Recently, I saw a suggestion topic about tax and I decided to convey about it.
Virtual items found within games are commonly sold or auctioned to other players for real world currency. Since such items clearly have legitimate market value, tax law is applicable. When players trade items within a game, the transaction is theoretically subject to barter tax policy regardless of whether or not real world currency is involved.
But at the same time, tax law is rarely reasonable, and often absurd. Some game makers (not implying it's here) aren't exactly familiar with the finer points of gaming economics, and their ignorance of the field could unintentionally insulate the gaming community for a relatively long time. Even if a game tax is established, I can't conceive of any way to enforce it.