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BoutCheetah » Forum » BoutCheetah Community » General Discussion » what's the best way to kill zeon?

what's the best way to kill zeon?

Started by JustRK, November 12, 2013, 03:04:11 PM

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JustRK

Just out of curiosity, does anyone know a better method to kill zeon? I can use this method 90% of the time, but pressing guard crush perfectly in sync like 100 times in a row gets pretty tedious  :P

http://www.youtube.com/watch?v=Yz3ilFw0xnI

Scryed23

I love you RK!

Nice video, zeon got rekt.

Delta

Nice ^^

And btw, what can you get if you beat zeon?

Cooky

thanks for reminding me I can finally try out this level

JustRK

Quote from: Cooky on November 12, 2013, 03:12:23 PM
thanks for reminding me I can finally try out this level

for some reason I thought it was a 235 raid map, so when I hit 235 and found out it was 225  I was like -_____-

Quote from: Delta on November 12, 2013, 03:10:47 PM
Nice ^^

And btw, what can you get if you beat zeon?

you get nothing lol, I say it in the video.  0 boxes, 0 exp, coins, etc

Delta


Cooky



Bombz


Allie

Quote from: Cooky on November 12, 2013, 03:18:53 PM
oh it requires lvl 225



I would suggest hitting that soon.
That map is planning to be removed soon.

Cooky

Quote from: Allie on November 12, 2013, 09:56:45 PM
I would suggest hitting that soon.
That map is planning to be removed soon.

yea I don't wanna miss out on the

XP
gigas
boxes
cool digidragon mod

ultranoob123

Quote from: Cooky on November 12, 2013, 09:59:07 PM
Quote from: Allie on November 12, 2013, 09:56:45 PM
I would suggest hitting that soon.
That map is planning to be removed soon.

yea I don't wanna miss out on the

XP
gigas
boxes
cool digidragon mod
Slaughterking/Slaughterlord





toast <3

opuiq3

 Guard crush him to death




GuardCrushGuardcrushkillyourcatguardcrushguardcrushthisisboringguarddcrushguardcrushrealizethisispointless

^yw allie

ultranoob123

Slaughterking/Slaughterlord





toast <3

Thornz


IGN: FM Thornz [Lv 270]
Quote from: cyc0828He destroy my guild
Not pants

sirhamtaro

so
you need a certain level
to kill an OP mob
and get nothing


I dont see how that is fun.
esp if you use gc

JustRK

Quote from: Allie on November 12, 2013, 09:56:45 PM
I would suggest hitting that soon.
That map is planning to be removed soon.

would you be able to tell us why? or does the reason lie within the fact that this particular raid map is rarely done / completed.

Quote from: sirhamtaro on November 12, 2013, 11:56:46 PM
so
you need a certain level
to kill an OP mob
and get nothing


I dont see how that is fun.
esp if you use gc

well for me, I just wanted to know that I completed it and could do it again anytime that I wanted to. Isn't that the concept of any game regardless of a reward? Not mastery, just having the sole ability to do what one would like to.  :P

Reviax

Yes, Guard Crushing for a whole minute and a half without stopping is loads of fun.

Really though, why was this map even made?

sirhamtaro

sure rk but, personally, it just means nothing

JustRK

that's okay because perspective is dynamic  :)

to me it would be like saying, climbing a mountain is stupid...all you do is walk for hours and eventually reach the top.

I enjoy raid for the thrill of completion and though anyone can do it, only few will dare to do so and succeed.

-Speedy-

Quote from: JustRK on November 13, 2013, 12:13:42 AM
that's okay because perspective is dynamic  :)

to me it would be like saying, climbing a mountain is stupid...all you do is walk for hours and eventually reach the top.

I enjoy raid for the thrill of completion and though anyone can do it, only few will dare to do so and succeed.
I have't tried Zeon but it does seem like it could get boring very fast.

#1 *Sector Nub*
-Speedy-, Speedy II, Speedy III




Thornz

Too bad they got rid of 1p hackenn tho. That sounded fun :/

IGN: FM Thornz [Lv 270]
Quote from: cyc0828He destroy my guild
Not pants

JustRK

Quote from: Thornz on November 13, 2013, 04:41:24 AM
Too bad they got rid of 1p hackenn tho. That sounded fun :/

Old 1p and 8p were definitely cool. Noob hackers were easily caught by the completion being announced globally and I could imagine being a very small reason why there was a strict level cap implemented (apart from the raid armors being introduced). It was definitely done way more than this new 1p Zeon raid, like why make a map exclusive to 225+ if you're not going to give anything to begin with.

Anyway rambling, I'm sure many miss the old raid for the insane exp and spamming of ______ has completed hackenn ruins!

Allie

Quote from: JustRK on November 13, 2013, 12:05:11 AM
would you be able to tell us why? or does the reason lie within the fact that this particular raid map is rarely done / completed.

It was a test of my new ai system.
I got what I needed from it. I needed to know if it was too hard, too easy, what its weaknesses were, etc.
Toxic Kowbat was the result of the Zeon test. Its difficulty was scaled to a tougher level that (sorta) required multiple players.
(it was also the first mob that I designed the ai from scratch, so give me a break if it derped sometimes).

Thornz

Quote from: Allie on November 13, 2013, 07:42:22 AM
Quote from: JustRK on November 13, 2013, 12:05:11 AM
would you be able to tell us why? or does the reason lie within the fact that this particular raid map is rarely done / completed.

It was a test of my new ai system.
I got what I needed from it. I needed to know if it was too hard, too easy, what its weaknesses were, etc.
Toxic Kowbat was the result of the Zeon test. Its difficulty was scaled to a tougher level that (sorta) required multiple players.
(it was also the first mob that I designed the ai from scratch, so give me a break if it derped sometimes).
Oic. That's actually neat :)

Plan on releasing a different 1p raid?

IGN: FM Thornz [Lv 270]
Quote from: cyc0828He destroy my guild
Not pants

Allie

Quote from: Thornz on November 13, 2013, 08:15:37 AM
Plan on releasing a different 1p raid?

Probably not.
I'd love to, but 1p raids are a big appeal to hackers. If I did, I would have to not make them very reward-heavy, and if I did that, what's the point.

mygodZzZ






Reviax

Quote from: nanak tatum on November 13, 2013, 03:36:51 PM
Quote from: Allie on November 13, 2013, 08:29:55 AM
Quote from: Thornz on November 13, 2013, 08:15:37 AM
Plan on releasing a different 1p raid?

Probably not.
I'd love to, but 1p raids are a big appeal to hackers. If I did, I would have to not make them very reward-heavy, and if I did that, what's the point.

Make the 1p raids for level 221/225's or w/e. Most hackers are nubs that are level 126 or so. Also, didn't the old 1p and 8p raids work fine? Like whenever someone completes a raid, their name pops up.
The problem with the names popping up is it's annoying. On sundays when there were like 3-4 rooms grinding 8p at the same time my chat was going crazy. =/

JustRK

Quote from: nanak tatum on November 13, 2013, 03:36:51 PM
Quote from: Allie on November 13, 2013, 08:29:55 AM
Quote from: Thornz on November 13, 2013, 08:15:37 AM
Plan on releasing a different 1p raid?

Probably not.
I'd love to, but 1p raids are a big appeal to hackers. If I did, I would have to not make them very reward-heavy, and if I did that, what's the point.

Make the 1p raids for level 221/225's or w/e. Most hackers are nubs that are level 126 or so. Also, didn't the old 1p and 8p raids work fine? Like whenever someone completes a raid, their name pops up.

I agree with this. Most hackers get caught up before they reach level 225 which would alleviate a great percentage of your problems without having to sacrifice rewards. What (rather dumb) hacker would accumulate that much exp over the course of hours of gameplay just to get banned (few I'm aware).

In response to that global chat completion thing, if there was a possibility of limiting it or being able to turn it off just for that specific notification (staff would probably not want to, but regulars would), that would be cool.

Allie

Maybe we can make four-man raids.
But idk about 1p.

Bombz


JustRK

Quote from: Allie on November 13, 2013, 07:51:17 PM
Maybe we can make four-man raids.
But idk about 1p.

As long as there's an option other than requiring all 8 slots to be full would be fine imo. 2 or 4p would be great too. An underlying issue for the most part is that there is only a specific time window throughout the day that one can find a full team of 8 (especially during evenings on week days).

what 1p brought to the table was the ease of access, 4p could in theory eliminate the chances that a hacker could successfully find a team at that level (because most people at that level would be scared to be banned and most likely report that person on the spot) while still making it much easier to raid in smaller numbers.

Neat idea  nonetheless.

Allie

I would never make 2p, as it would require literally no diversity or role specific duties.
For example, 235 can be scaled so the hp is lower, but it'd still require at least one person actively holding down the Melissas.

JustRK

Quote from: Allie on November 13, 2013, 09:45:54 PM
I would never make 2p, as it would require literally no diversity or role specific duties.
For example, 235 can be scaled so the hp is lower, but it'd still require at least one person actively holding down the Melissas.

If you need one person actively holding down Melissa, then that means it would be 2P minimum? One for reinforcement and one as the main spearhead. Inb4 your example actually justified my suggestion lol.

But I could see what you mean. It all really depends on what your capable of putting into the game and I have no real idea of what those limits are so cant really defend my point.

Rossbach

Quote from: Allie on November 13, 2013, 09:45:54 PM
I would never make 2p, as it would require literally no diversity or role specific duties.
For example, 235 can be scaled so the hp is lower, but it'd still require at least one person actively holding down the Melissas.


If hp was lowered so that 2 people can do it, they can simply kill turrets and shiz before the Melisa even reaches them.  ::)





Omnomnom eating toast.

droid zylon1

4 man raids would be niceeeeeeeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!! pls add it ^.^

-Speedy-

Quote from: droid zylon1 on November 14, 2013, 11:50:22 AM
Quote from: Reviax on November 13, 2013, 12:07:36 AM
Yes, Guard Crushing for a whole minute and a half without stopping is loads of fun.

Really though, why was this map even made?

   Really though, why was this map even made?   
Yea I kinda wanna know that to.

#1 *Sector Nub*
-Speedy-, Speedy II, Speedy III




Allie

Quote from: Rossbach on November 13, 2013, 11:46:11 PM
If hp was lowered so that 2 people can do it, they can simply kill turrets and shiz before the Melisa even reaches them.  ::)

I never said relative difficulty would be lowered. It'd still take around the same time to kill them as 2p as it would 8.



Quote from: JustRK on November 13, 2013, 11:09:43 PM
If you need one person actively holding down Melissa, then that means it would be 2P minimum? One for reinforcement and one as the main spearhead. Inb4 your example actually justified my suggestion lol.

That's one mechanic. Of the first block. A later mechanic requires four(?) alive and well, along with someone still holding down melissa(s).
It gets messy.

JustRK

November 14, 2013, 02:36:33 PM #38 Last Edit: November 14, 2013, 02:39:40 PM by JustRK
Quote from: -Speedy- on November 14, 2013, 11:52:01 AM
Quote from: droid zylon1 on November 14, 2013, 11:50:22 AM
Quote from: Reviax on November 13, 2013, 12:07:36 AM
Yes, Guard Crushing for a whole minute and a half without stopping is loads of fun.

Really though, why was this map even made?

  Really though, why was this map even made?  
Yea I kinda wanna know that to.

Quote from: Allie on November 13, 2013, 07:42:22 AM
It was a test of my new ai system.
I got what I needed from it. I needed to know if it was too hard, too easy, what its weaknesses were, etc.
Toxic Kowbat was the result of the Zeon test. Its difficulty was scaled to a tougher level that (sorta) required multiple players.
(it was also the first mob that I designed the ai from scratch, so give me a break if it derped sometimes).

answer was on the previous page  ::)


Quote from: Allie on November 14, 2013, 01:05:23 PM
Quote from: Rossbach on November 13, 2013, 11:46:11 PM
If hp was lowered so that 2 people can do it, they can simply kill turrets and shiz before the Melisa even reaches them.  ::)

I never said relative difficulty would be lowered. It'd still take around the same time to kill them as 2p as it would 8.



Quote from: JustRK on November 13, 2013, 11:09:43 PM
If you need one person actively holding down Melissa, then that means it would be 2P minimum? One for reinforcement and one as the main spearhead. Inb4 your example actually justified my suggestion lol.

That's one mechanic. Of the first block. A later mechanic requires four(?) alive and well, along with someone still holding down melissa(s).
It gets messy.

I guess ross and myself just wanted to point out that 2p could in fact require dynamic / interchangeable roles creating a challenge. Ross and med got us to wave 3 and wow that was a chaotic plethora of tasks  :P

however 4p sounds fine too, it's definitely easier to round up 4 people (and even more so for 2). Just to make a nice contrast to 8p and hearing people always beg and spam the lobby for fillers when in reality it was going to be 2-4p completing that raid anyway. I always find myself having to carry 221 by myself so yup. That's probably why I keep mentioning something smaller.

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