(http://puu.sh/2A0ft)
(http://puu.sh/2A0jG)
Looks cool
I forgot to say the name of it..
'Bridge'
It would be pretty cool tbh but I don't know how it could be done.
fun, don't think we can add new maps into the game yet though..
Seems like fun,
+1 for more maps if it's possible.
Seems like a cool idea if possible, is it also able to lift the bridge back up?
Great idea cook. :P
Quote from: Ramk1ng on April 16, 2013, 07:23:21 PM
is it also able to lift the bridge back up?
umm.. why wouldnt it? ::) Did the picture say 'only makes bridge go down and then cant be used again' ?
That would be sick
Nice idea and picture Cooks :)
Looks like you took the base map, cut some parts out and added a bridge.
Nice as that is, it would be impossible even if we mastered model editing, and incredibly difficult even if we obtained the source. I'm certain the game doesn't have physics coded for a diagonally-dynamic moving object (such as the bridge).
Even if we created a model to do that, you'd probably fall through if you're on the bridge.
Quote from: Allie on April 17, 2013, 09:00:18 AM
Looks like you took the base map, cut some parts out and added a bridge.
Nice as that is, it would be impossible even if we mastered model editing, and incredibly difficult even if we obtained the source. I'm certain the game doesn't have physics coded for a diagonally-dynamic moving object (such as the bridge).
Even if we created a model to do that, you'd probably fall through if you're on the bridge.
I never thought of any base map while making it but I can see a similarity.
Probably still very difficult but solving the diagonal issue, instead of going from up to down it could go from in to out. Probably still very difficult if not impossible. :(
Quote from: medchiller on April 17, 2013, 08:44:59 PM
Probably still very difficult but solving the diagonal issue, instead of going from up to down it could go from in to out. Probably still very difficult if not impossible. :(
That what I was thinking. Or up and down. Like it could go into the lava or something...
yeah :D
I never said that the picture was the perspective of the player while playing the map, its just showing the design of the map.