BoutCheetah

BoutCheetah Community => General Discussion => Topic started by: Purple on November 20, 2013, 02:41:22 PM

Title: lolwut
Post by: Purple on November 20, 2013, 02:41:22 PM
level 94 hard codered hits for 100~ when I block

lvl 228 med codered hits for 89 when I block

i think you should take another look at dmg scaling
Title: Re: lolwut
Post by: Rossbach on November 20, 2013, 03:28:45 PM
Normal for block dmg.  ::)
Title: Re: lolwut
Post by: ghostkid17 on November 20, 2013, 04:55:03 PM
I think the mandragore on level 86 does high damage also.
Title: Re: lolwut
Post by: Bombz on November 20, 2013, 05:02:27 PM
(http://i44.tinypic.com/2qsz1hk.png)

(http://i41.tinypic.com/fd4w3l.png)

NOT NORMAL
Title: Re: lolwut
Post by: Rossbach on November 20, 2013, 05:12:00 PM
(http://i39.tinypic.com/r7ly7b.png)

(http://i39.tinypic.com/2h69ixk.png)


(http://i43.tinypic.com/21jxci0.png)

(http://i44.tinypic.com/1httup.png)


::)
Title: Re: lolwut
Post by: qolderman on November 20, 2013, 05:14:41 PM
Quote from: Rossbach on November 20, 2013, 03:28:45 PM
Normal for block dmg.  ::)
Title: Re: lolwut
Post by: qolderman on November 20, 2013, 05:14:41 PM
Quote from: Bombz on November 20, 2013, 05:02:27 PM
(http://i44.tinypic.com/2qsz1hk.png)

(http://i41.tinypic.com/fd4w3l.png)

NOT NORMAL
dude, cuz u got TD
Title: Re: lolwut
Post by: Helix-Live on November 20, 2013, 05:17:52 PM
as you can see he is using the same items you dingdong
Title: Re: lolwut
Post by: Purple on November 20, 2013, 05:20:57 PM
ross y u no read

52 dmg on 94

66 dmg on 228

so you received more damage on a higher map level, which is the way it should work. However I received more damage on a lower map level.
Title: Re: lolwut
Post by: Rossbach on November 20, 2013, 05:22:36 PM
Still wondering why your only caring for def dmg.


(http://i44.tinypic.com/157g3kl.png)

(http://i43.tinypic.com/2hzq2vq.png)


Quote from: Purple on November 20, 2013, 05:20:57 PM
ross y u no read

52 dmg on 94

66 dmg on 228

so you received more damage on a higher map level, which is the way it should work. However I received more damage on a lower map level.

level 94 hard codered hits for 100~ when I block

lvl 228 med codered hits for 89 when I block



You are looking at this the wrong way. Look at ross' pics, both on easy, the problem is that the dmg scaling per level is extremely low. (/Want to say something else that is more correct but dunno if Ross can, so don't get all upset Allie that Ross is incorrect, technically.) ::)
Title: Re: lolwut
Post by: Cooky on November 20, 2013, 05:24:16 PM
please don't double post, edit your previous post
Title: Re: lolwut
Post by: Rossbach on November 20, 2013, 05:25:03 PM
Quote from: Cooky on November 20, 2013, 05:24:16 PM
please don't double post, edit your previous post

Thought this was in spam.  ::)
Title: Re: lolwut
Post by: Purple on November 20, 2013, 05:32:36 PM
so going from med to hard should make mobs do more damage than a map that's over 100+ levels higher? seems retarded but ok
Title: Re: lolwut
Post by: Rossbach on November 20, 2013, 06:10:39 PM
Quote from: Purple on November 20, 2013, 05:32:36 PM
so going from med to hard should make mobs do more damage than a map that's over 100+ levels higher? seems retarded but ok


Here you go:


94 easy dmg from Nimba =140

94 hard dmg from Nimba = 320


239 easy dmg from Nimba = 280 dmg

239 hard dmg from Nimba = 630



Now then we can assume a few things from this:

1. dmg diff of easy 239 and 94 are yes indeed rather small, despite the huge level jump.

2. Going from easy to hard 0-o big dmg jump, as to be expected.

???

Problem with this?

Yes Ross will go though them later, however if you think about a few things you can understand why there is such a small diff.


Want to fix it?


Then 239 easy = oooo lets say 5k dmg per hit, that way there are no complaints on how dmg is relatively close from sector maps lv 94 all the way to a whooping lv 239.

239 hard = mm around 2x times sooo 10k dmg per hit?


HP of a maxed out person with rt1? Mmm around 10-15k hp.


Ok lets talk about how all of this creates a problem...




Firstly

Hard should be at least 2x harder than easy if not more, considering exp = 2x more.

Should be fine with that.


This creates a dmg problem as you can tell, because there is not much of a jump from 94 to 239 compared to the jump from easy to hard.


Okk.... so what about he Fix Ross thought of?


Well 5k and 10k dmg is just fking ridiculous when you have a hard enough time reaching 10k-15k hp.


Soo a few things can be taken from this:


1. There is too much of a leveling area meaning if it was not done like this (small dmg inc) it would be fking annoying fighting mobs with 100m hp and 50k dmg, unless players got a huge stat increase along with the mobs.


2. A problem with players is hp and mob dmg does not go well.


Here is Ross with his high HP set:

HP: 12,898


13k hp is nothing when you have to scale mobs dmg from lv 1 all the way to level 239 (currently) while maintaining easy to hard mode which increases their dmg by 2x+



Soo going back to this:


"Unless players got a huge stat increase along with the mobs."


What hapends then?



People:



OMFG OPPPPP BAN THE FK OUT OF  THIS ****.



Anyways there you go.  ::)


Title: Re: lolwut
Post by: Thornz on November 20, 2013, 06:57:31 PM
Quote from: Rossbach on November 20, 2013, 06:10:39 PM
Quote from: Purple on November 20, 2013, 05:32:36 PM
so going from med to hard should make mobs do more damage than a map that's over 100+ levels higher? seems retarded but ok


Here you go:


94 easy dmg from Nimba =140

94 hard dmg from Nimba = 320


239 easy dmg from Nimba = 280 dmg

239 hard dmg from Nimba = 630



Now then we can assume a few things from this:

1. dmg diff of easy 239 and 94 are yes indeed rather small, despite the huge level jump.

2. Going from easy to hard 0-o big dmg jump, as to be expected.

???

Problem with this?

Yes Ross will go though them later, however if you think about a few things you can understand why there is such a small diff.


Want to fix it?


Then 239 easy = oooo lets say 5k dmg per hit, that way there are no complaints on how dmg is relatively close from sector maps lv 94 all the way to a whooping lv 239.

239 hard = mm around 2x times sooo 10k dmg per hit?


HP of a maxed out person with rt1? Mmm around 10-15k hp.


Ok lets talk about how all of this creates a problem...




Firstly

Hard should be at least 2x harder than easy if not more, considering exp = 2x more.

Should be fine with that.


This creates a dmg problem as you can tell, because there is not much of a jump from 94 to 239 compared to the jump from easy to hard.


Okk.... so what about he Fix Ross thought of?


Well 5k and 10k dmg is just fking ridiculous when you have a hard enough time reaching 10k-15k hp.


Soo a few things can be taken from this:


1. There is too much of a leveling area meaning if it was not done like this (small dmg inc) it would be fking annoying fighting mobs with 100m hp and 50k dmg, unless players got a huge stat increase along with the mobs.


2. A problem with players is hp and mob dmg does not go well.


Here is Ross with his high HP set:

HP: 12,898


13k hp is nothing when you have to scale mobs dmg from lv 1 all the way to level 239 (currently) while maintaining easy to hard mode which increases their dmg by 2x+



Soo going back to this:


"Unless players got a huge stat increase along with the mobs."


What hapends then?



People:



OMFG OPPPPP BAN THE FK OUT OF  THIS ****.



Anyways there you go.  ::)



Lol, great answer, Ross :)