BoutCheetah

BoutCheetah Community => ScreenShots => Topic started by: Redshadow on June 18, 2011, 05:43:41 PM

Title: Successful model conversion (with textures)
Post by: Redshadow on June 18, 2011, 05:43:41 PM
Edit: Updated pics to include textures.

Also, the model was not made manually. It was ported from BOUT's format.

(http://img4.imageshack.us/img4/5647/blad1b.png)
(http://img546.imageshack.us/img546/9082/blad2n.png)
(http://img32.imageshack.us/img32/4959/patcharm1.png)
(http://img26.imageshack.us/img26/2473/patcharm2.png)
Title: Re: Successful model conversion
Post by: mo9 on June 18, 2011, 05:51:24 PM
WOW , you've been busy , well gratz (:  ;D :D
Title: Re: Successful model conversion
Post by: Santa on June 18, 2011, 06:09:26 PM
Quote from: Redshadow on June 18, 2011, 05:43:41 PM
Reacular's headpiece.

(http://img801.imageshack.us/img801/2122/reacular001.png)
(http://img853.imageshack.us/img853/9287/reacular002.png)



I just jizzed in my pants.
Title: Re: Successful model conversion
Post by: S on June 18, 2011, 06:51:49 PM
what am i looking at exactly ?
Title: Re: Successful model conversion
Post by: Santa on June 18, 2011, 07:01:23 PM
Quote from: S on June 18, 2011, 06:51:49 PM
what am i looking at exactly ?

Something divine and created by the ruler of the trojans.  It's death handles have capabilities to destroy every inch of you.
Title: Re: Successful model conversion
Post by: S on June 18, 2011, 07:02:57 PM
what does this mean!! double rainbow O M G
Title: Re: Successful model conversion
Post by: Corr on June 18, 2011, 07:21:34 PM
You made the head look down at it's penor?

Cool.
Title: Re: Successful model conversion
Post by: Santa on June 18, 2011, 07:48:15 PM
Quote from: Redshadow on June 18, 2011, 05:43:41 PM
Reacular's headpiece.

Also, the model was not made manually. It was ported from BOUT's format.

(http://img801.imageshack.us/img801/2122/reacular001.png)
(http://img853.imageshack.us/img853/9287/reacular002.png)



bump for epicness
Title: Re: Successful model conversion
Post by: mo9 on June 18, 2011, 07:50:05 PM
umm if u ported this does it mean u can make stuff manually ?
Title: Re: Successful model conversion
Post by: Jeffalo13 on June 18, 2011, 08:51:53 PM
Problem is, no one is gfx enough to make good designs ;.;.
Title: Re: Successful model conversion
Post by: zepher2211 on June 18, 2011, 08:56:45 PM
Can you port back?
Title: Re: Successful model conversion
Post by: Redshadow on June 18, 2011, 11:36:42 PM
Quote from: zepher2211 on June 18, 2011, 08:56:45 PM
Can you port back?

We will be able to soon.
Title: Re: Successful model conversion
Post by: Meteor on June 19, 2011, 04:41:31 AM
Holy s*** o-O

@Jeff: We shud liek totally work together to make some epic ones >:O
Title: Re: Successful model conversion
Post by: Tekimoto on June 19, 2011, 06:57:08 AM
Quote from: Meteor on June 19, 2011, 04:41:31 AM
Holy s*** o-O

@Jeff: We shud liek totally work together to make some epic ones >:O
i will help.
Title: Re: Successful model conversion
Post by: Meteor on June 19, 2011, 07:06:47 AM
Quote from: Tekimoto on June 19, 2011, 06:57:08 AM
Quote from: Meteor on June 19, 2011, 04:41:31 AM
Holy s*** o-O

@Jeff: We shud liek totally work together to make some epic ones >:O
i will help.
Pro gfxorz only k ^^
Title: Re: Successful model conversion
Post by: Tekimoto on June 19, 2011, 08:19:06 AM
Quote from: Meteor on June 19, 2011, 07:06:47 AM
Quote from: Tekimoto on June 19, 2011, 06:57:08 AM
Quote from: Meteor on June 19, 2011, 04:41:31 AM
Holy s*** o-O

@Jeff: We shud liek totally work together to make some epic ones >:O
i will help.
Pro gfxorz only k ^^
i bet i have more experience in 3D modelling then you ;D
Title: Re: Successful model conversion
Post by: Meteor on June 19, 2011, 08:32:28 AM
Quote from: Tekimoto on June 19, 2011, 08:19:06 AM
Quote from: Meteor on June 19, 2011, 07:06:47 AM
Quote from: Tekimoto on June 19, 2011, 06:57:08 AM
Quote from: Meteor on June 19, 2011, 04:41:31 AM
Holy s*** o-O

@Jeff: We shud liek totally work together to make some epic ones >:O
i will help.
Pro gfxorz only k ^^
i bet i have more experience in 3D modelling then you ;D
I don't do 3D models.I do GFX designs.
Title: Re: Successful model conversion
Post by: Tekimoto on June 19, 2011, 10:26:34 AM
then u do the design and I do some models o.o
Title: Re: Successful model conversion
Post by: Meteor on June 19, 2011, 10:29:18 AM
Ya.I've been saying that since the first post.I never said I'd do models.Just designs.
Title: Re: Successful model conversion
Post by: Optimism on June 20, 2011, 11:40:07 AM
Holy...bajeezus...

My balls...
Title: Re: Successful model conversion
Post by: Meta on June 20, 2011, 12:22:46 PM
Quote from: Optimism on June 20, 2011, 11:40:07 AM
Holy...bajeezus...

My balls...

got smaller? tis wut happens when you take steroids ;o
Title: Re: Successful model conversion
Post by: Rossbach on June 20, 2011, 06:08:28 PM
Quote from: Meta on June 20, 2011, 12:22:46 PM
Quote from: Optimism on June 20, 2011, 11:40:07 AM
Holy...bajeezus...

My balls...

got smaller? tis wut happens when you take steroids ;o

You know about that the best.
Title: Re: Successful model conversion
Post by: Santa on June 20, 2011, 06:51:33 PM
first post!! EPICNESS.
Title: Re: Successful model conversion
Post by: Redshadow on June 20, 2011, 06:52:05 PM
Updated first post.
Title: Re: Successful model conversion (with textures)
Post by: Meta on June 20, 2011, 07:38:50 PM
mind explaining the purpose of this?
Title: Re: Successful model conversion (with textures)
Post by: Tekimoto on June 20, 2011, 07:42:32 PM
If i load the .obj files with that program, ever screen thingy just stays white.
Title: Re: Successful model conversion (with textures)
Post by: Redshadow on June 20, 2011, 07:45:20 PM
Quote from: Tekimoto on June 20, 2011, 07:42:32 PM
If i load the .obj files with that program, ever screen thingy just stays white.

The models in the pictures were loaded using Wavefront .obj format. It's completely different than BOUT's .obj format.
Title: Re: Successful model conversion (with textures)
Post by: Tekimoto on June 20, 2011, 07:54:03 PM
Ohh ok i take a look at that tomorrow than when i am on pc. Is it simple to open it as a wavefront.obj format?
Title: Re: Successful model conversion (with textures)
Post by: zepher2211 on June 20, 2011, 08:13:52 PM
:O
Title: Re: Successful model conversion (with textures)
Post by: coolkaran100 on June 20, 2011, 08:46:09 PM
o_O so is it going to be in the game or not?
Title: Re: Successful model conversion (with textures)
Post by: Meta on June 20, 2011, 09:27:43 PM
Quote from: Meta on June 20, 2011, 07:38:50 PM
mind explaining the purpose of this?
Title: Re: Successful model conversion (with textures)
Post by: iwasbobo on June 20, 2011, 09:30:52 PM
He's been able to receive the model data, next he just needs to figure out how to send some back. Once he figures that out, there will be new models, so new armour and such.
Title: Re: Successful model conversion (with textures)
Post by: Santa on June 20, 2011, 09:45:00 PM
Quote from: iwasbobo on June 20, 2011, 09:30:52 PM
He's been able to receive the model data, next he just needs to figure out how to send some back. Once he figures that out, there will be new models, so new armour and such.


+1.  Thank god someone here knows english.
Title: Re: Successful model conversion (with textures)
Post by: Jeffalo13 on June 20, 2011, 10:05:10 PM
The two models look the same to me, so could someone please explain the differences in the two pictures?
Title: Re: Successful model conversion (with textures)
Post by: Meta on June 20, 2011, 10:09:41 PM
Quote from: Jeffalo13 on June 20, 2011, 10:05:10 PM
The two models look the same to me, so could someone please explain the differences in the two pictures?

Maybe it's HQ?
Title: Re: Successful model conversion (with textures)
Post by: Santa on June 20, 2011, 10:23:47 PM
Here is more images if you want them:
(http://img219.imageshack.us/img219/4274/arm1.th.jpg) (http://img219.imageshack.us/i/arm1.jpg/)
(http://img838.imageshack.us/img838/1627/arm2i.th.jpg) (http://img838.imageshack.us/i/arm2i.jpg/)
(http://img195.imageshack.us/img195/4982/arm3q.th.jpg) (http://img195.imageshack.us/i/arm3q.jpg/)
(http://img542.imageshack.us/img542/7889/arm4.th.jpg) (http://img542.imageshack.us/i/arm4.jpg/)
(http://img40.imageshack.us/img40/7520/arm5.th.jpg) (http://img40.imageshack.us/i/arm5.jpg/)
(http://img21.imageshack.us/img21/1299/body1j.th.jpg) (http://img21.imageshack.us/i/body1j.jpg/)
(http://img801.imageshack.us/img801/9262/body2l.th.jpg) (http://img801.imageshack.us/i/body2l.jpg/)
(http://img691.imageshack.us/img691/151/body3h.th.jpg) (http://img691.imageshack.us/i/body3h.jpg/)
(http://img861.imageshack.us/img861/6708/body4.th.jpg) (http://img861.imageshack.us/i/body4.jpg/)
(http://img832.imageshack.us/img832/5241/body5m.th.jpg) (http://img832.imageshack.us/i/body5m.jpg/)
(http://img24.imageshack.us/img24/7201/head1gv.th.jpg) (http://img24.imageshack.us/i/head1gv.jpg/)
(http://img143.imageshack.us/img143/9236/head2u.th.jpg) (http://img143.imageshack.us/i/head2u.jpg/)
(http://img21.imageshack.us/img21/6083/head3c.th.jpg) (http://img21.imageshack.us/i/head3c.jpg/)
(http://img833.imageshack.us/img833/1534/head4v.th.jpg) (http://img833.imageshack.us/i/head4v.jpg/)
(http://img28.imageshack.us/img28/8673/head5d.th.jpg) (http://img28.imageshack.us/i/head5d.jpg/)
Title: Re: Successful model conversion (with textures)
Post by: mo9 on June 20, 2011, 11:12:51 PM
all these ar ported right ?
anyone tried anything manual yet ?
Title: Re: Successful model conversion (with textures)
Post by: Meteor on June 21, 2011, 09:32:26 AM
I just shat my pants o-O When we get new models working I'mma go crazy.
Title: Re: Successful model conversion (with textures)
Post by: Bubu on June 21, 2011, 11:51:11 AM
Quote from: Meteor on June 21, 2011, 09:32:26 AM
I just shat my pants o-O When we get new models working I'mma go crazy.
Ikr...
Title: Re: Successful model conversion (with textures)
Post by: mhj on June 22, 2011, 11:01:49 AM
nice work! :O
Title: Re: Successful model conversion (with textures)
Post by: koolwolf2 on June 22, 2011, 11:45:22 AM
can u edit the models ?
Title: Re: Successful model conversion (with textures)
Post by: hawk5005 on June 22, 2011, 11:49:20 AM
Quote from: koolwolf2 on June 22, 2011, 11:45:22 AM
can u edit the models ?
Only he can do it.
Title: Re: Successful model conversion (with textures)
Post by: koolwolf2 on June 22, 2011, 11:56:01 AM
Quote from: hawk5005 on June 22, 2011, 11:49:20 AM
Quote from: koolwolf2 on June 22, 2011, 11:45:22 AM
can u edit the models ?
Only he can do it.
not really any modeller with the setup can :P
Title: Re: Successful model conversion (with textures)
Post by: hawk5005 on June 22, 2011, 12:03:03 PM
Quote from: koolwolf2 on June 22, 2011, 11:56:01 AM
Quote from: hawk5005 on June 22, 2011, 11:49:20 AM
Quote from: koolwolf2 on June 22, 2011, 11:45:22 AM
can u edit the models ?
Only he can do it.
not really any modeller with the setup can :P
As I said, only he can, because only he has the program. ( he created the program )
QuoteMatt aka RedShadow has been working very diligently for the past few weeks on creating a model editor for BoutCheetah.
Title: Re: Successful model conversion (with textures)
Post by: Tekimoto on June 22, 2011, 03:48:24 PM
Red, how did you open the bout.obj format as a wavefront.obj format? :o
Title: Re: Successful model conversion (with textures)
Post by: Redshadow on June 22, 2011, 04:39:11 PM
Quote from: Tekimoto on June 22, 2011, 03:48:24 PM
Red, how did you open the bout.obj format as a wavefront.obj format? :o

I used my own program to convert Bout's format to Wavefront .obj.
Title: Re: Successful model conversion (with textures)
Post by: Tekimoto on June 22, 2011, 04:58:46 PM
Umm if not to much to ask, could you share it with me over PM? :p
Title: Re: Successful model conversion (with textures)
Post by: NoS on June 24, 2011, 04:31:07 PM
The number of vertices... it is ridiculously low.
Title: Re: Successful model conversion (with textures)
Post by: Tekimoto on June 26, 2011, 05:49:00 PM
Quote from: Tekimoto on June 22, 2011, 04:58:46 PM
Umm if not to much to ask, could you share it with me over PM? :p
Title: Re: Successful model conversion (with textures)
Post by: Meteor on June 27, 2011, 03:32:27 AM
Quote from: Tekimoto on June 26, 2011, 05:49:00 PM
Quote from: Tekimoto on June 22, 2011, 04:58:46 PM
Umm if not to much to ask, could you share it with me over PM? :p
He can't.I asked already,but for the time being it is private.
Title: Re: Successful model conversion (with textures)
Post by: Tekimoto on June 27, 2011, 11:56:15 AM
Oh k :o bummer, thennnnn can you get me the kilohawk converted? :p