BoutCheetah

Other BoutCheetah Stuff => Suggestions => Topic started by: ES46 on February 18, 2011, 05:44:59 AM

Title: Bout Cheetah - Fire-Fight Mode!
Post by: ES46 on February 18, 2011, 05:44:59 AM
I'm suggesting a New Mod, Fire-fight...if it's possible. This is a message towards the Administrators or to anyone who might consider this.
Before you start the game, the Room-Master chooses a map, each map (Like always) has various parts you can get from drops depending on the level you choose. Once that has been finalized, the game may commence.
Before the game, a display memo will be shown to all players, informing them about the waves & rounds. Each Game has 3 rounds, each round contains 5 waves, each wave gets more harder with larger groups of viruses charging at you, at the end of each wave...a boss will appear & the chance of a drop is 200 (Same amount as a lucky Aura). Once all the 5 waves of each round have been eliminated, a final Boss will appear before the next round begins...kill it & the chance of a drop is 500.
But the Last Round of the Final Boss (Before the the Game Finishes) will be slightly different, Instead of versing One Huge Boss, you will also have to fight the other two end-round bosses that you've previously fought all at once...again (they will also have drops, with 3 Mandragores that you also have to fight through). Beat the Final-Game Boss & the Chance of Drops will be 800 (If not 1000).

This Mode requires Team-Work & Sharp co-ordination from all players in order to beat a game.
Hope this suggestion becomes a really great consideration to all who agrees that Bout Cheetah deserves more.
Thank-You to All for reading this.
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: grant746 on February 18, 2011, 05:45:56 AM
Halo: Reach!!
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: ES46 on February 18, 2011, 05:47:04 AM
Yes!, Inspired by the Halo Universe. One of the Biggest Fans! :)
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: Malachi45 on February 19, 2011, 11:08:06 PM
Wow... :o ::)
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: zepher2211 on February 19, 2011, 11:36:38 PM
Been suggested 2 to 3 times before, they can't add new game modes, and they according to red they can't amke a map with endless waves either.
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: Mr_V on February 21, 2011, 08:22:03 PM
Quote from: zepher2211 on February 19, 2011, 11:36:38 PM
Been suggested 2 to 3 times before, they can't add new game modes, and they according to red they can't amke a map with endless waves either.
how do u know that its impossible to add new modes? ever tried?... >_>
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: eco999 on February 21, 2011, 08:58:37 PM
Quote from: Mr_V on February 21, 2011, 08:22:03 PM
Quote from: zepher2211 on February 19, 2011, 11:36:38 PM
Been suggested 2 to 3 times before, they can't add new game modes, and they according to red they can't amke a map with endless waves either.
how do u know that its impossible to add new modes? ever tried?... >_>

N-Log! :P
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: Shadow on February 21, 2011, 09:34:28 PM
It's not impossible all you need is someone who can do 3D model coding and they could add whatever they wanted to the game.
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: Mr_V on February 21, 2011, 11:59:10 PM
Quote from: eco999 on February 21, 2011, 08:58:37 PM
Quote from: Mr_V on February 21, 2011, 08:22:03 PM
Quote from: zepher2211 on February 19, 2011, 11:36:38 PM
Been suggested 2 to 3 times before, they can't add new game modes, and they according to red they can't amke a map with endless waves either.
how do u know that its impossible to add new modes? ever tried?... >_>

N-Log! :P
?...
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: Shadow on February 22, 2011, 11:52:28 AM
N-Log no longer exists.
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: zepher2211 on February 22, 2011, 10:43:47 PM
Shadow you must think of 3d modeling as amazingly easy, they'd have to make a 3d model for every existing item in the game, plus animation for players and transes and mercs and minibots /.anything that moves, then they'd have to code a whole game. -.-
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: Robocop7ant on February 23, 2011, 04:28:25 AM
Quote from: zepher2211 on February 22, 2011, 10:43:47 PM
Shadow you must think of 3d modeling as amazingly easy, they'd have to make a 3d model for every existing item in the game, plus animation for players and transes and mercs and minibots /.anything that moves, then they'd have to code a whole game. -.-
i think they allready got the items/filles. and just add them. and if they want news they just change colours or some like that..
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: Shadow on February 23, 2011, 09:53:01 AM
Quote from: zepher2211 on February 22, 2011, 10:43:47 PM
Shadow you must think of 3d modeling as amazingly easy, they'd have to make a 3d model for every existing item in the game, plus animation for players and transes and mercs and minibots /.anything that moves, then they'd have to code a whole game. -.-
No I certainly don't think it's easy I know it's hard and takes a lot of time to learn, I'm just saying if they could find an expert on 3D modeling then we could do a lot more with BoutCheetah.
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: thegtabot on February 23, 2011, 11:48:45 PM
Quote from: zepher2211 on February 19, 2011, 11:36:38 PM
Been suggested 2 to 3 times before, they can't add new game modes, and they according to red they can't amke a map with endless waves either.

Wth not? BOUT!! already had a deathmatch mode that was for some reason taken out. New modes should be able to be created. Do you really want the game to stay unchanged like BOTS was in it's final years? We should promote Bout Cheetah more in order to get a couple of new 3D modeling programmers. Should be easy, just get some college kids to do it or something.
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: GavinGill on February 24, 2011, 08:08:14 PM
They need the source-code as well if they want to add any new modes or functions.

Quote from: eco999 on February 21, 2011, 08:58:37 PM
N-Log! :P
Why are you using Corr's sig?
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: Shadow on February 24, 2011, 09:38:29 PM
Quote from: thegtabot on February 23, 2011, 11:48:45 PM
Quote from: zepher2211 on February 19, 2011, 11:36:38 PM
Been suggested 2 to 3 times before, they can't add new game modes, and they according to red they can't amke a map with endless waves either.

Wth not? BOUT!! already had a deathmatch mode that was for some reason taken out. New modes should be able to be created. Do you really want the game to stay unchanged like BOTS was in it's final years? We should promote Bout Cheetah more in order to get a couple of new 3D modeling programmers. Should be easy, just get some college kids to do it or something.
We also need the model editor for the 3D modeling programmers but they cant find it and they cant just use any ordinary model editor.
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: joshlete on February 26, 2011, 02:19:29 AM
How did BC come to life? I don't think BOTS or BOUT gave BC the source codes. How was BC made?
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: Allie on February 26, 2011, 02:21:31 AM
BC was given birth to by BOTS and BOUT dude.
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: joshlete on February 26, 2011, 08:00:39 AM
Well, you didn't just copy all the files from BOTS and BOUT, right? Didn't you have to like rewrite the script?
Title: Re: Bout Cheetah - Fire-Fight Mode!
Post by: Shadow on February 26, 2011, 11:08:28 AM
The copied most of the files from BOTS then they had to figure out some of the script from BOUT because it was all in Korean and Unicode.