BoutCheetah

BoutCheetah Community => General Discussion => Topic started by: Connor on May 22, 2011, 08:08:30 PM

Title: FPS Counter.
Post by: Connor on May 22, 2011, 08:08:30 PM
I was wondering If anyone would want me to make an FPS Counter, Obviously I'd need Authorization from Admins. I was wondering If anyone would want to see this. This might determine whether It really is the connection or it is your slow computer. If you have one that is. Would anyone want to see this in the future?
Title: Re: FPS Counter.
Post by: mo9 on May 23, 2011, 07:12:52 AM
+1
that would be a great idea, and if we can have change the fps (depending on the computer's speed) it would be epic
good luck :D
Title: Re: FPS Counter.
Post by: Tekimoto on May 23, 2011, 11:19:48 AM
get the full version of fraps here http://thepiratebay.org/torrent/3903227/Full_Version_of_Fraps (http://thepiratebay.org/torrent/3903227/Full_Version_of_Fraps)
Yes torrent, just download utorrent and open this with it.
Then open the program and you can make it show your FPS in games.
Title: Re: FPS Counter.
Post by: mo9 on May 23, 2011, 06:39:27 PM
wow thanks :D
Title: Re: FPS Counter.
Post by: Tekimoto on May 24, 2011, 04:48:23 PM
lol np :p
Title: Re: FPS Counter.
Post by: eco999 on May 24, 2011, 05:58:50 PM
Hypercam 3. :P
Title: Re: FPS Counter.
Post by: mo9 on May 24, 2011, 06:19:33 PM
conner ,we still wanna see what u've done :D
Title: Re: FPS Counter.
Post by: eco999 on May 24, 2011, 06:21:46 PM
Wtfux?
Title: Re: FPS Counter.
Post by: Connor on May 24, 2011, 10:03:18 PM
Quote from: mo9 on May 24, 2011, 06:19:33 PM
conner ,we still wanna see what u've done :D
I discontinued it on the Fraps post but im gonna continue it. Im still trying to find away.
Title: Re: FPS Counter.
Post by: mo9 on May 25, 2011, 06:04:59 AM
good luck :D
Title: Re: FPS Counter.
Post by: eco999 on May 25, 2011, 11:46:31 AM
Umm wut?
Title: Re: FPS Counter.
Post by: superred4 on May 25, 2011, 12:53:51 PM
That would be good :P
Title: Re: FPS Counter.
Post by: Connor on May 27, 2011, 07:07:33 PM
Sorry guys, i know this is a big letdown.Due to a recent hardrive failure i've lost some files, unfortunately that included the fps counter i was about to finish when i came home today. Back to square 1 again.I hope you can all understand.Thanks :|
Title: Re: FPS Counter.
Post by: mo9 on May 27, 2011, 07:10:58 PM
np dude , just dont loose hope :D and u dont have to work 24/7 :D
Title: Re: FPS Counter.
Post by: bangaer2 on May 27, 2011, 07:52:39 PM
who is this Cannot dood? any help here  :-\
Title: Re: FPS Counter.
Post by: Connor on May 28, 2011, 12:01:01 PM
This script mightt work? :P


onClipEvent (load)

{

    frameCount = theTime = elapsed = 0;

    _root.FPS = 0;

}

onClipEvent (enterFrame) {

   ++frameCount;

   theTime = getTimer()-elapsed;

   _root.FPS = Math.round(1000*frameCount/theTime);

   if (frameCount == 33) {

      elapsed = getTimer();

      frameCount = 0;

   }

   // end if

}

Title: Re: FPS Counter.
Post by: Redshadow on May 28, 2011, 04:38:22 PM
Quote from: Connor on May 28, 2011, 12:01:01 PM
This script mightt work? :P


onClipEvent (load)

{

    frameCount = theTime = elapsed = 0;

    _root.FPS = 0;

}

onClipEvent (enterFrame) {

   ++frameCount;

   theTime = getTimer()-elapsed;

   _root.FPS = Math.round(1000*frameCount/theTime);

   if (frameCount == 33) {

      elapsed = getTimer();

      frameCount = 0;

   }

   // end if

}



wat?

That looks like javascript, lol. Also, we have no way of modifying the client on a source code level.

If I recall correctly, enabling debug mode shows ping (how well you connect to other users in the room).
Title: Re: FPS Counter.
Post by: mo9 on May 28, 2011, 07:26:09 PM
btw is the client coded in c#/C++ or java .. ?
Title: Re: FPS Counter.
Post by: Tekimoto on May 28, 2011, 07:39:33 PM
C#
Title: Re: FPS Counter.
Post by: Redshadow on May 29, 2011, 02:08:09 AM
It's coded in C++.

obviously not java, lol
Title: Re: FPS Counter.
Post by: Tekimoto on May 29, 2011, 05:29:47 AM
But the login and channel servers are in C# am I right?
Title: Re: FPS Counter.
Post by: Redshadow on May 29, 2011, 04:16:08 PM
Quote from: Tekimoto on May 29, 2011, 05:29:47 AM
But the login and channel servers are in C# am I right?

Oh, yeah. Thought you were talking about the client.
Title: Re: FPS Counter.
Post by: Tekimoto on May 29, 2011, 05:04:36 PM
Ehh yeah he was xD didnt see