BoutCheetah

BoutCheetah Community => General Discussion => Topic started by: noblem6 on March 15, 2014, 12:42:12 PM

Title: source code
Post by: noblem6 on March 15, 2014, 12:42:12 PM
why can't ZG buy any source code of bots/t-bots/or whatever and make a official server rather than a p.server?

you could invest from what you get out of bc and try a chance and this might even be bigger. no risk, no gain.

if ZG cant afford it, my apologizes lol
Title: Re: source code
Post by: ghostkid17 on March 15, 2014, 12:43:32 PM
I think T-Bot said no to selling it/giving it to ZG (don't quote me on that)
Title: Re: source code
Post by: medchiller on March 15, 2014, 02:15:47 PM
They made them a decent offer but they declined and it would cost the game a lot of unavailable money.
Title: Re: source code
Post by: Cooky on March 15, 2014, 03:06:20 PM
i heard they made an offer but never heard back

besides, I don't think they need it that much anymore

they have done a lot of stuff in the past year that was like 'impossible without source code' 
Title: Re: source code
Post by: Iridion on March 15, 2014, 03:43:08 PM
Quote from: Cooky on March 15, 2014, 03:06:20 PM
i heard they made an offer but never heard back

besides, I don't think they need it that much anymore

they have done a lot of stuff in the past year that was like 'impossible without source code'  

like new maps, new armors, new game modes, new stuff

OH WAIT

(click to show/hide)
Title: Re: source code
Post by: Allie on March 15, 2014, 03:47:14 PM
Quote from: Iridion on March 15, 2014, 03:43:08 PM
like new maps, new armors, new game modes, new stuff

We actually can do all four of those things now.
Maps is a bitch though. We don't have a modeller or armors aren't completely out of the question. We've done new game modes. Lots of new stuffs.
Title: Re: source code
Post by: Iridion on March 15, 2014, 04:02:53 PM
Quote from: Allie on March 15, 2014, 03:47:14 PM
we do many new stuff but release none : )
Title: Re: source code
Post by: LightRequiem on March 15, 2014, 05:20:54 PM
Quote from: Allie on March 15, 2014, 03:47:14 PM
we do many new stuff but release none : )
qft iri, qft
Title: Re: source code
Post by: Cactus on March 15, 2014, 06:38:40 PM
Quote from: Allie on March 15, 2014, 03:47:14 PM
Quote from: Iridion on March 15, 2014, 03:43:08 PM
like new maps, new armors, new game modes, new stuff

We actually can do all four of those things now.
Maps is a bitch though. We don't have a modeller or armors aren't completely out of the question. We've done new game modes. Lots of new stuffs.
All this "new" things are just a recolorings and btw you'd better made a new anti hack shield so the old hacks from last year could be patched and there would be not so many report a hacker topics.
Title: Re: source code
Post by: Shadow on March 16, 2014, 12:10:23 AM
Iri you made me hate you less with what you said.  Gg bro gg.

Anyways like Cactus said your "new" maps and armors and stuff are just modded and recolored items.  Where as T-Bots has real new armors and maps.
Title: Re: source code
Post by: Pokeh on March 16, 2014, 12:29:25 AM
Quote from: LightRequiem on March 15, 2014, 05:20:54 PM
Quote from: Allie on March 15, 2014, 03:47:14 PM
we do many new stuff but release none : )
qft iri, qft
Quote from: Shadow on March 16, 2014, 12:10:23 AM
Iri you made me hate you less with what you said.  Gg bro gg.

Anyways like Cactus said your "new" maps and armors and stuff are just modded and recolored items.  Where as T-Bots has real new armors and maps.
hello to both you familiar faces.

--

there's no way we can get the source code. I'd love to be proved wrong, but in the hundreds of threads about this topic over the years it boils down to a simple "nope".

"can't we just make a source code from what we already have?"

technically; yes. (in this game for example, I don't have a definite answer, but in general it is possible) but that's literally as hard as building a time machine, and probably over kellies heads to even deal with.
Title: Re: source code
Post by: Allie on March 16, 2014, 08:49:48 AM
Quote from: Iridion on March 15, 2014, 04:02:53 PM
Quote from: Allie on March 15, 2014, 03:47:14 PM
we do many new stuff but release none : )

We release a ton of awesome stuff we never thought possible even a year ago.
Friends/lobby list gives us complete control on the ui of the game.
We've already created and release new game modes that don't even require tags anymore.
We've even done some innovative stuff in-game to make raid more interesting.

We've proven we can create new models by releasing the headless kowbat and kowbat head. While we do have the technology to create and release new models, none of us have the modelling skill to create anything worthwhile.

In-game maps, we have, in fact, learned to move around nodes and create platforms. However, this is extremely early in WIP, as a project me and Ross abandoned in like December due to the thorn we've had for awhile. It's possible we will bring this project back up now that that thorn is gone.

TLDR this short few sentences,
We don't release unfinished content. Just because the ui update wasn't released a day before we released it doesn't mean we weren't capable of doing it a day before it was released.
Title: Re: source code
Post by: Iridion on March 16, 2014, 08:58:02 AM
Quote from: Allie on March 16, 2014, 08:49:48 AM
Quote from: Iridion on March 15, 2014, 04:02:53 PM
Quote from: Allie on March 15, 2014, 03:47:14 PM
we do many new stuff but release none : )

We release a ton of awesome stuff we never thought possible even a year ago.
Friends/lobby list gives us complete control on the ui of the game.
We've already created and release new game modes that don't even require tags anymore.
We've even done some innovative stuff in-game to make raid more interesting.

We've proven we can create new models by releasing the headless kowbat and kowbat head. While we do have the technology to create and release new models, none of us have the modelling skill to create anything worthwhile.

In-game maps, we have, in fact, learned to move around nodes and create platforms. However, this is extremely early in WIP, as a project me and Ross abandoned in like December due to the thorn we've had for awhile. It's possible we will bring this project back up now that that thorn is gone.

TLDR this short few sentences,
We don't release unfinished content. Just because the ui update wasn't released a day before we released it doesn't mean we weren't capable of doing it a day before it was released.

pls dont kill me ;D

(click to show/hide)
Title: Re: source code
Post by: Cactus on March 16, 2014, 10:53:30 AM
@Allie
Except of wasting time to make 100500+ op items,you could better make a really new map for those raid's except of recoloring them and adding more monster's/crap on it,or make a new monster's except of making them bigger or smaller... Js my opinion.
Title: Re: source code
Post by: Cooky on March 16, 2014, 10:58:35 AM
Quote from: Cactus on March 16, 2014, 10:53:30 AM
@Allie
you could better make a really new map

make a new monster instead of making them bigger or smaller

Quote from: Allie on March 16, 2014, 08:49:48 AM
While we do have the technology to create and release new models, none of us have the modelling skill to create anything worthwhile.
Title: Re: source code
Post by: Allie on March 16, 2014, 11:01:37 AM
You're entitled to your opinion.
It's just unfortunate you don't understand the severe complexity it is to not only make these changes without the source (completely disregarding that none of us model), but to understand how it works in the first place.
We can do a very basic, extremely simple map at this point. Barely worth releasing, but it's there.
That took more than 2 months of progress. Items take a total of 30ish seconds to input, another few minutes of implementing the models.

It's easy to say we're "wasting time" when you're not the one working on a multi-month project that was abandoned in December.
Title: Re: source code
Post by: Thornz on March 16, 2014, 02:05:34 PM
Quote from: Allie on March 16, 2014, 08:49:48 AM
Quote from: Iridion on March 15, 2014, 04:02:53 PM
Quote from: Allie on March 15, 2014, 03:47:14 PM
we do many new stuff but release none : )

We release a ton of awesome stuff we never thought possible even a year ago.
Friends/lobby list gives us complete control on the ui of the game.
We've already created and release new game modes that don't even require tags anymore.
We've even done some innovative stuff in-game to make raid more interesting.

We've proven we can create new models by releasing the headless kowbat and kowbat head. While we do have the technology to create and release new models, none of us have the modelling skill to create anything worthwhile.

In-game maps, we have, in fact, learned to move around nodes and create platforms. However, this is extremely early in WIP, as a project me and Ross abandoned in like December due to the thorn we've had for awhile. It's possible we will bring this project back up now that that thorn is gone.

TLDR this short few sentences,
We don't release unfinished content. Just because the ui update wasn't released a day before we released it doesn't mean we weren't capable of doing it a day before it was released.

WHAT DID YOU JUST SAY?!?!?

haha, jk.

But doesn't **** (<<<lol that this is censored XD) also have the source? What other ways are there to get the source besides buying it from T-Bots?

13. Do not bypass the censor (even if it's for a beneficial purpose).
Title: Re: source code
Post by: Allie on March 16, 2014, 02:17:59 PM
nop.
to our knowledge, noone outside of n-log and/or orange game have it.
Title: Re: source code
Post by: Iridion on March 16, 2014, 03:44:13 PM
Quote from: Allie on March 16, 2014, 11:01:37 AM
You're entitled to your opinion.
It's just unfortunate you don't understand the severe complexity it is to not only make these changes without the source (completely disregarding that none of us model), but to understand how it works in the first place.
We can do a very basic, extremely simple map at this point. Barely worth releasing, but it's there.
That took more than 2 months of progress. Items take a total of 30ish seconds to input, another few minutes of implementing the models.

It's easy to say we're "wasting time" when you're not the one working on a multi-month project that was abandoned in December.

its not like we dont understand it, its like you never say anything so we assume you dont do shit just to go straight to the point
Title: Re: source code
Post by: Xx Itz Ian on March 16, 2014, 06:14:28 PM
In the time since the release of the faction update (which still isn't released as far as im aware) you could fully remake Boutcheetah from scratch in C#, making it your own game with full acces to code (your own source code ?!?!)
Title: Re: source code
Post by: Allie on March 16, 2014, 09:38:22 PM
Quote from: Xx Itz Ian on March 16, 2014, 06:14:28 PM
In the time since the release of the faction update (which still isn't released as far as im aware) you could fully remake Boutcheetah from scratch in C#, making it your own game with full acces to code (your own source code ?!?!)

Not sure if this is a statement, suggestion, or question, but I can say that that's partially unrealistic.
BOTS was made, if I had to estimate, in possibly a year or two. By a development team of at least 20.
We are three people. One of which has minimal programming experience, and none of which have modelling, graphical, or engine-related experience.

Saying you can make a 3D game from scratch (in our case, that'd be redoing all the models and animations aswell) in less than a couple years, in a team of 3 inexperienced people, is not something I would agree with as feasible. It has been thought over, and ultimately turned down.
Title: Re: source code
Post by: Madprox on March 17, 2014, 09:58:24 AM
Pretty sure a friend of mine can make 3D models for parts, monsters, etc.

Depending on what you require it to be (file type etc idk), i could ask him if he can actually and then there is the possibility of him teaching me.

Idk if you're convinced or intrested, but yeah.
PM me or steam if you are.
Title: Re: source code
Post by: iBrobotback on March 17, 2014, 12:13:42 PM
Quote from: Allie on March 16, 2014, 09:38:22 PM
Quote from: Xx Itz Ian on March 16, 2014, 06:14:28 PM
In the time since the release of the faction update (which still isn't released as far as im aware) you could fully remake Boutcheetah from scratch in C#, making it your own game with full acces to code (your own source code ?!?!)

Not sure if this is a statement, suggestion, or question, but I can say that that's partially unrealistic.
BOTS was made, if I had to estimate, in possibly a year or two. By a development team of at least 20.
We are three people. One of which has minimal programming experience, and none of which have modelling, graphical, or engine-related experience.

Saying you can make a 3D game from scratch (in our case, that'd be redoing all the models and animations aswell) in less than a couple years, in a team of 3 inexperienced people, is not something I would agree with as feasible. It has been thought over, and ultimately turned down.
Why not ask some of the members if they can use the programs to create new maps, etc. Or maybe a new topic pertaining to ideas for new features.
Title: Re: source code
Post by: Cooky on March 17, 2014, 12:14:59 PM
Quote from: iBrobotback on March 17, 2014, 12:13:42 PM
Or maybe a new topic pertaining to ideas for new features.

did u know theres a suggestions section of the forum?
Title: Re: source code
Post by: EnergyCell2 on March 17, 2014, 12:43:17 PM
Wait, Allie or Rossbach, are maps like .obj files? If so, i got a nice fix for your issue.
Title: Re: source code
Post by: Xx Itz Ian on March 17, 2014, 02:11:58 PM
I can also make 3d models i dont think thats the problem here.
Title: Re: source code
Post by: abc999 on March 17, 2014, 04:16:52 PM
Quote from: Allie on March 16, 2014, 09:38:22 PM
that'd be redoing all the models

1. Use 3D Ripper DX and rip all the game models.
2. Get someone to animate them.
3. Use some simple engine like unity.
4. Do all the coding for the game.
???
Profit
Title: Re: source code
Post by: Allie on March 17, 2014, 04:25:54 PM
Quote from: abc999 on March 17, 2014, 04:16:52 PM
1. Use 3D Ripper DX and rip all the game models.

All models and animations are encoded in a program created and used only by N-Log.
We've successfully decrypted it (after like 5 years), but it'd still be incredibly difficult to use and animate them.
Title: Re: source code
Post by: robbyke on March 18, 2014, 07:13:17 AM
tbh, if you find someone willing to do it just for the credit its probably easier to recreate all the models than try and get them out of BOTS

he has the whole game to look at. even if he takes a while if he enjoys doin it he will finish you modeling.

on top if you would remake bots it would be easier to create some file that contains all your map data as i understand now all maps are hardcoded in the game?

having the original source code would help alot but on a game as "old" as this one it would be better to start from scratch and just use the idea behind it.


and to finish this, ive decided to try it however its not gonna be for really soon, if i get it to work ill let zg have it because id just love to see it work
im starting from scratch without even having a clue how currently all classes and db work togheter,
Title: Re: source code
Post by: Xx Itz Ian on March 20, 2014, 07:15:53 PM
Quote from: kulvinder on March 20, 2014, 04:40:18 PM
Quote from: Allie on March 16, 2014, 08:49:48 AM
Quote from: Iridion on March 15, 2014, 04:02:53 PM
Quote from: Allie on March 15, 2014, 03:47:14 PM
we do many new stuff but release none : )

We release a ton of awesome stuff we never thought possible even a year ago.
Friends/lobby list gives us complete control on the ui of the game.
We've already created and release new game modes that don't even require tags anymore.
We've even done some innovative stuff in-game to make raid more interesting.

We've proven we can create new models by releasing the headless kowbat and kowbat head. While we do have the technology to create and release new models, none of us have the modelling skill to create anything worthwhile.

In-game maps, we have, in fact, learned to move around nodes and create platforms. However, this is extremely early in WIP, as a project me and Ross abandoned in like December due to the thorn we've had for awhile. It's possible we will bring this project back up now that that thorn is gone.

TLDR this short few sentences,
We don't release unfinished content. Just because the ui update wasn't released a day before we released it doesn't mean we weren't capable of doing it a day before it was released.
This sums up a lot that ZG has done a lot to the old Bots of the Acclaim which was bugged as ship.
If anyone wants to know the struggle and hard work they made just go and try Bots.
Btw the acclaim bots was literally bugged as $hit.

ZG bots and normal bots have the same bugs and glitches, its not any different.
Title: Re: source code
Post by: Yz on March 20, 2014, 10:08:42 PM
^Really? Are you forgetting hourly lag, trade bug, relog bugs, equip bugs, whisper/name change bugs? There's a LOT more to name that I've forgot.
Title: Re: source code
Post by: Pokeh on March 23, 2014, 05:38:39 PM
Quote from: Yz on March 20, 2014, 10:08:42 PM
^Really? Are you forgetting hourly lag, trade bug, relog bugs, equip bugs, whisper/name change bugs? There's a LOT more to name that I've forgot.
It's what made BOTS so nostalgic.
Title: Re: source code
Post by: Yz on March 24, 2014, 04:16:32 AM
Quote from: Pokeh on March 23, 2014, 05:38:39 PM
Quote from: Yz on March 20, 2014, 10:08:42 PM
^Really? Are you forgetting hourly lag, trade bug, relog bugs, equip bugs, whisper/name change bugs? There's a LOT more to name that I've forgot.
It's what made BOTS so nostalgic.

you're the only person to ever say that, plus every bug aside from hourly lag didn't exist til mid 2008 and that definitely wasn't a nostalgic time
Title: Re: source code
Post by: Iridion on March 24, 2014, 06:33:04 AM
Quote from: Yz on March 24, 2014, 04:16:32 AM
Quote from: Pokeh on March 23, 2014, 05:38:39 PM
Quote from: Yz on March 20, 2014, 10:08:42 PM
^Really? Are you forgetting hourly lag, trade bug, relog bugs, equip bugs, whisper/name change bugs? There's a LOT more to name that I've forgot.
It's what made BOTS so nostalgic.

you're the only person to ever say that, plus every bug aside from hourly lag didn't exist til mid 2008 and that definitely wasn't a nostalgic time

him and pig xdddd