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Other BoutCheetah Stuff => Suggestions => Topic started by: droid zylon1 on December 03, 2013, 12:06:32 PM

Title: new pvp mode
Post by: droid zylon1 on December 03, 2013, 12:06:32 PM
i dont have much time to time this but a equal pvp match. like the halloween event was. all bots have the same stats hp atk and all that. it would come down to pure skill to win :3. I think this is an amazing suggestion. please think this threw :)\


~PoKa/G5
Title: Re: new pvp mode
Post by: messenger123 on December 03, 2013, 12:14:29 PM
+1
Title: Re: new pvp mode
Post by: Cooky on December 03, 2013, 02:00:10 PM
don't see a negative in it

+1
Title: Re: new pvp mode
Post by: Experiences on December 03, 2013, 02:01:16 PM
+1, I agree, would make a game more interesting.
Title: Re: new pvp mode
Post by: Bombz on December 03, 2013, 02:03:34 PM
Quote from: messenger123 on December 03, 2013, 12:14:29 PM
+1

lol I see you edited it from -1 to +1

anywayz +1
Title: Re: new pvp mode
Post by: messenger123 on December 03, 2013, 02:09:12 PM
Quote from: Bombz on December 03, 2013, 02:03:34 PM
Quote from: messenger123 on December 03, 2013, 12:14:29 PM
+1

lol I see you edited it from -1 to +1

anywayz +1
no proof
dude this is a good suggestion why i would put -1???
Title: Re: new pvp mode
Post by: cascaval123 on December 03, 2013, 02:10:51 PM
+1
Title: Re: new pvp mode
Post by: Reviax on December 03, 2013, 03:34:52 PM
I was thinking about this a while ago. Maybe it can be just like the Bot Speed tag. Every stat will have it's own tag and we can set each individually. And for less annoyance there can be one tag that sets them all to the same set amount as you said. Even then it wouldn't come down to pure skill, but more skill would be involved.

(y)
Title: Re: new pvp mode
Post by: Cooky on December 03, 2013, 03:36:04 PM
to make it simpler.. maybe make it so theres a check box in pvp and base that if checked would scale all the players stats to the same stats as the highest level player in the room. Or the room master
Title: Re: new pvp mode
Post by: qolderman on December 03, 2013, 03:39:08 PM
Quote from: messenger123 on December 03, 2013, 12:14:29 PM
-1
me too. not gonna explain why.
Title: Re: new pvp mode
Post by: Reviax on December 03, 2013, 03:43:34 PM
Quote from: qolderman on December 03, 2013, 03:39:08 PM
Quote from: messenger123 on December 03, 2013, 12:14:29 PM
-1
me too. not gonna explain why.
Why not?
Title: Re: new pvp mode
Post by: Allie on December 04, 2013, 12:04:10 PM
That would put us in a similar situation bots originally faced.
Because all BOTS didn't have a majorly unique feature, the BOT with the best range, hitbox and avoidbox was the most common.
While it'd be slightly more "balanced", it'd likely skew in rams favour. The only way it'd work is if we created a balanced stat set for each bot that doesn't overpower another.

and have i ever been good at balancing?
Title: Re: new pvp mode
Post by: Cooky on December 04, 2013, 12:07:42 PM
Quote from: Allie on December 04, 2013, 12:04:10 PM
and have i ever been good at balancing?

(http://puu.sh/5BTSa.gif)
Title: Re: new pvp mode
Post by: Iridion on December 04, 2013, 02:45:21 PM
Quote from: Allie on December 04, 2013, 12:04:10 PM
That would put us in a similar situation bots originally faced.
Because all BOTS didn't have a majorly unique feature, the BOT with the best range, hitbox and avoidbox was the most common.
While it'd be slightly more "balanced", it'd likely skew in rams favour. The only way it'd work is if we created a balanced stat set for each bot that doesn't overpower another.

and have i ever been good at balancing?
looool well said allie
well said
Title: Re: new pvp mode
Post by: y2k on December 06, 2013, 10:42:30 PM
Quote from: Cooky on December 04, 2013, 12:07:42 PM
Quote from: Allie on December 04, 2013, 12:04:10 PM
and have i ever been good at balancing?

(http://puu.sh/5BTSa.gif)
HAHAHAHA!
+1 to the idea.