I suggest greatly increase the Exp/gigas obtained on PvP and Base(especially base) to make players have multiple choices of leveling. Wanna beat up mobs? Sector. Wanna use ur skills to level? PvP (which wouldn't just limit the player for playing here only for fun or BS, but for exp/GP aswell).
Base could also need an activness boost. More exp and gigas gained here + maybe coin drops if lucky from destroyed base? Will Greatly increase Base activness.
What I am actually suggesting is that PvP and Base should have the chance to compete with Sector's activness. This will make the game much more fun and giving the player options of being leveled and not having to grind all the time.
Keep this in mind to make players choices throughout the game more optional.
Yeah uhh no way, people could abuse it to level really fast on each other and it's just not right...
Making the Exp rate higher doesn't mean it should be increased so much that the timer and exp rate makes best results. This should be balanced, but pvp and base would mostly require Skill to gain more exp. Sector is just; beat the level.
think it should be balanced and each category for somthing
sector = exp
base = coinz
pvp = gigas
^^ could be changed
You don't really see the point here.
There are some people in this game who you could call PvP:ers. They obviously play more PvP than other game mode. Many of them are proffesionalls but still haven't reached 150.
So in this division it is like: The skilled PVP players grind in PvP and Sectorers grind in sector. Because some people like Sector more than PVP anad PVP more than sector so balancing this would allow much more option to the game.
I've noticed such a balance in the game Rumble Fighter. I don't really like the game myself since there is no Level cap and nothing else happens after Lv. 15, but the option on game modes it gives simply says: ''U like pvp? Go level there.''
You're meant to play all 3 modes. I myself am a PvPer but I grind to get the shit I need :/ Just like any other PvPer should do.
To gather items is another thing. To level in pvp can be much more preferable to some players. Also if such a feature would be availible it would also mean that the exp is determined by the amount of damge + kills. Pushing would probably half the kill exp. This would be better and giving more reason to play pvp.
well i support ur idea
+1
I like your idea, but add the same rule that is used in sector : if you push, you get lower rewards. :P
Quote from: hawk5005 on June 03, 2011, 10:42:07 AM
I like your idea, but add the same rule that is used in sector : if you push, you get lower rewards. :P
Quote from: bangaer2 on June 03, 2011, 10:34:38 AM
To gather items is another thing. To level in pvp can be much more preferable to some players. Also if such a feature would be availible it would also mean that the exp is determined by the amount of damge + kills. Pushing would probably half the kill exp. This would be better and giving more reason to play pvp.
Quote from: bangaer2 on June 03, 2011, 10:53:28 AM
Quote from: hawk5005 on June 03, 2011, 10:42:07 AM
I like your idea, but add the same rule that is used in sector : if you push, you get lower rewards. :P
Quote from: bangaer2 on June 03, 2011, 10:34:38 AM
To gather items is another thing. To level in pvp can be much more preferable to some players. Also if such a feature would be availible it would also mean that the exp is determined by the amount of damge + kills. Pushing would probably half the kill exp. This would be better and giving more reason to play pvp.
Oops, didn't see that. :D
:P
Quote from: bangaer2 on June 03, 2011, 10:13:07 AM
I've noticed such a balance in the game Rumble Fighter. I don't really like the game myself since there is no Level cap and nothing else happens after Lv. 15, but the option on game modes it gives simply says: ''U like pvp? Go level there.''
I've played RumbleFighter for 3 years. RF is basically PVP for level. The Adventure modes have been added not much time ago and had been srsly developed in order to satisfy everyone. So PvP meant level in there and still now, 80% of the players PvP to win. That's why this game also needs some balance itself because i wanted to PvP here too but i don't really get lvls n stuff.
Yes, what i was thinking, though my suggestion was to balance every mode to fit any persons' leveling style. If you are skilled in PvP, you would gain more exp in pvp compared to sector.
Rumble Fighter has 1 huge fail though:
Leveling is so boring(includes: no new features, no new armors etc.)
Your level is basiclly just ''show of''
Pvp was never made to level, never has been, never will be. It's about showing off your skill and aproach to the game, and any professional (term used lightly) doesn't give a shit about leveling as long as they're having fun. I'd agree to having rare drops or more events for pvp, but not increased rates. Base is much the same, I'd suggest this: raise base health, and increase the amount of gold it drops, if the game detects someone who takes all the gold, they only get a partial amount.
I don't really agree with you about the fact that PvP is not a place for leveling. It could be and could be badass for that though I'm not going to explain my opinion now. It's what you think. Fail enough :P
Okay, I'll let you guys in on something I was CONSIDERING doing if I decided to come back to BC.
There are three types of Elite parts (five, realy, but I put them in 3 categories).
E1 (category 1), E2 (category 2), E3,E4,E5 (category 3).
E1 changes the color of your BOT to one color, whilst E2 changes the BOT to another.
E3 Changes the overall look of your BOT to something other than what the default looks like.
I was thinking category 1 Elite drops on PvP, category 2 elite drops on base, and category 3 drops in sector, but category 3 is member only.
But what's stopping me is that I only have the elite parts up to level 107 parts.
So Elite would only exist for up to 107, since I don't have enough good GFXers to make category 3s for +.
I'm confused about the whole Elite thing. So you are saying you don't have enough skilled GFXers to make Mods on curent equipment?
The elite are parts, right? But then what's with the color changing?
I'll go make and give you example right now.
E1:
(http://i51.tinypic.com/mjo1go.jpg)
E2:
(http://i55.tinypic.com/23sauy9.jpg)
E3:
(http://i53.tinypic.com/10qw6k9.jpg)
i kinda understand , but dont do it yet , u were right not to do this cause parts till lvl 107 only would suck
iHerd some talking down on rumble fighter >:(
Quote from: Allie on June 04, 2011, 04:22:25 PM
I'll go make and give you example right now.
E1:
(http://i51.tinypic.com/mjo1go.jpg)
E2:
(http://i55.tinypic.com/23sauy9.jpg)
E3:
(http://i53.tinypic.com/10qw6k9.jpg)
What is this?! -.-
Oh I see. I can try to make some for over 107, though i wont be able to make the ui parts.
(http://i56.tinypic.com/xdifyw.jpg)
Any good?
the icons have to be diffrent too, right ?
Quote from: bangaer2 on June 04, 2011, 05:02:11 PM
Oh I see. I can try to make some for over 107, though i wont be able to make the ui parts.
oh sorry =/
btw allie will u be able to take each mod and make it as a different item ?
Give Meteor a good price for doing them and he will do it:)
Quote from: bangaer2 on June 04, 2011, 05:52:12 PM
(http://i56.tinypic.com/xdifyw.jpg)
Any good?
Yes, if you made stuff like that I'll accept them.
(http://i56.tinypic.com/dyrn83.jpg)
!!!
Davy, it's an elite set, not a new set.
ya i know
@Allie K, I'll be making some :)
@LightRequiem You took different parts and made to one. That isn't an ''elite'' item from previous sets. Also It is to dark imo.
Quote from: bangaer2 on June 05, 2011, 10:44:34 AM
@Allie K, I'll be making some :)
@LightRequiem You took different parts and made to one. That isn't an ''elite'' item from previous sets. Also It is to dark imo.
tyvm, i didnt know dat! :)