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Other BoutCheetah Stuff => Suggestions => Topic started by: Epic xD on October 07, 2013, 09:38:31 PM

Title: Armor Customization Suggestion
Post by: Epic xD on October 07, 2013, 09:38:31 PM
Okay, I have an idea that allows for customization of parts in BC. Basically, you can "prestige" low level +7 parts to boost their stats until their stats cap at RT1 armor stats. A leveling system would need to be established, but I think the premise for creating useable low level armor is solid. Honestly, I'm not sure how the leveling would work because basically every aspect of this game is farmable. All I know is that people should be able to level their armor no matter what mode they play.

For example, you can prestige your Bladium +7 parts several times to obtain the stats of RT1 parts through this method. However, once these stats are achieved, you can no longer level your Bladium +7 parts.

To make things more understandable, you would need to level your Sabrecron +7 parts one more time than Bladium +7 parts in order to obtain the stats of RT1 parts. First, Sabrecron +7 parts would need to level once to have the stats of Bladium +7 parts. Then, they would need to level a second time to obtain Bladess +7 stats, until they reach the stats of RT1 armor. This process would repeat until the lowest Surge armor (Spiker).

You could possibly mark the person with armor such as this with an asterisk (*) in the room lobby. This would be similar to how RB packs appear on the player's name tag in the room lobby.

The whole premise of this idea is to add customization into the game. People would then have an actual reason to use sets such as +7 Hammer Head and +7 CAT.

Also, there is another idea that goes along with this. A stat cap could be used in PvP/BvB rooms to prevent players from using extremely overpowered items to keep the game fair. This still allows people to use their T3 and Raid sets (because it would cap their stats to the respective level 172 armor) without being unfair to those who do not or cannot use those parts.
Title: Re: Armor Customization Suggestion
Post by: Cooky on October 07, 2013, 09:45:20 PM
I don't like the idea and don't think its worth adding 

Plus, why cap it at the level 166 armors? I could support a method to make it so low level armor could have a way to have the stats of the highest level armors so players could wear their favorite armor without having the penalty of low stats, but not this. Seems pointless to me. Requiring player kills and mob kills would be no challenge at all and everyone could just farm it too.
Title: Re: Armor Customization Suggestion
Post by: Epic xD on October 07, 2013, 09:48:48 PM
Quote from: Cooky on October 07, 2013, 09:45:20 PM
I don't like the idea and don't think its worth adding  

Plus, why cap it at the level 166 armors? I could support a method to make it so low level armor could have a way to have the stats of the highest level armors so players could wear their favorite armor without having the penalty of low stats, but not this. Seems pointless to me. Requiring player kills and mob kills would be no challenge at all and everyone could just farm it too.
Because that armor is ridiculously OP. What's your idea to make low level sets usable? Just play Raid 9001 times? At least my idea is fair to those who do not play a certain mode. It would easily be possible to simply level up your armor by playing BvB and PvP. Being "farmable" is an unimportant aspect anyways. Most people just farmed their event items, farmed their Raid parts, farmed their T3 parts, etc. This allows people to actually take on a challenge and allows people to pursue something actually interesting.
Title: Re: Armor Customization Suggestion
Post by: Cooky on October 07, 2013, 09:53:32 PM
Quote from: Epic xD on October 07, 2013, 09:38:31 PM
The whole premise of this idea is to add customization into the game. People would then have an actual reason to use sets such as +7 Hammer Head and +7 CAT.

but if they are capped at lvl 166.. why would anyone take the time? just to make a different looking lvl 166 set? then it becomes obsolete when they get lvl 181 set. 99% of people lvl 166 and below don't have a +7 anyway. By the time they get their first +7 set, this idea would be useless.

"Oh ya let me go back and grind for a +7 hammer-head set so I can then spend a ton of time farming kills and turn it into the stats of a lvl 166 set after a while, that I will never use!"
Title: Re: Armor Customization Suggestion
Post by: Epic xD on October 07, 2013, 09:56:53 PM
Quote from: Cooky on October 07, 2013, 09:53:32 PM
Quote from: Epic xD on October 07, 2013, 09:38:31 PM
The whole premise of this idea is to add customization into the game. People would then have an actual reason to use sets such as +7 Hammer Head and +7 CAT.

but if they are capped at lvl 166.. why would anyone take the time? just to make a different looking lvl 166 set? then it becomes obsolete when they get lvl 181 set. 99% of people lvl 166 and below don't have a +7 anyway. By the time they get their first +7 set, this idea would be useless.
It's something called stat caps for PvP/BvB. If you even had a slight idea how OP the stats are right now, it's safe to say you would agree with me. Currently, BvB and PvP are both majorly ass ****ed by enormously powerful sets that just make any PvP aspect boring. A stat cap capped at level 172 armor keep things much more fair than any of the sets above those. It's more fair to those who also don't want to grind like a mad-man to max level.
Title: Re: Armor Customization Suggestion
Post by: Cooky on October 07, 2013, 09:59:30 PM
Quote from: Epic xD on October 07, 2013, 09:56:53 PM
A stat cap capped at level 172 armor keep things much more fair than any of the sets above those. It's more fair to those who also don't want to grind like a mad-man to max level.

seems like you should have suggested this first?

that would make your idea somewhat useful
Title: Re: Armor Customization Suggestion
Post by: Epic xD on October 07, 2013, 10:07:28 PM
^Okay, I added that suggestion to with the current one. In my opinion, this kind of stuff is really self-explanatory because it's never fun to play some player with OP items. I also don't think it is fun to play with OP items either, but most players do this because they must in order to stand a chance. I also made the stats at the Raid level, but in PvP/BvB the stats should at the very least be capped in OP tag rooms.
Title: Re: Armor Customization Suggestion
Post by: Reviax on October 08, 2013, 12:02:49 AM
+100 for stat caps in PvP, OP stuff=Not fun

Although with this... We're going to have low leveled players with extremely strong armor. If a C.A.T +7 set's stats cap at raid armor stats, we're going to have level 20 Patches with ridiculous TA and TD. Unless the level requirement also changes when the armor prestiges.
Title: Re: Armor Customization Suggestion
Post by: xXassassinXx on October 08, 2013, 12:28:09 AM
Ok this idea is good in your aspect but to me I say fu** it like seriously its not that its dumb but well its useless and a waste of time the Admin's and GM's and whoever else will never get back. The idea is confusing in all ways to me the hammer head set for patch was designed for low levels so that is what it is used for. I see your saying that It could be someone favorite set and they may wanna use them in a higher level or mode but again this is a large problem in my perspective. Great idea man keep em coming. ;D
Title: Re: Armor Customization Suggestion
Post by: Epic xD on October 08, 2013, 01:04:08 AM
Quote from: Reviax on October 08, 2013, 12:02:49 AM
+100 for stat caps in PvP, OP stuff=Not fun

Although with this... We're going to have low leveled players with extremely strong armor. If a C.A.T +7 set's stats cap at raid armor stats, we're going to have level 20 Patches with ridiculous TA and TD. Unless the level requirement also changes when the armor prestiges.
Actually, that's not the case. A large amount of a Bot's stats come from its level. Even if a level 1 had armor with stats of raid, that Bot would still have 3k HP, which is nothing in terms of BC standards. Also, their power would be much less. A level one does literally ~20-40 per hit with no armor, while higher levels do at least a couple hundred more. However, it would still probably be a good idea to change the level requirements if people do not agree with what I've said (which is definitely true lool).
Title: Re: Armor Customization Suggestion
Post by: Materger on October 08, 2013, 01:10:12 AM
+1 very interesting suggestion i like it.
Title: Re: Armor Customization Suggestion
Post by: MedicaL on October 08, 2013, 01:21:13 AM
Quote from: Materger on October 08, 2013, 01:10:12 AM
+1 very interesting suggestion i like it.
^yes, yes.
Title: Re: Armor Customization Suggestion
Post by: Epic xD on October 08, 2013, 01:23:07 AM
Quote from: nanak tatum on October 08, 2013, 01:21:20 AM
What is the point of Raid armor then? You're supposed to play sector/raid to get new armor/better armor.
It's really difficult to get +7 armor. Also, I'm saying it should take a lot of time to actually obtain the stats of raid armor. Obviously the time to first make your +7 set (since no one sells sets like CAT+7) and then you'd have to rank it up takes a lot of time. Besides, not everyone necessarily likes the raid armor. I find that every single Bot looking the exact same is really lame.

To put things into context:
I got a raid part in like 20 minutes. If I honestly cared enough to find a room that would let me in and actually play raid (which I strongly dislike), I could get raid armor extremely quickly. It would take much longer to "prestige" CAT +7 armor to the point where it has raid stats than to simply get raid armor in the first place.
Title: Re: Armor Customization Suggestion
Post by: Selene on October 08, 2013, 01:27:06 AM
Quote from: Epic xD on October 08, 2013, 01:23:07 AM
Quote from: nanak tatum on October 08, 2013, 01:21:20 AM
What is the point of Raid armor then? You're supposed to play sector/raid to get new armor/better armor.
It's really difficult to get +7 armor. Also, I'm saying it should take a lot of time to actually obtain the stats of raid armor. Obviously the time to first make your +7 set (since no one sells sets like CAT+7) and then you'd have to rank it up takes a lot of time. Besides, not everyone necessarily likes the raid armor. I find that every single Bot looking the exact same is really lame.

To put things into context:
I got a raid part in like 20 minutes. If I honestly cared enough to find a room that would let me in and actually play raid (which I strongly dislike), I could get raid armor extremely quickly. It would take much longer to "prestige" CAT +7 armor to the point where it has raid stats than to simply get raid armor in the first place.
It's easy to get RT1, but not RT2 & RT3.
Title: Re: Armor Customization Suggestion
Post by: Epic xD on October 08, 2013, 01:32:19 AM
Fine, you could simply cap the stats at the point of RT1, which make the stats extremely good but not QUITE the maximum. It would also make leveling your low level armor much more time consuming the RT1 armor.
Title: Re: Armor Customization Suggestion
Post by: Allie on October 08, 2013, 10:38:22 AM
If I ever did anything like this, it would be done my way.

In other words, I would probably do something similar to adding +8 and nerfing +1-7, and making +8 untradeable and incredibly difficult to get, and +8 is the only part that can be "prestiged". It would create a way to have this "armor customization" without strongly hurting the +7 market, but as a result would be member-only and cap only to the latest sector armour at the time.

+8, of course, probably wouldn't be called +8, but a new type of armour that's "prestigable".
Title: Re: Armor Customization Suggestion
Post by: Epic xD on October 08, 2013, 08:08:03 PM
Quote from: Allie on October 08, 2013, 10:38:22 AM
If I ever did anything like this, it would be done my way.
Okay, because doing the past base updates your way really worked out. Yes, adding TD to bases was a great idea for all the maps (it's a pity this never happened to Industrobe xddd). Making extremely powerful mercs and preventing any usable drop rates were all great enhancements to the mode of BvB. But hey, as long as the updates were done in YOUR way, it's still better than anything anyone could have done.

So, if this base update comes along, I sincerely hope it's not done YOUR way because your way is not the best way in that particular circumstance. I think you need to learn to be open minded to people who really know what they're talking about or offer ideas that really benefit this game in the long run.

The raid update has already caused the value of almost every +7 set to depreciate anyways. The only +7 set that is even remotely in demand is +7 Elektra. My idea would actually boost the values of every +7 set, not depreciate them. By making all the armor usable, you drastically increase the value of armor such as Hammer Head +7. Also adding +8 just complicates the system even more. In my opinion, +5 is still a very high +. When I started out playing Bots, the best possible set attainable was Ultrabash/Kilohawk/Frost Grapper +2.
Title: Re: Armor Customization Suggestion
Post by: ReturneD on October 08, 2013, 08:43:43 PM
can someone translate this or make it shorter or so?  ::)
Title: Re: Armor Customization Suggestion
Post by: Allie on October 08, 2013, 09:00:32 PM
Quote from: Epic xD on October 08, 2013, 08:08:03 PMlots of off topic stuff

thanks for your off-topic ramble about the base update.
usually I'd hand out warnings for things like that.
and yes, it'll be done my way. if your small group doesn't like that, you don't pay for any of our services anyway.

thanks for the suggestion, maybe someday it'll be done my way (or maybe you preferred me to just ignore the thread entirely).
Title: Re: Armor Customization Suggestion
Post by: tincan on October 08, 2013, 09:38:45 PM
I like the idea where everything in base gets capped at a certain level. It would really bring balance and show the skill people really have without their OP Armors. Would be great if they implemented this. Or at least as a tag(OP DOESNT count.)
Title: Re: Armor Customization Suggestion
Post by: lolimgay on October 09, 2013, 12:20:28 AM
Quotethanks for your off-topic ramble about the base update.
usually I'd hand out warnings for things like that.
and yes, it'll be done my way. if your small group doesn't like that, you don't pay for any of our services anyway.

thanks for the suggestion, maybe someday it'll be done my way (or maybe you preferred me to just ignore the thread entirely).
I'm assuming this means you don't want ZeaL's help for the upcoming base update?
Title: Re: Armor Customization Suggestion
Post by: Allie on October 09, 2013, 09:20:49 AM
Quote from: lolimgay on October 09, 2013, 12:20:28 AM
Quotethanks for your off-topic ramble about the base update.
usually I'd hand out warnings for things like that.
and yes, it'll be done my way. if your small group doesn't like that, you don't pay for any of our services anyway.

thanks for the suggestion, maybe someday it'll be done my way (or maybe you preferred me to just ignore the thread entirely).
I'm assuming this means you don't want ZeaL's help for the upcoming base update?

Mostly for balancing and optimizing mercs and stuff, aswell as feedback and opinions.
Title: Re: Armor Customization Suggestion
Post by: Corr on October 09, 2013, 05:32:10 PM
Welp, that's a yes if I ever saw one.
Title: Re: Armor Customization Suggestion
Post by: Pokeh on October 09, 2013, 06:56:35 PM
Quote from: Allie on October 09, 2013, 09:20:49 AM
Quote from: lolimgay on October 09, 2013, 12:20:28 AM
Quotethanks for your off-topic ramble about the base update.
usually I'd hand out warnings for things like that.
and yes, it'll be done my way. if your small group doesn't like that, you don't pay for any of our services anyway.

thanks for the suggestion, maybe someday it'll be done my way (or maybe you preferred me to just ignore the thread entirely).
I'm assuming this means you don't want ZeaL's help for the upcoming base update?

Mostly for balancing and optimizing mercs and stuff, aswell as feedback and opinions.
What exactly is your way and how is it different from ours?
Title: Re: Armor Customization Suggestion
Post by: Allie on October 09, 2013, 06:59:40 PM
Quote from: Pokeh on October 09, 2013, 06:56:35 PM
Quote from: Allie on October 09, 2013, 09:20:49 AM
Quote from: lolimgay on October 09, 2013, 12:20:28 AM
Quotethanks for your off-topic ramble about the base update.
usually I'd hand out warnings for things like that.
and yes, it'll be done my way. if your small group doesn't like that, you don't pay for any of our services anyway.

thanks for the suggestion, maybe someday it'll be done my way (or maybe you preferred me to just ignore the thread entirely).
I'm assuming this means you don't want ZeaL's help for the upcoming base update?

Mostly for balancing and optimizing mercs and stuff, aswell as feedback and opinions.
What exactly is your way and how is it different from ours?

Things like this can't be mentioned publicly, as it's confidential update information.
When it comes to base update, when I say my way, I mean I'm going to set things up in such a way that is possible, won't make a mess of the code, and is reasonably worth the effort. An example off something done the Allie way is my example of how this update would roll out if it ever did previously in the thread.
Title: Re: Armor Customization Suggestion
Post by: nourr993 on October 09, 2013, 08:14:11 PM
seems like what you're suggesting is like making lots of the same armor with diff stats so when boosted u get the other
LOTS of work dude LOTS