BoutCheetah

Other => Off Topic => Topic started by: paranoia on October 21, 2013, 09:22:52 PM

Title: Question about GFX?
Post by: paranoia on October 21, 2013, 09:22:52 PM
I been scrolling through the GFX section and I noticed some of the images look pretty similar they all have these lines or streaks flowing through them. Then like the tiniest detail messes the picture makes it a bad one like for instance "lighting"  I really wanna know what makes a sig good lol. :D I really dont have no clue.
Title: Re: Question about GFX?
Post by: Vobck on October 21, 2013, 09:30:28 PM
Well, for a sig to be good it has to be appealing to your eye, of course there's some aspects you should consider like:
-Flow: The signature having "flow" itself, lets say a "direction"
Example:(http://fc02.deviantart.net/fs70/f/2013/291/9/a/fallout_by_angrod991-d6qzorx.png)
You can see the "effects" I added go in a direction that the render follows.
-Blending: This means the colors have to mix with the render, so they dont look out of place.
Example: (http://fc08.deviantart.net/fs71/f/2013/293/7/e/dead_space_liquify_pucker_by_angrod991-d6r8b8i.png)
-Lightning: So the render has a natural lightsource, it shouldn't look so forced.

There's some more aspects, but that are the ones I mainly follow :P And you should avoid a stretched render.
Title: Re: Question about GFX?
Post by: paranoia on October 21, 2013, 09:42:40 PM
Quote from: Vobck on October 21, 2013, 09:30:28 PM
Well, for a sig to be good it has to be appealing to your eye, of course there's some aspects you should consider like:
-Flow: The signature having "flow" itself, lets say a "direction"
Example:(http://fc02.deviantart.net/fs70/f/2013/291/9/a/fallout_by_angrod991-d6qzorx.png)
You can see the "effects" I added go in a direction that the render follows.
-Blending: This means the colors have to mix with the render, so they dont look out of place.
Example: (http://fc08.deviantart.net/fs71/f/2013/293/7/e/dead_space_liquify_pucker_by_angrod991-d6r8b8i.png)
-Lightning: So the render has a natural lightsource, it shouldn't look so forced.

There's some more aspects, but that are the ones I mainly follow :P And you should avoid a stretched render.
Oh okay because I was very confused they look the same sometimes :P