BoutCheetah

Other BoutCheetah Stuff => Suggestions => Topic started by: JustRK on October 10, 2013, 03:44:02 PM

Title: Starting package should be more plentiful
Post by: JustRK on October 10, 2013, 03:44:02 PM
A new player currently starts with 500 gigas & 2 boza mercenaries. I can't even say that's the bare minimum because we're basically making new players completely dependent on leeching and hoping someone doesn't kick them out for being a noob (granted there are nice people).

I know there would be an issue of players farming giga's if the initial giga count was greater than 5k giga's. I think to alleviate this problem we could give starting players a promotional package that includes the following.

Stock level 1 set. & level 1 gun.
promotional coin set that lasts 1 day (untradeable to prevent farming) and accounts can only receive this once.
a free active / passive skill that lasts several games.

I think that's reasonable. It gives them an emphasis on self reliance and gives them a limited taste of what can be purchased (similar to the style of other popular games).

I know staff is busy, just throwing this out there. I've noticed this problem when I showed my friends my trailer, they later on went to try the game and came back to me saying wtf I'm broke and no one was on to help me so I quit.
Title: Re: Starting package should be more plentiful
Post by: Madprox on October 10, 2013, 03:46:12 PM
I agree completely.
well said.

+1
Title: Re: Starting package should be more plentiful
Post by: opuiq3 on October 10, 2013, 03:50:51 PM
I totally agree. Great idea!

+1
Title: Re: Starting package should be more plentiful
Post by: Purple on October 10, 2013, 03:56:02 PM
Even though I like the idea, I feel like it's a bad attempt at finding a solution for the problem.

The problem is players basically have to leech to level up. The exp scaling per level needs to be fixed, but I doubt the Admins are willing to put the time into fixing it.
Title: Re: Starting package should be more plentiful
Post by: JustRK on October 10, 2013, 04:01:04 PM
Quote from: Purple on October 10, 2013, 03:56:02 PM
Even though I like the idea, I feel like it's a stupid attempt at finding a solution for the problem.

The problem is players basically have to leech to level up. The exp scaling per level needs to be fixed, but I doubt the Admins are willing to put the time into fixing it.

I agree, but this is at least a small patch to a big wound. This would give new players at least some functionality instead of being dead weight. The exp scaling isn't too bad if we allow beginners to play the lower levels themselves because they will level after their first game and subsequent games following.

Leeching will always be around, but if we can at least allow some beginners to rise from giving them the tools to become skilled on their own, we'll at least have accomplished something. I'm aware many of them will still be enticed to leech because the majority of our community is populated by hardened veterans who are willing to allow them to.
Title: Re: Starting package should be more plentiful
Post by: Purple on October 10, 2013, 04:10:15 PM
Quote from: JustRK on October 10, 2013, 04:01:04 PM
Quote from: Purple on October 10, 2013, 03:56:02 PM
Even though I like the idea, I feel like it's a stupid attempt at finding a solution for the problem.

The problem is players basically have to leech to level up. The exp scaling per level needs to be fixed, but I doubt the Admins are willing to put the time into fixing it.

I agree, but this is at least a small patch to a big wound. This would give new players at least some functionality instead of being dead weight. The exp scaling isn't too bad if we allow beginners to play the lower levels themselves because they will level after their first game and subsequent games following.

Leeching will always be around, but if we can at least allow some beginners to rise from giving them the tools to become skilled on their own, we'll at least have accomplished something. I'm aware many of them will still be enticed to leech because the majority of our community is populated by hardened veterans who are willing to allow them to.

You're wrong about the level scaling. I found going from 217ish-221 to be some of the easiest leveling i've ever done, yet level 1-50 bored the hell out of me making it impossible for me to do.

Pretty sure some of the starting maps give the same exp for about 5-7 maps in a row, I found that out when making my exp chart for the maps, though I can't seem to find it by using the forum's search function i'm pretty sure the information is still accurate. I never completed it because leveling was just too boring / time consuming, especially since the only reward you're getting is exp. All the gigas / items / coins you get from leveling adds up to nothing compared to grinding at the level cap.
Title: Re: Starting package should be more plentiful
Post by: Rebuck on October 10, 2013, 04:15:59 PM
Well said, +1
Title: Re: Starting package should be more plentiful
Post by: Allie on October 10, 2013, 04:20:39 PM
I agree.
This'll roll out in a couple patches when I release something I recently started working on.
Title: Re: Starting package should be more plentiful
Post by: JustRK on October 10, 2013, 04:23:13 PM
Quote from: Purple on October 10, 2013, 04:10:15 PM

You're wrong about the level scaling. I found going from 217ish-221 to be some of the easiest leveling i've ever done, yet level 1-50 bored the hell out of me making it impossible for me to do.

Pretty sure some of the starting maps give the same exp for about 5-7 maps in a row, I found that out when making my exp chart for the maps, though I can't seem to find it by using the forum's search function i'm pretty sure the information is still accurate. I never completed it because leveling was just too boring / time consuming, especially since the only reward you're getting is exp. All the gigas / items / coins you get from leveling adds up to nothing compared to grinding at the level cap.

The variance in exp received in the lower levels should be buffed up a little I do agree, but I've had the courtesy of assisting my friends through this and upon realizing this, I made a new character the other day and that's really how I came up with this suggestion. Like I said it's a start and what you've pointed out is the bigger picture in the grand scheme of things.

Ideally (which is a 50/50 type deal). The fact that the promotional items would last 1-3 days or only several games would give them a sense of urgency to familiarize themselves with the game and move on to higher levels with their obtained in game experience.

Quote from: Allie on October 10, 2013, 04:20:39 PM
I agree.
This'll roll out in a couple patches when I release something I recently started working on.

Woo go Allie  ;D
Title: Re: Starting package should be more plentiful
Post by: Bombz on October 10, 2013, 04:37:19 PM
+1 Nice idea  :)
Title: Re: Starting package should be more plentiful
Post by: Madprox on October 10, 2013, 04:37:30 PM
Quote from: JustRK on October 10, 2013, 04:23:13 PM
Quote from: Allie on October 10, 2013, 04:20:39 PM
I agree.
This'll roll out in a couple patches when I release something I recently started working on.

Woo go Allie  ;D

Glad to see someone cheer for us, rather than always complaining.  ;)
Title: Re: Starting package should be more plentiful
Post by: Selene on October 10, 2013, 04:43:13 PM
Idea: When you make an account and choose your Bot type, you'll get the parts of the Bot type you have chosen in a box called "starter BOT".
Items come with it:

Level 1 parts; head, body, arms, shield, arm part.
Gun (level 1)
Random wing (1 day)
Random flags (1 day)
Coin head (1 day)
Lucky E.F (1 day)
10k Gigas
Random gift


Title: Re: Starting package should be more plentiful
Post by: CyberSox on October 10, 2013, 04:50:57 PM
Quote from: Selene on October 10, 2013, 04:43:13 PM
Idea: When you make an account and choose your Bot type, you'll get the parts of the Bot type you have chosen in a box called "starter BOT".
Items come with it:

Level 1 parts; head, body, arms, shield, arm part.
Gun (level 1)
Random wing (1 day)
Random flags (1 day)
Coin head (1 day)
Lucky E.F (1 day)
10k Gigas
Random gift




Disagree with random gift. Implies that there is a rare chance to actually get something good, meaning people might farm it. Another idea is to limit the gift box to once per account, so even if bot is remade they don't get a second
Title: Re: Starting package should be more plentiful
Post by: JustRK on October 10, 2013, 04:51:49 PM
Quote from: Selene on October 10, 2013, 04:43:13 PM
Idea: When you make an account and choose your Bot type, you'll get the parts of the Bot type you have chosen in a box called "starter BOT".
Items come with it:
Level 1 parts; head, body, arms, shield, arm part.
Gun (level 1)
Random wing (1 day)
Random flags (1 day)
Coin head (1 day)
Lucky E.F (1 day)
10k Gigas
Random gift



That's basically an in depth explanation of my idea. 10k gigs would cause poor players to continuously create and gift off the currency imho though. So everything minus that, we can keep that at 500-1000 and make them earn it since they accumulate at a moderate pace through game play and random donations. On top of what sox said unless clarified
Title: Re: Starting package should be more plentiful
Post by: Purple on October 10, 2013, 04:55:10 PM
Quote from: JustRK on October 10, 2013, 04:51:49 PM
Quote from: Selene on October 10, 2013, 04:43:13 PM
Idea: When you make an account and choose your Bot type, you'll get the parts of the Bot type you have chosen in a box called "starter BOT".
Items come with it:
Level 1 parts; head, body, arms, shield, arm part.
Gun (level 1)
Random wing (1 day)
Random flags (1 day)
Coin head (1 day)
Lucky E.F (1 day)
10k Gigas
Random gift



That's basically an in depth explanation of my idea. 10k gigs would cause poor players to continuously create and gift off the currency imho though. So everything minus that, we can keep that at 500-1000 and make them earn it since they accumulate at a moderate pace through game play and random donations. On top of what sox said unless clarified

Nobody would farm 10k gigas, you get so much more than that from one round of 172.
Title: Re: Starting package should be more plentiful
Post by: Madprox on October 10, 2013, 05:06:03 PM
Quote from: Selene on October 10, 2013, 04:43:13 PM
Idea: When you make an account and choose your Bot type, you'll get the parts of the Bot type you have chosen in a box called "starter BOT".
Items come with it:

Level 1 parts; head, body, arms, shield, arm part.
Gun (level 1)
Random wing (1 day)
Random flags (1 day)
Coin head (1 day)
Lucky E.F (1 day)
10k Gigas
Random gift
I would say no to the random gift, and i would make the 1 day items last 3 days.
Why?
Because i have downloaded many games, logged in, tried it out for 1 hour, then have to go, and think of playing it again the day after, when i'd have more time.
3 days can still not get abused, imo.
Title: Re: Starting package should be more plentiful
Post by: Purple on October 10, 2013, 05:08:48 PM
Quote from: Madprox on October 10, 2013, 05:06:03 PM
Quote from: Selene on October 10, 2013, 04:43:13 PM
Idea: When you make an account and choose your Bot type, you'll get the parts of the Bot type you have chosen in a box called "starter BOT".
Items come with it:

Level 1 parts; head, body, arms, shield, arm part.
Gun (level 1)
Random wing (1 day)
Random flags (1 day)
Coin head (1 day)
Lucky E.F (1 day)
10k Gigas
Random gift
I would say no to the random gift, and i would make the 1 day items last 3 days.
Why?
Because i have downloaded many games, logged in, tried it out for 1 hour, then have to go, and think of playing it again the day after, when i'd have more time.
3 days can still not get abused, imo.

I would abuse 3 day coin items. Unless they can't be traded, in which case it's impossible to abuse.
Title: Re: Starting package should be more plentiful
Post by: qolderman on October 10, 2013, 05:14:28 PM
+1
Title: Re: Starting package should be more plentiful
Post by: Iridion on October 10, 2013, 05:14:28 PM
Quote from: Purple on October 10, 2013, 03:56:02 PM
Even though I like the idea, I feel like it's a bad attempt at finding a solution for the problem.

The problem is players basically have to leech to level up. The exp scaling per level needs to be fixed, but I doubt the Admins are willing to put the time into fixing it.

THIS

THIS

THIS

this is the problem that afflict and afflicted bc everytime cept for the new beta

you fix this you can do all the sector update u want but until then the game will still be broken
Title: Re: Starting package should be more plentiful
Post by: mygodZzZ on October 10, 2013, 05:15:32 PM
I would suggest:

Wing (days up to you)
1 Flag (stats: random, Days up to you)
Coin head (by the players choice, days up to you)
1 week lucky aura (untradable) (for leechers)


1: Now you can leech Exp from high LvL'd rooms
2: LvL 1 Set wont be be Necessary because the Exp today will give you lvl 70 in 1 day
3: A Gift would be good if you get a gift once you're LvL 100 or something...
Title: Re: Starting package should be more plentiful
Post by: -Speedy- on October 10, 2013, 05:17:45 PM
Quote from: Allie on October 10, 2013, 04:20:39 PM
I agree.
This'll roll out in a couple patches when I release something I recently started working on.
never thought I see I agree lol
Title: Re: Starting package should be more plentiful
Post by: Purple on October 10, 2013, 05:19:18 PM
If they were to give a gift it should be given after you reach a certain milestone. This is something that Maplestory did, and it made me put a TON of hours into that game. Coming back to the game and getting rewards after every so levels helps with the grind. Of course you can't completely compare the two since they're extremely different, but I still think that giving gear rewards would be nice at certain levels. Nothing big, but something to keep you going.
Title: Re: Starting package should be more plentiful
Post by: mygodZzZ on October 10, 2013, 05:25:19 PM
Quote from: Purple on October 10, 2013, 05:19:18 PM
If they were to give a gift it should be given after you reach a certain milestone. This is something that Maplestory did, and it made me put a TON of hours into that game. Coming back to the game and getting rewards after every so levels helps with the grind. Of course you can't completely compare the two since they're extremely different, but I still think that giving gear rewards would be nice at certain levels. Nothing big, but something to keep you going.
if you're already at it, i think we should get a prize for high lvls also, because after 20m Exp you should get a little something, idk what im sure you will come up with something...
It could be a prize every 10m Exp...

P.S: if you take this suggesting then we should get  all the prizes from 20m+
Title: Re: Starting package should be more plentiful
Post by: CyberSox on October 10, 2013, 07:01:13 PM
Quote from: Purple on October 10, 2013, 04:55:10 PM
Quote from: JustRK on October 10, 2013, 04:51:49 PM
Quote from: Selene on October 10, 2013, 04:43:13 PM
Idea: When you make an account and choose your Bot type, you'll get the parts of the Bot type you have chosen in a box called "starter BOT".
Items come with it:
Level 1 parts; head, body, arms, shield, arm part.
Gun (level 1)
Random wing (1 day)
Random flags (1 day)
Coin head (1 day)
Lucky E.F (1 day)
10k Gigas
Random gift



That's basically an in depth explanation of my idea. 10k gigs would cause poor players to continuously create and gift off the currency imho though. So everything minus that, we can keep that at 500-1000 and make them earn it since they accumulate at a moderate pace through game play and random donations. On top of what sox said unless clarified

Nobody would farm 10k gigas, you get so much more than that from one round of 172.

lvl 1s can't farm that, it is a lot for them
Title: Re: Starting package should be more plentiful
Post by: JustRK on October 10, 2013, 07:24:39 PM
Quote from: CyberSox on October 10, 2013, 07:01:13 PM
Quote from: Purple on October 10, 2013, 04:55:10 PM
Quote from: JustRK on October 10, 2013, 04:51:49 PM
Quote from: Selene on October 10, 2013, 04:43:13 PM
Idea: When you make an account and choose your Bot type, you'll get the parts of the Bot type you have chosen in a box called "starter BOT".
Items come with it:
Level 1 parts; head, body, arms, shield, arm part.
Gun (level 1)
Random wing (1 day)
Random flags (1 day)
Coin head (1 day)
Lucky E.F (1 day)
10k Gigas
Random gift



That's basically an in depth explanation of my idea. 10k gigs would cause poor players to continuously create and gift off the currency imho though. So everything minus that, we can keep that at 500-1000 and make them earn it since they accumulate at a moderate pace through game play and random donations. On top of what sox said unless clarified

Nobody would farm 10k gigas, you get so much more than that from one round of 172.

lvl 1s can't farm that, it is a lot for them

you mean they can?  Honestly it takes a pro like 1:30 to finish 172 on hard which is not always available as opposed to a noob just gifting 10k to another account, deleting and creating which takes about 35-40 seconds, you can use a bot to repeat this sequence before you slept and by the time you wake up you'd have like several tens of millions. Let's not pretend hackers and botters are not prominent within the game atm.

just saying.
Title: Re: Starting package should be more plentiful
Post by: Purple on October 10, 2013, 07:27:04 PM
As far as i'm aware Allie checks the logs every single day, and I imagine that they log gifts. If that's true, then this wouldn't be a problem as it would be EXTREMELY obvious.
Title: Re: Starting package should be more plentiful
Post by: JustRK on October 10, 2013, 07:31:24 PM
Quote from: Purple on October 10, 2013, 07:27:04 PM
As far as i'm aware Allie checks the logs every single day, and I imagine that they log gifts. If that's true, then this wouldn't be a problem as it would be EXTREMELY obvious.

well this is why my original idea was to find an alternative to giving them the gigas to purchase these items so that we don't set up new players for that possibility. They don't know that and many of them don't know any better as this game attracts many younger teens / children who think it's just a game and any advantage they can get, many will take.