The recent system of the BOT type and their stats aren't balanced; Sugre's stats are way too boosted than others.
My theory is:
Stats should be distributed equally to their respective BOT's advantage.
To clarify this, I'll say how it should be done. Each BOT type should have the same ratio of their BOT's respective stat advantages which is to be increased. In this way, keeping the stats in a fixed ratio same for each of the BOT type, every BOT shall be balanced.
For an example; let's say a BOT type will have "X" value (X= basic stat without regarding the BOT's advantage stats). So surges will have 10% (% is an example) more (only evade, speed, and gun damage) of "X" than Rams and Patches. Likewise, Rams and Patches should also have 10% more (only of their respective BOT advantage) of "X".
There's one more thing. Normal/OP items should have stats in an equal ratio of the BOT's advantages. Every item should be equally benefited to all the BOT type.
Quote from: Pein on May 04, 2014, 11:46:06 AM
The recent system of the BOT type and their stats aren't balanced; Sugre's stats are way too boosted than others.
My theory is:
Stats should be distributed equally to their respective BOT's advantage.
To clarify this, I'll say how it should be done. Each BOT type should have the same ratio of their BOT's respective stat advantages which is to be increased. In this way, keeping the stats in a fixed ratio same for each of the BOT type, every BOT shall be balanced.
For an example; let's say a BOT type will have "X" value (X= basic stat without regarding the BOT's advantage stats). So surges will have 10% (% is an example) more (only evade, speed, and gun damage) of "X" than Rams and Patches. Likewise, Rams and Patches should also have 10% more (only of their respective BOT advantage) of "X".
There's one more thing. Normal/OP items should have stats in an equal ratio of the BOT's advantages. Every item should be equally benefited to all the BOT type.
Yeah he's right, the xp you get/game should also be updated
imo it's fine as it is right now
Quote from: Pein on May 04, 2014, 11:46:06 AM
Every item should be equally benefited to all the BOT type.
+1 to this only
I think its fine as is. You can do well with each bot type if you use it right.
Altough I think you should get more xp/game
i just played with a surge of lv 240 or something
his speed was...
Quote from: BlackStickre on May 04, 2014, 03:42:43 PM
Altough I think you should get more xp/game
wat u mean??
i really don't get the more exp suggestions.
this game was supposed to be hard. in bots it took you atleast a month to hit lvl 100 in bc you can hit lvl 221 in a week or less.
now that they finally made it hard to level i see this
Quote from: BlackStickre on May 04, 2014, 03:42:43 PM
Altough I think you should get more xp/game
!?!?!?!?
Also i think items should specialise on 1 bot type only instead of making OP items that work on every bot type. allowing more customization in the game and different builds for bot types adding a tactical element in the game. (this was the suggestion right? if so +1)
Yeeee experience rates are already ridiculous especially on bonus multipliers of any kind.
The stat distribution isn't as bad as the last version of bout cheetah, but a balance on individual bot type in accordance with level and equipment bonus has been a long suggested and debated subject ;) I do agree it would be a nice priority over anything else as it would be the easiest way to put some functionality back into PVP and Base mode
i will sum up the bot idea in an example
if ram and patch have 1000 speed then surge has a certain % more of 1000 speed. lets take 10% (example) as the %. so surges will have 1110
speed.
so the same % must be taken to every bot (10% example here)
like that^, if rams & surges have 500 TA, patches should have the same 10% more of 500 TA than rams & surge ie 550 TA.
and about the item idea
lets taken an ef as an example
assume a same bot is transformed into different bot type and the values (examples) of
surge- 3000 speed
patch- 750 TA
ram- 1000 TG
if an ef has 500
speed then, 3000/500 of speed = 6
this no 6 is the ratio which is to be applied to TA/TG
by this method, ef should have 125 TA (750/6 = 125)
and apply same for tg too (nearly 166)
the values and bot stats are just an example
bc is basically just sector
so keep everything the way it is so every can sector idk
Quote from: Pein on May 04, 2014, 06:33:08 PM
i will sum up the bot idea in an example
if ram and patch have 1000 speed then surge has a certain % more of 1000 speed. lets take 10% (example) as the %. so surges will have 1110
speed.
so the same % must be taken to every bot (10% example here)
like that^, if rams & surges have 500 TA, patches should have the same 10% more of 500 TA than rams & surge ie 550 TA.
and about the item idea
lets taken an ef as an example
assume a same bot is transformed into different bot type and the values (examples) of
surge- 3000 speed
patch- 750 TA
ram- 1000 TG
if an ef has 500
speed then, 3000/500 of speed = 6
this no 6 is the ratio which is to be applied to TA/TG
by this method, ef should have 125 TA (750/6 = 125)
and apply same for tg too (nearly 166)
the values and bot stats are just an example
that doesnt really change anything coz the % of speed will always be better then any other % stat even if it is the same amount.
if we take 50% 1500 tg is not even comparable to 1500 speed.
surges always rule and will rule pvp, it was almost the same way in bots but as long as surges get more speed the other stats beocme invalid coz speed is the best thing in pvp.
Quote from: KillerPig on May 04, 2014, 06:42:07 PM
bc is basically just sector
so keep everything the way it is so every can sector idk
this is what ppl are trying to change...
and not every1 like sector, i personally hate it.
They would need to use a more complex algorithm than that :P a static percentage will either always be too much or too little considering that 270 levels is a broad spectrum stat wise.
I would make an example formula, but I'm on my mobile device :P
Quote from: JustRK on May 04, 2014, 06:55:21 PM
They would need to use a more complex algorithm than that :P a static percentage will either always be too much or too little considering that 270 levels is a broad spectrum stat wise.
I would make an example formula, but I'm on my mobile device :P
item formula is easy
x=constant
y=variable (item's different stat)
a=BOT's total stat of a particular stat (the 3 advantage stats of every BOT)
a/y=x
i will come up with the bot type stat later, its 2 am here
Quote from: Pein on May 04, 2014, 07:07:28 PM
Quote from: JustRK on May 04, 2014, 06:55:21 PM
They would need to use a more complex algorithm than that :P a static percentage will either always be too much or too little considering that 270 levels is a broad spectrum stat wise.
I would make an example formula, but I'm on my mobile device :P
item formula is easy
x=constant
y=variable (item's different stat)
a=BOT's total stat (the 3 advantage stats of every BOT)
a/y=x
i will come up with the bot type stat later, its 2 am here
Should be more like
Base Stat + (Level x .25)(equipment level req x 1.05)(.75)
I'd add something more explanatory, but yeah touch typing on my iPhone is time consuming :3
Quote from: JustRK on May 04, 2014, 07:14:56 PM
Quote from: Pein on May 04, 2014, 07:07:28 PM
Quote from: JustRK on May 04, 2014, 06:55:21 PM
They would need to use a more complex algorithm than that :P a static percentage will either always be too much or too little considering that 270 levels is a broad spectrum stat wise.
I would make an example formula, but I'm on my mobile device :P
item formula is easy
x=constant
y=variable (item's different stat)
a=BOT's total stat (the 3 advantage stats of every BOT)
a/y=x
i will come up with the bot type stat later, its 2 am here
Should be more like
Base Stat + (Level x .25)(equipment level req x 1.05)(.75)
I'd add something more explanatory, but yeah touch typing on my iPhone is time consuming :3
i'm talking about the current items for checking the ratio regarding the stats b/w speed, ta etc
not a formula when making items which requires the input of equip lv req etc
i will log on later and check the ratio and all its 3 am now
Quote from: matan124 on May 04, 2014, 06:44:39 PM
Quote from: Pein on May 04, 2014, 06:33:08 PM
i will sum up the bot idea in an example
if ram and patch have 1000 speed then surge has a certain % more of 1000 speed. lets take 10% (example) as the %. so surges will have 1110
speed.
so the same % must be taken to every bot (10% example here)
like that^, if rams & surges have 500 TA, patches should have the same 10% more of 500 TA than rams & surge ie 550 TA.
and about the item idea
lets taken an ef as an example
assume a same bot is transformed into different bot type and the values (examples) of
surge- 3000 speed
patch- 750 TA
ram- 1000 TG
if an ef has 500
speed then, 3000/500 of speed = 6
this no 6 is the ratio which is to be applied to TA/TG
by this method, ef should have 125 TA (750/6 = 125)
and apply same for tg too (nearly 166)
the values and bot stats are just an example
that doesnt really change anything coz the % of speed will always be better then any other % stat even if it is the same amount.
if we take 50% 1500 tg is not even comparable to 1500 speed.
surges always rule and will rule pvp, it was almost the same way in bots but as long as surges get more speed the other stats beocme invalid coz speed is the best thing in pvp.
Quote from: KillerPig on May 04, 2014, 06:42:07 PM
bc is basically just sector
so keep everything the way it is so every can sector idk
this is what ppl are trying to change...
and not every1 like sector, i personally hate it.
bc will always just be sector
unless something drastic is done it will continue to be
seriously
Quote from: Pein on May 04, 2014, 07:34:53 PM
Quote from: JustRK on May 04, 2014, 07:14:56 PM
Should be more like
Base Stat + (Level x .25)(equipment level req x 1.05)(.75)
I'd add something more explanatory, but yeah touch typing on my iPhone is time consuming :3
i'm talking about the current items for checking the ratio regarding the stats b/w speed, ta etc
not a formula when making items which requires the input of equip lv req etc
i will log on later and check the ratio and all its 3 am now
oh :P but honestly I think we should factor the main base stat of bots with level. A level 225 surge having 112.5 speed more than a level 1 surge would be nice because then the formula I originally gave would work better and it would make armors more unique state wise on a level basis.
such as a level 8 wearing lvl 1 +3 will have an ever so slight advantage over a level 1 wearing the same, but using that formula it wouldn't be OP and that same level 1 would would still stand a chance against someone who was say level 150 without getting KO'ed in just one hit.
bump