I was wondering If anyone would want me to make an FPS Counter, Obviously I'd need Authorization from Admins. I was wondering If anyone would want to see this. This might determine whether It really is the connection or it is your slow computer. If you have one that is. Would anyone want to see this in the future?
+1
that would be a great idea, and if we can have change the fps (depending on the computer's speed) it would be epic
good luck :D
get the full version of fraps here http://thepiratebay.org/torrent/3903227/Full_Version_of_Fraps (http://thepiratebay.org/torrent/3903227/Full_Version_of_Fraps)
Yes torrent, just download utorrent and open this with it.
Then open the program and you can make it show your FPS in games.
wow thanks :D
lol np :p
Hypercam 3. :P
conner ,we still wanna see what u've done :D
Wtfux?
Quote from: mo9 on May 24, 2011, 06:19:33 PM
conner ,we still wanna see what u've done :D
I discontinued it on the Fraps post but im gonna continue it. Im still trying to find away.
good luck :D
Umm wut?
That would be good :P
Sorry guys, i know this is a big letdown.Due to a recent hardrive failure i've lost some files, unfortunately that included the fps counter i was about to finish when i came home today. Back to square 1 again.I hope you can all understand.Thanks :|
np dude , just dont loose hope :D and u dont have to work 24/7 :D
who is this Cannot dood? any help here :-\
This script mightt work? :P
onClipEvent (load)
{
frameCount = theTime = elapsed = 0;
_root.FPS = 0;
}
onClipEvent (enterFrame) {
++frameCount;
theTime = getTimer()-elapsed;
_root.FPS = Math.round(1000*frameCount/theTime);
if (frameCount == 33) {
elapsed = getTimer();
frameCount = 0;
}
// end if
}
Quote from: Connor on May 28, 2011, 12:01:01 PM
This script mightt work? :P
onClipEvent (load)
{
frameCount = theTime = elapsed = 0;
_root.FPS = 0;
}
onClipEvent (enterFrame) {
++frameCount;
theTime = getTimer()-elapsed;
_root.FPS = Math.round(1000*frameCount/theTime);
if (frameCount == 33) {
elapsed = getTimer();
frameCount = 0;
}
// end if
}
wat?
That looks like javascript, lol. Also, we have no way of modifying the client on a source code level.
If I recall correctly, enabling debug mode shows ping (how well you connect to other users in the room).
btw is the client coded in c#/C++ or java .. ?
C#
It's coded in C++.
obviously not java, lol
But the login and channel servers are in C# am I right?
Quote from: Tekimoto on May 29, 2011, 05:29:47 AM
But the login and channel servers are in C# am I right?
Oh, yeah. Thought you were talking about the client.
Ehh yeah he was xD didnt see