We are going to be testing my new skill ideas within the next few days, and I want new ideas.
Obviously we can't release all at once, but we'll need a few to get us started.
Let me know if you have any new ideas, and give me some feedback about these skills here.
Actives
Cure
-When x+v is pressed (as if you're doing a skill), you will get healed for 5% of your total HP. This has a 15 second cool down. While this may seem op, it would take at least a full 5 minutes to heal to full from zero, and it means you can't use any other active skills.
III Skills
-With III, a skill would do more damage than II but it would have twice (or thrice) the cooldown, making it a non-spammable skill.
Passives
Leech
-You are healed for a percentage of your damage done. The percentage is equal to 1% in sector, 10% in PvP, and 5% in BvB.
Shield
-No damage is done whilst guarding. (yes this will be our version of the shield almost released in BOUT)
Poison
-When dealing damage from anything with physical contact (no gun), your attack has a 10% chance to poison the target. When poisoned, a player takes damage equal to 10% of the damage that caused the poison every 3 seconds for 15 seconds. A poisoned player cannot be poisoned again until the current poison wears off.
Stun
-When dealing an attack with anything that will knock over your opponent (no gun), your attack has a 10% chance to immediately stun your opponent.
Berserker
-Damage is multiplied by 110%, given AND taken.
Rage
-When HP is under 10%, damage is multiplied by 150%.
Spiky
-When damage is received, 10% of damage is inflicted back at the opponent.
PassivesII
Berserker II
-Damage is multiplied by 120%, given AND taken.
@Stun we have a skill for that. :/
Quote from: Nucleaon on July 29, 2012, 04:10:40 AM
@Stun we have a skill for that. :/
That's a guarantee, hard-to-use active. This is a low chance, easy-to-use passive.
Not Bad , Not Bad At All . Any RS Inspiration When You Thought Of Leech ?
active stun is useless.
heal is still op imo. should be 30 second cool down + disable it in survival
poison seems cheap
I like this, maybe make it 5 percent
Quote from: yeritsyaboy1 on July 29, 2012, 04:14:45 AM
Not Bad , Not Bad At All . Any RS Inspiration When You Thought Of Leech ?
No. Every single one of them were my interpretation from people's suggestions.
@pig
Take a 400 damage attack, after 15 seconds it'll have done only 200 damage. By then you at least probly got one more 400 damage attack. It's a useful push, but not very op.
will there be any indication of a successful poison hit? will they flash red or what
This will probably be a op skill and everyone hate it but how about break fall and counter attack combined.
Quote from: KillerPig on July 29, 2012, 04:28:22 AM
will there be any indication of a successful poison hit? will they flash red or what
idk yet. We don't even know if any of these are possible yet, we're testing it now.
If it's possible, I'd strive for a "POISON!" showing up, like a Recharge.
Quote from: droid zylon1 on July 29, 2012, 04:37:57 AM
This will probably be a op skill and everyone hate it but how about break fall and counter attack combined.
What, that's just OP as hell, no way lawl.
Actives updated.
Ideas for skills (just throwing shit out there)
1% extra luck
combination of charge and counter (like mob boost)
Do more damage, take more damage
do less damage, take less damage
if hp reaches certain point, attack is increased
Quote from: Allie on July 29, 2012, 04:09:16 AM
We are going to be testing my new skill ideas within the next few days, and I want new ideas.
Obviously we can't release all at once, but we'll need a few to get us started.
Let me know if you have any new ideas, and give me some feedback about these skills here.
Actives
Cure
-When x+v is pressed (as if you're doing a skill), you will get healed for 5% of your total HP. This has a 15 second cool down. While this may seem op, it would take at least a full 5 minutes to heal to full from zero, and it means you can't use any other active skills.
III Skills
-It seems massively op, but it's possible for us to enlarge the delay on the skill. With III, a skill would do more damage than II but it would have twice (or thrice) the cooldown, making it a non-spammable skill.
Passives
Leech
-You are healed for a percentage of your damage done. The percentage is equal to 1% in sector, 10% in PvP, and 5% in BvB.
Poison
-When dealing damage from anything with physical contact (no gun), your attack has a 10% chance to poison the target. When poisoned, a player takes damage equal to 10% of the damage that caused the poison every 3 seconds for 15 seconds. A poisoned player cannot be poisoned again until the current poison wears off.
Stun
-When dealing an attack with anything that will knock over your opponent (no gun), your attack has a 10% chance to immediately stun your opponent.
Question... Would these cost much more than they do now? If you add a bigger cool down on III skill they wouldn't essentially be better so it seems the price should remain the same.
More passives added.
@Zack
Yes there'd be a higher cost and a higher level requirement.
If u add III, u absolutely have to implement the op tag. I dun wanna play base with III
No more ideas?
I'm diggin' dat rage.
What about something like:
If your opponent does for example more than a certain amount of dmg on you, he loses a certain % of hp. Would be useful when people use II in pvp/bvb.
No III skills no matter what the cool down time. Its just a ridiculous idea.
Quote from: zomniethe4 on July 29, 2012, 05:27:43 AM
No III skills no matter what the cool down time. Its just a ridiculous idea.
IMO II skills are more OP. Only thing it would be useful for is knocking out weak enemies with 1 hit. :/
New passive, new format and some modifications to the wording.
Quote from: zomniethe4 on July 29, 2012, 05:27:43 AM
No III skills no matter what the cool down time. Its just a ridiculous idea.
i think III skills are only good for sector with a high high high cool down time
Quote from: Allie on July 29, 2012, 05:33:43 AM
New passive, new format and some modifications to the wording.
Awesome. If you are careful you beast. If not you are beasted upon.
A passive skill that reduces the chances (by 50%) of an opponent evading your hits or getting a critical hit on you.
Quote from: Cooky on July 29, 2012, 05:53:57 AM
A passive skill that reduces the chances (by 50%) of an opponent evading your hits or getting a critical hit on you.
And shock? Can't stand getting shocked
I am recommending some skills
For either passive or active skills
Camouflager: turns invisible for sometime has cool down. But can be hit by active skills or maybe normal hit.
Body smash: While jump in the air, press x to slam nearby oppenents.
Second chance: When fallen into lava, it get revives only once. Dosent work if you got whacked to death. And you hp must be at least orange or blue.
Booms away: Deals 50% of your current hp to the opponent . Must aim or misses. Only works when red hp.
Wings: Enable you to fly when jumping for a limited short time. Needs cooldown
Armours up : Gives 100% armour when hp is red.
Speed booster/ Jump booster: Push ownself a distance when jumping or walking.
Illusion: Gives 1/2 illusions of own. Needs cooldown. Images takes 150% more damage and deal 90% less dmg then normal.
Summoner: Summons a merc for pvp only<<( cannot be OP Merc or coin merc)
Thats all i can think of for the time being please rate and tell which skill is accepted.
Almost none of those are possible lulz.
darn crappish ass my ideas :(
Cure
Leech
Poison
Stun
Rage
Spiky
i smell pokemon :D
Quote from: RedNeon on July 29, 2012, 06:52:49 AM
Cure
Leech
Poison
Stun
Rage
Spiky
i smell pokemon :D
I don't ???
Quote from: gombo08 on July 29, 2012, 06:38:29 AM
Booms away:
Deals 50% of your current hp to the opponent. Only works when red hp.
LOL fail..
Maybe a passive skill for healing? 5%hp/sec?
Or
Maybe shield passive skill?
Or
Maybe, Speed boost? increase 5% speed when used?
Or,
Jump II? allows us to jump 2 times?
Sniper shot: when firing gun you have 10% chance to deal 200% gun dmg cap the dmg at 1000 so you can't abuse dm with it then you can't move for 5 seconds
Morale Boost: every time you kill a mob/ player your basic atk goes up by
Sector: 1
Pvp: 10
Bvb: 5
Ultimate defence: active skill: for the next 10 seconds your dmg becomes 0 and all dmg received become 0 . Cool down 5 mins
Ultimate berserker: your dmg is doubled but you will lose1% of your maximum hp every 2seconds until you die ( so around 200 seconds to live without Hp pack)
Explosion: active skill: you instantly die when used. Then deal dmg equal to 20% of their max hp to everyone within a certain radius (even team mates). Can't be used when you hp is less than 50%.
Emp: active: all active skills have their cool down increased by 10 seconds for the next 10 seconds. All trans gauge are drained to 0. Cool down 60 seconds
Bolt: active: you evade and speed increase by 500. Your dmg decrease by 10%. Lasts 15 seconds. Cool down 3 min.
Lucky hit: dmg dealt (from 1 hit only) will have 1% chance of dealing 20% more dmg. The more luck you have, the more likely the boost will happen.
All I have so far, will post more later
an active that lets you use trans wherever the meter is above a certain % like, for example 33% or 50%
wouldn't be that op since you need to recharge trans and you'll lack an aggressive active. If anything I guess it would be under-powered
ill think of some other ideas.. i normally do
Tortoise
halves damage taken, but halves damage dealt too
Quote from: szabolcs on July 29, 2012, 12:57:54 PM
Tortoise
halves damage taken, but halves damage dealt too
Or, halved damage, less speed.
How about a passive which prevents chaining?
Quote from: Allie on July 29, 2012, 04:09:16 AM
Actives
Cure
-When x+v is pressed (as if you're doing a skill), you will get healed for 5% of your total HP. This has a 15 second cool down. While this may seem op, it would take at least a full 5 minutes to heal to full from zero, and it means you can't use any other active skills. Since this is an active skill, I guess it isn't too OP. However, this could be abused in 1v1 or 2v2 in PvP or BvB. A surge would be able to run away from another bot type and every 15 seconds gain back HP. Especially on something like Flop, all the surge would have to do is run for two minutes and gain half its health back.
Also, let's say a PvP game takes seven minutes. That would mean that the player with Cure would have over 2.5x more lives than other players. I find that totally unfair.
III Skills
-With III, a skill would do more damage than II but it would have twice (or thrice) the cooldown, making it a non-spammable skill. NO. I see absolutely no benefit to this. Sector would be easier for obvious reasons. Anybody who has any idea what they are doing won't spam skills in PvP/BvB, so increasing the cool-down time doesn't really do much.
Passives
Leech
-You are healed for a percentage of your damage done. The percentage is equal to 1% in sector, 10% in PvP, and 5% in BvB. Once again, I think a surge could abuse this by just hitting and running. Not only would they do damage now, but they'd gain it back. It would just be a waiting game if they were playing a ram/patch. Also, it would turn overpowered if used with Cure.
Shield
-No damage is done whilst guarding. (yes this will be our version of the shield almost released in BOUT) I see nothing wrong with this.
Poison
-When dealing damage from anything with physical contact (no gun), your attack has a 10% chance to poison the target. When poisoned, a player takes damage equal to 10% of the damage that caused the poison every 3 seconds for 15 seconds. A poisoned player cannot be poisoned again until the current poison wears off. What if a hit from Rush II is what activates this? (85 * 5) is a good chunk of damage. However, I guess that isn't too much when you consider all the extra damage they are already doing with the II skill.
Stun
-When dealing an attack with anything that will knock over your opponent (no gun), your attack has a 10% chance to immediately stun your opponent. Fine.
Berserker
-Damage is multiplied by 110%, given AND taken. Fine.
Rage
-When HP is under 10%, damage is multiplied by 150%. I'm really worried about TA in BvB, here, especially if a patch is using it. Combined with II, I could see a couple hits of UpperII + TA doing 1/2 a bar.
Spiky
-When damage is received, 10% of damage is inflicted back at the opponent. I think this is a horrible idea, but I don't think it'd be abused.
PassivesII
Berserker II
-Damage is multiplied by 120%, given AND taken. I think Berserker I is OK, but this might be a little too extreme. Transed damage will start to get pretty high.
good ideas
Quote from: Nucleaon on July 29, 2012, 05:31:52 AM
Quote from: zomniethe4 on July 29, 2012, 05:27:43 AM
No III skills no matter what the cool down time. Its just a ridiculous idea.
IMO II skills are more OP. Only thing it would be useful for is knocking out weak enemies with 1 hit. :/
The only way that II skills would be more effective is if there's a dumbass just spamming the skill over and over. As Jeff stated any player with general knowledge of the game aren't going to spam the skill.
Sector would be was easier because executing a normal 3 hit combo and then III would easily kill most mobs. Rams disadvantage would be even higher as a Full TA anything with III would be even more brutal than before including a 2+ chain.
The only benefit of it III in base is that it won't be spammed as bad but depending on the cooldown time the damage will eventually catch up to the speed.
^Yes. Let me explain :3.
These perks themselves would not change the game too much. Alone, they do not change gameplay very substantially. However, when skills that slowly pick away at the opponent (Spikey/Poison) and heal (Cure/Leech), these skills give a very large advantage to surges who run circles around patches and rams. On the other hand, Upper III + Berserker II + Full TA patch would be ridiculously unfair, especially in BvB.
Love all of them. Release it now please.
IGN: Morocco
Level: 172
that means that i can do survial and leech hp and cure
YEAH
PS: allie unblock pls
how about double jump passive
or payback do basic damage when standing up after being knoked down
Quote from: Jeffalo13 on July 29, 2012, 09:29:20 PM
^Yes. Let me explain :3.
These perks themselves would not change the game too much. Alone, they do not change gameplay very substantially. However, when skills that slowly pick away at the opponent (Spikey/Poison) and heal (Cure/Leech), these skills give a very large advantage to surges who run circles around patches and rams. On the other hand, Upper III + Berserker II + Full TA patch would be ridiculously unfair, especially in BvB.
Make the actual base not TA applicable? Don't know if dumb idea. But say that III skill is 10 second cool down. A patch can spam upper what.... 5+ maybe times in 10 seconds. So with this you wouldn't be able to spam mandragores in 228 or spam the base. Seems like a good idea to me. Would only be useful if used as finishing move with combo.
Just trying to give counter criticism.
Why even have the skills if you it's just going to take 10sec to cool down when and you just spam II and get more out of it.
It's either a waste of time or too powerful.
Why not just make a tag to limit TA/TD limit in base. Or even better an OP tag. like really that is needed to keep fairness.
Quote from: Zack66775 on July 29, 2012, 10:58:18 PM\Make the actual base not TA applicable?
This. This is genious. Why didn't I think of this. I am doing this rite now.
Quote from: Allie on July 29, 2012, 11:06:18 PM
Quote from: Zack66775 on July 29, 2012, 10:58:18 PM\Make the actual base not TA applicable?
This. This is genious. Why didn't I think of this. I am doing this rite now.
:o thanks :3
Do you mean base damage or damage to the base? If you mean TA damage to the base in BvB, that is a horrible idea. That's kinda the whole point of base.
Quote from: Jeffalo13 on July 30, 2012, 01:12:26 AM
Do you mean base damage or damage to the base? If you mean TA damage to the base in BvB, that is a horrible idea. That's kinda the whole point of base.
You won't be able to hurt base with TA. It will be like mercs. Non-striped health.
It won't be like merc, merc would cause more damage to a base than the actual player seeing as they combo faster.
Quote from: zomniethe4 on July 30, 2012, 01:15:29 AM
It won't be like merc, merc would cause more damage to a base than the actual player seeing as they combo faster.
What I meant is that if you are patch you have no more advantage over the mercs because you are patch. Now that is being transferred to the base so that a patch with II upper can't just take a base unfairly.
Quote from: Cooky on July 29, 2012, 07:26:46 AM
Quote from: gombo08 on July 29, 2012, 06:38:29 AM
Booms away:
Deals 50% of your current hp to the opponent. Only works when red hp.
LOL fail..
HEHE.
That's just it. No one even goes for a full kill for merc unless it's out in the open really. Patch would be outclassed if you changed it's main attribute. All you can do is really rape base with it and if your playing with skilled people they won't use II.
You would have to test things among people who actually know the logistics and mechanics of PvP/BvB.
As for those in sector I'm not going to get into it. From what I read, III skills = You're on cocaine, hell no. Dumber idea than BOTS!! Acclaim peanutlabs things or w/e.
The other ones, some I like, some I don't, but because of Surges overwhelming speed advantage you're gonna have most of this skills abused, gotta make skills that are only able to be used by certain bot types if you're actually gonna pull this off.
For instance Cure, would be for Patch only because it was built as a tank-like bot.
Berserker for Surge I guess since it has the least amount of HP among the 3 types and the less damage. Idk.
And Ram can kiss my hairy ass. Still further testing is required among a small group of people who actually know what they're doing, otherwise none to all of this.
*Insert cool name here*-Pressing X+V allows you to instantly deliver the last hit from your combo (the 4th hit).
GC II
Yeh w.e op but there is II upper rush ion and about to be some III why not make GC II?
Quote from: droid zylon1 on July 30, 2012, 03:01:21 PM
GC II
Yeh w.e op but there is II upper rush ion and about to be some III why not make GC II?
This is the best idea yet GC FTW
Don't put GC II.
Quote from: hawk5005 on July 30, 2012, 09:59:11 AM
*Insert cool name here*-Pressing X+V allows you to instantly deliver the last hit from your combo (the 4th hit).
lool
patch using this on indus plains would rape
you can also add a new type of passives / actives
BUFF <-- Actives
____________
invisible (Active buff)
your bot will have 50% extra evade for 10 seconds, will have a cooldown and counts as active skill
__________________________
Unexpected (Passive buff)
When being hit by an enemy gives you a small chance (5%) or lower to give a counter attack which pushes your enemy on the ground.
_______________________
Doublehit (Active buff)
when this skill gets activated the user will have a 10% increased chance on hitting double (critical hit !!) without pushing the enemy away, giving it a double damage combo without directly pushing the enemy at 1-3rd hit. ofc the 4th hit ends up with a the enemy falling on the ground
the cooldown will be around 30 seconds and the skill counts for 10 seconds. which means more then one combo can has a doublehit chance.
_________________________
Normal passive
Your ammo recharges by 1 every 10 seconds, means 150 seconds will give you 15 bullets (full ammo for normal guns this means it takes up to 2 and a half minute to recharge a normal gun which is not much so can't be an overpowerd skill)
_________________
Normal active
(need a name)
kill your merc and you will recover 15% of your health. (can be used up to 3 times because that is the ammout of mercs you have in sector)
________________________
Normal active
Medic
Reduce your hp by 25% to heal the rest of the room by 5%, this will not be possible when you are under 25% of your health. will have a cooldown of 60 seconds.
___ more ideas coming :d
medic sounds kewl
ammo recharging by 1 every 20 seconds would be kewl
about the beserker thing
i just now realized that u dont really get any benefit from it. it should be something like u take 105% more damage and u deal 110% more
Quote from: KillerPig on July 30, 2012, 09:18:12 PM
medic sounds kewl
ammo recharging by 1 every 20 seconds would be kewl
about the beserker thing
i just now realized that u dont really get any benefit from it. it should be something like u take 105% more damage and u deal 110% more
The point of Berserker isn't to give you a "benefit". It's to allow you to dish out more damage, wiping out enemies faster. Helpful if you deal more damage than you take, thus making the 110% more damage more beneficial than the loss of the 110% more taken.
Quote from: KillerPig on July 30, 2012, 09:18:12 PM
medic sounds kewl
ammo recharging by 1 every 20 seconds would be kewl
about the beserker thing
i just now realized that u dont really get any benefit from it. it should be something like u take 105% more damage and u deal 110% more
just now realized what i suggested was a bad idea
Someone asked me to see forums and I've found this thread... Great idea!
I don't have time to read all pages, so I'll just give some "random" ideas:
Active Skills:
=Charge Shot=
Hold [x+c+v] or only [x+c] to charge your weapon. You can fire it when you desire after charge it
+200% dmg
-20% bullets per charged shot
3 second to charge
=Ice Ball=
Press [x+c] to fire an ice ball that can freeze your enemy. Your enemy will be able to move again after 5 seconds or if something touch it.
5 secounds cooldown.
=Last Hope=
If you press "x+c", you will lose 90% of your HP and your next attack will deal 500% more dmg.
Can be used 1 times.
Passive Skills:
=Slow=
When you hit an enemy, it will lose 50% of its move speed during 10 seconds.
10% chance of success
=Dmg Absorb=
Heals 2% of the damage taken.
=Bullet Burn=
Your attacks can burn enemy's bullets.
50% chance of success
Just another idea. What if you add a "MP Bar" for skills? If you use an active skill, you will lose MP. With this, we won't have spammers.
You can also add a MP pack.
a passive skill that halves your speed but when you hit someone it gives the effects to them instead of you and then when that person hits someone else it goes to them and etc etc
idk if u ask me these ideas are getting more and more ridiculous lal
btw HI ZERO
Quote from: KillerPig on July 31, 2012, 01:44:57 AM
idk if u ask me these ideas are getting more and more ridiculous lal
btw HI ZERO
The freeze ball seems doable... It would be a projectile coming out of your gun, have the effect be somewhat like shock to stun the enemy, and have a duration. Pretty sweet.
@Zero: Ithink charge shot is OP
iceball is just stun attack more fancily lulz
last hope sound good :3
and I like the bullet burn idea
@Pig: I agree with u lulz
medic is indeed cool. atleast one or two players would sacrifice their active to help other players!!
I really like all of the ideas.
i like the "Last Hope" idea, except that losing 90% of your hp is pretty impossible because that means the other must have done you no / almost no damage which doesn't mean you will have to need this skill.
Quote from: ZeroUH on July 31, 2012, 01:36:14 AM
Just another idea. What if you add a "MP Bar" for skills? If you use an active skill, you will lose MP. With this, we won't have spammers.
You can also add a MP pack.
i also like this idea!
i don't think it is possible and i think the mp bar is part of most rpg/mmorpg games, i think bots is unique the way the skills work. working with rage/power would be a idea that fits better which is that the hits you do will bring 2% of the damage done to this bar and at an ammout of rage/power it will make you possible to do such a skill.
More ideas:
Trans leech - passive: same as normal leech but for trans gauge instead
Armour break - passive: 10% chance to ignore the opponent's TD when atking with trans
Greed - passive: halves speed, doubles hp
Golden gun - passive: normal gun dmg is halved, speed reduced by 200, your gun shots will have 0.5% chance of one hit kill
Reload - passive: hold z to regain bullets ( does not work with DM)
Overdrive - active: press x+c to reduce your trans gauge to 500 and increase your trans attack by 100. Lasts 20 seconds - cool down 60 seconds
Overclock - active: press x+c to increase basic atk by 100 but decrease speed by 200. Lasts for 20 seconds. Cool down 60 s
Unlimited power - passive: inf trans gauge. Trans atk is halved. Speed decrease by 300.
Anti heal - passive: all healing changes to dealing dmg instead.
Quote from: KillerPig on July 30, 2012, 08:23:39 PM
Quote from: hawk5005 on July 30, 2012, 09:59:11 AM
*Insert cool name here*-Pressing X+V allows you to instantly deliver the last hit from your combo (the 4th hit).
lool
patch using this on indus plains would rape
Yeah, but make it have a cool down of a couple of seconds.
Laser has kewl idea :o
Quote from: lasercut on July 31, 2012, 08:50:35 AM
More ideas:
Trans leech - passive: same as normal leech but for trans gauge instead
Armour break - passive: 10% chance to ignore the opponent's TD when atking with trans
Greed - passive: halves speed, doubles hp
Golden gun - passive: normal gun dmg is halved, speed reduced by 200, your gun shots will have 0.5% chance of one hit kill
Reload - passive: hold z to regain bullets ( does not work with DM)
Overdrive - active: press x+c to reduce your trans gauge to 500 and increase your trans attack by 100. Lasts 20 seconds - cool down 60 seconds
Overclock - active: press x+c to increase basic atk by 100 but decrease speed by 200. Lasts for 20 seconds. Cool down 60 s
Unlimited power - passive: inf trans gauge. Trans atk is halved. Speed decrease by 300.
Anti heal - passive: all healing changes to dealing dmg instead.
That Golden Gun Skill Is Genius ! :o
The Probability Should Be Slight Increased To Maybe 2% But Only Used In Sector Or Survival Modes . :)
Quote from: yeritsyaboy1 on July 31, 2012, 12:32:41 PM
Quote from: lasercut on July 31, 2012, 08:50:35 AM
More ideas:
Trans leech - passive: same as normal leech but for trans gauge instead
Armour break - passive: 10% chance to ignore the opponent's TD when atking with trans
Greed - passive: halves speed, doubles hp
Golden gun - passive: normal gun dmg is halved, speed reduced by 200, your gun shots will have 0.5% chance of one hit kill
Reload - passive: hold z to regain bullets ( does not work with DM)
Overdrive - active: press x+c to reduce your trans gauge to 500 and increase your trans attack by 100. Lasts 20 seconds - cool down 60 seconds
Overclock - active: press x+c to increase basic atk by 100 but decrease speed by 200. Lasts for 20 seconds. Cool down 60 s
Unlimited power - passive: inf trans gauge. Trans atk is halved. Speed decrease by 300.
Anti heal - passive: all healing changes to dealing dmg instead.
That Golden Gun Skill Is Genius ! :o
The Probability Should Be Slight Increased To Maybe 2% But Only Used In Sector Or Survival Modes . :)
Yea. Lol at the beginning of a base game 1 bullet destroys everything.
Quote from: lasercut on July 31, 2012, 08:50:35 AM
More ideas:
Trans leech - passive: same as normal leech but for trans gauge instead
Armour break - passive: 10% chance to ignore the opponent's TD when atking with trans
Greed - passive: halves speed, doubles hp
Golden gun - passive: normal gun dmg is halved, speed reduced by 200, your gun shots will have 0.5% chance of one hit kill
Reload - passive: hold z to regain bullets ( does not work with DM)
Overdrive - active: press x+c to reduce your trans gauge to 500 and increase your trans attack by 100. Lasts 20 seconds - cool down 60 seconds
Overclock - active: press x+c to increase basic atk by 100 but decrease speed by 200. Lasts for 20 seconds. Cool down 60 s
Unlimited power - passive: inf trans gauge. Trans atk is halved. Speed decrease by 300.
Anti heal - passive: all healing changes to dealing dmg instead.
^ great ideas
btw imo base shouldn't be altered it should stay affected by TA
and i don't like the mana bar idea
Quote from: lasercut on July 31, 2012, 08:50:35 AM
More ideas:
Trans leech - passive: same as normal leech but for trans gauge instead
Armour break - passive: 10% chance to ignore the opponent's TD when atking with trans
Greed - passive: halves speed, doubles hp
Golden gun - passive: normal gun dmg is halved, speed reduced by 200, your gun shots will have 0.5% chance of one hit kill
Reload - passive: hold z to regain bullets ( does not work with DM)
Overdrive - active: press x+c to reduce your trans gauge to 500 and increase your trans attack by 100. Lasts 20 seconds - cool down 60 seconds
Overclock - active: press x+c to increase basic atk by 100 but decrease speed by 200. Lasts for 20 seconds. Cool down 60 s
Unlimited power - passive: inf trans gauge. Trans atk is halved. Speed decrease by 300.
Anti heal - passive: all healing changes to dealing dmg instead.
Transleech: already exists, when you hit a mob you gain a small extra trans gauge. (test it ingame :d)
Armor break: good idea, but im not sure if i would waste my passive on this.
Greed: make it halve speed and derease trans defence otherwise it would be overpowerd
Goldengun: sounds cool but not sure if possible
Reload: make the one i suggested that is less overpowerd, with this you could just gun everymap >_>
Overdrive: good idea
Overclock: oki but derease it more because 100 base attack is pretty much >_>
Unlimited trans gauge: don't know if this is a good one
antiheal: you mean all heal things you take will affect in damage to yourself ???
my ideas:
a passive skill that halves your speed but when you hit someone it gives the effects to them instead of you and then when that person hits someone else it goes to them and etc etc
A passive skill that reduces the chances (by 50%) of an opponent evading your hits or getting a critical hit on you.
a passive skill called negate-passive that makes it so when you hit someone it gets rid of their passive skill
No III please, one well timed Uppercut from a TA Patch would take a good chunk out of a base. Just get two III Patches on a base and that turn the tide of the battle instantly. =/
-----
I've got a list of skill pack suggestions that I've been adding to since 07; I haven't updated it since last year but I'll see if I can find it.
how about
untrans : untrans without having to wait until trans gauge to get emptied
PS: good luck with programing whatever the skill u choose
Quote from: GavinGill on August 05, 2012, 07:53:57 AM
No III please, one well timed Uppercut from a TA Patch would take a good chunk out of a base. Just get two III Patches on a base and that turn the tide of the battle instantly. =/
-----
I've got a list of skill pack suggestions that I've been adding to since 07; I haven't updated it since last year but I'll see if I can find it.
She is making base not affected my TA anymore to balance things
I'm up for that Rage Passive. Sounds interesting.
Blast (passive): if you hit a mob with your gun, it'll hit the nerby foes too (with 10% maybe)
Sacrifice (passive): it takes 50% of your max hp, but boosts your basic attack, trans bot attack (1 use per round)
Cheer (passive): gives ranged attack (maybe 20%)
Twins (acitve): trans into your merc
Elite defense (passive): you won't take damage if a mob attacks you while defending
Piercing (passive): the foe takes damage even if it guards (maybe 50%)
Slot (passive): deals random damage with gun (from 50% to 150%)
Howl (passive): doubles attack speed for 30sec (1 use per round)
Quote from: Zack66775 on August 05, 2012, 04:28:29 PM
Quote from: GavinGill on August 05, 2012, 07:53:57 AM
No III please, one well timed Uppercut from a TA Patch would take a good chunk out of a base. Just get two III Patches on a base and that turn the tide of the battle instantly. =/
-----
I've got a list of skill pack suggestions that I've been adding to since 07; I haven't updated it since last year but I'll see if I can find it.
She is making base not affected my TA anymore to balance things
she better not
srsly that would suck eggs
Quote from: KillerPig on August 05, 2012, 05:01:29 PM
Quote from: Zack66775 on August 05, 2012, 04:28:29 PM
Quote from: GavinGill on August 05, 2012, 07:53:57 AM
No III please, one well timed Uppercut from a TA Patch would take a good chunk out of a base. Just get two III Patches on a base and that turn the tide of the battle instantly. =/
-----
I've got a list of skill pack suggestions that I've been adding to since 07; I haven't updated it since last year but I'll see if I can find it.
She is making base not affected my TA anymore to balance things
she better not
seriously that would suck eggs
true dat
it'll make the game even more un-balanced
no III TA affects base that's how it should be
Quote from: mo9 on August 05, 2012, 05:08:42 PM
true dat
it'll make the game even more un-balanced
no III TA affects base that's how it should be
tru dat
in fact lets make base more affected by TA
OP FTW
it's not about op'ness
it's about the game balance , patch would pretty much be useless, you could nerf II and TA a bit , but don't ruin how the game was supposed to be
Fight Ryura.
Patches are about pure strength out of trans.
I'm not making patches useless, because they still do the most damage. This is about OPness. You like to 3 hit the base.
I hate all basers who oppose reducing it tbh. You're basically screaming "I don't want you to fix the OPness in the game", yet think you have the right to bitch about the game being op.
i don't base with patch , i base with surge
and well a patch in base would be useless without TA's bases
surge has it's RA and speed
ram can trans forever
patch can't do much ...
surge has it's RA and speed
ram can trans forever
patch can 3 hit base
anyone else see a problem?
The way I see it, the patch's REAL intended TA is farly unappreciated. A surge is good for its speed/RA, but it primarily likes to attack base in trans, and ram of course always attacks in trans. This means the patch's TA is good for taking out attackers of the base. This ability is ignored due to its MASSIVE ability to be OP as ****. The OP that you and every other person bitching that the game is OP want.
btw, don't take it personally. I'm extremely frustrated with people who call our game OP, yet don't support any fixes whatsoever. If you want to bash on us for being op, don't be a hypocrite and support us fixing our opness.
is it possible to make the base a mob and not as a boss, meaning TA would be ineffective against base? (TD never mattered though :o)
Quote from: Pokeh on August 06, 2012, 12:56:33 AM
is it possible to make the base a mob and not as a boss, meaning TA would be ineffective against base? (TD never mattered though :o)
That's exactly what we're saying is possible and what people are arguing for and against.
i get your point , but i think nerfing patches is better than changing the base
EDIT:
with the new levels , stats would be way less meaning patches won't 3 hit kill the base right ?
meaning the game wouldn't be op anymore
Nerfing patches will only make them underpowered. This is the only solution, and you and everyone won't support it.
As a result, I've decided awhile ago to leave base alone. You guys can have fun in your overpowered game lulz.
i'm just saying my opinion , it's your game you're free to do w/e you want ;o
allie u have to be joking
1. u do realize that u hand out op shit as every event prize right?
2. if we make ta useless in base everyone will stock up on td = gay
Quote from: KillerPig on August 06, 2012, 01:29:49 AM
allie u have to be joking
1. u do realize that u hand out op shit as every event prize right?
2. if we make ta useless in base everyone will stock up on td = gay
1. no i dont. i do realize that patches can 3 hit base though.
2. yes lets stock up on td so transes do nothing yay.
btw r u 12
Quote from: Allie on August 06, 2012, 01:53:49 AM
Quote from: KillerPig on August 06, 2012, 01:29:49 AM
allie u have to be joking
1. u do realize that u hand out op shit as every event prize right?
2. if we make ta useless in base everyone will stock up on td = gay
1. no i dont. i do realize that patches can 3 hit base though.
2. yes lets stock up on td so transes do nothing yay.
btw r u 12
jack head perm, boutcheetah ef, bots ef, dark meto, dark meto wings, s ef, p ef, r ef, double blade merc
and if ur not terribad u can easily counter spamming patches
ya thats exactly whats going to happen
no i thought ud understand that typing on an ipod keyboard with a ? on all the keys instead of letters would be hard.
btw r u 12. i was asking since u pick people who dont deserve to be staff as staff just because u think theyre cool
lol y was my post deleted
watd the post say
idk i 4get but it was related to this >_>
Quote from: Pokeh on August 06, 2012, 03:00:55 AM
lol y was my post deleted
No post was deleted. You must not have hit post.
I made it, but I'm a little late for the debate >:|
Quote from: szabolcs on August 05, 2012, 04:53:28 PM
Blast (passive): if you hit a mob with your gun, it'll hit the nerby foes too (with 10% maybe)
Sacrifice (passive): it takes 50% of your max hp, but boosts your basic attack, trans bot attack (1 use per round)
Cheer (passive): gives ranged attack (maybe 20%)
Twins (acitve): trans into your merc
Elite defense (passive): you won't take damage if a mob attacks you while defending
Piercing (passive): the foe takes damage even if it guards (maybe 50%)
Slot (passive): deals random damage with gun (from 50% to 150%)
Howl (passive): doubles attack speed for 30sec (1 use per round)
no feedback :'(
Quote from: mo9 on August 06, 2012, 01:00:49 AM
i get your point , but i think nerfing patches is better than changing the base
EDIT:
with the new levels , stats would be way less meaning patches won't 3 hit kill the base right ?
meaning the game wouldn't be op anymore
if the nerf happens then we should leave everything else as-is, no? >_<
--
that was the post
Quote from: Allie on August 06, 2012, 01:09:22 AM
Nerfing patches will only make them underpowered. This is the only solution, and you and everyone won't support it.
As a result, I've decided awhile ago to leave base alone. You guys can have fun in your overpowered game lulz.
Allie, change the base. It will help alot. Forget the people dissing it. There is no reason not to. Currently you can not have a good base game if a T3 patch is on the other side with even just Upper I. Patches do enough raw damage without TA and it's at least 1.5 times the damage as a surge. When the update comes out and Base becomes competitive there will be no reason not to run full TA T3 Patch with Upper II. Base games will be 15 seconds even with the best defenders.
There's my counter feedback on the issue.
even with a mediocre defender like me on a team against a spam patch we'd win lal
So easy to counter
Quote from: KillerPig on August 06, 2012, 07:06:40 PM
even with a mediocre defender like me on a team against a spam patch we'd win lal
So easy to counter
2 Full TA patches with Upper or rush II rush you and go straight for the base on a random map and you can in a sense counter them in such a manner that they can't get 3 hits on your base? I'm sorry. I know you are a good baser but it won't happen.
on indus with another teammate its possible
Doesn't matter now anyways. Allie already said she wasn't doing it
Quote from: Zack66775 on August 06, 2012, 07:59:01 PM
2 Full TA patches with Upper or rush II rush you and go straight for the base on a random map and you can in a sense counter them in such a manner that they can't get 3 hits on your base? I'm sorry. I know you are a good baser but it won't happen.
The only fair map to play BvB on is Industrobe, and on it, it is very easy to push patches that upper spam.
Quote from: szabolcs on August 06, 2012, 05:52:40 PM
Quote from: szabolcs on August 05, 2012, 04:53:28 PM
Blast (passive): if you hit a mob with your gun, it'll hit the nerby foes too (with 10% maybe)
Sacrifice (passive): it takes 50% of your max hp, but boosts your basic attack, trans bot attack (1 use per round)
Cheer (passive): gives ranged attack (maybe 20%)
Twins (acitve): trans into your merc
Elite defense (passive): you won't take damage if a mob attacks you while defending
Piercing (passive): the foe takes damage even if it guards (maybe 50%)
Slot (passive): deals random damage with gun (from 50% to 150%)
Howl (passive): doubles attack speed for 30sec (1 use per round)
no feedback :'(
all of them sound pretty good, except elite defense, it should have like a 30% chance or somethin' to do that
Quote from: Surgeypurgey on August 06, 2012, 11:52:32 PM
Quote from: szabolcs on August 06, 2012, 05:52:40 PM
Quote from: szabolcs on August 05, 2012, 04:53:28 PM
Blast (passive): if you hit a mob with your gun, it'll hit the nerby foes too (with 10% maybe)
Sacrifice (passive): it takes 50% of your max hp, but boosts your basic attack, trans bot attack (1 use per round)
Cheer (passive): gives ranged attack (maybe 20%)
Twins (acitve): trans into your merc
Elite defense (passive): you won't take damage if a mob attacks you while defending
Piercing (passive): the foe takes damage even if it guards (maybe 50%)
Slot (passive): deals random damage with gun (from 50% to 150%)
Howl (passive): doubles attack speed for 30sec (1 use per round)
no feedback :'(
all of them sound pretty good, except elite defense, it should have like a 30% chance or somethin' to do that
Elite defense is useless. Counter - you take no damage from an attack (unless 2 or more hit you at same time / lag), and you do damage to mob / player that hit you.
Quote from: Jeffalo13 on August 06, 2012, 11:43:14 PM
Quote from: Zack66775 on August 06, 2012, 07:59:01 PM
2 Full TA patches with Upper or rush II rush you and go straight for the base on a random map and you can in a sense counter them in such a manner that they can't get 3 hits on your base? I'm sorry. I know you are a good baser but it won't happen.
The only fair map to play BvB on is Industrobe, and on it, it is very easy to push patches that upper spam.
It is physically impossible to guard against 2 or more upper spammers who are fully equipped in highest gear and TA.
You can stop them, but they'll at least have gotten, AT LEAST, 1-2 hits each. And that's enough to majorly damage your base to the point they only have to come back and do it again to win.
I can demonstrate in game if you want to be stubborn.
Quote from: Allie on August 07, 2012, 02:51:41 AM
Quote from: Jeffalo13 on August 06, 2012, 11:43:14 PM
Quote from: Zack66775 on August 06, 2012, 07:59:01 PM
2 Full TA patches with Upper or rush II rush you and go straight for the base on a random map and you can in a sense counter them in such a manner that they can't get 3 hits on your base? I'm sorry. I know you are a good baser but it won't happen.
The only fair map to play BvB on is Industrobe, and on it, it is very easy to push patches that upper spam.
It is physically impossible to guard against 2 or more upper spammers who are fully equipped in highest gear and TA.
You can stop them, but they'll at least have gotten, AT LEAST, 1-2 hits each. And that's enough to majorly damage your base to the point they only have to come back and do it again to win.
I can demonstrate in game if you want to be stubborn.
Thanks Allie. Told you it was impossible guys.
then fix it lol
Quote from: Pokeh on August 07, 2012, 03:53:54 AM
then fix it lol
Blunt but what needs to happen. No one will not base because their precious op'ness is gone.
a passive skill that gives u a chance like maybe 50% of being able to break out of an opponent/enemies combo by pressing and holding X while they are hitting you (does not work in trans)
Quote from: Zack66775 on August 07, 2012, 03:15:05 AM
Quote from: Allie on August 07, 2012, 02:51:41 AM
Quote from: Jeffalo13 on August 06, 2012, 11:43:14 PM
Quote from: Zack66775 on August 06, 2012, 07:59:01 PM
2 Full TA patches with Upper or rush II rush you and go straight for the base on a random map and you can in a sense counter them in such a manner that they can't get 3 hits on your base? I'm sorry. I know you are a good baser but it won't happen.
The only fair map to play BvB on is Industrobe, and on it, it is very easy to push patches that upper spam.
It is physically impossible to guard against 2 or more upper spammers who are fully equipped in highest gear and TA.
You can stop them, but they'll at least have gotten, AT LEAST, 1-2 hits each. And that's enough to majorly damage your base to the point they only have to come back and do it again to win.
I can demonstrate in game if you want to be stubborn.
Thanks Allie. Told you it was impossible guys.
There wouldn't be 2 fully TA'd patches on the same team. We'd split them up
Quote from: KillerPig on August 07, 2012, 12:51:14 PM
Quote from: Zack66775 on August 07, 2012, 03:15:05 AM
Quote from: Allie on August 07, 2012, 02:51:41 AM
Quote from: Jeffalo13 on August 06, 2012, 11:43:14 PM
Quote from: Zack66775 on August 06, 2012, 07:59:01 PM
2 Full TA patches with Upper or rush II rush you and go straight for the base on a random map and you can in a sense counter them in such a manner that they can't get 3 hits on your base? I'm sorry. I know you are a good baser but it won't happen.
The only fair map to play BvB on is Industrobe, and on it, it is very easy to push patches that upper spam.
It is physically impossible to guard against 2 or more upper spammers who are fully equipped in highest gear and TA.
You can stop them, but they'll at least have gotten, AT LEAST, 1-2 hits each. And that's enough to majorly damage your base to the point they only have to come back and do it again to win.
I can demonstrate in game if you want to be stubborn.
Thanks Allie. Told you it was impossible guys.
There wouldn't be 2 fully TA'd patches on the same team. We'd split them up
Dude. After the update there will be. It will be all competition so shush please.
after the update it'll basically be the same watfak
Well first I thought about the whole bvb thing, guys. stop ripping on allie on the idea. Look at it this way.
Patches only skill is with Upper spam. they can 2-3 kill a base. With upperIII they will seriously rape the base.
Completely over power it. I think seriously a team of surges/rams vs 1-2 patches will win. with upper III and TA they
wont be able to contain. Im sick of everyone saying everything is OP. op this op that.... seriously STFU. allie and kenny
make event items that do alot yes. But how many times do you see people trying their best to get one. Not too many people
even have them! otherwise there wouldnt be sooooo many people spamming the lobby trying to buy the stuff. chill out please.
okay now onto my skill ideas.
Final stand - passive; hp drops to 1% attack drops to 1% bullets decrease to 3 shots, and gun damage goes to 1 hit ko.
Revive - active; sacrifice 100% of your hp, all teammates in room get revived with 5%-25% life.
StunII - active, just an upgrade to stunattack.
Anti-stun - passive; Cannot be stunned wither by being hit by alot of mobs, or attack.
Flash - active; everyone gets stunned, (knocked to the ground i dont know 1 damage than stunned)(maybe even user)
(good combo would be anti-stun + flash. eveyone but you gets stunned)
OneManArmy - passive; Combines breakfall, charging, and smart defence (obviously i dont think this can be possible just maybe it can)
Bomb - active; adds the effect of those drops that do half damage to bosses, but lower the damage and long cooldown time.
Lend a hand - active; either converts partial of your hp into a merc, or other way around.(give me feedback on this one)
(i have loads of other ideas, just i wanna see how people think about this first.)
(also sorry about everything above.... at the beginning, but, i was upset over fighting. it's not our game after all)
Quote from: VirusInject on August 16, 2012, 03:58:36 AM
Anti-stun - passive; Cannot be stunned wither by being hit by alot of mobs, or attack.
SUPPORT.
Quote from: VirusInject on August 16, 2012, 03:58:36 AM
Final stand - passive; hp drops to 1% attack drops to 1% bullets decrease to 3 shots, and gun damage goes to 1 hit ko.
This will be so OP in bvb since bases can't dodge bullets
Quote from: lasercut on August 16, 2012, 12:18:13 PM
Quote from: VirusInject on August 16, 2012, 03:58:36 AM
Final stand - passive; hp drops to 1% attack drops to 1% bullets decrease to 3 shots, and gun damage goes to 1 hit ko.
This will be so OP in bvb since bases can't dodge bullets
I already thought of that. And in which case, Your lives would also drop to 1 so no respawn after death. Plus the person can only
take one hit. defenders can wipe him/her out before they can do anything. Or just negate it for bvb? I dont know, feedback please? ideas on how to improve that?
{edit} or simply lower the damage that it can do for base, make all 3 bullets have to be dealt to base in order to kill it?
Quote from: VirusInject on August 16, 2012, 03:58:36 AM
Flash - active; everyone gets stunned, (knocked to the ground i dont know 1 damage than stunned)(maybe even user)
(good combo would be anti-stun + flash. eveyone but you gets stunned)
i think everyone would buy this for pvp
stun them in middle of sky(or w/e)
and again to admins good luck programing any of the ideas u chose
Quote from: nourr993 on August 16, 2012, 06:22:35 PM
Quote from: VirusInject on August 16, 2012, 03:58:36 AM
Flash - active; everyone gets stunned, (knocked to the ground i dont know 1 damage than stunned)(maybe even user)
(good combo would be anti-stun + flash. eveyone but you gets stunned)
i think everyone would buy this for pvp
stun them in middle of sky(or w/e)
and again to admins good luck programing any of the ideas u chose
well yeah, but thats what anti-stun is for. hehe. holodeck will be interesting. hahaha. hmmmm... breakfall or antistun?... hmmm...
xD
these sound realy realy good hud definetly add them
Quote from: Allie on August 07, 2012, 02:51:41 AM
Quote from: Jeffalo13 on August 06, 2012, 11:43:14 PM
Quote from: Zack66775 on August 06, 2012, 07:59:01 PM
2 Full TA patches with Upper or rush II rush you and go straight for the base on a random map and you can in a sense counter them in such a manner that they can't get 3 hits on your base? I'm sorry. I know you are a good baser but it won't happen.
The only fair map to play BvB on is Industrobe, and on it, it is very easy to push patches that upper spam.
It is physically impossible to guard against 2 or more upper spammers who are fully equipped in highest gear and TA.
You can stop them, but they'll at least have gotten, AT LEAST, 1-2 hits each. And that's enough to majorly damage your base to the point they only have to come back and do it again to win.
I can demonstrate in game if you want to be stubborn.
/old quote but
With any semi-experienced players on your team, you wouldn't let the patches get to the base. You'd cut them off with surges that can trap them and make them retreat. If they do get to the base, while they are in the air from an uppercut, a hit from a trans can push them in one hit.
^ Oh shit true fact.
Quote from: Jeffalo13 on August 21, 2012, 02:53:56 AM
Quote from: Allie on August 07, 2012, 02:51:41 AM
Quote from: Jeffalo13 on August 06, 2012, 11:43:14 PM
Quote from: Zack66775 on August 06, 2012, 07:59:01 PM
2 Full TA patches with Upper or rush II rush you and go straight for the base on a random map and you can in a sense counter them in such a manner that they can't get 3 hits on your base? I'm sorry. I know you are a good baser but it won't happen.
The only fair map to play BvB on is Industrobe, and on it, it is very easy to push patches that upper spam.
It is physically impossible to guard against 2 or more upper spammers who are fully equipped in highest gear and TA.
You can stop them, but they'll at least have gotten, AT LEAST, 1-2 hits each. And that's enough to majorly damage your base to the point they only have to come back and do it again to win.
I can demonstrate in game if you want to be stubborn.
/old quote but
With any semi-experienced players on your team, you wouldn't let the patches get to the base. You'd cut them off with surges that can trap them and make them retreat. If they do get to the base, while they are in the air from an uppercut, a hit from a trans can push them in one hit.
You asked for it. Allie.... please own this person (man, woman, he-she) You shall see. ::)
You ask Allie to do that for you because you don't know anything about this argument. Stop getting involved till you have some validity here, Zack...
Quote from: Jeffalo13 on August 21, 2012, 02:53:56 AM
Quote from: Allie on August 07, 2012, 02:51:41 AM
Quote from: Jeffalo13 on August 06, 2012, 11:43:14 PM
Quote from: Zack66775 on August 06, 2012, 07:59:01 PM
2 Full TA patches with Upper or rush II rush you and go straight for the base on a random map and you can in a sense counter them in such a manner that they can't get 3 hits on your base? I'm sorry. I know you are a good baser but it won't happen.
The only fair map to play BvB on is Industrobe, and on it, it is very easy to push patches that upper spam.
It is physically impossible to guard against 2 or more upper spammers who are fully equipped in highest gear and TA.
You can stop them, but they'll at least have gotten, AT LEAST, 1-2 hits each. And that's enough to majorly damage your base to the point they only have to come back and do it again to win.
I can demonstrate in game if you want to be stubborn.
/old quote but
With any semi-experienced players on your team, you wouldn't let the patches get to the base. You'd cut them off with surges that can trap them and make them retreat. If they do get to the base, while they are in the air from an uppercut, a hit from a trans can push them in one hit.
indeed
we can demonstrate in game if you dont believe
look bvb doesnt need to be discussed here. This is to discuss skill ideas. Stop getting off topic. If you want to go "complain" about
bvb this or that, go make a thread, discuss it there. not here.
Has there been any breakthroughs or any new additions on skills Allie?
Quote from: Yz on August 21, 2012, 01:07:20 PM
You ask Allie to do that for you because you don't know anything about this argument. Stop getting involved till you have some validity here, Zack...
Read back a little Yz. I'm not an idiot. Allie stated that she would demonstrate if pig wanted. I haven't played tons of base but I have played enough.
The Rage skills seems like a very good idea.