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Messages - kev453

16
GFX / Re: HP/Trans Gauge Bar
January 17, 2014, 11:56:45 PM
I slightly resized it and it looks a lot smoother now imo.

Updated download link where only the ui_int_back.tga is new. Probably gonna leave it there if it's working without any bugs.
17
ScreenShots / Re: Santa pls
January 13, 2014, 11:53:08 PM
Quote from: Cooky on January 13, 2014, 11:50:39 PM




ps:  wrong section

Just got back to Sydney and logged on so might be a tad slow  ::)

oh woops
18
ScreenShots / Santa pls
January 13, 2014, 11:48:53 PM







.
.
.


19
GFX / Re: HP/Trans Gauge Bar
January 09, 2014, 08:52:19 AM
Quote from: Iridion on January 07, 2014, 03:37:32 PM
i tried to fix the white thingy around "bc"


looks a bit less sharpened rite

How the heck did you do that?

-from Thailand
20
GFX / Re: HP/Trans Gauge Bar
January 07, 2014, 02:55:47 AM
Quote from: mygodZzZ on January 07, 2014, 02:48:37 AM
Wow kev, really nice work you've done, boy will i ever know how to do that.. prob not haha.

@mikenny hey could you send me download file to CS5? I tryed to find it, ANY possible way, couldn't find the download
Becuase I got that old CS2 and i'm dying to change it already.
i would appriciate if you sent me the download link..


P.s: Kev, I will download the files and if some prob i post it here, that's right?

Haha thanks, you'd be surprised of how little I did if you saw the PSD file, ask Met  ::)
Yes, post any issues that arise from the download here or PM me :)
21
GFX / Re: HP/Trans Gauge Bar
January 07, 2014, 01:50:04 AM
Quote from: qolderman on January 06, 2014, 07:56:33 PM
ye, I meant that .-.

LOL it wasn't removing the white that fixed it, it was saving it as a .png first then renaming it to a .tga. My PSD file was always transparent.

Apologies for the double post.
22
GFX / Re: HP/Trans Gauge Bar
January 07, 2014, 01:32:47 AM
Quote from: Iridion on January 06, 2014, 10:39:37 AM
the second one is my fav
it also fits the bc logo's color scheme completely
Quote from: mo9 on January 06, 2014, 01:33:13 PM
looks pretty ****ing good mate , i agree with iri 2nd one is my fav the brushed metal fits perfectly
good job ;)


Alright cool I'll probably stick with that then, going overseas tomorrow so I won't be able to work more on it for a week.
The only issue now is the roughness of the B-area in game but using vectors and smoothing didn't make it any better.

Allie can put up with it..right?

And thread has been updated with new download links.
23
GFX / Re: HP/Trans Gauge Bar
January 06, 2014, 08:56:24 AM
Quote from: Iridion on January 06, 2014, 08:31:46 AM
personally i'd make it like brushed metal, like the trans part

Blue one seems a bit too blue.
Gray one seems to fiber-y.
Will experiment a little more tomorrow.


24
Normal Server / Re: selling Rares
January 06, 2014, 07:42:20 AM
Quote from: Cooky on January 06, 2014, 07:40:39 AM
Quote from: kev453 on January 06, 2014, 07:32:30 AM
10 gigas :D

(for all 3)

joke offers are not allowed here, please only make serious offers

(click to show/hide)

Quote from: nare13 on January 06, 2014, 07:38:07 AM
Quote from: kev453 on January 06, 2014, 07:32:30 AM
10 gigas :D

(for all 3)
are you crazy :/

Apologies, won't happen again.
25
Normal Server / Re: selling Rares
January 06, 2014, 07:32:30 AM
10 gigas :D

(for all 3)
26
GFX / Re: HP/Trans Gauge Bar
January 06, 2014, 06:59:44 AM
Quote from: Allie on January 06, 2014, 06:27:35 AM
The B is still a bit sketchy. Try a smooth tool.
Gonna try using vector circles first, then if that fails I'll try smoothing.

Quote from: Thornz on January 06, 2014, 06:36:39 AM
Send me the new fil plz
Thread has been updated with download links, although this version is not final.

Quote from: Iridion on January 06, 2014, 06:40:34 AM
the "hp" part is too plain imo
Yeah I see what you mean, got any suggestions?
27
GFX / Re: HP/Trans Gauge Bar
January 06, 2014, 03:26:19 AM
Quote from: mikenny on January 05, 2014, 03:35:07 PM
sorry for making a new post for it but here's the vid

HP bar help for Kev

Holy **** I'm done.

28
GFX / Re: Angrod's Signature Shop
January 05, 2014, 04:26:11 AM
Render/Stock: Black Rock Shooter
(click to show/hide)
Size (if preffered): 851 x 315 (if you can manage) else 450 x 150
Colors (if preffered): Dark colours that you think would blend well, with small vivid blue highlights matching her eye colour.
Style (if preffered): Flow/Splatter? the thing that you normally do
Matching avatar with the signature (yes/no): Yes
Borders (yes/no): No
Paying method (Gigas/Coins): Gigas
Text (Yes/No, if yes, what text): Yes but could you also make one with no text? Text: Synestia
29
GFX / Re: HP/Trans Gauge Bar
January 04, 2014, 10:47:38 PM
Quote from: Allie on January 04, 2014, 09:09:01 PM
once again, to both of you, the white in this case is not possible to remove.
It is added by the client to stop people from manipulating dimensions.
You cannot remove this white even if the image is transparent. The white in the image is gone, the client simply cannot handle such an image.

Quote from: mikenny on January 04, 2014, 09:20:06 PM
sorry but with some files u can make it transparent (see my prev post, like 2 up), but in some cases the game makes it white or black :)

Pretty much sums up what I'm seeing on my end.

Although I'd still like to see how you're getting results with a smaller version mikenny.

EDIT: Progress has been updated.
30
GFX / Re: HP/Trans Gauge Bar
January 04, 2014, 01:19:26 AM
Quote from: nanak tatum on January 03, 2014, 10:29:08 PM
Quote from: kev453 on January 03, 2014, 10:25:47 PM
Quote from: qolderman on January 03, 2014, 10:11:42 PM
It's simple to do in PS.  ::)

Making the file transparent triggers the dimensional crop, if that's what you were suggesting.

Well I dunno what any of that means but I know how to remove the white and only the white. If you want I can do it and send you the file without the white.

Haha I can remove the white in the file, just not in-game without it being cropped.
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