Make a new survival map that takes place on the Xchange pvp map
it would be difficult to survive for a long time with the floor moving back and forth and having to press the buttons to make it change direction
also u could strategically change the direction of the floor to make it so the enemies get sucked off the edge
I think it would be really fun and challenging to play
Quote from: nanak tatum on December 29, 2013, 05:57:11 PM
Sounds interesting but there is very little room.
yes but there could only be a few enemies at a time or something
lol you'd just need to avoid enemies while they get killed by the map
XD
Plz stop copying Ross, he already discussed this with Allie over a month ::)
Quote from: Iridion on December 29, 2013, 06:01:55 PM
lol you'd just need to avoid enemies while they get killed by the map
XD
that wouldn't be so easy.. they would be following you
Quote from: Rossbach on December 29, 2013, 09:52:52 PM
Plz stop copying Ross, he already discussed this with Allie over a month ::)
great minds think alike ::)
lure... hit.
or lure push.
all the virus' that can't be pushed without merc have a slow getting up animation(w/e) and all the virus that have a fast getting up animation can be pushed. If you know how to lure then xchange survival would be pointless and ez
Quote from: 123bomb123 on December 30, 2013, 12:13:02 AM
lure... hit.
or lure push.
all the virus' that can't be pushed without merc have a slow getting up animation(w/e) and all the virus that have a fast getting up animation can be pushed. If you know how to lure then xchange survival would be pointless and ez
they could make it so the enemies cant be knocked down or pushed
some mobs were like that on tbot so im sure its possible
Quote from: Cooky on December 30, 2013, 12:16:28 AM
Quote from: 123bomb123 on December 30, 2013, 12:13:02 AM
lure... hit.
or lure push.
all the virus' that can't be pushed without merc have a slow getting up animation(w/e) and all the virus that have a fast getting up animation can be pushed. If you know how to lure then xchange survival would be pointless and ez
they could make it so the enemies cant be knocked down or pushed
some mobs were like that on tbot so im sure its possible
Every mob can be pushed with an edge and a merc.
-1
I could survive forever, here's my guide:
What you'll need: Breakfall
What you need to do: Avoid getting hit
Quote from: Reviax on December 30, 2013, 03:25:23 AM
Every mob can be pushed with an edge and a merc.
I think u know what I meant...
Quote from: Purple on December 30, 2013, 03:27:24 AM
-1
I could survive forever, here's my guide:
What you'll need: Breakfall
What you need to do: Avoid getting hit
u would lose
avoiding getting hit wont kill off the enemies
the point of survival is to kill as many as possible
I can't see this behind hard at all unless there are so many mobs on the map that the player can't move properly.
Will mobs drop a box if they get sucked in by the fish?
Quote from: Reviax on December 30, 2013, 03:33:07 AM
I can't see this behind hard at all unless there are so many mobs on the map that the player can't move properly.
Will mobs drop a box if they get sucked in by the fish?
why don't u think it would be hard?
and no they would not drop a box unless u killed them with attacks, just like normal
Quote from: Cooky on December 30, 2013, 03:35:35 AM
Quote from: Reviax on December 30, 2013, 03:33:07 AM
I can't see this behind hard at all unless there are so many mobs on the map that the player can't move properly.
Will mobs drop a box if they get sucked in by the fish?
why don't u think it would be hard?
and no they would not drop a box unless u killed them with attacks, just like normal
Maybe I'm not understanding this correctly. The idea is to put respawning mobs on the Xchange belt right? I'm fairly confident in saying that many players can dodge most mob attacks. The only ones that should be a problem are timer attacks and jump attacks. (And maybe bullets?)
This all really comes down to what mobs are going to be encountered..
Quote from: Reviax on December 30, 2013, 04:11:07 AMI'm fairly confident in saying that many players can dodge most mob attacks.
And how is avoiding attacks going to kill the enemies?
Alright, instead of just dodging, you jump atk all over the place.
Quote from: Cooky on December 30, 2013, 04:13:03 AM
Quote from: Reviax on December 30, 2013, 04:11:07 AMI'm fairly confident in saying that many players can dodge most mob attacks.
And how is avoiding attacks going to kill the enemies?
Pushing the buttons while avoiding the mobs*
>_>
Quote from: Purple on December 30, 2013, 01:59:57 PM
Alright, instead of just dodging, you jump atk all over the place.
couldn't that be said about all the survival levels? also as I mentioned before they could make it so jump attacks don't knock enemies down so it wouldn't be so easy
Quote from: Reviax on December 30, 2013, 02:04:25 PM
Pushing the buttons while avoiding the mobs*
>_>
I don't think it would be that easy
the enemies would be following you everywhere
Quote from: Reviax on December 30, 2013, 03:25:23 AM
Quote from: Cooky on December 30, 2013, 12:16:28 AM
Quote from: 123bomb123 on December 30, 2013, 12:13:02 AM
lure... hit.
or lure push.
all the virus' that can't be pushed without merc have a slow getting up animation(w/e) and all the virus that have a fast getting up animation can be pushed. If you know how to lure then xchange survival would be pointless and ez
they could make it so the enemies cant be knocked down or pushed
some mobs were like that on tbot so im sure its possible
Every mob can be pushed with an edge and a merc.
You got only 3 merces lol..
cooky, your idea isn't so good because (and i don't know how you didn't notice this by now! but:) this is xchange map, that board moves and all you need is to lure, push next to the "blue" hole and they get sucked into that hole.
and cooky, I didn't know you love survival...
Quote from: mygodZzZ on December 30, 2013, 02:24:38 PM
this is xchange map, that board moves and all you need is to lure, push next to the "blue" hole and they get sucked into that hole.
it would not be that easy
there would me multiple enemies running around trying to kill u it wouldn't be so easy as you guys are saying
Quote from: mygodZzZ on December 30, 2013, 02:24:38 PM
and cooky, I didn't know you love survival...
I don't??
Ignoring the fact that it would be easy to kill the mobs...
Getting boxes would be extremely annoying. Hell, killing the mobs without pushing would be incredibly annoying. Unless it's a low level survival map, and if it is, then nobody would play it.
Quote from: Purple on December 30, 2013, 02:37:06 PM
Getting boxes would be extremely annoying. Hell, killing the mobs without pushing would be incredibly annoying.
Sounds like a challenge to me! :D
Quote from: Cooky on December 30, 2013, 02:38:27 PM
Quote from: Purple on December 30, 2013, 02:37:06 PM
Getting boxes would be extremely annoying. Hell, killing the mobs without pushing would be incredibly annoying.
Sounds like a challenge to me! :D
Sounds like an annoying waste of time to me!
Done with this thread tho, i'm not really contributing anymore .-.
People once complained Sector was easy, then came in extremely nerfed raid maps and everyone goes OMFG IMPOSSIBLE. Anyways Ross does have a lot of idea he can sue to make this map extremely high raid level. Not gonna say tho, it involves some old ideas Ross was already planing in a diff map for a new and interesting way to fight mobs.
This map does have some neat aspects that can make it hard. Such as one of Ross' ides he was going to do in 235, but Allie said it was too unfair, and wrong, would fit in nicely in this map along with another idea he has. ::)
2 problems with the map:
1. The shape / size, as per a wave by wave sector aspect. (May argue abotu lv 1.) Plus it allows for boxes to drop, which yes Ross can agree it is rather annoying, and an un-needed challenge.
2. The glitches.
Don't mind the current community Cooky. They are all nubs that can't take a challenge, and overlook on how such a game can pose a entertaining time-worthy challenge for them. ::)