Started by Mr_V, September 02, 2010, 11:46:12 AM
Quote from: Meteor on September 02, 2010, 12:02:23 PMUsed the recolored/elite models >.> Done that on Bots.
Quote from: Allie on September 02, 2010, 11:47:16 AMHow..did you..do that..
Quote from: Madproxyes because Iri & Kp can change the rules!
Quote from: iridion3 on September 02, 2010, 12:06:40 PMmaybe they even were in bots folder
Quote from: Tricky on September 02, 2010, 12:47:18 PMThese are the second sets. They aren't just recolors, they have significant differences.
Quote from: Mr_V on September 02, 2010, 11:48:38 AMnot really hard...but it took time...ANYONE WHO KNOWS HOW I DID THESE WILL GET A COOKIE!
Quote from: GavinGill on September 02, 2010, 04:08:32 PMI ****ing showed you 2 weeks ago. Do you even read my PMs? -.-"
Quote from: firejetsam on September 02, 2010, 11:19:05 PMDidn't you just switch the files?Ex. :az_011 becomes az_010
Quote from: Tricky on September 03, 2010, 05:01:18 AMholy crap do you look at anything? The armor has a whole new design, completely ignore colors and look at the armor shape
Quote from: GavinGill on September 03, 2010, 05:14:55 AMThe shapes are the same, they just look different because of the way the textures are. All you have to do is rename a few of the .ba0 and .ba2 files that are already in the models folder.
Quote from: Tricky on September 03, 2010, 05:15:41 AMLET ME YELL!
Quote from: firejetsam on September 03, 2010, 05:29:59 AMWho lost now?I believe it is you.
Quote from: GavinGill on September 03, 2010, 05:44:57 AMgame
Quote from: Allie on September 03, 2010, 06:17:27 AMHigh detail has to do with color blending and color choice.For example, bright colors that stand out and colors that just end randomly are cartoonish.Medium-dark colors that blend into each and every pixel with lighting effects and such look more realistic.High/low detail all has to do with color choice: nothing to do with the shape.
Quote from: GavinGill on September 03, 2010, 07:29:37 AMOh.NOW I KNOW!
Quote from: GavinGill on September 03, 2010, 07:44:03 AMSame shape, different paint job. .ba0s dont change shape as far as I know and that's all I needed to make Cyblade show up like that on my end.
Quote from: iridion3 on September 03, 2010, 08:01:49 AMsomething lazy gfx team can do
Quote from: kev453 on September 03, 2010, 08:23:40 AMprove it
Quote from: Allie on September 03, 2010, 08:26:55 AMImage GFX team does work.Mod GFX team are lazy bastards who still havn't done the assignment posted a month ago.
Quote from: iridion3 on September 03, 2010, 08:54:47 AMMaybe you do. o.o
Quote from: Tricky on September 03, 2010, 08:57:21 AMLolwut D=
Quote from: iridion3 on September 03, 2010, 09:00:01 AMmaybe you do heaps of work and other are lazy ******** idk no offence
Quote from: kev453 on September 03, 2010, 08:58:40 AM@Mr_V: Would like those mods to be official.
Quote from: iridion3 on September 03, 2010, 09:02:41 AMand no offence to kletz, LiquidChaos and Firejetsam whom have done something.
QuoteMod GFX team are lazy bastards who still havn't done the assignment posted a month ago.
Quote from: kev453 on September 03, 2010, 09:19:34 AMQuote from: iridion3 on September 03, 2010, 09:02:41 AMand no offence to kletz, LiquidChaos and Firejetsam whom have done something.No assignmentsDoing mods to show people your work dont count
Quote from: Tricky on September 03, 2010, 09:23:22 AMNo assignmentsDoing mods to show people your work dont count
Quote from: Mr_V on September 02, 2010, 12:25:25 PMSpikeEMT looks nice in blue! but yellow Synapse...uh...
Quote from: Bounty on September 04, 2010, 12:29:55 AMOmg How can you do this??