    towny.town.* : User has access to all town permission nodes.
#        towny.town.new :User is able to create a town
#        towny.town.delete :User is able to delete their town
#        towny.town.claim : User is able to expand his town with /town claim
#        towny.town.plot : User is able to use the /plot commands
#        towny.town.resident : User is able to join towns upon invite.
#    towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
#        towny.town.toggle.pvp
#        towny.town.toggle.public
#        towny.town.toggle.explosions
#        towny.town.toggle.fire
#        towny.town.toggle.mobs
#    towny.nation.* : User has access to all town permission nodes.
#        towny.nation.new :User is able to create a nation
#        towny.nation.delete :User is able to delete their nation (if king)
#        towny.nation.rename :User is able to rename their nation (if king/assistant)
#        towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
#    towny.wild.*: User is able to build/destroy in wild regardless.
#        towny.wild.build
#        towny.wild.destroy
#        towny.wild.switch
#        towny.wild.item_use
#    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
#        towny.wild.build.[block id]
#        towny.wild.destroy.[block id]
#        towny.wild.switch.[block id]
#        towny.wild.item_use.[block id]
#
#    towny.claimed.* : User can build/destroy/switch/item_use in all towns.
#        towny.claimed.build : User can build in all towns.
#        towny.claimed.destroy : User can destroy in all towns.
#        towny.claimed.switch : User can switch in all towns.
#        towny.claimed.item_use : User can use use items in all towns.
#    towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
#        towny.claimed.alltown.build.[block id]
#        towny.claimed.alltown.destroy.[block id]
#        towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
#        towny.claimed.alltown.item_use.[block id]
#    towny.claimed.owntown.* : User is able to edit specified/all block types in their own town.
#        towny.claimed.owntown.build.[block id]
#        towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
#        towny.claimed.owntown.switch.[block id]
#        towny.claimed.owntown.item_use.[block id]
#
#    towny.town.spawn.*: Grants all Spawn travel nodes
#        towny.town.spawn.town : Ability to spawn to your own town.
#        towny.town.spawn.nation : Ability to spawn to other towns in your nation.
#        towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
#        towny.town.spawn.public : Ability to spawn to unaffilated public towns.
#
# these will be moved to permissions nodes at a later date
permissions:
  town_creation_admin_only: 'false'
  nation_creation_admin_only: 'false'

############################################################
# +------------------------------------------------------+ #
# |                Town and Nation levels                | #
# +------------------------------------------------------+ #
############################################################

levels:

  # default Town levels.
  town_level:
  - upkeepModifier: 1.0
    namePostfix: ' Ruins'
    mayorPrefix: 'Spirit '
    mayorPostfix: ''
    townBlockLimit: 1
    namePrefix: ''
    numResidents: 0
  - upkeepModifier: 1.0
    namePostfix: ' (Settlement)'
    mayorPrefix: 'Hermit '
    mayorPostfix: ''
    townBlockLimit: 16
    namePrefix: ''
    numResidents: 1
  - upkeepModifier: 1.0
    namePostfix: ' (Hamlet)'
    mayorPrefix: 'Chief '
    mayorPostfix: ''
    townBlockLimit: 32
    namePrefix: ''
    numResidents: 2
  - upkeepModifier: 1.0
    namePostfix: ' (Village)'
    mayorPrefix: 'Baron Von '
    mayorPostfix: ''
    townBlockLimit: 96
    namePrefix: ''
    numResidents: 6
  - upkeepModifier: 1.0
    namePostfix: ' (Town)'
    mayorPrefix: 'Viscount '
    mayorPostfix: ''
    townBlockLimit: 160
    namePrefix: ''
    numResidents: 10
  - upkeepModifier: 1.0
    namePostfix: ' (Large Town)'
    mayorPrefix: 'Count Von '
    mayorPostfix: ''
    townBlockLimit: 224
    namePrefix: ''
    numResidents: 14
  - upkeepModifier: 1.0
    namePostfix: ' (City)'
    mayorPrefix: 'Earl '
    mayorPostfix: ''
    townBlockLimit: 320
    namePrefix: ''
    numResidents: 20
  - upkeepModifier: 1.0
    namePostfix: ' (Large City)'
    mayorPrefix: 'Duke '
    mayorPostfix: ''
    townBlockLimit: 384
    namePrefix: ''
    numResidents: 24
  - upkeepModifier: 1.0
    namePostfix: ' (Metropolis)'
    mayorPrefix: 'Lord '
    mayorPostfix: ''
    townBlockLimit: 448
    namePrefix: ''
    numResidents: 28

  # default Nation levels.
  nation_level:
  - capitalPostfix: ''
    upkeepModifier: 1.0
    namePostfix: ' (Nation)'
    kingPrefix: 'Leader '
    townBlockLimitBonus: 10
    namePrefix: 'Land of '
    numResidents: 0
    capitalPrefix: ''
    kingPostfix: ''
  - capitalPostfix: ''
    upkeepModifier: 1.0
    namePostfix: ' (Nation)'
    kingPrefix: 'Count '
    townBlockLimitBonus: 20
    namePrefix: 'Federation of '
    numResidents: 10
    capitalPrefix: ''
    kingPostfix: ''
  - capitalPostfix: ''
    upkeepModifier: 1.0
    namePostfix: ' (Nation)'
    kingPrefix: 'Duke '
    townBlockLimitBonus: 40
    namePrefix: 'Dominion of '
    numResidents: 20
    capitalPrefix: ''
    kingPostfix: ''
  - capitalPostfix: ''
    upkeepModifier: 1.0
    namePostfix: ' (Nation)'
    kingPrefix: 'King '
    townBlockLimitBonus: 60
    namePrefix: 'Kingdom of '
    numResidents: 30
    capitalPrefix: ''
    kingPostfix: ''
  - capitalPostfix: ''
    upkeepModifier: 1.0
    namePostfix: ' Empire'
    kingPrefix: 'Emperor '
    townBlockLimitBonus: 100
    namePrefix: 'The '
    numResidents: 40
    capitalPrefix: ''
    kingPostfix: ''
  - capitalPostfix: ''
    upkeepModifier: 1.0
    namePostfix: ' Realm'
    kingPrefix: 'God Emperor '
    townBlockLimitBonus: 140
    namePrefix: 'The '
    numResidents: 60
    capitalPrefix: ''
    kingPostfix: ''

############################################################
# +------------------------------------------------------+ #
# |               Town Claim/new defaults                | #
# +------------------------------------------------------+ #
############################################################

town:
  # Default public status of the town (used for /town spawn)
  default_public: 'true'
  # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  default_open: 'false'
  # Limits the maximum amount of bonus blocks a town can buy.
  max_purchased_blocks: '0'
  # maximum number of plots any single resident can own
  max_plots_per_resident: '100'
  # Maximum number of towns allowed on the server.
  town_limit: '3000'

  # Minimum number of plots any towns home plot must be from the next town.
  # This will prevent someone founding a town right on your doorstep
  min_distance_from_town_homeblock: '5'

  # Maximum distance between homblocks.
  # This will force players to build close together.
  max_distance_between_homeblocks: '0'

  # The maximum townblocks available to a town is (numResidents * ratio).
  # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  town_block_ratio: '8'
  # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  town_block_size: '16'


############################################################
# +------------------------------------------------------+ #
# |             Default new world settings               | #
# +------------------------------------------------------+ #
############################################################

# These flags are only used at the initial setp of a new world.

# Once Towny is running each world can be altered from within game
# using '/townyworld toggle'

new_world_settings:

  pvp:
    # Set if PVP is enabled in this world
    world_pvp: 'true'
    # force_pvp_on is a global flag and overrides any towns flag setting
    force_pvp_on: 'false'

  mobs:
    # world_monsters_on is a global flag setting per world.
    world_monsters_on: 'true'
    # force_town_monsters_on is a global flag and overrides any towns flag setting
    force_town_monsters_on: 'false'

  explosions:
    # Allow explosions in this world
    world_explosions_enabled: 'true'
    # force_explosions_on is a global flag and overrides any towns flag setting
    force_explosions_on: 'false'

  fire:
    # Allow fire to be lit and spread in this world.
    world_firespread_enabled: 'true'
    # force_fire_on is a global flag and overrides any towns flag setting
    force_fire_on: 'false'

  # Prevent Endermen from picking up and placing blocks.
  enderman_protect: 'true'
  # Disable players trampling crops
  disable_player_crop_trampling: 'true'
  # Disable creatures trampling crops
  disable_creature_crop_trampling: 'true'

  # World management settings to deal with un/claiming plots
  plot_management:

    block_delete:
      enabled: 'true'
      # These items will be deleted upon a plot being unclaimed
      unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94

    mayor_plotblock_delete:
      enabled: 'true'
      # These items will be deleted upon a mayor using /plot clear
      # To disable deleting replace the current entries with NONE.
      mayor_plot_delete: WALL_SIGN,SIGN_POST

    revert_on_unclaim:
      # *** WARNING***
      # If this is enabled any town plots which become unclaimed will
      # slowly be reverted to a snapshot taken before the plot was claimed.
      #
      # Regeneration will only work if the plot was
      # claimed under version 0.76.2, or
      # later with this feature enabled
      #
      # If you allow players to break/build in the wild the snapshot will
      # include any changes made before the plot was claimed.
      enabled: 'false'
      speed: 1s
      # These block types will NOT be regenerated
      block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89

    wild_revert_on_mob_explosion:
      # Enabling this will slowly regenerate holes created in the
      # wilderness by monsters exploding.
      enabled: 'true'
      entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,TNTPrimed
      delay: 20s


############################################################
# +------------------------------------------------------+ #
# |                Global town settings                  | #
# +------------------------------------------------------+ #
############################################################

global_town_settings:
  # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  friendly_fire: 'true'
  # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  health_regen:
    speed: 3s
    enable: 'true'
  # Allow towns to claim outposts (a townblock not connected to town).
  allow_outposts: 'false'
  # Allow the use of /town spawn
  allow_town_spawn: 'true'
  # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  allow_town_spawn_travel: 'true'
  # Allow regular residents to use /town spawn [town] to other towns in your nation.
  allow_town_spawn_travel_nation: 'true'
  # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  allow_town_spawn_travel_ally: 'true'
  # If non zero it delays any spawn request by x seconds.
  teleport_warmup_time: '0'
  # Respawn the player at his town spawn point when he/she dies
  town_respawn: 'false'
  # Town respawn only happens when the player dies in the same world as the town's spawn point.
  town_respawn_same_world_only: 'false'
  # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  # Allowed options: unclaimed,enemy,neutral
  prevent_town_spawn_in: enemy
  # Enables the [~Home] message.
  # If false it will make it harder for enemies to find the home block during a war
  show_town_notifications: 'true'


############################################################
# +------------------------------------------------------+ #
# |                 Plugin interfacing                   | #
# +------------------------------------------------------+ #
############################################################

plugin:

  # Valid load and save types are: flatfile, mysql, sqlite, h2.
  database:
    database_load: flatfile
    database_save: flatfile

    # SQL database connection details (IF set to use SQL).
    sql:
      hostname: localhost
      port: '3306'
      dbname: towny
      table_prefix: towny_
      username: root
      password: ''

    # Flatfile backup settings.
    daily_backups: 'true'
    backups_are_deleted_after: 90d

    # Valid entries are: zip, none.
    flatfile_backup: zip

  interfacing:

    tekkit:
      # Add any fake players for client/server mods (aka Tekkit) here
      fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'

    # Enable using_essentials if you are using cooldowns in essentials for teleports.
    using_essentials: 'false'

    # This will attempt to use Register (if present)
    # Then it will attempt to access iConomy 5.01 directly
    # Enable if you have either iConomy 5.01, or Register.jar to
    # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
    # https://github.com/iConomy/Register/tree/master/dist
    using_economy: 'true'

    # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
    # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
    using_questioner:
      enable: 'true'
      # The command to accept invitations.
      accept: accept
      # The command to refuse invitations.
      deny: deny

    # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
    # False to disable permission checks and rely on Towny settings.
    using_permissions: 'true'

  day_timer:
    # The number of hours in each "day".
    # You can configure for 10 hour days. Default is 24 hours.
    day_interval: 1d
    # The time each "day", when taxes will be collected.
    # MUST be less than day_interval. Default is 12h (midday).
    new_day_time: 12h

  # Lots of messages to tell you what's going on in the server with time taken for events.
  debug_mode: 'false'

  # Spams the player named in dev_name with all messages related to towny.
  dev_mode:
    enable: 'false'
    dev_name: ElgarL

  # Record all messages to the towny.log
  logging: 'true'
  # If true this will cause the log to be wiped at every startup.
  reset_log_on_boot: 'true'


############################################################
# +------------------------------------------------------+ #
# |               Filters colour and chat                | #
# +------------------------------------------------------+ #
############################################################

filters_colour_chat:
  # This is the name given to any NPC assigned mayor.
  npc_prefix: NPC
  # Regex fields used in validating inputs.
  regex:
    name_filter_regex: '[ /]'
    name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
    name_remove_regex: '[^a-zA-Z0-9._\[\]-]'

  modify_chat:
    # Maximum length of Town and Nation names.
    max_name_length: '20'
    # Maximum length of titles and surnames.
    max_title_length: '10'


############################################################
# +------------------------------------------------------+ #
# |             block/item/mob protection                | #
# +------------------------------------------------------+ #
############################################################

protection:

  # Items that can be blocked within towns via town/plot flags
  # 259 - flint and steel
  # 325 - bucket
  # 326 - water bucket
  # 327 - lava bucket
  # 351 - bone/bonemeal
  # 359 - shears
  # 368 - ender pearl
  # 374 - glass bottle
  # 385 - fire charge
  item_use_ids: 259,325,326,327,351,359,368,374,385

  # Items which can be blocked or enabled via town/plot flags
  # 25 - noteblock
  # 54 - chest
  # 61 - furnace
  # 62 - lit furnace
  # 64 - wooden door
  # 69 - lever
  # 70 - stone pressure plate
  # 71 - iron door
  # 72 - wooden pressure plate
  # 77 - stone button
  # 96 - trap door
  # 84 - jukebox
  # 93/94 - redstone repeater
  switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107

  # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie

  # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  town_mob_removal_entities: Monster,WaterMob,Flying,Slime

  # Prevent the spawning of villager babies in towns.
  town_prevent_villager_breeding: 'false'

  # Globally remove living entities in all worlds that have their flag set.
  world_mob_removal_entities: Monster,WaterMob,Flying,Slime

  # Prevent the spawning of villager babies in the world.
  world_prevent_villager_breeding: 'false'

  # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  # Lower values will check all entities more often at the risk of heavier burden and resource use.
  # NEVER set below 1.
  mob_removal_speed: 5s

  # Prevent fly and double block jump cheats.
  cheat_protection: 'true'

  # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  regen_delay: 0s


############################################################
# +------------------------------------------------------+ #
# |                Wilderness settings                   | #
# +------------------------------------------------------+ #
############################################################

# These Settings defaults only. They are copied to each worlds data files upon first detection
# To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'

unclaimed:
  unclaimed_zone_build: 'true'
  unclaimed_zone_destroy: 'true'
  unclaimed_zone_item_use: 'true'
  unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  unclaimed_zone_switch: 'true'


############################################################
# +------------------------------------------------------+ #
# |                 Town Notifications                   | #
# +------------------------------------------------------+ #
############################################################

# This is the format for the notifications sent as players move between plots.
# Empty a particular format for it to be ignored.

# Example:
# [notification.format]
# ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
# ... [notification.plot.format]
# ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
# ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]

notification:
  format: '&6 ~ %s'
  splitter: '&7 - '
  area_wilderness: '&2%s'
  area_town: '&6%s'
  owner: '&a%s'
  no_owner: '&a%s'
  plot:
    splitter: ' '
    format: '%s'
    homeblock: '&b[Home]'
    outpostblock: '&b[Outpost]'
    forsale: '&e[For Sale: %s]'
    type: '&6[%s]'


############################################################
# +------------------------------------------------------+ #
# |             Default Town/Plot flags                  | #
# +------------------------------------------------------+ #
############################################################


default_perm_flags:

  # Default permission flags for residents plots within a town
  #
  # Can allies/friends/outsiders perform certain actions in the town
  #
  # build - place blocks and other items
  # destroy - break blocks and other items
  # itemuse - use items such as furnaces (as defined in item_use_ids)
  # switch - trigger or activate switches (as defined in switch_ids)
  resident:
    friend:
      build: 'true'
      destroy: 'true'
      item_use: 'true'
      switch: 'true'
    ally:
      build: 'false'
      destroy: 'false'
      item_use: 'false'
      switch: 'false'
    outsider:
      build: 'false'
      destroy: 'false'
      item_use: 'false'
      switch: 'false'

  # Default permission flags for towns
  # These are copied into the town data file at creation
  #
  # Can allies/outsiders/residents perform certain actions in the town
  #
  # build - place blocks and other items
  # destroy - break blocks and other items
  # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  # switch - trigger or activate switches (as defined in switch_ids)
  town:
    default:
      pvp: 'true'
      fire: 'false'
      explosion: 'false'
      mobs: 'false'
    resident:
      build: 'true'
      destroy: 'true'
      item_use: 'true'
      switch: 'true'
    ally:
      build: 'false'
      destroy: 'false'
      item_use: 'false'
      switch: 'false'
    outsider:
      build: 'false'
      destroy: 'false'
      item_use: 'false'
      switch: 'false'


############################################################
# +------------------------------------------------------+ #
# |                  Resident settings                   | #
# +------------------------------------------------------+ #
############################################################

resident_settings:
  # player is flagged as inactive after 1 hour (default)
  inactive_after_time: 1h
  # if enabled old residents will be kicked and deleted from a town
  # after Two months (default) of not logging in
  delete_old_residents:
    enable: 'false'
    deleted_after_time: 60d
    delete_economy_account: 'true'
  # The name of the town a resident will automatically join when he first registers.
  default_town_name: ''


############################################################
# +------------------------------------------------------+ #
# |                  Economy settings                    | #
# +------------------------------------------------------+ #
############################################################

economy:

  spawn_travel:
    # Cost to use /town spawn
    price_town_spawn_travel: '0.0'
    # Cost to use '/town spawn [town]' to another town in your nation.
    price_town_nation_spawn_travel: '5.0'
    # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
    price_town_ally_spawn_travel: '10.0'
    # Cost to use /town spawn [town]
    # This is paid to the town you goto.
    price_town_public_spawn_travel: '10.0'

  # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  price_nation_neutrality: '100.0'

  new_expand:
    # How much it costs to start a nation.
    price_new_nation: '500.0'
    # How much it costs to start a town.
    price_new_town: '1000.0'
    # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
    price_outpost: '500.0'
    # The price for a town to expand one townblock.
    price_claim_townblock: '500.0'
    # How much it costs a player to buy extra blocks.
    price_purchased_bonus_townblock: '500.0'

  price_death: '10.0'

  banks:
    # Maximum amount of money allowed in town bank
    # Use 0 for no limit
    town_bank_cap: '0.0'
    # Set to true to allow withdrawls from town banks
    town_allow_withdrawls: 'true'
    # Maximum amount of money allowed in nation bank
    # Use 0 for no limit
    nation_bank_cap: '0.0'
    # Set to true to allow withdrawls from nation banks
    nation_allow_withdrawls: 'true'
  closed_economy:
    # The name of the account that all money that normally disappears goes into.
    server_account: towny-server
    # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
    # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
    #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
    enabled: 'false'

  daily_taxes:
    # Enables taxes to be collected daily by town/nation
    # If a town can't pay it's tax then it is kicked from the nation.
    # if a resident can't pay his plot tax he loses his plot.
    # if a resident can't pay his town tax then he is kicked from the town.
    # if a town or nation fails to pay it's upkeep it is deleted.
    enabled: 'true'
    # Maximum tax amount allowed when using flat taxes
    max_tax_amount: '1000.0'
    # maximum tax percentage allowed when taxing by percentages
    max_tax_percent: '25'
    # The server's daily charge on each nation. If a nation fails to pay this upkeep
    # all of it's member town are kicked and the Nation is removed.
    price_nation_upkeep: '100.0'
    # The server's daily charge on each town. If a town fails to pay this upkeep
    # all of it's residents are kicked and the town is removed.
    price_town_upkeep: '10.0'
    # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
    # calculated by (number of claimed plots X price_town_upkeep).
    town_plotbased_upkeep: 'true'
    # If enabled and you set a negative upkeep for the town
    # any funds the town gains via upkeep at a new day
    # will be shared out between the plot owners.
    use_plot_payments: 'false'


############################################################
# +------------------------------------------------------+ #
# |                     War settings                     | #
# +------------------------------------------------------+ #
############################################################

war:
  #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  nation_can_be_neutral: 'true'


  ############################################################
  # +------------------------------------------------------+ #
  # |         Economy Transfers During War settings        | #
  # +------------------------------------------------------+ #
  ############################################################

  economy:
    enemy:
      # Amount charged to place a warflag (payed to server).
      place_flag: '10'
      # Amount payed from the flagbearer to the defender after defending the area.
      defended_attack: '10'
    # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
    # and the attacker can't pay, the attack is canceled.
    townblock_won: '-150'
    # Same as townblock_won but for the special case of winning the homeblock.
    homeblock_won: '-250'


  ############################################################
  # +------------------------------------------------------+ #
  # |                 War Event settings                   | #
  # +------------------------------------------------------+ #
  ############################################################

  # This is started with /townyadmnin toggle war

  # In peace time War spoils are accumulated from towns and nations being
  # deleted with any money left in the bank.
  #
  # These funds are increased during a war event upon a player death.
  # An additional bonus to the war chest is set in base_spoils.
  #
  # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  # The war is won when the only nations left in the battle are allies, or only a single nation.
  #
  # The winning nations share half of the war spoils.
  # The remaining half is paid to the town which took the most town blocks, and lost the least.

  event:
    warning_delay: '30'
    #If false all towns not in nations can be attacked during a war event.
    towns_are_neutral: 'true'

    # If true and the monarch/king dies the nation is removed from the war.
    remove_on_monarch_death: 'true'
    # If enabled players will be able to break/place blocks in enemy plots during a war.
    allow_block_griefing: 'true'

    # A townblock takes damage every 5 seconds that an enemy is stood in it.
    block_hp:
      town_block_hp: '60'
      home_block_hp: '120'

    eco:
      # This amount is new money injected into the economy with a war event.
      base_spoils: '100.0'
      # This amount is taken from the losing town for each plot lost.
      wartime_town_block_loss_price: '100.0'
      # This amount is taken from the player if they die during the event
      price_death_wartime: '100.0'

    points:
      points_townblock: '1'
      points_town: '10'
      points_nation: '100'
      points_kill: '1'

    # The minimum height at which a player must stand to count as an attacker.
    min_height: '60'

  ############################################################
  # +------------------------------------------------------+ #
  # |                   Flag war settings                  | #
  # +------------------------------------------------------+ #
  ############################################################

  enemy:
    # If false, players won't be able to place war flags, effectively disabling warzones.
    allow_attacks: 'true'
    # If true, enemy's can only attack the edge plots of a town with war flags.
    only_attack_borders: 'true'
    # This many people must be online in target town in order to place a war flag in their domain.
    min_players_online_in_town: '5'
    # This many people must be online in target nation in order to place a war flag in their domain.
    min_players_online_in_nation: '15'
    max_active_flags_per_player: '1'
    flag:
      waiting_time: 1m
      # This is the block a player must place to trigger the attack event.
      base_block: fence
      # This is the block a player must place to trigger the attack event.
      light_block: torch
    beacon:
      # Must be smaller than half the size of town_block_size.
      radius: '3'
      # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
      # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
      height_above_flag:
        min: '3'
        max: '300'
      draw: 'true'
      wireframe_block: glowstone
  ############################################################
  # +------------------------------------------------------+ #
  # |              Warzone Block Permissions               | #
  # +------------------------------------------------------+ #
  ############################################################

  warzone:
    # List of materaials that can be modified in a warzone.
    # '*' = Allow all materials.
    # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
    # Eg: '*,-chest,-furnace'
    editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
    item_use: 'true'
    switch: 'true'
    # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
    fire: 'true'
    explosions: 'true'
    explosions_break_blocks: 'true'
    # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
    # Only under affect when explosions_break_blocks is true.
    explosions_regen_blocks: 'true'

Lol? Is this Minecraft code or something?

I just posted my clipboard but yeah



^**** im special xd

ookie12

:O I didn't know anybody plays MineCraft here. I play it alot cause it works on my computer :/

Purple

Quote from: ookie12 on May 07, 2013, 01:24:25 AM
:O I didn't know anybody plays MineCraft here. I play it alot cause it works on my computer :/

You must be really new here, cause there's been a bunch of mc threads.



^**** im special xd

ookie12

I havnt been on for 3-4 weeks >.>

kaos555

hahha I am meme master hahahahahaha

I have good memes, friends =^)



double meme master



triple meme master




hahah see I have best le maymays around

The path is open.


Purple

Quote from: ookie12 on May 07, 2013, 01:29:30 AM
I havnt been on for 3-4 weeks >.>

the mc threads have been off and on for at least a year.



^**** im special xd

Yz

i love how out of every generic cancerous user there is here, it's you who continue to NOT SURPRISE ME with these ****ing threads xd

nice pics kaos, u got me in a snaffu.
DISCORD killyzkill

kaos555

Quote from: Yz on May 07, 2013, 04:12:58 AM
i love how out of every generic cancerous user there is here, it's you who continue to NOT SURPRISE ME with these ****ing threads xd

nice pics kaos, u got me in a snaffu.
wtf if a snaffu

The path is open.


mo9

 no pls stop pls pls   
ZeaL Rank 1 BvB, just because


vv secks box

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