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Other BoutCheetah Stuff => Suggestions => Topic started by: Cooky on April 14, 2013, 02:41:07 PM

Title: PvP Map Idea
Post by: Cooky on April 14, 2013, 02:41:07 PM
(http://puu.sh/2A0ft)

(http://puu.sh/2A0jG)
Title: Re: PvP Map Idea
Post by: MagicXR on April 14, 2013, 02:50:07 PM
Looks cool
Title: Re: PvP Map Idea
Post by: Cooky on April 14, 2013, 02:56:27 PM
I forgot to say the name of it..

'Bridge'
Title: Re: PvP Map Idea
Post by: spiderstar on April 14, 2013, 02:57:46 PM
It would be pretty cool tbh but I don't know how it could be done.
Title: Re: PvP Map Idea
Post by: Madprox on April 14, 2013, 03:09:20 PM
fun, don't think we can add new maps into the game yet though..
Title: Re: PvP Map Idea
Post by: Eat4two on April 15, 2013, 03:08:49 PM
Seems like fun,
+1 for more maps if it's possible.
Title: Re: PvP Map Idea
Post by: Ramk1ng on April 16, 2013, 07:23:21 PM
Seems like a cool idea if possible, is it also able to lift the bridge back up?
Title: Re: PvP Map Idea
Post by: Godz on April 16, 2013, 11:31:58 PM
Great idea cook. :P
Title: Re: PvP Map Idea
Post by: Cooky on April 16, 2013, 11:39:31 PM
Quote from: Ramk1ng on April 16, 2013, 07:23:21 PM
is it also able to lift the bridge back up?

umm.. why wouldnt it?  ::)  Did the picture say 'only makes bridge go down and then cant be used again' ?
Title: Re: PvP Map Idea
Post by: mic99 on April 17, 2013, 08:46:46 AM
That would be sick 

Nice idea and picture Cooks :)
Title: Re: PvP Map Idea
Post by: Allie on April 17, 2013, 09:00:18 AM
Looks like you took the base map, cut some parts out and added a bridge.
Nice as that is, it would be impossible even if we mastered model editing, and incredibly difficult even if we obtained the source. I'm certain the game doesn't have physics coded for a diagonally-dynamic moving object (such as the bridge).
Even if we created a model to do that, you'd probably fall through if you're on the bridge.
Title: Re: PvP Map Idea
Post by: Cooky on April 17, 2013, 08:18:36 PM
Quote from: Allie on April 17, 2013, 09:00:18 AM
Looks like you took the base map, cut some parts out and added a bridge.
Nice as that is, it would be impossible even if we mastered model editing, and incredibly difficult even if we obtained the source. I'm certain the game doesn't have physics coded for a diagonally-dynamic moving object (such as the bridge).
Even if we created a model to do that, you'd probably fall through if you're on the bridge.

I never thought of any base map while making it but I can see a similarity.
Title: Re: PvP Map Idea
Post by: medchiller on April 17, 2013, 08:44:59 PM
Probably still very difficult but solving the diagonal issue, instead of going from up to down  it could go from in to out. Probably still very difficult if not impossible. :(
Title: Re: PvP Map Idea
Post by: Thornz on April 17, 2013, 09:56:47 PM
Quote from: medchiller on April 17, 2013, 08:44:59 PM
Probably still very difficult but solving the diagonal issue, instead of going from up to down  it could go from in to out. Probably still very difficult if not impossible. :(

That what I was thinking. Or up and down. Like it could go into the lava or something...
Title: Re: PvP Map Idea
Post by: Cooky on April 17, 2013, 10:03:30 PM
yeah :D
Title: Re: PvP Map Idea
Post by: Cooky on April 17, 2013, 10:03:30 PM
I never said that the picture was the perspective of the player while playing the map, its just showing the design of the map.