1.) Matt has patched all of the previous "Team" levels, to work as non team maps aswell. If you would like to see a sector or a base map added to PvP, simply leave suggestion, and we will make this happen.
2.) The bomb map from bots has been added to PvP, previously we were not able to do this because there was a compatibility issue, meaning there was no walls to keep people inside the playing arena. This problem has been resolved thanks to Matt.
3.) The order of PvP maps have been changed a bit, the old maps were all shifted down to the bottom of the list.
4.) That's all she wrote folks.
Awesome PvP updates. :)
YES!
Must...See...New...Map.... !!
I can't say I remember the "bomb map" what did it look like?
Quote from: killerpig on June 02, 2011, 09:41:58 AM
I can't say I remember the "bomb map" what did it look like?
lvl 60 where you need to kill the bombs in a certain time... (similair to 221 but without the mod)
Quote from: killerpig on June 02, 2011, 09:41:58 AM
I can't say I remember the "bomb map" what did it look like?
Gavin's Requiem
The bomb map is Gavin's requiem? Screenshot please?
Quote from: eco999 on June 02, 2011, 11:12:50 AM
The bomb map is Gavin's requiem? Screenshot please?
how aout you just go and paly 1 round lol ?
It's the lv 60 map! :o
Quote from: NeoKiller on June 02, 2011, 09:45:31 AM
lvl 60where you need to kill the bombs in a certain time... (similair to 221 but without the mod)
Quote from: eco999 on June 02, 2011, 01:03:23 PM
It's the lv 60 map! :o
Oh really? ::)
Yesh...
Oh yeah, when I redid the flag system, I changed the hack-leeching and hacking flag to the same one, i'll go through and replace all old flags to the correct information, as before it was not very accurate, so the flag now will always show "Hacking or hack leeching".
So can we still see our flags and all that?
Is Gavin's Requim the exact copy of the mod I did for 221? Or is it modded again?
I suggest level 72 as a new pvp map
I have a suggestion. On all the pvp maps mad from sector levels, i think the teams should start on opposite sides of the map, instead of everyone spawning at the same location.
we might be able to do this soon, it will take a bit of editing though to some of the files.
i got a suggestion how about the lvl 86 but make it like holo (island to island)
yeah we definetly need another holodeck-like level :)
Quote from: bangaer2 on June 03, 2011, 07:18:59 AM
yeah we definetly need another holodeck-like level :)
It's starting to get a bit boring, even though we have a few maps that have some spots where you can camp exactly like you can in holo.
Quote from: bangaer2 on June 03, 2011, 07:18:59 AM
yeah we definetly need another holodeck-like level :)
you guys already have one, its called stardeck
You cant camp over there. :'(
yea you can, if you had great defense
If you think about it yeah. You can camp on the edges and if you have a patch use your combo to push them off. Critical = win
Or use counter which will send players flying if your a patch camping
oe we get another holo like map ( not the pushing the glass breaking and stuff)
Yeh the glass thing. Maybe booby traps? Like lasers or Fires coming from the ground from lv 56?
holodeck without glasses and everyone spawns on another pannel.
Quote from: NeoKiller on June 03, 2011, 10:24:20 AM
holodeck without glasses and everyone spawns on another pannel.
No...just no...
Everyone would camp and there wouldn't be any fun.
We want a "glass/ booby traps" map.
Quote from: hawk5005 on June 03, 2011, 10:30:21 AM
Quote from: NeoKiller on June 03, 2011, 10:24:20 AM
holodeck without glasses and everyone spawns on another pannel.
No...just no...
Everyone would camp and there wouldn't be any fun.
We want a "glass/ booby traps" map.
Then kill the campers, whats the problem ?
If you cant kill a camper you got no skillz.
We can kill the campers Neo(maybe not grim :P) but is that really fun?
Quote from: bangaer2 on June 03, 2011, 10:36:25 AM
We can kill the campers Neo(maybe not grim :P) but is that really fun?
w/e this depends on everyones opinion.
The campers I'm talking about are patches with upper, and even with 1.6k speed it isn't easy to bypass their defence.
*Light BulB*
in stardeck if the middle part rotates very fast evry like 30 seconds it would be epic ( if possible)
I don't think it is possible to reprogram a map. :(
What if you added the fires that appear on the lv 221 map to some of the pvp maps such as hoverbyte city.
Quote from: eco999 on June 03, 2011, 01:18:32 PM
What if you added the fires that appear on the lv 221 map to some of the pvp maps such as hoverbyte city.
It is actually possible to figure out the spawn points of fires,since they did in 221,but I'm not sure if they can do it in PvP.
Quote from: Meteor on June 03, 2011, 01:21:15 PM
Quote from: eco999 on June 03, 2011, 01:18:32 PM
What if you added the fires that appear on the lv 221 map to some of the pvp maps such as hoverbyte city.
It is actually possible to figure out the spawn points of fires,since they did in 221,but I'm not sure if they can do it in PvP.
They removed the flames on Gavin's Requiem, so I think it is possible.
It would be more fun if they got the laser things added from the jungle maps along with the fire.
The mashing thing from the warehouse and the pit holes from Ghost Ship? :)
In any case a PvP map with suitable obstacles would be nice.
The pit holes idea is good.
sweet thats awesome
Level 161 please. Thanks in advance.
Quote from: asmit10 on June 04, 2011, 06:50:22 AM
Level 161 please. Thanks in advance.
Level 161 as a PvP map... bad idea. :(
That is a bad idea,too plain.
i have a suggestion but i dont know if u guys will like it but do the map base the one with sharks in the water between the two paths idk if u understood what i said but what the heck lol
We can't make new base maps, else XChange just may be an option.
Quote from: RedEyes on June 02, 2011, 05:29:26 AM
1.) Matt has patched all of the previous "Team" levels, to work as non team maps aswell. If you would like to see a sector or a base map added to PvP, simply leave suggestion, and we will make this happen.
2.) The bomb map from bots has been added to PvP, previously we were not able to do this because there was a compatibility issue, meaning there was no walls to keep people inside the playing arena. This problem has been resolved thanks to Matt.
3.) The order of PvP maps have been changed a bit, the old maps were all shifted down to the bottom of the list.
4.) That's all she wrote folks.
Idc if it's a bad idea. He said any. :D And i think it would be an ok map.
The lvl 198 i think Hacken Core its rly a bad idea. I mean, you'll chase for minutes to catch a runner. *sigh*
Dont let them get away just keep knocking them down at the begging and keep up with them, even if there a surge and ur patch/ram if you keep knocking them down then you have no problem..
Quote from: asmit10 on June 05, 2011, 10:32:58 AM
Dont let them get away just keep knocking them down at the begging and keep up with them, even if there a surge and ur patch/ram if you keep knocking them down then you have no problem..
After you knock an opponent down, they have "recovery time" where they are invincible for about 2 seconds. You can't just keep knocking a surge down. It could hit you, then fly away before you get up, then boom it's gone.
So you are gonna replace the giant fishes with bases? No fun in XChange if ****ing pro fishes are gone.
Quote from: eco999 on June 05, 2011, 04:55:26 PM
So you are gonna replace the giant fishes with bases? No fun in XChange if ****ing pro fishes are gone.
ya who is gonna eat our heads off make another map don't destroy this one
Would it be possible to make (old bots lv 90) to an base map. If the mercs can move on this map?
lock this old post.
and let people make their suggestions in suggestion section
Quote from: leiholm93 on June 15, 2011, 08:23:52 AM
lock this old post.
and let people make their suggestions in suggestion section
As you wish...