May 06, 2024, 09:40:47 AMLatest Member: jumdy

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Started by Rossbach, June 24, 2012, 08:57:18 PM

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Xx Itz Ian

Block idea is a good idea

But multi channels shouldnt be added because:
1. To low ammout of players
2. Noobs will quit because to lazy to train
3. Staff has to take care of different channels at once.
League of Legends:
http://euw.op.gg/summoner/userName=ianv
http://euw.op.gg/summoner/userName=smurf+leblanc
http://euw.op.gg/summoner/userName=qqdz


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  Xx ItZ Ian
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Zack66775

Quote from: Xx Itz Ian on June 26, 2012, 04:47:16 AM
Block idea is a good idea

But multi channels shouldnt be added because:
1. To low ammout of players We don't have that few. We only need like 3 channels. {1-100 | 101-221 | all levels}
2. Noobs will quit because to lazy to train That's like saying, "People will stop playing games because you have to play the game."
3. Staff has to take care of different channels at once. Edits to staff chat: Chatting from all lobbies EX: [c1 lobby|Lomby] bla bla bla; Staff gets to see all players from lobbies and get inserted into all lobbies. Kinda like how whenever an Admin spoke in BOTS!! you heard it everywhere in all channels. All mods get this the power only for lobbies. They are everywhere and nowhere. Maybe a mod only channel designed to let them do their jobs. Making it to when they were on patrol or got a report they had a place just for them or something.
Yea yea yea this would take much much coding but the game isn't really going anywhere. It has been nearly the same thing since 2009. Changes: new levels, new gear, events, UI changes made, survival mode, tags for rooms.
There are still things that Kenny is saying about the friends list like (elaboration), "Well this is how it was back then and we simply don't have the source so we can't change it." There is always more room for innovation and this game will continue to get that as long as we have administrators willing to take the game and give it the full potential that it deserves.

After all that I am making a new thread for most of this.
 

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