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Topics - CoolKnightST

1
GFX / Icon mod - test 1
September 05, 2011, 03:26:19 PM
I'm buzy to create some new icons with an mark on it what is more effective. Here's my first design test. I originaly wanted to make this one for trans but it looks more an merc icon to me:

V2



V1


Any suggestions to improve it?
2
General Discussion / BoutCheetah Wiki spam
August 22, 2011, 04:54:22 PM
I think this is enouge information:


Already 3/4 wiki's are started and non of them have an good structure or pictures. This problem get serious and I suggest that the staff fixed this. Someone of the GM's should pm one of the wiki staff to replace all wiki pages and templates to 1 wiki. I suggest to transfer them all to "boutcheetah" wiki.

Another way is to transfer an brand new wiki into the site itself.

Discuss
3
Suggestions / The gods idea - Make them for GM/Mods
August 15, 2011, 07:21:33 PM
Why you don't make the gods for staff only. The staff is able to login on them. If you kill an god in PvP he drops 10 times more bot stract and got an rare chance to drop an part of his armore that you can use for 1 day.
4
Suggestions / Drop system
August 15, 2011, 11:57:09 AM
I think it's strange you need to go to level 17 just to get an plus 5 level 1 item. I suggest to edite the droplist an bit:

# Ever map drop all items between the previous, current and next armore.

Example

Lv 1 can drop all lv 1-16 parts up to +5
* lv 1 parts: +1-3 (high) ; +4 (med) ; +5 (low)
* lv 16 parts: +1-3 (low) ; +4 (very low) ; +5 (unique)

Lv 6 can drop all lv 1-16 parts up to +5
* lv 1 parts: +1-3 (very high) ; +4 (high) ; +5 (med)
* lv 16 parts: +1-3 (med) ; +4 (ow) ; +5 (very low)

Lv 11 can drop all lv 1-16 parts up to +5
* lv 1 parts: +1-4 (very high) ; +5 (high)
* lv 16 parts: +1-3 (high ; +4 (med) ; +5 (low)

Lv 17 (elite) can drop all lv 1-16 parts up to +5
* lv 16 parts: +1-3 (very high) ; +4 (high ; +5 (med)
* lv 31 parts: +1-3 (med) ; +4 (low ; +5 (very low)

Lv 26 can drop all lv 1-16 parts up to +5
* lv 31 parts: +1-3 (high) ; +4 (med ; +5 (low)
* lv 46 parts:  +1-3 (low) ; +4 (very low ; +5 (unique)

It's hard to create it because of the current existing maps an the level that are don't have an structure. So I suggest to ballance that again.
5
Suggestions / New special trans: [Code-Red]
August 14, 2011, 01:22:19 PM
To improve the special trans again I suggest you add (code-red) to the special transes with some edites:
- Jump and attack from bugbear or if possible new jump attack animation.
- An setup combo
- An run attack (quick twist attack
- An special like bugbear (long twist)
6
GFX / Golm mod - In progress
August 13, 2011, 06:03:20 PM


Last version:


For the moment I'm buzy with his eyes. Any suggestions?
7
GFX / Barbarian (non animation) render
July 09, 2011, 09:47:16 AM
Just another render practice. No schadow or animation effects:



8
Suggestions / An merc based on this model
July 03, 2011, 12:27:52 PM
Found this spore model on YouTube.
Driller-816 (Spore robot creature)

I think it would be an cool merc if you can add attack animation to it.
9
Suggestions / Chernobyl trans arm launcher
June 17, 2011, 06:38:44 AM
Wouldn't be possible to add an speed version of launcer special to chernobyl. Because he don't have an jump or run attack an launcher special active with 'X' should make him more usefull. After use you need 10 seconds before you can use it again.

Other idea's is to give him an his flamethrowers that you can activate with 'W'. After use you need 30 seconds before you can use it again.
10
ScreenShots / Just an fun shot
June 11, 2011, 09:49:39 PM
11
Version 3






Version 2




Version 1


Details:
- 8 buildup layers
- Tiny design edites (legs and back)
- Recolor, Glow, Gradin and schadow animation

Other: The design colors of version 1 is pretty nice on hunting chernobyl add lv 76.


Grtz
12
Suggestions / Gods gun and abilities suggestion
June 08, 2011, 09:17:55 PM
Here some new suggestion to improve the gods:

Gods guns

- Zeon Shocker
* Gun: Light
* Bullet: Shock [BIT-Cannon] (yellow recolor)
* Ammo: ? (very high)
* Damage: ? (med/high)

- Ryura Flamertower
*Gun: Justice
* Bullet: Flame animation from 'flame torret'
* Ammo: ? (low)
* Damage: ? (very high)

- Jura Stone Launcer
* Gun: Honor
* Bullet: Bullet stone mod [Proc-Ray]
* Ammo: ? (low/med)
* Damage: ? (high/very high)

Gora Hydroblaster
* Gun: Truth
* Bullet: Spirit bullets animation (blue recolor)
* Ammo: ? (high)
* Damage: ? (med)

- Kyura Storm Gun
* Gun: G60-Core Blaster
* Bullet: Light gun animation (white recolor)
* Ammo: ? (med)
* Damage: ? (med/high)

God abilities

- Shockwave
* God: Zeon
* Field: Shock green (yellow recolor animation)
* Other: After animation yellow recolor
* Use: 3 times

- Powerup
* God: Ryura
* Increase power temp for 7 seconds
* Use: 1 time

- Belch
* God: Jura
* Field: Bomb
* Use: 1 time

- Healthy water
* God: Gora
* Field: med hp pack
* Use: 1 time

- Transup
* God: Kyura
* Field: Transup
* Use: 1 time


The gun would be available as rare drop for members in sector or buyable with bot stract. The gods are immune for there own weapon for example zeon don't get damage if an player hit him with the zeon gun.

Gods can use there ability in all modes. However they can't use it if they equipe an field. They can activate there ability with the field buttom.
13
ScreenShots / Ops-team dam text
April 28, 2011, 01:57:08 PM
14
GFX / Mandragore mod - Mandragore merc
April 26, 2011, 03:36:15 PM

Time used for make this: Mandragora model practice (30 min) ; Testing (10 min) ; Flame version (4 min)
Details
- Flame overlay effects on sword
- Symbole overlay edite on sword
- Glow effect on sword (that effect failed sorry)
- Symbole edite on body
- 5% flame effects on body (failed a bit in my opinion)
- Color replace effects and filter effects


Manuel instal
(only contains the BA0 files)

1/ Dowload the file:
Download here

2/ Use the file:
I used the sector file for it so if you want to use it for trans just rename to:


  • spt_char008.ba0 (for special trans)
  • tpk_228.ba0 (for trans pack)

3/ Place the file
... Program Files/BoutCheetah/Data/...


  • monster (for sector)
  • models (for transpack and special trans)

Auto instal
(only work if you instal the files on your main harddrive)


15
GFX / Mods training projects - Red hammerhead
January 03, 2011, 04:48:38 AM
After my first tests with the bubbleboy. Time for some set color mode:


Trans view



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Edite files:










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