BoutCheetah

Other BoutCheetah Stuff => Suggestions => Topic started by: Expo on September 11, 2011, 04:53:33 PM

Title: Survival Mode
Post by: Expo on September 11, 2011, 04:53:33 PM
      Hello everyone, I just came up with an idea off the top of my head. I was talking to Hjuler in a sector room as I was watching my son play COD Zombies. I just thought that we should make a new game mode names will be made in a new topic which Hjuler will take control. As me and Hjuler continued with the conversation we came with more idea's on this Survival mode, Like you have to save up money in the side to buy skills, armor, coin items, and trans(which will only last for one use), So you can make it far in this mode. As everyone knows this is like Cod: Black Ops (Nazi Zombies) but, in BoutCheetah. These idea's just came from the top of my head. Hope you liked it as well as Hjuler did ;D. Have a great day/evening/morning.

Edit: Names to the mode
Title: Re: Survival Mode
Post by: Zack66775 on September 11, 2011, 05:58:38 PM
LOL'D. I don't know how you meant but It seams to me that you want to implement this into another thing aside or incorporated into sector. To accomplish this form of "Survival mode" we would probably need to dedicate a new channel to this:P +1
Title: Re: Survival Mode
Post by: mo9 on September 11, 2011, 06:05:09 PM
was suggested a million times before
idk if its possible
Title: Re: Survival Mode
Post by: KillerPig on September 11, 2011, 06:07:22 PM
I think it could be possible. Then again, I have no idea how this game operates and how it's coded.

Lvl 95/215 could be used (since enemies come from all sides) and there could be infinite spawns.

+1 from me, if it's possible.
Title: Re: Survival Mode
Post by: Expo on September 11, 2011, 06:26:17 PM
We just got to make a new channel to start from lvl 1 to be fair for every cpu in this mode
Title: Re: Survival Mode
Post by: mhj on September 11, 2011, 08:12:36 PM
So. This could be coded just like the new pvp sytems. You could add {sv} to your room name and play all the maps with survival mode. You could get individual exp after your amount of kills and more exp after the map level you chose. You could be a naked bot from start and then buy parts/trans/gear and more with "credit" or w/e you call it.
If it's too hard to code the naked bot thing, then just a simple survival mode where there is no end to the viruses coming. No rb's or hp's.
We just need a name for this minigame. Since there was just updated a lot on pvp there should be updated some new things in sector aswell.
Title: Re: Survival Mode
Post by: asmit10 on September 11, 2011, 08:17:17 PM
Although It would be a cool idea to do say 5 rounds of SM and then be able to buy things from a shop, I dont think that is possible; if it is it would be a pain to code.
Title: Re: Survival Mode
Post by: mhj on September 11, 2011, 08:24:56 PM
Quote from: asmit10 on September 11, 2011, 08:17:17 PM
Although It would be a cool idea to do say 5 rounds of SM and then be able to buy things from a shop, I dont think that is possible; if it is it would be a pain to code.

True. But we don't need that, just a simple minigame without the shop thing.
Title: Re: Survival Mode
Post by: Click on September 12, 2011, 10:19:39 AM
I like it and give it a thumbs up. Its challenging and fun :D. +1
Title: Re: Survival Mode
Post by: Toast on September 12, 2011, 07:16:45 PM
Yeah, an add-on with a pvp mode I guess.



AND WTF? YOUR SON PLAYS COD ZOMBIES?
ISN'T HE LIKE 3?  ::)
Title: Re: Survival Mode
Post by: mhj on September 12, 2011, 07:18:01 PM
Quote from: Toast on September 12, 2011, 07:16:45 PM
Yeah, an add-on with a pvp mode I guess.



AND WTF? YOUR SON PLAYS COD ZOMBIES?
ISN'T HE LIKE 3?  ::)

Expo's son is beast.
Title: Re: Survival Mode
Post by: kaos555 on September 12, 2011, 11:20:24 PM
Ha, I had the same thought in my head the other day, i was thinking like level 1 map, then liek round 1 would be like gandas and the surge ones, rounds 2-10 could be the same just with more and more everytime, then round 11 should be like 5 bubbleboys :P
Title: Re: Survival Mode
Post by: Expo on September 13, 2011, 10:49:58 AM
Yea my son plays black ops he is so pro at Nazi zombies
Title: Re: Survival Mode
Post by: Scythe on September 13, 2011, 11:08:05 AM
http://boutcheetah.zylongaming.com/index.php/topic,9026.0.html (http://boutcheetah.zylongaming.com/index.php/topic,9026.0.html)
Title: Re: Survival Mode
Post by: XenoPath on September 13, 2011, 01:41:22 PM
Quote from: Expo on September 11, 2011, 04:53:33 PM
      Hello everyone, I just came up with an idea off the top of my head. I was talking to Hjuler in a sector room as I was watching my son play COD Zombies. I just thought that we should make a new game mode names will be made in a new topic which Hjuler will take control. As me and Hjuler continued with the conversation we came with more idea's on this Survival mode, Like you have to save up money in the side to buy skills, armor, coin items, and trans(which will only last for one use), So you can make it far in this mode. As everyone knows this is like Cod: Black Ops (Nazi Zombies) but, in BoutCheetah. These idea's just came from the top of my head. Hope you liked it as well as Hjuler did ;D. Have a great day/evening/morning.
I thought of this before but didnt have the chance to post it. well, we may need to mod a map out of a default map. Well, i said that because i suggest that Survival Maps need a 'staying back' post, and the enemies(Mobs) will creep/crawl their way here. as in a map with length.
Title: Re: Survival Mode
Post by: BoutRoodi on September 13, 2011, 02:06:13 PM
Quote from: deathraperhttp://boutcheetah.zylongaming.com/index.php/topic,9026.0.html

Yes but they added new transformations, items, gear, and added PVP tags and room commands.
Title: Re: Survival Mode
Post by: Scythe on September 14, 2011, 07:30:09 AM
Well it could be like lvl 1 or was it 6 the training ring, training ring is just like survival
Title: Re: Survival Mode
Post by: mhj on September 14, 2011, 10:51:55 AM
Quote from: deathraper on September 13, 2011, 11:08:05 AM
http://boutcheetah.zylongaming.com/index.php/topic,9026.0.html (http://boutcheetah.zylongaming.com/index.php/topic,9026.0.html)

Not true. The new tags wheren't in bots.
Title: Re: Survival Mode
Post by: Yz on September 14, 2011, 11:55:18 AM
Quote from: BoutRoodi on September 13, 2011, 02:06:13 PMthey added new transformations

was always possible

Quote from: BoutRoodi on September 13, 2011, 02:06:13 PMitems, gear

was always possible

Quote from: BoutRoodi on September 13, 2011, 02:06:13 PMroom commands.[/color]

that's not that hard. it's basically giving every user a hack if they enter the code. [tag] is similar to the red vs blue system. again, not impossible.. was always possible. but...

survival mode was never possible and would only be doable after months of experimenting
Title: Re: Survival Mode
Post by: Allie on September 14, 2011, 11:15:40 PM
Quote from: Tricky on September 14, 2011, 11:55:18 AM
survival mode was never possible and would only be doable after months of experimenting

I disagree.
Title: Re: Survival Mode
Post by: Expo on September 14, 2011, 11:52:58 PM
Quote from: nanak tatum on September 14, 2011, 11:29:59 PM
It sounds fun. but not for a game like Bout Cheetah. It wouldnt work out good. But CTF on the other hand would be f***ing awesome to have!!

Seriously read BoutRoddi's quote link. -.-
Title: Re: Survival Mode
Post by: Yz on September 15, 2011, 12:16:03 AM
^ jeff specifically said CTF isn't possible, that's what expo meant

so nah ur fault.
Title: Re: Survival Mode
Post by: Expo on September 15, 2011, 12:38:57 AM
Everyone I just put in the Names to the Mode. Just for heads up ;)
Title: Re: Survival Mode
Post by: Zack66775 on September 15, 2011, 12:44:02 AM
Quote from: deathraper on September 13, 2011, 11:08:05 AM
http://boutcheetah.zylongaming.com/index.php/topic,9026.0.html (http://boutcheetah.zylongaming.com/index.php/topic,9026.0.html)
This link takes you too the " Things that aren't in game can't be implemented!" Well I think this could be wrong if there was another channel made with new spawns (I have seen Zylon come out with new maps and levels altogether so I don't think it would be hard to make a never ending spawn of mobs until the death of the person) So there could be a limit on shop and base mode and pvp could be blocked altogether? Please someone as in Santa or another staff member tell me if the coding could be possible
;D
Title: Re: Survival Mode
Post by: Allie on September 15, 2011, 01:08:28 AM
i can see capture the flag existing.
it'd take months of work probly but I know how it could work.
not that we'd do it.
Title: Re: Survival Mode
Post by: Scythe on September 15, 2011, 07:16:02 AM
http://boutcheetah.zylongaming.com/index.php/topic,9026.0.html if this is wrong then delete the fkin thing
Title: Re: Survival Mode
Post by: mhj on September 16, 2011, 11:55:54 AM
Could this be added Allie?
Title: Re: Survival Mode
Post by: Expo on September 20, 2011, 11:24:15 PM
Quote from: mhj on September 16, 2011, 11:55:54 AM
Could this be added Allie?
:/ Please :/
Title: Re: Survival Mode
Post by: Click on September 25, 2011, 04:15:02 PM
Quote from: Expo on September 20, 2011, 11:24:15 PM
Quote from: mhj on September 16, 2011, 11:55:54 AM
Could this be added Allie?
:/ Please :/
Yeah, i think it could. But it probably needs lots of coding and stuff.
Title: Re: Survival Mode
Post by: Zack66775 on September 26, 2011, 03:42:37 PM
Quote from: Forbiden on September 25, 2011, 04:15:02 PM
Quote from: Expo on September 20, 2011, 11:24:15 PM
Quote from: mhj on September 16, 2011, 11:55:54 AM
Could this be added Allie?
:/ Please :/
Yeah, i think it could. But it probably needs lots of coding and stuff.

Has this not been addressed enough in this one topic? LOCK PLEASE! TY
;D
Title: Re: Survival Mode
Post by: mhj on September 26, 2011, 03:44:57 PM
Quote from: Zack66775 on September 26, 2011, 03:42:37 PM
Quote from: Forbiden on September 25, 2011, 04:15:02 PM
Quote from: Expo on September 20, 2011, 11:24:15 PM
Quote from: mhj on September 16, 2011, 11:55:54 AM
Could this be added Allie?
:/ Please :/
Yeah, i think it could. But it probably needs lots of coding and stuff.

Has this not been addressed enough in this one topic? LOCK PLEASE! TY
;D
No reason to lock...
Title: Re: Survival Mode
Post by: Yz on September 26, 2011, 03:51:18 PM
I'll let this topic get to 5 pages before I consider locking it. I'd like an official answer from Allie as well.
Title: Re: Survival Mode
Post by: Zack66775 on September 27, 2011, 03:30:08 PM
Haha, ok. Well the only reason I asked for lock is that there are many useless posts that keep reconfirming something already said.

Let's see what happens then.
Title: Re: Survival Mode
Post by: Expo on September 27, 2011, 08:03:56 PM
Quote from: Zack66775 on September 27, 2011, 03:30:08 PM
Haha, ok. Well the only reason I asked for lock is that there are many useless posts that keep reconfirming something already said.

Let's see what happens then.

This topic was thought of but, not told to anyone.
Title: Re: Survival Mode
Post by: Jeffalo13 on September 27, 2011, 09:42:46 PM
I didn't read the thread at all, but this is a stupid idea; they already are trying to get Deathmatch.
Title: Re: Survival Mode
Post by: Allie on September 27, 2011, 09:59:17 PM
Quote from: Jeffalo13 on September 27, 2011, 09:42:46 PM
I didn't read the thread at all, but this is a stupid idea; they already are trying to get Deathmatch.

at this point we've basically given up on trying to make connections work in the Deathmatch client.
That's all that's left, literally, on the project.
It's now low priority and we'll figure it out eventually after our higher priority stuff is done.
Title: Re: Survival Mode
Post by: Jeffalo13 on September 27, 2011, 11:42:56 PM
Quote from: Allie on September 27, 2011, 09:59:17 PM
Quote from: Jeffalo13 on September 27, 2011, 09:42:46 PM
I didn't read the thread at all, but this is a stupid idea; they already are trying to get Deathmatch.

at this point we've basically given up on trying to make connections work in the Deathmatch client.
That's all that's left, literally, on the project.
It's now low priority and we'll figure it out eventually after our higher priority stuff is done.

I thought Kenny was waiting for T-Bots to add BvB to their client so that BC can use it.
Title: Re: Survival Mode
Post by: eco999 on October 05, 2011, 03:03:22 PM
They don't know how to make a new mode yet.