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Other BoutCheetah Stuff => Suggestions => Topic started by: DevilzDemise on January 26, 2014, 05:43:23 PM

Title: Guild exp&luck buff's
Post by: DevilzDemise on January 26, 2014, 05:43:23 PM
Just a general opinion that 900m for both buff's is a bit much considering the gigas in  the community. Perhaps just lower it a bit too make it more affordable/reasonable for us?.
Title: Re: Guild exp&luck buff's
Post by: Madprox on January 26, 2014, 05:44:53 PM
Meant to be a gigas drain.
Won't change.
Title: Re: Guild exp&luck buff's
Post by: mic99 on January 26, 2014, 05:46:58 PM
+1


Quote from: Madprox on January 26, 2014, 05:44:53 PM
Meant to be a gigas drain.
Won't change.

Yes it was, but since nobody has that many gigas as they used to, it isn't draining jack shit.
Title: Re: Guild exp&luck buff's
Post by: qolderman on January 26, 2014, 05:48:21 PM
+1
Title: Re: Guild exp&luck buff's
Post by: -Speedy- on January 26, 2014, 05:48:37 PM
Quote from: mic99 on January 26, 2014, 05:46:58 PM
+1


Quote from: Madprox on January 26, 2014, 05:44:53 PM
Meant to be a gigas drain.
Won't change.

Yes it was, but since nobody has that many gigas as they used to, it isn't draining jack ****.

+1 They have already drain them. No one can afford unless your in the top 10% of wealth.
Title: Re: Guild exp&luck buff's
Post by: 123bomb123 on January 26, 2014, 05:48:47 PM
Quote from: Madprox on January 26, 2014, 05:44:53 PM
Meant to be a gigas drain.
Won't change.
have you ever heard of getting max revenue from pricing your item at a price that encourages buying while still being a high - reasonable - price?

like 5 peoples buying a buff at 400m is better than 1 person buying for 900m
Title: Re: Guild exp&luck buff's
Post by: Madprox on January 26, 2014, 05:49:53 PM
Quote from: 123bomb123 on January 26, 2014, 05:48:47 PM
Quote from: Madprox on January 26, 2014, 05:44:53 PM
Meant to be a gigas drain.
Won't change.
have you ever heard of getting max revenue from pricing your item at a price that encourages buying while still being a high - reasonable - price?

like 5 peoples buying a buff at 400m is better than 1 person buying for 900m

a buff is 400m or 500m.
You can pick.
Title: Re: Guild exp&luck buff's
Post by: -Speedy- on January 26, 2014, 05:50:46 PM
Quote from: Madprox on January 26, 2014, 05:49:53 PM
Quote from: 123bomb123 on January 26, 2014, 05:48:47 PM
Quote from: Madprox on January 26, 2014, 05:44:53 PM
Meant to be a gigas drain.
Won't change.
have you ever heard of getting max revenue from pricing your item at a price that encourages buying while still being a high - reasonable - price?

like 5 peoples buying a buff at 400m is better than 1 person buying for 900m

a buff is 400m or 500m.
You can pick.

That's not the point hes trying to make, he is saying if someone wants both.
Title: Re: Guild exp&luck buff's
Post by: hur9 on January 26, 2014, 05:51:04 PM
there should be a 25% or 20% discount
Title: Re: Guild exp&luck buff's
Post by: mic99 on January 26, 2014, 05:52:40 PM
The gigas will drain much faster if you price them at a reasonable 200m and 300m or 300m and 400m.

900m is such a unreasonable amount nobody will attempt to get them.
Title: Re: Guild exp&luck buff's
Post by: DevilzDemise on January 26, 2014, 05:53:07 PM
Quote from: DevilzDemise on January 26, 2014, 05:43:23 PM
Just a general opinion that 900m for both buff's is a bit much considering the gigas in  the community. Perhaps just lower it a bit too make it more affordable/reasonable for us?.

Not like i'm asking it too be so cheap everyone can have it. Just cheaper then what it is right now, is possible please.
Title: Re: Guild exp&luck buff's
Post by: Iridion on January 26, 2014, 05:53:34 PM
Quote from: 123bomb123 on January 26, 2014, 05:48:47 PM
Quote from: Madprox on January 26, 2014, 05:44:53 PM
Meant to be a gigas drain.
Won't change.
have you ever heard of getting max revenue from pricing your item at a price that encourages buying while still being a high - reasonable - price?

like 5 peoples buying a buff at 400m is better than 1 person buying for 900m

that works when the seller gains profit from people buying
but when the benefit the "seller" (the shop, or better the admins) are looking for is to drain gigas from those who have  many so its better to have one person poorer by almost 1 bil than 5 by just half a bil

: )))
Title: Re: Guild exp&luck buff's
Post by: loewe98 on January 26, 2014, 05:54:23 PM
-1 , i bought both buffs and lost mutch money so it should stay the same
Title: Re: Guild exp&luck buff's
Post by: 123bomb123 on January 26, 2014, 05:57:09 PM
Quote from: Iridion on January 26, 2014, 05:53:34 PM
Quote from: 123bomb123 on January 26, 2014, 05:48:47 PM
Quote from: Madprox on January 26, 2014, 05:44:53 PM
Meant to be a gigas drain.
Won't change.
have you ever heard of getting max revenue from pricing your item at a price that encourages buying while still being a high - reasonable - price?

like 5 peoples buying a buff at 400m is better than 1 person buying for 900m

that works when the seller gains profit from people buying
but when the benefit the "seller" (the shop, or better the admins) are looking for is to drain gigas from those who have  many so its better to have one person poorer by almost 1 bil than 5 by just half a bil

: )))
it's more of an exaggerated example but a max revenue/profit (like quadratics and shit) will give you a hood estimate that is good for both sellers. And obviously, in your example, if someone is selling for 1b and only a select few have that only a selection of people will buy it and considering the item is infinite it will lose the 'seller' money in the long run.
Title: Re: Guild exp&luck buff's
Post by: DevilzDemise on January 26, 2014, 05:58:00 PM
Quote from: loewe98 on January 26, 2014, 05:54:23 PM
-1 , i bought both buffs and lost mutch money so it should stay the same


But just like items worth dropped because of the gigas change in the community, doesn't mean people haven't lost money there either. But they didn't get much choice in the matter...