BoutCheetah

Other => Off Topic => Topic started by: Allie on September 16, 2012, 03:08:58 AM

Title: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Allie on September 16, 2012, 03:08:58 AM
I was going to release this only in the Staff section, but as has been noted, it'll get leaked anyway.

I want feedback and revision on my summary of the new game. I want to also note this isn't even half of the full proposal so far, and is the only portion of the proposal I plan to publicly release.

I take this thread seriously, and I will be deleting any and all off topic posts with a warning.











Zylon Gaming New Game
-----------------------------------
Name: undefined
Genre: Fantasy MMORPG
Developer: Zylon Gaming
Platform: Java
Mode: Multiplayer
Distribution Type: Web interface/external executable
-----------------------------------
Summary:
   Medieval to Feudal Era timezone, set in a custom world named Kerra, divided into multiple regions with cities within each region. Each region has its own type of enemies, resources, and quests to further the player's adventure.
   Players are represented by a 3D avatar using a third-person view, which can have the hair (head), body, and legs customizable, with base clothing and different above-clothes sets available (ie armour). The avatar can either be male or female, and gender can be changed at any time (for a fee) in one of the major cities. The avatar can walk using the WASD keys, select a target using the mouse (left click), perform custom actions (ie cut a tree) using the mouse (right click) to bring up a menu, perform attacks using the keyboard (q button), perform magic spells using the keyboard (e button), and multiple other features available through through the keyboard.
   Unlike a linear storyline, the player has multiple goals in the game, decided by the player themselves. With multiple skills available, combat is available but not the only option to further a player in their game. Skills are essential to further combat abilities in ways such as creating your own weapons to defend yourself.
------------------------------------
Combat:
   The combat system works as a real-time combat system, using a complex system of delays to enable real-time combat in a simple, easy to control interface. Attacks are used via the keyboard (q button). Depending on the weapon used, a delay is triggered, disallowing any further attacks until said delay is complete. The delay length is dependent on the specific weapon in use (ie a one-handed weapon would take longer than a two-handed weapon to attack again). Pressing the attack button at the correct timing after the delay is over is important for efficient combat (though it's not required, the attack button will specify a new attack at any point after the delay is over).
   Meanwhile, the player will also be using another key on the keyboard (f button) for shielding, which must also be done manually (in most cases). For example, if a player is wielding a sword and a shield, the player must press the attack button to attack, then, if they wish to, use the shield button to bring up their shield. It should be noted that a shield does not 100% cancel out all damage, but significantly lowers the amount of damage done, and lowering the chance of being hit at all.
   In addition to direct melee combat, other combat options are also available. Spells (and other various magic operations) can be used via the spell button (e button). The spell button, which is the only button that can be used to cast a spell, will cast a spell that is selected from a spellbook. Spells primarily consist of multiple levels of elemental spells, various "special" spells, and teleports.
   Combat itself automatically aims at any given target, which implies you cannot attack without a target (selected using the left mouse click button), with the exception of some AoE magic spells. This includes ranged methods (ie a bow and arrow).
------------------------------------
Skill Summarys:
   The players will be eligible to train multiple skills whilst continuing their adventure. These skills vary from combat itself to specific skills to benefit combat in any given way. To start off, the max level for any given skill is 60 (which can and will be boosted to a higher level as more content is added).
------------------
Combat:
   The overall Combat level determined using a formula taking into account all the other levels.
-------
Aim:
   A simple skill which is trained by landing attacks on enemies. As it implies, a higher Aim level makes attacking an enemy more likely to land a hit.
-------
Power:
   A simple skill which is trained by landing attacks on ememies. A higher Power level allows a given player to deal more damage on enemies, as well as allowing a given player to wield more powerful weapons.
-------
ShDefense:
   A skill which is trained by deflecting damage whilst using a shield. A higher ShDefense level allows a given player to deflect damage more often whilst using a shield, nulling any and all damage, as well as allowing a given player to wield more powerful armour along with SwDefense. This skill is not related to SwDefense or the general defense any given shield gives to lower damage.
-------
SwDefense:
   A skill which is trained by deflecting damage whilst using a sword. A higher SwDefense level allows a given player to deflect damage more often whilst using a sword, nulling any and all damage, as well as allowing a given player to wield more powerful armour along with SwDefense. This skill is not related to ShDefense or the general defense any given sword gives to lower damage.
-------
Magic:
   A skill which is trained through successful execution of magical abilities. Magic can be done by consuming MP (Magic Points), which slowly regenerate over time. A higher Magic level allows a given player to cast higher leveled spells, as well as use a greater pool of SP.
-------
Archery:
   A simple skill which is trained by landing successful attacks on enemies. A higher Archery level allows a given player to deal more damage on enemies using ranged methods, as well as the ability to wield more powerful weapons.
-------
Hitpoints:
   A skill which is trained by landing successful attacks or getting dealt successful damage. As it implies, a higher Hitpoints level enables a given player to utilize more hitpoints, allowing for more damage to be dealt.
-------
Mining:
   A skill which is trained by using pickaxes to mine ores, found in mining zones around the regions. A higher Mining level enables a player to mine higher leveled ores.
-------
Smelting:
   A skill which is trained by smelting ores into sheets of metal through use of a furnace. A higher Smelting level enables a player to smelt higher leveled metals.
-------
Blacksmithing:
   A skill which is trained by using blueprints to create various metalworks. A higher Blacksmithing level enables a player to smith higher leveled metalworks. This skill is not related to Woodworking or Crafting.
-------
Forestry:
   A skill which is trained by using hatchets to cut trees into logs. A higher Forestry level enables a player to cut higher leveled trees.
-------
Woodworking:
   A skill which is trained by using blueprints to work logs into wooden creations. A higher Woodworking level enables a player to make higher leveled woodworks. This skill is not related to Blacksmithing or Crafting.
-------
Fishing:
   A skill which is trained by successfully catching fish using any given fishing tool. A higher Fishing level enables a player to fish higher leveled fish.
-------
Cooking:
   A skill which is trained by successfully cooking any given food. A higher Cooking level enables a player to cook higher leveled foods, as well as lower the chances of burning for any given food.
-------
Crafting:
   A skill which is trained by using blueprints to work any given item into a new craft. A higher Crafting level enables a player to craft higher leveled items. This skill is not related to Blacksmithing or Woodworking.
------------------------------------
Skill Specifics:
   Though any given skill has its basic how-to-train, each skill has its own specific level requirements for a given skill.
------------------
Combat:
   The Combat formula is as followed:
      Aim = A
      Strength = S
      Highest Defense = HD
      Highest Magic/Ranged = MR
      Hitpoints = HP
      .45A+.45S+.25HD+.35MR+.35HP
-------
Aim:
-------
Strength:
   Wielding Specifics (weapons):
      Wooden - 1
      Alluminum - 5
      Elm - 7
      Stone - 10
      Pine: 14
      Titanium - 20
      Oak - 28
      Iron - 30
      Birch - 37
      Steel - 40
      Cherry - 46
      Cobalt - 50
      Spruce - 55
      Silver - 60
-------
ShDefense/SwDefense:
   Wielding Specifics (melee armour):
      Wooden - 1
      Alluminum - 5
      Elm - 7
      Stone - 10
      Pine: 14
      Titanium - 20
      Oak - 28
      Iron - 30
      Birch - 37
      Steel - 40
      Cherry - 46
      Cobalt - 50
      Spruce - 55
      Silver - 60
   Wielding Specifics (archery armour):
      Soft Leather - 1
      Hard Leather - 15
      Demon Hide - 35
      Dragon Hide - 55
-------
Magic:
   Elemental Attack Spells:
      Wind Cast - 1
      Water Cast - 3
      Earth Cast - 5
      Fire Cast - 7
      Wind Strike - 11
      Water Strike - 14
      Earth Strike - 17
      Fire Strike - 20
      Wind Slash - 26
      Water Slash - 30
      Earth Slash - 34
      Fire Slash - 38
      Wind Beam - 44
      Water Beam - 49
      Earth Beam - 54
      Fire Beam - 59
   Infliction Attack Spells:
      Bulk Down - 22
      Calculations Down - 41
      Wick Down - 51
   Buff Spells:
      Prayer - 4
      Level 1 Enchant - 9
      Bulk Up - 17
      Level 2 Enchant - 27
      Calculations Up - 36
      Recovery - 40
      Wick Up - 46
      Purify - 52
      Level 3 Enchant - 54
      Subtlety - 57
   Special Attack Spells:
      Air Blast - 37
      Electrify - 52
   Teleportation Spells:
      Coming Soon
-------
Archery:
   Bow types:
      Wood - 1
      Elm - 5
      Pine - 10
      Evergreen - 20
      Oak - 30
      Birch - 40
      Cherry - 50
      Spruce - 60
   Arrow types:
      Wooden - 1
      Alluminum - 5
      Stone - 10
      Titanium - 20
      Iron - 30
      Steel - 40
      Cobalt - 50
      Silver - 60
   Armour types:
      Soft Leather - 1
      Hard Leather - 15
      Demon Hide - 35
      Dragon Hide - 55
-------
Hitpoints:
-------
Mining:
   Ore types:
      Cryolite - 1
      Stone - 7
      Titanium - 18
      Iron - 26
      Copper - 45
      Nickel - 45
      Silver - 51
   Pickaxe types:
      Wooden - 1
      Alluminum - 5
      Elm - 7
      Stone - 10
      Pine: 14
      Titanium - 20
      Oak - 28
      Iron - 30
      Birch - 37
      Steel - 40
      Cherry - 46
      Cobalt - 50
      Spruce - 55
      Silver - 60
-------
Smelting:
   Bar types:
      Alluminum - 1
      Titanium - 18
      Iron - 26
      Steel - 36
      Cobalt - 45
      Silver - 51
-------
Blacksmithing:
   Weapons:
      Alluminum:
         Dagger - 1
         Sword - 4
         Scimitar - 7
         Longsword - 10
      Titanium:
         Dagger - 18
         Sword - 21
         Scimitar - 24
         Longsword - 27
      Iron:
         Dagger - 26
         Sword - 29
         Scimitar - 32
         Longsword - 35
      Steel:
         Dagger - 36
         Sword - 39
         Scimitar - 42
         Longsword - 45
      Cobalt:
         Dagger - 45
         Sword - 48
         Scimitar - 51
         Longsword - 54
      Silver:
         Dagger - 51
         Sword - 54
         Scimitar - 57
         Longsword - 60
   Armour:
      Alluminum:
         Helmet - 2
         Shield - 5
         Legs - 8
         Body - 11
      Titanium:
         Helmet - 19
         Shield - 22
         Legs - 25
         Body - 28
      Iron:
         Helmet - 27
         Shield - 30
         Legs - 33
         Body - 36
      Steel:
         Helmet - 37
         Shield - 40
         Legs - 43
         Body - 46
      Cobalt:
         Helmet - 46
         Shield - 49
         Legs - 52
         Body - 55
      Silver:
         Helmet - 52
         Shield - 55
         Legs - 58
         Body - 60
-------
Forestry:
   Log types:
      Wood: 1
      Elm: 5
      Pine: 10
      Evergreen: 20
      Oak: 30
      Birch: 40
      Cherry: 50
      Spruce: 60
   Hatchet types:
      Wooden - 1
      Alluminum - 5
      Elm - 7
      Stone - 10
      Pine: 14
      Titanium - 20
      Oak - 28
      Iron - 30
      Birch - 37
      Steel - 40
      Cherry - 46
      Cobalt - 50
      Spruce - 55
      Silver - 60
-------
Woodworking:
   Wood:
      Dagger - 1
      Arrow shafts - 1
      Helmet - 2
      Fishing rod - 2
      Hatchet - 3
      Bow - 4
      Sword - 5
      Arrows - 5
      Shield - 6
      Pickaxe - 7
      Scimitar - 7
      Legs - 8
      Longsword - 9
      Body - 10
   Elm:
      Dagger - 7
      Helmet - 8
      Fishing rod - 8
      Hatchet - 9
      Bow - 10
      Sword - 11
      Arrows - 11
      Shield - 12
      Pickaxe - 13
      Scimitar - 13
      Legs - 14
      Longsword - 15
      Body - 16
   Pine:
      Dagger - 14
      Helmet - 15
      Fishing rod - 15
      Hatchet - 16
      Bow - 17
      Sword - 18
      Arrows - 18
      Shield - 19
      Pickaxe - 20
      Scimitar - 20
      Legs - 21
      Longsword - 22
      Body - 23
   Evergreen:
      Dagger - 19
      Helmet - 20
      Fishing rod - 20
      Hatchet - 21
      Bow - 22
      Sword - 23
      Arrows - 23
      Shield - 24
      Pickaxe - 25
      Scimitar - 25
      Legs - 26
      Longsword - 27
      Body - 28
   Oak:
      Dagger - 28
      Helmet - 29
      Fishing rod - 29
      Hatchet - 30
      Bow - 31
      Sword - 32
      Arrows - 32
      Shield - 33
      Pickaxe - 34
      Scimitar - 34
      Legs - 35
      Longsword - 36
      Body - 37
   Birch:
      Dagger - 37
      Helmet - 38
      Fishing rod - 38
      Hatchet - 39
      Bow - 40
      Sword - 41
      Arrows - 41
      Shield - 42
      Pickaxe - 43
      Scimitar - 43
      Legs - 44
      Longsword - 45
      Body - 46
   Cherry:
      Dagger - 46
      Helmet - 47
      Fishing rod - 47
      Hatchet - 48
      Bow - 49
      Sword - 50
      Arrows - 50
      Shield - 51
      Pickaxe - 52
      Scimitar - 52
      Legs - 53
      Longsword - 54
      Body - 55
   Spruce:
      Dagger - 55
      Helmet - 55
      Fishing rod - 55
      Hatchet - 56
      Bow - 56
      Sword - 57
      Arrows - 57
      Shield - 58
      Pickaxe - 58
      Scimitar - 59
      Legs - 59
      Longsword - 60
      Body - 60
-------
Fishing:
   Fish types:
      Shrimp - 1
      Prawn - 5
      Snapper - 12
      Trout - 20
      Cod - 26
      Crab - 35
      Tuna - 42
      Lobster - 51
      Yellowtail - 57
-------
Cooking:
   Fish types:
      Shrimp - 1
      Prawn - 5
      Snapper - 12
      Trout - 20
      Cod - 26
      Crab - 35
      Tuna - 42
      Lobster - 51
      Yellowtail - 57
-------
Crafting:
   Stone:
      Dagger - 10
      Helmet - 11
      Sword - 13
      Shield - 14
      Scimitar - 16
      Legs - 17
      Longsword - 19
      Body - 20
   Soft Leather:
      Coif - 1
      Legs - 6
      Body - 11
   Hard Leather:
      Coif - 15
      Legs - 21
      Body - 27
   Demon Hide:
      Coif - 35
      Legs - 41
      Body - 47
   Dragon Hide:
      Coif - 55
      Legs - 57
      Body - 60
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Corr on September 16, 2012, 03:14:35 AM
I stopped after "Feudal and Medieval" Not my cup of Snapple.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Pokeh on September 16, 2012, 03:16:27 AM
this is similar to rs bro
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Allie on September 16, 2012, 03:18:07 AM
Quote from: Corr on September 16, 2012, 03:14:35 AM
I stopped after "Feudal and Medieval" Not my cup of Snapple.

I respect your view. I studied the top games at the moment, and this is my result.

@Poke
I knew someone would bring that up, and that's completely understandable. RuneScape played a huge inspiration to my proposal. However, this game won't be anything like runescape. It only seems that way due to the large skill-base.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Pokeh on September 16, 2012, 03:20:28 AM
k well for an idea theres a game similar to your game called tales of pirates

just without all the rs skills and such and controls are a bit diff.

i think the internet has too many mmorpgs and changing the era would only change so much
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Allie on September 16, 2012, 03:23:17 AM
Quote from: Pokeh on September 16, 2012, 03:20:28 AM
k well for an idea theres a game similar to your game called tales of pirates

just without all the rs skills and such and controls are a bit diff.

i think the internet has too many mmorpgs and changing the era would only change so much

While I also respect that opinion, the fact is that only the mmorpgs really go anywhere. I only studied successful online games. I am hoping that my plan does in fact work out though.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Scythe on September 16, 2012, 03:24:27 AM
Zylonscape .....
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Pokeh on September 16, 2012, 03:27:50 AM
sry i meant successful online games

wow
aeon
tales of pirates
rs
2moons

all these games have a continuing pattern but with their own twist individually

imo if your planning on taking this far and putting all this work into it you should have a unique concept

o ya on a sort of on topic note this reminds me of that alien shooter game kenny made where u got coins in old bc lawl
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Allie on September 16, 2012, 03:30:51 AM
Quote from: Pokeh on September 16, 2012, 03:27:50 AM
sry i meant successful online games

wow
aeon
tales of pirates
rs
2moons

all these games have a continuing pattern but with their own twist individually

imo if your planning on taking this far and putting all this work into it you should have a unique concept

o ya on a sort of on topic note this reminds me of that alien shooter game kenny made where u got coins in old bc lawl

wow and rs are the only two that i consider successful in that list. And we do have our own twist. You just see "skills" and consider it runescape. The entire game is its own game.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: spiderstar on September 16, 2012, 03:36:41 AM
This looks amazing and really well thought out.  I can't wait to see this game in the future.  
Edit: I'm confused on the wood part though.  Are there going to be wooden longswords as well as metal ones?
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: 123bomb123 on September 16, 2012, 03:37:21 AM
Quote from: Pokeh on September 16, 2012, 03:16:27 AM
this is similar to rs bro

NAW MAN IT ALSO HAS SHIELD DEFENSE AND SWORD DEFENSE. RS AIN'T GOT DAT.

But, yea, just sounds like an rs rip-off. I'm sure people will play it, I will try it out although I don't really like RS anymore. Still, just to see if it's any good or if it turns out to be a Poke. Seems like a ton of work coding and graphics wise but if you, Kenny and a bunch of graphic designers get onto this project then it shouldn't be too difficult for you guys. My prediction for this game though is gonna have the popularity of the BOTS!! Remake. It'll be active for maybe 2-3 weeks and then it'll start dying. The only way you really could possibly avoid that problem is if everyone is actively updating and fixing bugs like everyday.

all dat work.  ???

Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Allie on September 16, 2012, 03:42:24 AM
Quote from: spiderstar on September 16, 2012, 03:36:41 AM
This looks amazing and really well thought out.  I can't wait to see this game in the future. 
Edit: I'm confused on the wood part though.  Are there going to be wooden longswords as well as metal ones?

Yes, there's a large amount of wooden types, and a large amount of metal types. Their stats will differ in specific areas, allowing you to make a choice which one you prefer.




Quote from: 123bomb123 on September 16, 2012, 03:37:21 AM
Quote from: Pokeh on September 16, 2012, 03:16:27 AM
this is similar to rs bro

NAW MAN IT ALSO HAS SHIELD DEFENSE AND SWORD DEFENSE. RS AIN'T GOT DAT.

But, yea, just sounds like an rs rip-off. I'm sure people will play it, I will try it out although I don't really like RS anymore. Still, just to see if it's any good or if it turns out to be a Poke. Seems like a ton of work coding and graphics wise but if you, Kenny and a bunch of graphic designers get onto this project then it shouldn't be too difficult for you guys. My prediction for this game though is gonna have the popularity of the BOTS!! Remake. It'll be active for maybe 2-3 weeks and then it'll start dying. The only way you really could possibly avoid that problem is if everyone is actively updating and fixing bugs like everyday.

all dat work.  ???

Well, I agree that it will be a lot of work, but as for the amount of players, I disagree.
We will have 100% source and copyrights on this game. We will sink all our money into advertising to get this game out there. We will even go far enough as to run TV ads if we have enough money leftover.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: droid zylon1 on September 16, 2012, 03:45:09 AM
that would be cool and if you put it on tv maybe we get more bc players too :D. I read over the entire thing and its sounds like rs as poke said but it also sound like it will be a bit different in many ways. great idea allie and thought out really well.
GJ :D
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Pokeh on September 16, 2012, 03:48:53 AM
Quote from: Allie on September 16, 2012, 03:30:51 AM
Quote from: Pokeh on September 16, 2012, 03:27:50 AM
sry i meant successful online games

wow
aeon
tales of pirates
rs
2moons

all these games have a continuing pattern but with their own twist individually

imo if your planning on taking this far and putting all this work into it you should have a unique concept

o ya on a sort of on topic note this reminds me of that alien shooter game kenny made where u got coins in old bc lawl

wow and rs are the only two that i consider successful in that list. And we do have our own twist. You just see "skills" and consider it runescape. The entire game is its own game.

K well I didn't see the originality in your long post so I guess I'll have to wait and see.

Btw all the games I listed are more successful than bots was at it's peak. Which should definitely be an indicator to something >_<

seriously though, if your going to put in all that work, you have to think of something unique. There's already feudal-type games out there too so this isn't entirely a brand new concept to the internet. Consider what could possibly bring in players from other MMORPGS to this game when pretty much everything is the same, but in your own style, and made from scratch.

Also to point out, when you think of medieval times, you think of lotsa shit. dragons, wizards, spaghetti, dungeons, and the likes.

From your feudal-era, all I get from it is basically the plot of Naruto. How exciting can you really make it in terms of monsters, the surroundings, etc.? imo medieval times is obviously so popular right now. The content you can make out of it is pretty much endless, whereas in this time era it seems limiting.

Dunno I just don't see the point of working your ass off for another average MMORPG on the internet. You need a creative idea and a gimmick, then build your game off that. Think of why Skyrim was so popular. You could explore for endless hours and not even come close to covering a quarter of the game. That was set in medieval time too wasn't it?
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Rossbach on September 16, 2012, 05:04:25 AM
You should make it so you can have first person and third person point of view. Along with the first person veiw you con zoom in (/skill/ higher lv = further zoom.) Of course the zoom will make you see what is up ahead if you were to be standing right there at that spot further up ahead. Dunno if you should do a view from top to down or a first person eye sight zoom, or switch between the two but you can chose. Basically this can be useful to see what is up ahead of you in case there is something dangerous there, and when you walk there it is too late. Now idea how it will look with the navigating system however comparing it to Runescape you can use it to see players in wild further up ahead without falling into their trap.  ::)
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: dndenny on September 16, 2012, 05:09:59 AM
Make it simpler :D people like simple games

Make a game like Diablo 2 easy to understand yet fun to play :O Diablo 2> Diablo 3 btw

EDIT:  titanium rates about 6 on mohs scale for strengh and will last longer than silver
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Iridion on September 16, 2012, 05:25:01 AM
how is silver better than titanium
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Allie on September 16, 2012, 05:31:34 AM
Quote from: Iridion on September 16, 2012, 05:25:01 AM
how is silver better than titanium

Titanium actually isn't a very dense (thus powerful) metal. Silver is stronger than steel irl.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Adamp on September 16, 2012, 05:48:25 AM
why are some woods higher tier than stone and the metals, imo all the wood tiers should come first then the stone and metal tiers after that
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Iridion on September 16, 2012, 05:51:47 AM
is the list based on densities .-.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: leapman on September 16, 2012, 11:12:33 AM
Well thought out nice work.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Xx Itz Ian on September 16, 2012, 11:15:45 AM
Release date?
btw, this is just the start right? update will come later with higher lvl armor gear, rare drops. bosses. party quests etc.
or am i wrong?
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: leapman on September 16, 2012, 11:16:43 AM
Oh there will be soon to come my friend soon to come.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Xx Itz Ian on September 16, 2012, 11:20:38 AM
you forgot herblore

Herblore (Plants into potions)
Plant types:
_______
Potion types
     
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: leapman on September 16, 2012, 11:22:04 AM
Quote from: Xx Itz Ian on September 16, 2012, 11:20:38 AM
you forgot herblore

Herblore (Plants into potions)
Plant types:
_______
Potion types
     
She said she would release more information later on.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Xx Itz Ian on September 16, 2012, 11:35:12 AM
Quote from: leapman on September 16, 2012, 11:22:04 AM
Quote from: Xx Itz Ian on September 16, 2012, 11:20:38 AM
you forgot herblore

Herblore (Plants into potions)
Plant types:
_______
Potion types
     
She said she would release more information later on.

srry didn't see it.

Kingdoms of Amalur: Reckoning - Gameplay (http://www.youtube.com/watch?v=CDO9SjEEGew#ws)
this game reminds me of this. it sounds simulair to it. maybe you can get some inspiration of it.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: leapman on September 16, 2012, 11:36:38 AM
The game will be fun thats all I am going to say.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Xx Itz Ian on September 16, 2012, 11:38:24 AM
Quote from: leapman on September 16, 2012, 11:36:38 AM
The game will be fun thats all I am going to say.

im sure it is. runescape is getting competition XD
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: leapman on September 16, 2012, 11:39:42 AM
Quote from: Xx Itz Ian on September 16, 2012, 11:38:24 AM
Quote from: leapman on September 16, 2012, 11:36:38 AM
The game will be fun thats all I am going to say.

im sure it is. runescape is getting competition XD
The game will be very universal.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Allie on September 16, 2012, 03:00:30 PM
Quote from: Adamp on September 16, 2012, 05:48:25 AM
why are some woods higher tier than stone and the metals, imo all the wood tiers should come first then the stone and metal tiers after that

This is because wood offers a different type of bonus. It's not more powerful, but gives a bonus that you have a choice to take.


Quote from: Iridion on September 16, 2012, 05:51:47 AM
is the list based on densities .-.

Yep.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Iridion on September 16, 2012, 03:06:42 PM
well more density also means more weight and you dont want your weapon to be too heavy right (maybe there could be different weapons, from heavier to lighter so theres more difference between weapons and player have more choice)? also density isnt the only thing that makes an element or a material "strong"

are you going to base weapons on real life?
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Allie on September 16, 2012, 03:09:00 PM
I am trying to. I did my research on what could work and what couldn't but the types of metals and woods were a real challenge for me.
It is things like this that I included that part of my proposal. That maybe someone here could help me with it.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Iridion on September 16, 2012, 03:23:24 PM
first thing that comes to my mind is either change tier of wood weapons or add something behind them like enchantings or particular bonuses because honestly theres no way any wood sword could be better than steel, aluminum etc,
maybe there could be a little storyline behind wood used for weapons (the wood from the x forest is much powerful and can make a sword that will never break! or stuff like that)

have you considered the option to mix different elements/metals to improve certain stats of the weapons? for example aluminum is one of the lowest tier in the game, it's a very light material but it's not so strong; but when it's mixed with other materials it can become much stronger

atm i have lots of ideas about the weapons but those might be excessive/stupid or would make the game too complicate
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Allie on September 16, 2012, 03:26:39 PM
There's 8 types of wood, and woodworking needs a purpose. I couldn't just make the level 1 wood craft weapons/armour and not the rest.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: nourr993 on September 16, 2012, 03:51:51 PM
i'm at 3rd person view or something
it sounds like fun so far and like the kind of games that take 2 years til max lv
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Allie on September 16, 2012, 04:07:45 PM
Quote from: nourr993 on September 16, 2012, 03:51:51 PM
i'm at 3rd person view or something
it sounds like fun so far and like the kind of games that take 2 years til max lv

We're more aiming for, for a start, a month or two for max level, but we have max cap at 60 for expansions. How we choose to release those expansions will be a direct result of our popularity, whether we just release it for all, members only, or for everyone.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Adamp on September 16, 2012, 04:10:49 PM
Quote from: Allie on September 16, 2012, 03:00:30 PM
Quote from: Adamp on September 16, 2012, 05:48:25 AM
why are some woods higher tier than stone and the metals, imo all the wood tiers should come first then the stone and metal tiers after that

This is because wood offers a different type of bonus. It's not more powerful, but gives a bonus that you have a choice to take.
oh k, i like the idea of not giving people straight upgrades but rather a choice of side grading
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Selene on September 16, 2012, 04:25:06 PM
Read the whole thing, can't wait.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: nourr993 on September 16, 2012, 04:28:11 PM
aluminum , titanium isnt it suposed to be feudal era
i'm pretty sure there isnt an aluminum armor in any museum
why not adding diamond and saphires..etc there's stronger
EDIT: it sounds like a lot of work
           "GOOD LUCK"
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: mo9 on September 16, 2012, 04:37:14 PM
too runescape ish
anyway good luck
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Allie on September 16, 2012, 04:40:25 PM
Quote from: nourr993 on September 16, 2012, 04:28:11 PM
aluminum , titanium isnt it suposed to be feudal era
i'm pretty sure there isnt an aluminum armor in any museum
why not adding diamond and saphires..etc there's stronger
EDIT: it sounds like a lot of work
           "GOOD LUCK"

Because they're really strong. They are planned for release, but in the future.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: leapman on September 16, 2012, 04:42:25 PM
Quote from: nourr993 on September 16, 2012, 04:28:11 PM
aluminum , titanium isnt it suposed to be feudal era
i'm pretty sure there isnt an aluminum armor in any museum
why not adding diamond and saphires..etc there's stronger
EDIT: it sounds like a lot of work
           "GOOD LUCK"
Work that we can handle
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Iridion on September 16, 2012, 05:46:03 PM
Quote from: Allie on September 16, 2012, 03:26:39 PM
There's 8 types of wood, and woodworking needs a purpose. I couldn't just make the level 1 wood craft weapons/armour and not the rest.

if you want to use lots of wood make it very useful for non-weapons other than a few that would be lower tier and easier to get (like in minecraft for example). then make every type of wood different depending on each type's features

for the rest of weapons materials do a little research about minerals and elements then redo the tiers if needed. maybe do a research on materials used in medieval age even tho you wont find aluminum and such like nourr said but atleast you'll have more info about materials in general and you'll be able to sort out a better list
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: NeoKiller on September 16, 2012, 06:42:38 PM
Sounds interestning but I guess it's going to take at least a year to create the whole game...
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: nourr993 on September 16, 2012, 07:02:24 PM
A dream nearly coming true
and i got a chance to witness it
Edit :  i hope this doesn't seem awkward
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: KillerPig on September 16, 2012, 08:45:07 PM
no guild wipe for a long time :(
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Xkiller712 on September 16, 2012, 09:23:30 PM
It could either rake in the dough, or trip and face plant miserably.  This seems very well thought out, so I don't think it'll fail "that bad."  It does sound like a fun game, but what sets it apart from all of the other games?  To me it sounds like Runescape/WoW.  If it sounds exactly the same, why would someone play it?  When people are looking for another mmorpg, they are looking for something unique, not a rip off.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Selene on September 16, 2012, 11:57:54 PM
Quote from: Xkiller712 on September 16, 2012, 09:23:30 PM
It could either rake in the dough, or trip and face plant miserably.  This seems very well thought out, so I don't think it'll fail "that bad."  It does sound like a fun game, but what sets it apart from all of the other games?  To me it sounds like Runescape/WoW.  If it sounds exactly the same, why would someone play it?  When people are looking for another mmorpg, they are looking for something unique, not a rip off.
If you were a "true Runescape player" (you don't really need to be a "true Runescape player") you would know that Allies game isn't even close to what Runescape is. Yes it has some of the skills, but they do different stuff then Runescape skills do.

If this game does work out I hope it becomes popular and successful.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: KillerPig on September 17, 2012, 12:31:47 AM
Quote from: Selene on September 16, 2012, 11:57:54 PM
If you were a "true Runescape player" (you don't really need to be a "true Runescape player") you would know that Allies game isn't even close to what Runescape is
nah its pretty close to it lol
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: hawk5005 on September 17, 2012, 05:10:58 AM
I'm not too sure about this.
You looked at the top 2 games and thought that if you make a game similar to those it will have great success, but there are also hundreds of games similar to them that aren't too successful.
This will be an 'ordinary" game, as there are many many similar ones.
Nowadays if you want a game to be successful, you have to make it stand out.
I might be wrong but that's just how I see things.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: mattps3 on September 17, 2012, 05:24:14 AM
so is the game like world of warcraft or 9D?
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Allie on September 17, 2012, 05:26:21 AM
Quote from: hawk5005 on September 17, 2012, 05:10:58 AM
I'm not too sure about this.
You looked at the top 2 games and thought that if you make a game similar to those it will have great success, but there are also hundreds of games similar to them that aren't too successful.
This will be an 'ordinary" game, as there are many many similar ones.
Nowadays if you want a game to be successful, you have to make it stand out.
I might be wrong but that's just how I see things.

My game isn't similar. My game is unique. My game is unlike every other game on the internet.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: spiderstar on September 17, 2012, 06:12:55 AM
Quote from: Allie on September 17, 2012, 05:26:21 AM
Quote from: hawk5005 on September 17, 2012, 05:10:58 AM
I'm not too sure about this.
You looked at the top 2 games and thought that if you make a game similar to those it will have great success, but there are also hundreds of games similar to them that aren't too successful.
This will be an 'ordinary" game, as there are many many similar ones.
Nowadays if you want a game to be successful, you have to make it stand out.
I might be wrong but that's just how I see things.

My game isn't similar. My game is unique. My game is unlike every other game on the internet.

Care to explain? 
I still think it sounds like a great game but I'm curious about what makes it unique. 
What I've read (maybe I didn't read carefully enough) so far is very similar to other games but it combines all the good things from them. 
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Allie on September 17, 2012, 06:27:06 AM
Give me another game with an even remotely similar combat system, as a base example.
You can't just read that there's skills and go "runescape copy".
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: spiderstar on September 17, 2012, 06:57:40 AM
I agree that the combat system is unique but it also sounds vaguely familiar with other games. 
Magic attacks: They sound very similar to the runescape method.  Spellbook, Select spell, Cast.

Combat: This was very unique imo because you managed to combine all the successful parts from different games (and make it work).

Timing (baseball games, DDR games )

Shielding (various Zelda games),

Delay (tons of games have a "cooldown")

Real-time combat (WoW, RS, LoL) 

^ these were the basic combat functions that I got from reading that 1st combat passage.  My gaming knowledge isn't very vast so I just provided examples that I knew.  Some of these examples probably aren't the best but it's all I can think of atm. 

I'm not saying that you haven't created a completely unique game.  Heck, you may have thought up the whole game with very little or no inspiration.  But there are always games that have tried to do something unique whether it worked or failed and it's hard for some people to believe that someone created a fantastic game w/o copying another.

I have a huge amount of respect towards what you've done and look forward to see the final outcome.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: iwasbobo on September 17, 2012, 04:23:31 PM
While I'm not a huge fan of the current combat system, I do admit that it is quite different than the other WoW-like games out there.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Dewo on September 17, 2012, 04:33:29 PM
Quote from: Xkiller712 on September 16, 2012, 09:23:30 PM
It could either rake in the dough, or trip and face plant miserably.  This seems very well thought out, so I don't think it'll fail "that bad."  It does sound like a fun game, but what sets it apart from all of the other games?  To me it sounds like Runescape/WoW.  If it sounds exactly the same, why would someone play it?  When people are looking for another mmorpg, they are looking for something unique, not a rip off.
Almost every MMORPG is a copy of WoW. It's almost impossible to make such games without adding stuff WoW already got. Name me an MMORPG with nothing similar to WoW.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Selene on September 17, 2012, 04:36:05 PM
Quote from: Dewo on September 17, 2012, 04:33:29 PM
Quote from: Xkiller712 on September 16, 2012, 09:23:30 PM
It could either rake in the dough, or trip and face plant miserably.  This seems very well thought out, so I don't think it'll fail "that bad."  It does sound like a fun game, but what sets it apart from all of the other games?  To me it sounds like Runescape/WoW.  If it sounds exactly the same, why would someone play it?  When people are looking for another mmorpg, they are looking for something unique, not a rip off.
Almost every MMORPG is a copy of WoW. It's almost impossible to make such games without adding stuff WoW already got. Name me an MMORPG with nothing similar to WoW.
Allies game.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Dewo on September 17, 2012, 04:38:33 PM
Quote from: Selene on September 17, 2012, 04:36:05 PM
Quote from: Dewo on September 17, 2012, 04:33:29 PM
Quote from: Xkiller712 on September 16, 2012, 09:23:30 PM
It could either rake in the dough, or trip and face plant miserably.  This seems very well thought out, so I don't think it'll fail "that bad."  It does sound like a fun game, but what sets it apart from all of the other games?  To me it sounds like Runescape/WoW.  If it sounds exactly the same, why would someone play it?  When people are looking for another mmorpg, they are looking for something unique, not a rip off.
Almost every MMORPG is a copy of WoW. It's almost impossible to make such games without adding stuff WoW already got. Name me an MMORPG with nothing similar to WoW.
Allies game.
/facepalm
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Iridion on September 17, 2012, 04:40:25 PM
barrels def

allile get documentation on materials and sort weapon list

allie pls
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: leapman on September 17, 2012, 05:19:57 PM
The game is set in a different time completely different then runescape. Just because the skills are almost the same doesn't mean the whole game is. I mean wouldn't that be sort of good so you don't have to learn how to play another game?
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Adamp on September 17, 2012, 05:39:36 PM
runescape is mainly known by its unique look and combat (until they announced their gonna update the combat system with the shiz they're planning) and this game shares neither of these aspects
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Xkiller712 on September 17, 2012, 10:59:37 PM
Quote from: Dewo on September 17, 2012, 04:33:29 PM
Quote from: Xkiller712 on September 16, 2012, 09:23:30 PM
It could either rake in the dough, or trip and face plant miserably.  This seems very well thought out, so I don't think it'll fail "that bad."  It does sound like a fun game, but what sets it apart from all of the other games?  To me it sounds like Runescape/WoW.  If it sounds exactly the same, why would someone play it?  When people are looking for another mmorpg, they are looking for something unique, not a rip off.
Almost every MMORPG is a copy of WoW. It's almost impossible to make such games without adding stuff WoW already got. Name me an MMORPG with nothing similar to WoW.
Boutcheetah .-.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Dewo on September 18, 2012, 07:08:45 AM
Quote from: Xkiller712 on September 17, 2012, 10:59:37 PM
Quote from: Dewo on September 17, 2012, 04:33:29 PM
Quote from: Xkiller712 on September 16, 2012, 09:23:30 PM
It could either rake in the dough, or trip and face plant miserably.  This seems very well thought out, so I don't think it'll fail "that bad."  It does sound like a fun game, but what sets it apart from all of the other games?  To me it sounds like Runescape/WoW.  If it sounds exactly the same, why would someone play it?  When people are looking for another mmorpg, they are looking for something unique, not a rip off.
Almost every MMORPG is a copy of WoW. It's almost impossible to make such games without adding stuff WoW already got. Name me an MMORPG with nothing similar to WoW.
Boutcheetah .-.
You are dumb.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Adamp on September 18, 2012, 07:41:17 AM
Quote from: Dewo on September 18, 2012, 07:08:45 AM
Quote from: Xkiller712 on September 17, 2012, 10:59:37 PM
Quote from: Dewo on September 17, 2012, 04:33:29 PM
Quote from: Xkiller712 on September 16, 2012, 09:23:30 PM
It could either rake in the dough, or trip and face plant miserably.  This seems very well thought out, so I don't think it'll fail "that bad."  It does sound like a fun game, but what sets it apart from all of the other games?  To me it sounds like Runescape/WoW.  If it sounds exactly the same, why would someone play it?  When people are looking for another mmorpg, they are looking for something unique, not a rip off.
Almost every MMORPG is a copy of WoW. It's almost impossible to make such games without adding stuff WoW already got. Name me an MMORPG with nothing similar to WoW.
Boutcheetah .-.
You are dumb.
just admit it guys every mmorpg has something similar to WoW
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: mic99 on September 18, 2012, 09:48:33 PM
@ Pig- i feel yah bro

In my opinion, I don't really feel it. it feels like its based off of to many other games.
But GJ on what you are thinkin tho. Just get ur mind outa the box :D
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: -PeaceLover- on September 20, 2012, 12:59:10 AM
WoW not the first mmorpg stfu.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Adamp on September 20, 2012, 02:59:54 PM
Quote from: -PeaceLover- on September 20, 2012, 12:59:10 AM
WoW not the first mmorpg stfu.
nobody said it was but its what most are compared to
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: nourr993 on September 20, 2012, 04:17:38 PM
look at the bright side how many times do u get to play in a bugged mmorpg (i know that there will be bugs)
and the combat system looks kind of active-er i hope it'll be op i love opness , hmm.. that didn't came out right ::)
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: kaos555 on September 20, 2012, 04:34:52 PM
Sounds all fun and cool but I wouldn't join.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Zack66775 on September 20, 2012, 10:00:03 PM
Go for it girl.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: loewe98 on October 10, 2012, 03:23:45 PM
What about some Private Wow server ? I would love it ^^ .
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Adamp on October 10, 2012, 03:55:37 PM
Quote from: loewe98 on October 10, 2012, 03:23:45 PM
What about some Private Wow server ? I would love it ^^ .

we already had one and it died
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Iridion on October 11, 2012, 05:14:48 PM
yoallie did u fix weapon list yet

i bet not : (
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: eco999 on October 17, 2012, 06:31:09 PM
No cos medieval is stupid.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: supar on October 25, 2012, 10:50:23 PM
I actually love this idea. I have to admit, like said on the first page it seems like runescape, but 100 times better. I don't really have too much input, i like hopping from game to game so even though this sounds pretty unique I doubt someone like me would get too into it.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: ZxEnvyxZ on November 12, 2012, 06:50:32 PM
I just skimmed through it all, seems like a good game, and I like how you looked at the top online MMORPGs to make this one up, that was clever.  :D
It seems good but I don't think you should make it too much like one MMORPG because that would be just like the MMORPG that you based this new game on, also, can you tell me what the characters would look like?
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Kevin on November 27, 2012, 12:01:33 AM
So I'm assuming there will be no "running" or "energy" in this game?

Even if there isn't, I suggest the following;

-Every 10 Hitpoint levels: Adds .15% in "Evasion"? Something along those lines.

-If you'd like I can create a list of NPC's for beginning levels, those of which could be a mixture of fantasy/real NPC's w/ unique names.

-In game sounds (which will come later on)

-Not to relate to runescape here, but something involving something similar to slayer would be nice?

Good luck.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: mikenny on January 01, 2013, 09:57:29 AM
Wil ther be different worlds, servers cuz if not it would be rlly anoying if you'd walk with like 100 ppl around you if you know what i mean.
I really hope this ends up very good cuz i like the idea.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Delta on January 01, 2013, 10:02:30 AM
You revived a old topic
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: hawk5005 on January 01, 2013, 10:04:23 AM
It's a sticky, it doesn't really matter lol.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Delta on January 01, 2013, 10:05:01 AM
Quote from: hawk5005 on January 01, 2013, 10:04:23 AM
It's a sticky, it doesn't really matter lol.
Ooh mb didn't saw that lol
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: spinnerz120 on January 01, 2013, 01:15:41 PM
is kenny gonna hack all the private servers for ur game>:D
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Iridion on January 01, 2013, 02:41:06 PM
hey allie i BET you didnt work on the weapon list as i usggested you
: (
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: 123bomb123 on January 01, 2013, 03:56:54 PM
I dont think theyre going to finish the game.
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: mikenny on January 10, 2013, 03:16:41 PM
Quote from: 123bomb123 on January 01, 2013, 03:56:54 PM
I dont think theyre going to finish the game.
That would be too bad :(
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Xx Itz Ian on January 12, 2013, 10:04:35 AM
Quote from: 123bomb123 on January 01, 2013, 03:56:54 PM
I dont think theyre going to finish the game.

Maybe they will, but that would be in 2016 or sumthin
Title: Re: New ZG Game Proposal SUMMARY (HUGE READ, STAY AWAY IF YOUR NOT UP FOR IT)
Post by: Allie on January 14, 2013, 04:34:15 AM
I'm scrapping this-
After months of mulling it over, no one's going to want to play this. I've got different ideas.