May 03, 2024, 02:22:56 PMLatest Member: CharlesSuife

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Messages - Redshadow

16
General Discussion / Re: FPS Counter.
May 29, 2011, 02:08:09 AM
It's coded in C++.

obviously not java, lol
17
General Discussion / Re: FPS Counter.
May 28, 2011, 04:38:22 PM
Quote from: Connor on May 28, 2011, 12:01:01 PM
This script mightt work? :P


onClipEvent (load)

{

    frameCount = theTime = elapsed = 0;

    _root.FPS = 0;

}

onClipEvent (enterFrame) {

   ++frameCount;

   theTime = getTimer()-elapsed;

   _root.FPS = Math.round(1000*frameCount/theTime);

   if (frameCount == 33) {

      elapsed = getTimer();

      frameCount = 0;

   }

   // end if

}



wat?

That looks like javascript, lol. Also, we have no way of modifying the client on a source code level.

If I recall correctly, enabling debug mode shows ping (how well you connect to other users in the room).
18
Off Topic / Re: Emulator
March 29, 2011, 01:42:48 AM
Quote from: Kevin on March 29, 2011, 01:01:56 AM
Quote from: Redshadow on March 29, 2011, 12:39:50 AM
Quote from: Kevin on March 29, 2011, 12:04:01 AM
Someone should hook me up with some good pokemon emu's.

(Pc, Phone)

I rage quit on Romulation.net so yeah, thanks.

google.com

ur welcome
Your such an informative ****ing genius.

ikr
19
Off Topic / Re: Emulator
March 29, 2011, 12:39:50 AM
Quote from: Kevin on March 29, 2011, 12:04:01 AM
Someone should hook me up with some good pokemon emu's.

(Pc, Phone)

I rage quit on Romulation.net so yeah, thanks.

google.com

ur welcome
20
ScreenShots / Re: A peek into interface editing
March 18, 2011, 12:56:58 AM
Quote from: Meta on March 18, 2011, 12:41:00 AM
so like this was to make the chat longer or something?

It was just meant to be an example of what can be done through interface editing. Through such, we can also modify the lobby, shop, rooms, etc. to a certain extent. If I could find the input box data, practically everything interface-wise would be customizable.
21
ScreenShots / A peek into interface editing
March 18, 2011, 12:27:54 AM
All right, I wanted to finish a new in-game chat box interface mod, but apparently the devs decided it would be funny to either hide the input box data or hardcode it into the client, for whatever reason. So, that's currently unchangeable (and may be forever unchangeable, though hopefully not).

Anyways, remember that tiny chat box packed into the bottom right corner of the screen in-game?

By the way, it took a LOT of testing just to get this far.

22
General Discussion / Re: Seriously? Ads?
February 07, 2011, 11:01:57 PM
Ads help pay for the server.

We like things that help pay for the server.
23
General Discussion / Re: Stract Shop ?
February 05, 2011, 10:48:49 PM
We'll probably implement one eventually, but I doubt the stract will be used for purchasing experience.
25
Suggestions / Re: e.f. suggestion
February 05, 2011, 04:04:02 AM
Quote from: Droid ZYLON on February 05, 2011, 12:36:51 AM
it would be kool to have a lvl 150 e.f. that has 100 plus hp and plus 1500 speed. is this good or bad?

LOL
26
Introductions / Re: Hai :D
February 05, 2011, 04:01:11 AM
ohi
27
Introductions / Re: hi
February 05, 2011, 04:00:45 AM
hi
28
Normal Server / Re: Famine
February 05, 2011, 03:56:53 AM
i lol'd.
29
Introductions / Re: Hi, I'm semi new here
February 04, 2011, 06:06:18 PM
Quote from: Allie on February 04, 2011, 06:05:05 PM
Your sig's height frightens Godzilla.

I think you mean Gomera.
30
Spam / Re: I actually hate pie!!
February 03, 2011, 02:35:14 AM
Quote from: ilikepie3000 on February 03, 2011, 02:23:53 AM
Dude WTF Yur sigs are so creative AWESOME

no u, or something...
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