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Other BoutCheetah Stuff => Suggestions => Topic started by: Bombz on September 04, 2013, 05:32:09 PM

Title: umm 2 random ideas
Post by: Bombz on September 04, 2013, 05:32:09 PM
so here is 2 ideas i had in mind that i have decided to share but they are probably horrible lol

1) how about a mini-map for pvp/base/sector, you know those little maps you get when you play games like goldeneye or call of duty so i can know where the players/viruses are

2) a passive skill where when you successfully land a critical hit on the enemy they'll be stunned for like 1-2 or 3 seconds?

i can take criticism
Title: Re: umm 2 random ideas
Post by: Cooky on September 04, 2013, 05:40:17 PM
love the critical hit passive skill idea, might make more people play as patch. Only problem is that one of the main ways to get critical hits is using counter, and that's a passive skill as well.

Don't see the need for the first idea, and highly doubt it could ever be added, not to mention how long it would take
Title: Re: umm 2 random ideas
Post by: Bombz on September 04, 2013, 05:53:00 PM
Quote from: Cooky on September 04, 2013, 05:40:17 PM
love the critical hit passive skill idea, might make more people play as patch. Only problem is that one of the main ways to get critical hits is using counter, and that's a passive skill as well.

Don't see the need for the first idea, and highly doubt it could ever be added, not to mention how long it would take

oh right..

as for the mini map it might not be really necessary but i thought it would be cool :P

thanks cooky  :D
Title: Re: umm 2 random ideas
Post by: qolderman on September 04, 2013, 06:40:10 PM
I liek 2nd idea
but i didnt understand 1st =/
Title: Re: umm 2 random ideas
Post by: Bombz on September 04, 2013, 09:16:19 PM
Quote from: qolderman on September 04, 2013, 06:40:10 PM
I liek 2nd idea
but i didnt understand 1st =/

what part of the 1st did you not understand m8
Title: Re: umm 2 random ideas
Post by: Rossbach on September 05, 2013, 12:54:00 AM
A mini map is a tiny map displayed usually in the corner of the screen that shows the map around you, and the position of players and mobs.  ::)
Title: Re: umm 2 random ideas
Post by: Bombz on September 05, 2013, 09:09:40 AM
Quote from: Rossbach on September 05, 2013, 12:54:00 AM
A mini map is a tiny map displayed usually in the corner of the screen that shows the map around you, and the position of players and mobs.  ::)

thnx ross  :-*
Title: Re: umm 2 random ideas
Post by: Santa on September 05, 2013, 09:13:43 AM
Quote from: Cooky on September 04, 2013, 05:40:17 PM
love the critical hit passive skill idea, might make more people play as patch.

Most of the players in the game are patch right now already.
Title: Re: umm 2 random ideas
Post by: Frith on September 05, 2013, 09:30:05 AM
A passive that lets you crit and stun then, you obviously thought of that from a sector point of view...  :-X
Title: Re: umm 2 random ideas
Post by: Meteor on September 05, 2013, 12:39:58 PM
Quote from: Bombz on September 04, 2013, 05:32:09 PM
so here is 2 ideas i had in mind that i have decided to share but they are probably horrible lol

1) how about a mini-map for pvp/base/sector, you know those little maps you get when you play games like goldeneye or call of duty so i can know where the players/viruses are

2) a passive skill where when you successfully land a critical hit on the enemy they'll be stunned for like 1-2 or 3 seconds?

i can take criticism
The minimap idea was discussed not long ago, it might be possible but it would take way too long to create and it's not really needed.
Title: Re: umm 2 random ideas
Post by: Helix-Live on September 05, 2013, 01:20:48 PM
For the first idea you'll learn the map pretty fast anyway, even after one round
Title: Re: umm 2 random ideas
Post by: qolderman on September 06, 2013, 11:45:51 PM
Quote from: Rossbach on September 05, 2013, 12:54:00 AM
A mini map is a tiny map displayed usually in the corner of the screen that shows the map around you, and the position of players and mobs.  ::)
is that 1st idea?
If it is, I luv it
Title: Re: umm 2 random ideas
Post by: sirhamtaro on September 07, 2013, 06:16:45 AM
Why would it be hard to make a mini-map.
Title: Re: umm 2 random ideas
Post by: antisickness on September 07, 2013, 07:10:46 AM
Quote from: sirhamtaro on September 07, 2013, 06:16:45 AM
Why would it be hard to make a mini-map.

very time consuming /:
Title: Re: umm 2 random ideas
Post by: ReturneD on September 07, 2013, 07:14:11 AM
1sucks, 2rocks  ;D
Title: Re: umm 2 random ideas
Post by: sirhamtaro on September 08, 2013, 12:02:53 AM
no answer required if my low IQ annoys ya'll but
why is it time consuming
isnt it like putting an ad in the corner except it would make out a..
oh, would it be because not every map is the same, and you would have to individually code each map. 

yeeaah  :-\
Title: Re: umm 2 random ideas
Post by: Nucleaon on September 08, 2013, 01:39:16 AM
In most games, a crit isn't achieved when the final hit of a combo lands. (Most of the game community just v v v x ) so why not when hitting a combo make a slim chance for a crit hit and it does extra damage as opposed to making your enemy fly.
Title: Re: umm 2 random ideas
Post by: hur9 on September 08, 2013, 01:43:14 AM
Quote from: qolderman on September 04, 2013, 06:40:10 PM
I liek 2nd idea
but i didnt understand 1st =/