BoutCheetah

Zylon Gaming => Announcements => Topic started by: Allie on October 09, 2014, 01:06:45 AM

Title: Our last major update was last November
Post by: Allie on October 09, 2014, 01:06:45 AM
And whats been stopping us from updating is over.
We've come back together to update the game more, and while deciding what we should do, we realized we don't know what you guys want anymore.

This thread is for you to tell us what you want updated. No matter how big or small it is. We'll hopefully be back to doing regular updates starting next month. What you tell us will directly affect what will be updated.

PS, a halloween event is planned as always.


Edited in - we're also looking for things you don't like about the game over on this thread (http://boutcheetah.zylongaming.com/index.php?topic=55008). We're taking all of your feedback seriously.
Title: Re: Our last major update was last November
Post by: 1337HaxSkill on October 09, 2014, 01:13:00 AM
1. The UI - I know someone tried very hard on this, but it is unacceptable.
I much prefer the original BOTS!! skin. The button font atm is awful, as well as the custom graphics at the beginning of every game.
And so much blue!
Basically every custom UI element was poorly made. Get a designer in here! Must mention I love the BoutCheetah logo at the top right of the lobby though, so keep that.

2. New mesh/bone/models/whatever. We're all tired of these God-awful recolors. Except RT1, it's 10/10.

3. New skills and power-ups.

4. Reduce 8P on raid to 4. I swear, except at peak times, it's harder to start a game than to win it.

5. Increase max lvl to 300 and let both members and non-members reach it, otherwise the situation is way too P2Win. I understand if membership is a big part of profits though.

6. Reduce guild creation price and ALL items in the Special tab of the shop.

7. Events - Wouldn't it be nice if there was a new and exciting event every month? I think it'd get more people to log in.

8. New BvB mode - Nobody plays BvB! I think it would be interesting to see a Base vs. Sector mode--like Survival mode, but you only have to protect your  side and re-spawning is enabled.

9. Custom Flag or Aura - Everyone looks too similar (especially lvl 270s), it would really make BC unique if you could design your own flag or aura, then upload it here, sort of like a MineCraft skin.

Will edit -on phone
Title: Re: Our last major update was last November
Post by: Cooky on October 09, 2014, 01:31:31 AM
dont have time to say a lot cus im at work but yay! this is very good to hear! :D
Title: Re: Our last major update was last November
Post by: Pokeh on October 09, 2014, 02:07:31 AM
Quote from: 1337HaxSkill on October 09, 2014, 01:13:00 AM
Dude hello what happened to you.

@Allie: Zealies wanted base "fixed". I personally don't care/play but I guess refer to any post lyfe made in the past year because he was bitching in every one about lack of updates lol
Title: Re: Our last major update was last November
Post by: Yz on October 09, 2014, 02:13:07 AM
General Stuff the community has asked for recently, in order of popularity

Guild Alliance (http://boutcheetah.zylongaming.com/index.php?topic=54806.0)
"Allow the two guilds to communicate via guild chat (Your guild's text would be green like usual, and your allies would be red)
Able to see both guild messages (Green/Red again) that the guild leaders set."


I think this would be a great idea to coordinate huge events, that's what I'd personally do anyway - back in the 50 guild member days we could set up multiple leech rooms for randoms with lucky auras or get huge pvp rooms going. It's mostly focused on quality of life for guilds but I think it could help the games activity in the long run, I'm really for this idea.

------------------------------------------------------------------------------------------------------------

- Making higher level armors giga items (so people can sell Elektra)
- Gigas Lottery
- Starting Package system for new players / bots
- Merging Different items together (cosmetic change / keep highest stats)
- Mystery box prize item
Title: Re: Our last major update was last November
Post by: Allie on October 09, 2014, 02:18:01 AM
Quote from: 1337HaxSkill on October 09, 2014, 01:13:00 AM
suggestions

Responding to each,

1. The ui could use a bit of work, but it's sadly a bit out of reach atm. It is definitely something to think of for the future.

2. New models are close, but still too difficult. Have to remember that we're only two people. Two people with zero modelling experience even if we managed to make a certain way to import models.

3. I agree. We had a thread for this awhile ago, but we couldn't find enough support to go through with it. If you have any suggestions, let us know.

4. Maybe.

5. We cannot normalize levels between members and non-members without reducing our member benefits to near nothing. We've thought of removing membership, but we have too many members (especially ones who paid for permanent) to even consider it. As for increasing level cap, it's definitely something I've been thinking of, but I think 270 might be pretty high, isn't it? I've also been thinking about reducing the levels, so we can increase it more.

6. These are designed as gold sinks.

7. We've wanted to do things like this in the past, but our problem is we simply cannot have too many events or we run out of ideas. It's bad enough we used to have ~5-10 major events a year, we don't have enough ideas to keep doing that. If you have event ideas, feel free to suggest them.

8. Maybe, but it's a lot of work. Remember, we don't have the original source.

9. We've definitely thought of it before, but we don't have servers like minecraft does. It would cause too much lag to let everyone have a custom flag. The closest we can come is possibly, maybe, letting members' profile picture show in a frame next to you when inspected, or something similar.
Title: Re: Our last major update was last November
Post by: Allie on October 09, 2014, 02:20:41 AM
Quote from: Yz on October 09, 2014, 02:13:07 AM
- Making higher level armors giga items (so people can sell Elektra)
- Gigas Lottery
- Starting Package system for new players / bots
- Merging Different items together (cosmetic change / keep highest stats)
- Mystery box prize item

For the alliance idea, it seems legit, but it wouldn't be something we'd focus on immediately as our playerbase has dwindled quite a bit. Would be a guaranteed addition should the game liven up and guilds become relevant again.

Transmog is something I've always wanted. It'd be incredibly tough though. Maybe sometime in the future.

Mystery box..idunno. Would need more feedback.
Title: Re: Our last major update was last November
Post by: Allie on October 09, 2014, 02:26:48 AM
Updated into first post, we also want to know what you don't like. Tell us here (http://boutcheetah.zylongaming.com/index.php?topic=55008).
Title: Re: Our last major update was last November
Post by: Yz on October 09, 2014, 02:31:57 AM
If we're trying to get the game active then I suggest a welcome back gift to players who haven't logged in for 3 months or so. I don't think unbanned players should be able to get these though to encourage good behaviour but doesn't matter in the long run. You could do the welcome back gift two ways.

1) Randomized decent item. Could be gigas, coins, a +5 part within the players level area (would be better if you could sell armor for gigas if we do it this way) 30 day items perhaps? 1 day rare cosmetics?

2) This is the way I think it should be done. Welcome back old players with all the necessities they need to get back into the game.
7 Day Coin Head
7 Day Wings
7 Day Mercenary
7 Day Trans
10x use RB Pack
1 Day Event Flag of some kind?
Title: Re: Our last major update was last November
Post by: Allie on October 09, 2014, 02:35:38 AM
Quote from: Yz on October 09, 2014, 02:31:57 AM
If we're trying to get the game active then I suggest a welcome back gift to players who haven't logged in for 3 months or so. I don't think unbanned players should be able to get these though to encourage good behaviour but doesn't matter in the long run. You could do the welcome back gift two ways.

1) Randomized decent item. Could be gigas, coins, a +5 part within the players level area (would be better if you could sell armor for gigas if we do it this way) 30 day items perhaps? 1 day rare cosmetics?

2) This is the way I think it should be done. Welcome back old players with all the necessities they need to get back into the game.
7 Day Coin Head
7 Day Wings
7 Day Mercenary
7 Day Trans
10x use RB Pack
1 Day Event Flag of some kind?

Me and Kenny have been discussing about that, we're thinking an item (or items) and a free 7day membership.
The 7 day set sounds legit aswell, but I'm unsure on the RB packs, given they're not actually obtainable in-game.
Title: Re: Our last major update was last November
Post by: Santa on October 09, 2014, 02:38:13 AM
i am back from the dead.  lets make this game fun again!!  8) 8) 8) 8)
Title: Re: Our last major update was last November
Post by: Rebuck on October 09, 2014, 03:07:39 AM
I would like if the sections Coming Soon in shop were updated with rares like liger etc...
Also the ingame bug where u can check rankings etc doesnt work
Also with alot of items like Reapers the shapes aren't cut out well
I would love if their was another skin because everyone got so boring of seeing this skin for 2 years
Title: Re: Our last major update was last November
Post by: medchiller on October 09, 2014, 03:10:58 AM
-The higher level armors being profitable by selling them to the shop is something that a lot of people have been wanting.

-A mode where you get to choose any mob in the game to fight against to practice killing that mob.

-A teamspeak channel or other method of communication ingame.

-Web client

-An increase in member benefits and the quality of them is something that in my eyes is a must.

-Unlikely and probably very hard to do but a way to mod ingame.

-The release of RT3

-Raid having more than just the 8 player mode, having a 4 player and a solo version of raid would be really nice to have. The difficulty wouldn't even really have to be adjusted, it's just the player base is not at a stand point to have many (if any) 8 player rooms.

-Making the community more aware of what is going on (Which is happening now! :D). Many players complain to me that they don't know what updates are planned and I usually don't know either.

-Adding the Zylon shop ingame might encourage more players to buy the items?

-More screen resolution options.

Probably will think of some other things but I think it's great that you two are starting to work on the game again! :)

Title: Re: Our last major update was last November
Post by: Cooky on October 09, 2014, 03:19:25 AM
welcome back santa :D

i think before adding new stuff the current stuff should be fixed first
Title: Re: Our last major update was last November
Post by: JustRK on October 09, 2014, 03:32:13 AM
Even if I wasn't HGM anymore, if you really gave back to the players by doing all this I wouldn't mind using some of my off time to contribute somehow. I'm rooting for you guys  ;D

We have that list of approved, denied, etcSuggestions (http://boutcheetah.zylongaming.com/index.php?topic=52728.0) and we only gave up editing it because we never got any feedback.

aside from that everything med and tricky said was basically on point
Title: Re: Our last major update was last November
Post by: -Speedy- on October 09, 2014, 04:57:22 AM
I want gaining xp to be way harder. Getting 270 isn't fun at all there is no challenge to it. Also put raid 235 the regular version playable so people can try to beat it.
Title: Re: Our last major update was last November
Post by: FalseProphet on October 09, 2014, 06:28:49 AM
Perhaps new/re-create low sever. As the new high server, and with latest xp rates/maps/models fresh start for all, and to introduce it also include like a beginner's event etc. I mean people always complain about xp rates yet there is low server right there underneath, telling me it doesn't take ages to level on there? The only fact is that people prefer easy leveling and getting items easy. The option is already there to slow level, just it's not populated enough for people to play and enjoy it. If both where to collapse let's say and just ONE server with the best bits from high and low in one server that would be great. However, in this perm member/items and such could be concluded for items on the new server via. forum shop. Using old server items to buy the stuff on new server. But idk my point isn't exactly justified and i probably contradicted myself various times.
Title: Re: Our last major update was last November
Post by: Ramk1ng on October 09, 2014, 06:47:29 AM
Gives us our lvl 172 back where we can grind to deserve gigas!!!!

Really miss going over and over at lvl 172 to deserve some decent gigas. Lately players are having a hard time to gain gigas.

Id like to see that back mostly. A map where u can keep on going to get items worth some actually gigas.
Title: Re: Our last major update was last November
Post by: qolderman on October 09, 2014, 08:05:59 AM
bring back 172 non member cap, 300 member cap and make raid armor only for members, because almost everyone has it.

make lvling harder and don't get 225 in a day

more sector maps, bvb and pvp (doesnt matter if recolored or not)

more armors, be able to sell elektra for gigas or coins

+8 sets and their color is from +4, +5, +6, +7 sets (they will be cosmetic or give +7 set stats

weekly lottery with decent prizes

daily achievements or w/e and you get prizes (for example: kill 100 gandas or something)

make red boxes from 172 map worth more how they were somewhere between march-july 2013

more coin items in shop

will think of more later
Title: Re: Our last major update was last November
Post by: Yz on October 09, 2014, 08:38:22 AM
Quote from: qolderman on October 09, 2014, 08:05:59 AM
bring back 172 non member cap, 300 member cap and make raid armor only for members, because almost everyone has it.

worst idea anyone could think of
Title: Re: Our last major update was last November
Post by: Rossbach on October 09, 2014, 11:33:17 AM
Honestly Ross is not a fan of making leveling harder, if anything there should be no levels. Have everyone, and sector levels based upon the same level point. Make E parts the new top sets. If everything is at the same level it is more easy to balance armors, maps, etc. This game should be more on enjoyable content.
Title: Re: Our last major update was last November
Post by: Cooky on October 09, 2014, 11:35:09 AM
Quote from: Rossbach on October 09, 2014, 11:33:17 AM
Honestly Ross is not a fan of making leveling harder, if anything there should be no levels. Have everyone, and sector levels based upon the same level point. Make E parts the new top sets. If everything is at the same level it is more easy to balance armors, maps, etc. This game should be more on enjoyable content.
i think ross is onto something  :o
Title: Re: Our last major update was last November
Post by: z0co2 on October 09, 2014, 12:08:31 PM
Leveling is too easy, make it harder.. I've seen alot of players reaching max level and quit or make altenative accounts because it gets boring.. (What Ross said sounds great too.)

New maps would be fun.

Last and most important, make RT3 available!!  ;D
Title: Re: Our last major update was last November
Post by: Yz on October 09, 2014, 12:21:52 PM
Quote from: Rossbach on October 09, 2014, 11:33:17 AM
Honestly Ross is not a fan of making leveling harder, if anything there should be no levels. Have everyone, and sector levels based upon the same level point. Make E parts the new top sets. If everything is at the same level it is more easy to balance armors, maps, etc. This game should be more on enjoyable content.

oof the potential this has...

should do it like league of legends/warframe/level cap games where you can only go to a certain level cap then you have hidden levels based on your gear or something, but that's way too big of a change to happen i think unless a lot of ideas are sketched up

would be cool for lv cap to be 100 and every map can be done for exp/parts
Title: Re: Our last major update was last November
Post by: pkolnm on October 09, 2014, 12:22:41 PM
Plz add rt3
Title: Re: Our last major update was last November
Post by: Robocop7ant on October 09, 2014, 01:55:47 PM
add the membership shop?

items that only members could buy and buy it with tokens, tokens u get from sectoring ?

what would happen if they lower the exp or making it harder?
it would be unfair for some people, but everything is allways unfair somehow,,

Title: Re: Our last major update was last November
Post by: STC Zero on October 09, 2014, 09:18:33 PM
We need more sector levels and more new parts for any type of bot XD

it will be a good update
Title: Re: Our last major update was last November
Post by: Beastmode on October 09, 2014, 10:30:45 PM
Quote from: Ramk1ng on October 09, 2014, 06:47:29 AM
Gives us our lvl 172 back where we can grind to deserve gigas!!!!

Really miss going over and over at lvl 172 to deserve some decent gigas. Lately players are having a hard time to gain gigas.

Id like to see that back mostly. A map where u can keep on going to get items worth some actually gigas.
Title: Re: Our last major update was last November
Post by: Cooky on October 09, 2014, 10:49:38 PM
i would leave this thread open for like a week then make a poll where we can vote on our favorite ideas like maybe let us vote for the 3 we like best
Title: Re: Our last major update was last November
Post by: Allie on October 09, 2014, 10:58:33 PM
Quote from: Cooky on October 09, 2014, 10:49:38 PM
i would leave this thread open for like a week then make a poll where we can vote on our favorite ideas like maybe let us vote for the 3 we like best

I would rather keep it a discussion. I want everyone's opinion on it.
Title: Re: Our last major update was last November
Post by: power1surge on October 10, 2014, 03:30:37 AM
1. a daily login reward system where you play BC for at least 30 min and get a reward starting at like a 1 day rare and it builds up to a 7 day for each day of the week and have them cycle weekly or monthly

2. RAID to 4 people PLEASE PLEASE PLEASE

3. more events even if you run out of ideas people will still love them for example ( just an example) all month long in December battle the frosty trans guy and gather snowballs which you can turn in for items later
4, make gigas easier to earn and 258 stuff sellable at GOOD prices
Title: Re: Our last major update was last November
Post by: anaroy50 on October 10, 2014, 09:37:38 AM
the 1st idea of headstrong was very good.
i like it.
the 2nd idea is good too but some1 said it already.
the 4th idea is good too , but it dont need be so high , because than people do only map 258 , for grinding and getting gigas.
Title: Re: Our last major update was last November
Post by: Godz on October 10, 2014, 02:23:45 PM
Quote from: Santa on October 09, 2014, 02:38:13 AM
i am back from the dead.  lets make this game fun again!!  8) 8) 8) 8)


Quote from: Cooky on October 09, 2014, 10:49:38 PM
i would leave this thread open for like a week then make a poll where we can vote on our favorite ideas like maybe let us vote for the 3 we like best
That thread is probably de best I've ever seen from this game so let's never close it please.
Title: Re: Our last major update was last November
Post by: Allie on October 10, 2014, 05:38:33 PM
Quote from: power1surge on October 10, 2014, 03:30:37 AM
1. a daily login reward system where you play BC for at least 30 min and get a reward starting at like a 1 day rare and it builds up to a 7 day for each day of the week and have them cycle weekly or monthly

I like this, a lot. Any suggestions or thoughts on what would be a good reward?
Title: Re: Our last major update was last November
Post by: qolderman on October 10, 2014, 06:03:02 PM
Quote from: Allie on October 10, 2014, 05:38:33 PM
Quote from: power1surge on October 10, 2014, 03:30:37 AM
1. a daily login reward system where you play BC for at least 30 min and get a reward starting at like a 1 day rare and it builds up to a 7 day for each day of the week and have them cycle weekly or monthly

I like this, a lot. Any suggestions or thoughts on what would be a good reward?
gigas/coins and/or items

gigas like 10m, coins 200-500k
items that are worth like 10-50m
Title: Re: Our last major update was last November
Post by: Allie on October 10, 2014, 06:19:39 PM
Quote from: qolderman on October 10, 2014, 06:03:02 PM
gigas like 10m, coins 200-500k
items that are worth like 10-50m

I refuse to give gigas/coins as it would lead to inflation (have we learned nothing from the free coins for members?)
As for items, that's exactly what I was asking for opinions of. Perhaps an item from a randomized list, and every other day after your first swaps list with one with better rewards?
They would of course all be random and chance of anything actually good would be *rare*.
Title: Re: Our last major update was last November
Post by: Godz on October 10, 2014, 06:26:57 PM
there will be to many afk/leech noobs
Title: Re: Our last major update was last November
Post by: qolderman on October 10, 2014, 07:23:11 PM
Quote from: Allie on October 10, 2014, 06:19:39 PM
Quote from: qolderman on October 10, 2014, 06:03:02 PM
gigas like 10m, coins 200-500k
items that are worth like 10-50m

I refuse to give gigas/coins as it would lead to inflation (have we learned nothing from the free coins for members?)
As for items, that's exactly what I was asking for opinions of. Perhaps an item from a randomized list, and every other day after your first swaps list with one with better rewards?
They would of course all be random and chance of anything actually good would be *rare*.
randomized list you mean like take bunch of items and put them in a list then choose random number from (ex 1-10) and pick the item that won and make it event's prize? and on the other "event" take the same items and put them in another order?
Title: Re: Our last major update was last November
Post by: Allie on October 10, 2014, 08:20:18 PM
Quote from: qolderman on October 10, 2014, 07:23:11 PMrandomized list you mean like take bunch of items and put them in a list then choose random number from (ex 1-10) and pick the item that won and make it event's prize? and on the other "event" take the same items and put them in another order?

I'm thinking more so,
On day 1 of logging in you get nothing.
Day 2 of logging in you get a random item gifted to you from a list of items. The list is designed to give nothing really good for obvious reasons.
Day 4 of logging in you get a random item gifted to you from a list of items designed to give *better* items than the one on day 2.
Day 6, better than day 4, but from hereon every two days you login you are always gifted a random item from this list. The list includes a couple items that could be useful (ie halloween items, maybe?) but mainly things that aren't useful, for the sake of not giving everyone everywhere rares.
Title: Re: Our last major update was last November
Post by: STC Zero on October 10, 2014, 08:30:32 PM
Quote from: Allie on October 10, 2014, 08:20:18 PM
Quote from: qolderman on October 10, 2014, 07:23:11 PMrandomized list you mean like take bunch of items and put them in a list then choose random number from (ex 1-10) and pick the item that won and make it event's prize? and on the other "event" take the same items and put them in another order?

I'm thinking more so,
On day 1 of logging in you get nothing.
Day 2 of logging in you get a random item gifted to you from a list of items. The list is designed to give nothing really good for obvious reasons.
Day 4 of logging in you get a random item gifted to you from a list of items designed to give *better* items than the one on day 2.
Day 6, better than day 4, but from hereon every two days you login you are always gifted a random item from this list. The list includes a couple items that could be useful (ie halloween items, maybe?) but mainly things that aren't useful, for the sake of not giving everyone everywhere rares.


+1 (nice idea) :D
Title: Re: Our last major update was last November
Post by: Godz on October 10, 2014, 11:22:56 PM
Let's all be afk tards.

That's a real stupid idea!
Title: Re: Our last major update was last November
Post by: Corr on October 10, 2014, 11:58:31 PM
Give rewards for beating certain people in PvP/Base.

For those who maintain their win streak, give them an incentive, everyone loves to beat the **** outta erreryone, let em get rewarded for it. Erreryone likes the underdog who miraculously beats the pro, give em a reward for his efforts.

Have an achievement system, beat certain mobs certain amount of times with certain amount of health and earn a prize.
ex. Kill 100 nimba's as a ram with ion wave without taking any damage on sector level so and so.
Title: Re: Our last major update was last November
Post by: ghostkid17 on October 11, 2014, 12:06:41 AM
Quote from: Corr on October 10, 2014, 11:58:31 PM
Give rewards for beating certain people in PvP/Base.

For those who maintain their win streak, give them an incentive, everyone loves to beat the **** outta erreryone, let em get rewarded for it. Erreryone likes the underdog who miraculously beats the pro, give em a reward for his efforts.
This sounds like a good idea but people would probably just farm it.
Title: Re: Our last major update was last November
Post by: Corr on October 11, 2014, 12:15:58 AM
Quote from: ghostkid17 on October 11, 2014, 12:06:41 AM
Quote from: Corr on October 10, 2014, 11:58:31 PM
Give rewards for beating certain people in PvP/Base.

For those who maintain their win streak, give them an incentive, everyone loves to beat the **** outta erreryone, let em get rewarded for it. Erreryone likes the underdog who miraculously beats the pro, give em a reward for his efforts.
This sounds like a good idea but people would probably just farm it.
They wouldn't farm if you and I were those people they have to beat. lol
Title: Re: Our last major update was last November
Post by: Yz on October 11, 2014, 01:13:03 AM
Quote from: Corr on October 11, 2014, 12:15:58 AM
Quote from: ghostkid17 on October 11, 2014, 12:06:41 AM
Quote from: Corr on October 10, 2014, 11:58:31 PM
Give rewards for beating certain people in PvP/Base.

For those who maintain their win streak, give them an incentive, everyone loves to beat the **** outta erreryone, let em get rewarded for it. Erreryone likes the underdog who miraculously beats the pro, give em a reward for his efforts.
This sounds like a good idea but people would probably just farm it.
They wouldn't farm if you and I were those people they have to beat. lol

yeah and neither of you probly would be, there's be too many scenarios where it could be farmed by the guy consenting or something for a friend
Title: Re: Our last major update was last November
Post by: Allie on October 11, 2014, 02:05:56 AM
Quote from: Yz on October 11, 2014, 01:13:03 AM
yeah and neither of you probly would be, there's be too many scenarios where it could be farmed by the guy consenting or something for a friend

I do like the idea though,
One (or even more than one) person getting a mark, and killing them gives them the mark.
No reward. No reason to farm. Just for pure fun.

Failsafes such as, if the player with the mark fails to login for 24 hours the mark will be removed and auto-given to the next person who wins a pvp match. Would take a bit of work and planning, but it sounds like an interesting idea.
Title: Re: Our last major update was last November
Post by: Madprox on October 11, 2014, 02:40:48 AM
Quote from: Allie on October 11, 2014, 02:05:56 AM
I do like the idea though,
One (or even more than one) person getting a mark, and killing them gives them the mark.
No reward. No reason to farm. Just for pure fun.
Kinda like the gods, which was a great idea, but then they don't log in for 5 months cause they go inactive or not wanna lose their god.

Quote from: Allie on October 11, 2014, 02:05:56 AM
Failsafes such as, if the player with the mark fails to login for 24 hours the mark will be removed and auto-given to the next person who wins a pvp match. Would take a bit of work and planning, but it sounds like an interesting idea.
Then u say this..

..
..
:D
Me gusta!
Title: Re: Our last major update was last November
Post by: sirhamtaro on October 11, 2014, 03:14:43 AM
I also think a quest thing might be cool
referring to corr's/acheivements suggestion
Title: Re: Our last major update was last November
Post by: qolderman on October 11, 2014, 07:18:45 AM
Quote from: Allie on October 10, 2014, 08:20:18 PM
Quote from: qolderman on October 10, 2014, 07:23:11 PMrandomized list you mean like take bunch of items and put them in a list then choose random number from (ex 1-10) and pick the item that won and make it event's prize? and on the other "event" take the same items and put them in another order?

I'm thinking more so,
On day 1 of logging in you get nothing.
Day 2 of logging in you get a random item gifted to you from a list of items. The list is designed to give nothing really good for obvious reasons.
Day 4 of logging in you get a random item gifted to you from a list of items designed to give *better* items than the one on day 2.
Day 6, better than day 4, but from hereon every two days you login you are always gifted a random item from this list. The list includes a couple items that could be useful (ie halloween items, maybe?) but mainly things that aren't useful, for the sake of not giving everyone everywhere rares.
thats a really nice idea, allie
this could maybe bring back some people
Title: Re: Our last major update was last November
Post by: Allie on October 11, 2014, 07:25:53 AM
Quote from: qolderman on October 11, 2014, 07:18:45 AM
thats a really nice idea, allie
this could maybe bring back some people

Made the thread to discuss these things with you guys.
Any thoughts other than +1'ing (which is fine)?
Perhaps suggestions on what the rewards can be on the idea you've quoted.
Title: Re: Our last major update was last November
Post by: loewe98 on October 11, 2014, 07:32:24 AM
Another idea I have is:
In your inventory you can select multible items to delete at once, no need to delete it one by one anymore
It saves us alot of time
Also add this to the giftbox so u can send multible items like 3 in trade to another person and make coins sendable in gifts
Title: Re: Our last major update was last November
Post by: FalseProphet on October 11, 2014, 07:38:16 AM
Quote from: Allie on October 11, 2014, 07:25:53 AM
Quote from: qolderman on October 11, 2014, 07:18:45 AM
thats a really nice idea, allie
this could maybe bring back some people

Made the thread to discuss these things with you guys.
Any thoughts other than +1'ing (which is fine)?
Perhaps suggestions on what the rewards can be on the idea you've quoted.

1 day - xp boost on the 1st day just a 2hour (game-time xp booster) or something little
2 day - coins, nobody likes them as much but in the end free is free
3rd day - random 7 day item from shop
4th day - 1m gigas or something not too much to increase the current in-game amount
5th day - a special event/coin item which when added up let's say (25 tokens) can then be used to redeem a prize)
6th day - stat booster (which has an expiry e.g 2 hours) in conjunction with a raid buffs to increase and make them harder having this buff will give you that edge but only for a limited time. But enough time, to try work out stratergies.
7th day - lottery ticket of some sort.

Just a rough idea with some input from other games :P

Quote from: loewe98 on October 11, 2014, 07:32:24 AM
Another idea I have is:
In your inventory you can select multible items to delete at once, no need to delete it one by one anymore
It saves us alot of time
Also add this to the giftbox so u can send multible items like 3 in trade to another person and make coins sendable in gifts

^ Multiple selection item as-well as in marketplace being able to select more than one item will be great for marketplace especially when you got pages,pages,pages of stuff :P. With the option to select multiples and send via. gift from marketplace by entering in-game name.

Quest idea - Milestone achievements mentioned before, play 100 games without and skills, complete raid using no trans, complete a level in under a set time, complete a level with nothing equipped, kill 1000 bubbleboy's etc. (will adapy on prizes and more milestones if it takes interest)
Title: Re: Our last major update was last November
Post by: anaroy50 on October 11, 2014, 07:39:57 AM
yea what false said.
to get in few items to marketplace that u want them in same price.
same to get them to inv.
Title: Re: Our last major update was last November
Post by: Cooky on October 11, 2014, 07:40:10 AM
make it so u can select multiple items in marketplace, thats something a lot of people have wanted for a long time

when u have to transfer, change the prices, or sort several items at once its very annoying and time consuming doing it 1 by 1
Title: Re: Our last major update was last November
Post by: qolderman on October 11, 2014, 08:25:28 AM
more space in giftbox and email
Title: Re: Our last major update was last November
Post by: hur9 on October 11, 2014, 01:49:10 PM
Quote from: Cooky on October 11, 2014, 01:34:47 PM
yeah make race mode startable with only 1 person

and should just change it to free roam mode  thats what its always been

give a rebirth command for when people fall off
and
http://boutcheetah.zylongaming.com/index.php?topic=50457.0 (http://boutcheetah.zylongaming.com/index.php?topic=50457.0)

Rebalance the normal sets lvls ak Dusk-Runner lvl 120, elektra lvl 260, dark ram 250 or somthing. Hope you got the point.
More stashes.
10m for snowball in shop. 100m srs .-.
Update the Hot section on the shop.
Title: Re: Our last major update was last November
Post by: CyberSox on October 11, 2014, 02:26:11 PM
1) - Upgrade Replayability

After a certain point of grinding the same level over and over the game is inevitably going to get boring, and so people leave. Making the game more re-playable, such as by adding a bit of randomization into levels will stop people from leaving. Adding a new game mode will also help. I don't know the figures but i'll take a guess and assume that when raid was introduced popularity went up. Adding a different new mode, possibly with randomization will probably have the same effect.

2) - Revive pvp and bvb

Some good ideas about pvp/bvb already listed, anything that will expand the pvp/bvb playbase would improve the game. After all, if randomization makes the game less boring, every pvp/bvb game is different.

3) - Most importantly - Bot-Stract

The change of bot-stract into something else was necessary at the time, but as fuel it is completely useless. You said above you do not want to give coins/gigas as prizes, so why try and find a way to give alternative prizes when BC already has a 3rd currency embedded. BC/BOTS used to work fine with a tri-currency system, it makes the market more interesting and allows for many things, as shown by other suggestions.My idea was to use bot-stract as a currency to buy cosmetic items in a separate cosmetic shop. There are plenty of ideas already about how to gain bot-stract, while also increasing pvp/bvb activity.

4) - Community Input on Staff

Maybe this should go in the other thread, but i'll leave it here. Personally I think the playerbase has been negatively affected by certain staff members who the majority of the community dislike. While staff are there to enforce set rules, I think their main priority should be to help and be friendly to the new members. Therefore, I suggest that the community has an input on staff members, such as a thread where they can express their opinions from a list of choices. This means that the community would be more comfortable with the staff chosen and enhances the whole 'community' feel of the game.
Title: Re: Our last major update was last November
Post by: Cooky on October 11, 2014, 02:46:21 PM
Quote from: CyberSox on October 11, 2014, 02:26:11 PM
1) - Upgrade Replayability

After a certain point of grinding the same level over and over the game is inevitably going to get boring, and so people leave. Making the game more re-playable, such as by adding a bit of randomization into levels will stop people from leaving. Adding a new game mode will also help. I don't know the figures but i'll take a guess and assume that when raid was introduced popularity went up. Adding a different new mode, possibly with randomization will probably have the same effect.

2) - Revive pvp and bvb

Some good ideas about pvp/bvb already listed, anything that will expand the pvp/bvb playbase would improve the game. After all, if randomization makes the game less boring, every pvp/bvb game is different.

3) - Most importantly - Bot-Stract

The change of bot-stract into something else was necessary at the time, but as fuel it is completely useless. You said above you do not want to give coins/gigas as prizes, so why try and find a way to give alternative prizes when BC already has a 3rd currency embedded. BC/BOTS used to work fine with a tri-currency system, it makes the market more interesting and allows for many things, as shown by other suggestions.My idea was to use bot-stract as a currency to buy cosmetic items in a separate cosmetic shop. There are plenty of ideas already about how to gain bot-stract, while also increasing pvp/bvb activity.

4) - Community Input on Staff

Maybe this should go in the other thread, but i'll leave it here. Personally I think the playerbase has been negatively affected by certain staff members who the majority of the community dislike. While staff are there to enforce set rules, I think their main priority should be to help and be friendly to the new members. Therefore, I suggest that the community has an input on staff members, such as a thread where they can express their opinions from a list of choices. This means that the community would be more comfortable with the staff chosen and enhances the whole 'community' feel of the game.


+1
+1
+1
+1
Title: Re: Our last major update was last November
Post by: ghostkid17 on October 11, 2014, 03:20:32 PM
I think a report button could be useful. Some players don't know how to use a forum so this would allow them to give reports on rule breakers.
Title: Re: Our last major update was last November
Post by: -Speedy- on October 11, 2014, 03:30:35 PM
Quote from: CyberSox on October 11, 2014, 02:26:11 PM


3) - Most importantly - Bot-Stract

The change of bot-stract into something else was necessary at the time, but as fuel it is completely useless. You said above you do not want to give coins/gigas as prizes, so why try and find a way to give alternative prizes when BC already has a 3rd currency embedded. BC/BOTS used to work fine with a tri-currency system, it makes the market more interesting and allows for many things, as shown by other suggestions.My idea was to use bot-stract as a currency to buy cosmetic items in a separate cosmetic shop. There are plenty of ideas already about how to gain bot-stract, while also increasing pvp/bvb activity.

So kinda like a runescape private server as in the scene it's is like a pvp shop?
Title: Re: Our last major update was last November
Post by: qolderman on October 11, 2014, 03:57:04 PM
Quote from: ghostkid17 on October 11, 2014, 03:20:32 PM
I think a report button could be useful.
+1
Title: Re: Our last major update was last November
Post by: Robocop7ant on October 12, 2014, 09:36:58 AM
what about doing a bot stract wipe, and changing it so it's not fuel any more, but giving some powers to the bot.
then more would go pvp? or bvb?
if you get bot stracts from there?
Title: Re: Our last major update was last November
Post by: qolderman on October 12, 2014, 10:36:35 AM
Quote from: nemano9988 on October 12, 2014, 10:21:17 AM
what about adding the thing where you can check your exp when your in room? i remember everyone supporting that idea, but now no one posting about it
http://boutcheetah.zylongaming.com/index.php?topic=49896.0 (http://boutcheetah.zylongaming.com/index.php?topic=49896.0)

yes yes we need it!
Title: Re: Our last major update was last November
Post by: hur9 on October 12, 2014, 10:31:38 PM
Quote from: hur90 on January 30, 2014, 10:32:03 PM
a new mod for pvp that allows you to stake with other players and set amout of lifes ( the stake is for all the lifes not like 10 lifes 1m per life no)
and prob add coins and bs to stake
just remembered this one
and base stake
Title: Re: Our last major update was last November
Post by: Enciroth on October 12, 2014, 10:52:31 PM
Quote from: Yz on October 09, 2014, 02:31:57 AM
If we're trying to get the game active then I suggest a welcome back gift to players who haven't logged in for 3 months or so. I don't think unbanned players should be able to get these though to encourage good behaviour but doesn't matter in the long run.

Well if you want to bring back some older players just start with some simple things...

1. Bring back White Knight to the shop. You took out one of the most iconic trans packs in the game without any legitimate reason.
2. A new class of members for people who've been around for years, like "Veteran" or "Honorary Member." Give the oldies some recognition for coming back. This should be relatively easy to implement.
3. You guys should make an official game trailer. Sure, you have the videos from that video craze I started a couple years ago as well as that amateur rap video (which makes the game seem boring IMO), but you need something more professional that makes people actually want to play the game.

That's all for now. Thanks.
By the way. Selene, I know you plagiarized from me in one of your GM apps a long time ago. Just putting that out there. You probably forgot though, since that's just how much of a klutz you were.
Title: Re: Our last major update was last November
Post by: FalseProphet on October 13, 2014, 12:59:00 PM
Quote from: Enciroth on October 12, 2014, 10:52:31 PM
Quote from: Yz on October 09, 2014, 02:31:57 AM
If we're trying to get the game active then I suggest a welcome back gift to players who haven't logged in for 3 months or so. I don't think unbanned players should be able to get these though to encourage good behaviour but doesn't matter in the long run.

Well if you want to bring back some older players just start with some simple things...

1. Bring back White Knight to the shop. You took out one of the most iconic trans packs in the game without any legitimate reason.
2. A new class of members for people who've been around for years, like "Veteran" or "Honorary Member." Give the oldies some recognition for coming back. This should be relatively easy to implement.
3. You guys should make an official game trailer. Sure, you have the videos from that video craze I started a couple years ago as well as that amateur rap video (which makes the game seem boring IMO), but you need something more professional that makes people actually want to play the game.

That's all for now. Thanks.
By the way. Selene, I know you plagiarized from me in one of your GM apps a long time ago. Just putting that out there. You probably forgot though, since that's just how much of a klutz you were.

1. The white knight and general scourge of w/e it was, where removed for an upcoming update swarm legion vs something else. I can barely even remember it, that it's been that long. Where planned to make a comeback when that update was meant to come in. So it was fairly legitimate, and sure someone else will explain in further detail with correct information.
2. How would you tell who has/hasn't been around for years? As most people have been here a long time, but then made new accounts along the line. Where-as some have brought account which where made by other people years back also, but only recently played bc.
3. +1
Title: Re: Our last major update was last November
Post by: Cooky on October 13, 2014, 01:54:56 PM
Quote from: FalseProphet on October 13, 2014, 12:59:00 PM
The white knight and general scourge of w/e it was, where removed for an upcoming update swarm legion vs something else. I can barely even remember it, that it's been that long. Where planned to make a comeback when that update was meant to come in.

i dont believe they were meant to come back as that simply wouldnt make sense. why remove them from the game in preparation for an update.. in which they would be returned? makes no sense. 

the idea was that white knight and general scourge were going to be the leaders of 2 new factions that were going to be introduced to the game, and so u would no longer be able to buy them from the shop.
Title: Re: Our last major update was last November
Post by: FalseProphet on October 13, 2014, 04:19:32 PM
Quote from: Cooky on October 13, 2014, 01:54:56 PM
Quote from: FalseProphet on October 13, 2014, 12:59:00 PM
The white knight and general scourge of w/e it was, where removed for an upcoming update swarm legion vs something else. I can barely even remember it, that it's been that long. Where planned to make a comeback when that update was meant to come in.

i dont believe they were meant to come back as that simply wouldnt make sense. why remove them from the game in preparation for an update.. in which they would be returned? makes no sense. 

the idea was that white knight and general scourge were going to be the leaders of 2 new factions that were going to be introduced to the game, and so u would no longer be able to buy them from the shop.

i personally think it makes perfect sense remove something everyone loves, to bring back in a major update in which you choose a faction which would then depending on the faction you pick would unlock one of those trans for you to use again as being a member of the faction :P.
Title: Re: Our last major update was last November
Post by: Cooky on October 13, 2014, 04:32:30 PM
well yea but, that wasnt the plan
Title: Re: Our last major update was last November
Post by: qolderman on October 13, 2014, 04:40:44 PM
maybe make new transes for members/all?

gets a lil boring of seeing lots of lannies

oh ya, almost forgot, make it so you can resize chatbox when you started the game
Title: Re: Our last major update was last November
Post by: Thornz on October 13, 2014, 06:46:17 PM
Quote from: Cooky on October 13, 2014, 04:32:30 PM
well yea but, that wasnt the plan

I believe the transes were originally going to come back as drops. Not positive on this tho...
Title: Re: Our last major update was last November
Post by: Cooky on October 13, 2014, 06:53:39 PM
Quote from: Thornz on October 13, 2014, 06:46:17 PM
Quote from: Cooky on October 13, 2014, 04:32:30 PM
well yea but, that wasnt the plan

I believe the transes were originally going to come back as drops. Not positive on this tho...
thats correct
Title: Re: Our last major update was last November
Post by: Xx Itz Ian on October 13, 2014, 07:25:42 PM
Quote from: Robocop7ant on October 12, 2014, 09:36:58 AM
what about doing a bot stract wipe, and changing it so it's not fuel any more, but giving some powers to the bot.
then more would go pvp? or bvb?
if you get bot stracts from there?

this sounds like a good idea to me actually.
but im still waiting for the moment where cooky's recycle idea gets put into the game, that would make me play again cause i would actually have a goal other than guild points in the game.
Title: Re: Our last major update was last November
Post by: Madprox on October 14, 2014, 03:02:29 AM
Quote from: nanak tatum on October 09, 2014, 10:05:07 PM
I think it would be cool to have some type of weekly/daily challenge-event. It could give rewards.
I'm going to start holding monthly and weekly events in about a month.
If you have a idea for any event, please tell me in detail over here :)

http://boutcheetah.zylongaming.com/index.php?topic=55032.msg482385;topicseen#new (http://boutcheetah.zylongaming.com/index.php?topic=55032.msg482385;topicseen#new)
Title: Re: Our last major update was last November
Post by: FalseProphet on October 14, 2014, 03:26:15 AM
Perhaps adding onto Det's idea of new trans add in new trans (duration) for limited time let's say 1 week every month and rotates through the year, the duration being it will run out so by the time the rotation comes back round people can/will buy it again. But having it removed after a week urges people to either buy it, or go without til next rotation :) Making it a semi-rare item for a part time til it comes back.
Title: Re: Our last major update was last November
Post by: Encorith on October 14, 2014, 04:27:54 PM
Quote from: FalseProphet on October 13, 2014, 12:59:00 PM
Quote from: Enciroth on October 12, 2014, 10:52:31 PM
Quote from: Yz on October 09, 2014, 02:31:57 AM
If we're trying to get the game active then I suggest a welcome back gift to players who haven't logged in for 3 months or so. I don't think unbanned players should be able to get these though to encourage good behaviour but doesn't matter in the long run.

Well if you want to bring back some older players just start with some simple things...

1. Bring back White Knight to the shop. You took out one of the most iconic trans packs in the game without any legitimate reason.
2. A new class of members for people who've been around for years, like "Veteran" or "Honorary Member." Give the oldies some recognition for coming back. This should be relatively easy to implement.
3. You guys should make an official game trailer. Sure, you have the videos from that video craze I started a couple years ago as well as that amateur rap video (which makes the game seem boring IMO), but you need something more professional that makes people actually want to play the game.

That's all for now. Thanks.
By the way. Selene, I know you plagiarized from me in one of your GM apps a long time ago. Just putting that out there. You probably forgot though, since that's just how much of a klutz you were.

1. The white knight and general scourge of w/e it was, where removed for an upcoming update swarm legion vs something else. I can barely even remember it, that it's been that long. Where planned to make a comeback when that update was meant to come in. So it was fairly legitimate, and sure someone else will explain in further detail with correct information.
2. How would you tell who has/hasn't been around for years? As most people have been here a long time, but then made new accounts along the line. Where-as some have brought account which where made by other people years back also, but only recently played bc.
3. +1

1. Exactly my point. You can't really call it fair or legitimate if admins remove game content for a so-called update that they don't even bring to the plate. It's been so long that you can't even recall the exact details of it. If you're going to remove something for an update, do it when you actually know for sure when you're going to implement the update. Keeping players waiting too long for new content is one of the factors that caused the downfall of Bots Acclaim, after all.
2. You can just set up an automatic system that recognizes players who have been registered for a certain amount of time or who were registered before a set point in time (e.g. the guild wipe). To keep it simple, the system would have to be indifferent to player accounts that register after the set point. If you don't have the technological savvy to do this, just promote members to the veteran class (or whatever you'll call it) manually. Psychologically speaking, giving the players recognition for being veterans is an easy way to positively reinforce the likelihood that they will return to being active.

Another tip. Be more active on your social media outlets (i.e. YouTube, FB) and make a Twitter or something. Really try to sell yourself. Just take a look at League of Legends if you need an example. This may also help you find a programmer that can make new content for the game that doesn't suck like the crappy transformations you ripped from T-bot.

Thanks.
Title: Re: Our last major update was last November
Post by: Yz on October 14, 2014, 06:19:01 PM
Quote from: Encorith on October 14, 2014, 04:27:54 PMKeeping players waiting too long for new content is one of the factors that caused the downfall of Bots Acclaim, after all.

as always when someone says something like this i just wanted to clarify/call you out on it

that is not at all why bots died, not even a top 3 reason

1) bots had no updates, sure, but the real problem was no hotfixes/patches. hacks were destroying that game and they couldn't fix any cuz n-log went bankrupt

2) full corrupt staff team that shat on the voluntary staff team and entire playerbase

3) account hacks/server hacks ontop of all the gameplay hacks from reason 1

sure you said it was 'one of the factors' but it's not like either company is choosing it or why players ultimately left bots acclaim, it was moreso that they were simply a publishing company and the main dev company from korea was entirely bankrupt and shut down. that opened up the doors for a chain reaction of a shitstorm of things to go wrong for the game, and people who were still willing to play bots even with updates were just too obsessed - that game was done

Quote from: Encorith on October 14, 2014, 04:27:54 PMThis may also help you find a programmer that can make new content for the game that doesn't suck like the crappy transformations you ripped from T-bot.

Thanks.

they aren't really crappy, they are remodels and allie would likely have to pay someone for higher quality remodels then that. right now hiring a new staff member with some coding/modelling/other useful skill is not ideal, maybe when player count is a lot higher
Title: Re: Our last major update was last November
Post by: CyberSox on October 14, 2014, 07:19:20 PM
Quote from: -Speedy- on October 11, 2014, 03:30:35 PM
Quote from: CyberSox on October 11, 2014, 02:26:11 PM


3) - Most importantly - Bot-Stract

The change of bot-stract into something else was necessary at the time, but as fuel it is completely useless. You said above you do not want to give coins/gigas as prizes, so why try and find a way to give alternative prizes when BC already has a 3rd currency embedded. BC/BOTS used to work fine with a tri-currency system, it makes the market more interesting and allows for many things, as shown by other suggestions.My idea was to use bot-stract as a currency to buy cosmetic items in a separate cosmetic shop. There are plenty of ideas already about how to gain bot-stract, while also increasing pvp/bvb activity.

So kinda like a runescape private server as in the scene it's is like a pvp shop?

Not sure quite what you mean by that, but my suggestion is a cosmetic shop seperate to the normal shop. It doesn't even have to be a cosmetic shop, I think anything that involves Bot-Stract as a currency to be won with new fun ways and used to benefit the player would be a very successful update.
Title: Re: Our last major update was last November
Post by: Robocop7ant on October 15, 2014, 01:27:30 PM
make some new maps of sector or add new drop for 239 and up ?
like new parts, shoulder, shield , gun , mini bot etc .. equipable for only members?

keep the stats on parts that is on rt, but i still suggest rt1 to be for members too.

make a challenging map for members, like fight the gods and get a lvl 270 set?
that is as strong as rt3?
Title: Re: Our last major update was last November
Post by: anaroy50 on October 15, 2014, 01:35:31 PM
nice idea the challange with the gods.
+1.
Title: Re: Our last major update was last November
Post by: qolderman on October 15, 2014, 02:42:41 PM
Quote from: Robocop7ant on October 15, 2014, 01:27:30 PM
make a challenging map for members, like fight the gods and get a lvl 270 set?
that is as strong as rt3?
+10000, but dont make it strong as rt3
Title: Re: Our last major update was last November
Post by: anaroy50 on October 15, 2014, 03:05:09 PM
stronger than rt2 but less than rt3?
Title: Re: Our last major update was last November
Post by: qolderman on October 15, 2014, 03:15:51 PM
Quote from: anaroy50 on October 15, 2014, 03:05:09 PM
stronger than rt2 but less than rt3?
imo it should be like rt2
Title: Re: Our last major update was last November
Post by: anaroy50 on October 15, 2014, 03:18:30 PM
it should not be same stats like something.
or stronger than rt1 but less than rt2 , or stronger than rt2 but less than rt3.
Title: Re: Our last major update was last November
Post by: Robocop7ant on October 15, 2014, 04:10:11 PM
not our desicion!

but should be rt2 or more, cause gods is stronger/got mch health.
i just come up with ideas.
if it will be less than rt2 no member accually need to try out the lvl.
and if they don't want items to be stronger than they are now, then nerf rt sets a bit, and make the dropin set on Gods map be like rt2 is now?
Title: Re: Our last major update was last November
Post by: AskTheDust on October 15, 2014, 05:32:58 PM
Quote from: Enciroth on October 12, 2014, 10:52:31 PM
3. You guys should make an official game trailer. Sure, you have the videos from that video craze I started a couple years ago as well as that amateur rap video (which makes the game seem boring IMO), but you need something more professional that makes people actually want to play the game.

Ey if you want this I have some pvp games vs cursed that look awesome ( no lagg no OP and pro gameplay ). 8) It could cover the pvp part for the trailer
Title: Re: Our last major update was last November
Post by: Encorith on October 16, 2014, 01:25:10 AM
Quote from: Yz on October 14, 2014, 06:19:01 PM
as always when someone says something like this i just wanted to clarify/call you out on it

Thanks for that. I'm well aware of what happened with Acclaim and N-log, but that's not really my main point. Generally speaking, you should not keep players waiting for updates, especially when you're going to remove the availability of game content to do so.

Quote from: Yz on October 14, 2014, 06:19:01 PM
they aren't really crappy, they are remodels and allie would likely have to pay someone for higher quality remodels then that.

Compared to the rest of the game content, the T-bot transformations are crappy. You have all of these high quality transformations that promote the original, fast-paced action feel of the game. And then you have the T-bot transformations, which really feel like a downgrade; they are sluggish, don't have transformation sequence animations, and are of relatively low quality. It's all about standards.

Quote from: Yz on October 14, 2014, 06:19:01 PM
right now hiring a new staff member with some coding/modelling/other useful skill is not ideal, maybe when player count is a lot higher

That is exactly where I'm going with my encouragement of social media marketing. It would help you increase your active player base, which would increase the likelihood of selling. As far as hiring a programmer goes, that would depend on how well you can increase the game's popularity and funds. On the flip side, there is always the off chance that someone will volunteer to create new content for the game, considering most (if not all) of your staff members are volunteers anyway.

Best wishes.
P.S. Thanks a lot for your help back before the guild wipe. Unfortunately, no-life grinding was never our thing.
Title: Re: Our last major update was last November
Post by: Yz on October 16, 2014, 06:04:40 AM
ah, i thought you were saying the t-bot transes were crappy looks-wise, i can agree that they are too slow/weak and don't really have a place in this game

and about before the guild wipe, any time, we were close but oh well
Title: Re: Our last major update was last November
Post by: Pokeh on October 17, 2014, 03:12:57 PM
here's a radical idea:

allow a cap of 100 or 200 for everyone

members get auto-cap. They go back to their original level based on exp once the membership expires.
sector used for speed runs and item hunting (e parts, + parts, whatever else has been added)
leveling itself can be hard so it may be viable to buy auto-100/200 instead of manual grinding. luck/etc. is added bonus as it is now for members. drop rates are rarer. exclusive member shop for **** like trans coupon can be implemented on forum. Items can be sold to non-members by the members for coins/gigas/items to create a sub-economy.


Title: Re: Our last major update was last November
Post by: z0co2 on October 21, 2014, 12:40:57 PM
Leech II for members.
Title: Re: Our last major update was last November
Post by: Cooky on October 21, 2014, 12:41:47 PM
Quote from: z0co2 on October 21, 2014, 12:40:57 PM
Leech II for members.
interesting idea  :o
Title: Re: Our last major update was last November
Post by: qolderman on October 21, 2014, 01:00:23 PM
Quote from: Cooky on October 21, 2014, 12:41:47 PM
Quote from: z0co2 on October 21, 2014, 12:40:57 PM
Leech II for members.
interesting idea  :o
Title: Re: Our last major update was last November
Post by: FalseProphet on October 21, 2014, 06:04:02 PM
Quote from: nemano9988 on October 21, 2014, 03:00:23 PM
Quote from: z0co2 on October 21, 2014, 12:40:57 PM
Leech II for members.

leech is considered as op skill, dont think leech II is a good idea would make everything to easy in all game mods

I agree, leech 1 is good enough and get's the job done. No need for two in the slightest (atm).
Title: Re: Our last major update was last November
Post by: z0co2 on October 21, 2014, 07:25:14 PM
Quote from: FalseProphet on October 21, 2014, 06:04:02 PM
Quote from: nemano9988 on October 21, 2014, 03:00:23 PM
Quote from: z0co2 on October 21, 2014, 12:40:57 PM
Leech II for members.

leech is considered as op skill, dont think leech II is a good idea would make everything to easy in all game mods

I agree, leech 1 is good enough and get's the job done. No need for two in the slightest (atm).

What about not changing what it does, but give it something special like it works  with more transes than just lantern man? Gotta say all those lannies in game gets lame, this way you can choose your trans that works with leech II (Members only ofc) and have a variety of transes in game. Sounds great if you ask me!  ;D
Title: Re: Our last major update was last November
Post by: Cooky on October 21, 2014, 09:46:29 PM
or how about fix the BUG that makes leech not work for all transes, rather then making the bug fix a members only feature?? seriously..

if anything maybe make it so only leech 2 works in trans mode, and leech 1 does not
Title: Re: Our last major update was last November
Post by: Yz on October 21, 2014, 10:43:25 PM
Quote from: Cooky on October 21, 2014, 09:46:29 PMif anything maybe make it so only leech 2 works in trans mode, and leech 1 does not

yooo +1 that's unique n cool
Title: Re: Our last major update was last November
Post by: Robocop7ant on October 22, 2014, 03:22:15 AM
Wow, how would the game be if max cap for members was 200 again and non members 150?
This cap was what we started this BC with, why go lower?
Title: Re: Our last major update was last November
Post by: z0co2 on October 22, 2014, 09:09:48 AM
Quote from: Cooky on October 21, 2014, 09:46:29 PM
or how about fix the BUG that makes leech not work for all transes, rather then making the bug fix a members only feature?? seriously..

if anything maybe make it so only leech 2 works in trans mode, and leech 1 does not

Hmm didn't know that it was a bug, thought it was meant to only work with lantern man oh well. You're idea sounds great too as long as more transes work with leech then only lantern its cool with me  :P
Title: please update
Post by: pkolnm on October 22, 2014, 10:48:25 AM
1. make rt3

everybody want it

2.raid 3 need nurf or change 4p

Nobody challenge raid 3, because it is so hard
raid 3 need nurf or change 4p


3.new map and many event

bout is so bored

so bout need many update


4.bug fix

Often , raid 2 boxes not drop

We have been forced to log out when we kill kyura
Title: Re: Our last major update was last November
Post by: zero00 on October 22, 2014, 10:01:48 PM
i would be pleased if u add some new trans ..
the old trans are boring and old-fashioned...
i hope that u will think about it
Title: Re: Our last major update was last November
Post by: Cooky on October 22, 2014, 10:20:51 PM
Quote from: Yz on October 21, 2014, 10:43:25 PM
Quote from: Cooky on October 21, 2014, 09:46:29 PMif anything maybe make it so only leech 2 works in trans mode, and leech 1 does not

yooo +1 that's unique n cool
thanks mate  :D
Title: Re: Our last major update was last November
Post by: qolderman on October 23, 2014, 05:57:46 AM
make something like a drop rate on bosses, so if you kill them you have a chance that they will drop their own trans or heads
Title: Re: Our last major update was last November
Post by: Yz on October 23, 2014, 06:09:48 AM
Quote from: qolderman on October 23, 2014, 05:57:46 AM
make something like a drop rate on bosses, so if you kill them you have a chance that they will drop their own trans or heads

also a decent idea, but some bosses would just have horrible trans-counterparts unfortunately
Title: Re: Our last major update was last November
Post by: Cooky on October 23, 2014, 06:23:25 AM
i think bosses should have more comprehensive drop lists. once u got all good parts u dont care about box drops anymore pretty much unless to sell to shop for gigas. it would add a lot to the game in my opinion if bosses had stuff that only dropped like 1% or 5% chance, really rare items. they could be cosmetic like E parts, but powerful (not OP tho). this way people maybe wont just grind for gp and stuff they can grind for rare parts. i remember some events that did this like halloween boss guy dropped rare parts and it was a huge success so you dont even need to really test the idea or ask for feedback. people like it.
Title: Re: Our last major update was last November
Post by: qolderman on October 23, 2014, 05:26:25 PM
Quote from: Cooky on October 23, 2014, 06:23:25 AM
i think bosses should have more comprehensive drop lists. once u got all good parts u dont care about box drops anymore pretty much unless to sell to shop for gigas. it would add a lot to the game in my opinion if bosses had stuff that only dropped like 1% or 5% chance, really rare items. they could be cosmetic like E parts, but powerful (not OP tho). this way people maybe wont just grind for gp and stuff they can grind for rare parts. i remember some events that did this like halloween boss guy dropped rare parts and it was a huge success so you dont even need to really test the idea or ask for feedback. people like it.
+10000 omfg we need this
Title: Re: Our last major update was last November
Post by: FalseProphet on October 24, 2014, 02:11:17 AM
Quote from: Cooky on October 23, 2014, 06:23:25 AM
i think bosses should have more comprehensive drop lists. once u got all good parts u dont care about box drops anymore pretty much unless to sell to shop for gigas. it would add a lot to the game in my opinion if bosses had stuff that only dropped like 1% or 5% chance, really rare items. they could be cosmetic like E parts, but powerful (not OP tho). this way people maybe wont just grind for gp and stuff they can grind for rare parts. i remember some events that did this like halloween boss guy dropped rare parts and it was a huge success so you dont even need to really test the idea or ask for feedback. people like it.

Unless ofcourse your a level 1 with darkmeto and can one shot anything on easy mode :P (2-3shot boss) lol. That needs fixing before christmas event (if same happens again with snowballs)
Title: Re: Our last major update was last November
Post by: Cooky on October 24, 2014, 02:30:11 AM
im not seeing the problem. the parts would scale with the level so while a lvl 1 with dark meto could easily farm them from lvl 1 he would be getting lvl 1 versions of the parts so i dont see that any fix would be needed.
Title: Re: Our last major update was last November
Post by: FalseProphet on October 24, 2014, 01:00:18 PM
Quote from: Cooky on October 24, 2014, 02:30:11 AM
im not seeing the problem. the parts would scale with the level so while a lvl 1 with dark meto could easily farm them from lvl 1 he would be getting lvl 1 versions of the parts so i dont see that any fix would be needed.

I wasn't here for that specific event so i didn't know how it worked. However, like i said it does need fixing for christmas though :P.
Title: Re: Our last major update was last November
Post by: JustRK on October 24, 2014, 02:25:25 PM
Quote from: FalseProphet on October 24, 2014, 01:00:18 PM
Quote from: Cooky on October 24, 2014, 02:30:11 AM
im not seeing the problem. the parts would scale with the level so while a lvl 1 with dark meto could easily farm them from lvl 1 he would be getting lvl 1 versions of the parts so i dont see that any fix would be needed.

I wasn't here for that specific event so i didn't know how it worked. However, like i said it does need fixing for christmas though :P.

or it would be awesome if all gun damage was scaled to like 40% of your maximum damage and for every 75 range attack you add to your stats you increase that by 1%

it sounds pretty ridiculous in the earlier levels because you can only hit like 20ish, but it would be fair for the levels you run so you can't just one hit KO everything and once you reach the hypothetical max and you're wearing rt2 you will be damaging like 800 with the best gun aka DM


it would also be pretty gangster if you gave each gun a certain type of stat booster like how shields / shoulders are TD, TA, etc except it would be something like

Shocker ST  -  gives 2% chance to stun your opponent

Launcher BM - gives 5% chance to knock your opponent to the ground and deal 20 extra damage

AuraBlazer DA - gives 1% chance to disarm your opponents skills for 3 seconds


sorry if those don't make any sense or they're dumb, I'm on 3 hours of sleep loool.
Title: Re: Our last major update was last November
Post by: Cooky on October 24, 2014, 09:24:41 PM
nice ideas RK
Title: Re: Our last major update was last November
Post by: Pokeh on October 25, 2014, 11:22:00 PM
Quote from: Pokeh on October 17, 2014, 03:12:57 PM
here's a radical idea:

allow a cap of 100 or 200 for everyone

members get auto-cap. They go back to their original level based on exp once the membership expires.
sector used for speed runs and item hunting (e parts, + parts, whatever else has been added)
leveling itself can be hard so it may be viable to buy auto-100/200 instead of manual grinding. luck/etc. is added bonus as it is now for members. drop rates are rarer. exclusive member shop for **** like trans coupon can be implemented on forum. Items can be sold to non-members by the members for coins/gigas/items to create a sub-economy.



radical or not im srs about this guys give feed :[
Title: Re: Our last major update was last November
Post by: JustRK on October 26, 2014, 12:00:32 AM
Quote from: Pokeh on October 25, 2014, 11:22:00 PM
Quote from: Pokeh on October 17, 2014, 03:12:57 PM
here's a radical idea:

allow a cap of 100 or 200 for everyone

members get auto-cap. They go back to their original level based on exp once the membership expires.
sector used for speed runs and item hunting (e parts, + parts, whatever else has been added)
leveling itself can be hard so it may be viable to buy auto-100/200 instead of manual grinding. luck/etc. is added bonus as it is now for members. drop rates are rarer. exclusive member shop for **** like trans coupon can be implemented on forum. Items can be sold to non-members by the members for coins/gigas/items to create a sub-economy.



radical or not im srs about this guys give feed :[

You would have to exclude users who obtained membership via snowball from the member shop because there are hundreds of them circulating the game and it would basically destroy the "sub-economy" if someone could spend 5m for 1-day membership and purchase a boat load of those items to sell later.

if you did buy auto 100/200 then you would have to be permanently unranked in every category out of fairness.

+1 luck for members only and drop rates being lower.

Title: Re: Our last major update was last November
Post by: Pokeh on October 26, 2014, 12:24:20 AM
Quote from: JustRK on October 26, 2014, 12:00:32 AM
Quote from: Pokeh on October 25, 2014, 11:22:00 PM
Quote from: Pokeh on October 17, 2014, 03:12:57 PM
here's a radical idea:

allow a cap of 100 or 200 for everyone

members get auto-cap. They go back to their original level based on exp once the membership expires.
sector used for speed runs and item hunting (e parts, + parts, whatever else has been added)
leveling itself can be hard so it may be viable to buy auto-100/200 instead of manual grinding. luck/etc. is added bonus as it is now for members. drop rates are rarer. exclusive member shop for **** like trans coupon can be implemented on forum. Items can be sold to non-members by the members for coins/gigas/items to create a sub-economy.



radical or not im srs about this guys give feed :[

You would have to exclude users who obtained membership via snowball from the member shop because there are hundreds of them circulating the game and it would basically destroy the "sub-economy" if someone could spend 5m for 1-day membership and purchase a boat load of those items to sell later.

if you did buy auto 100/200 then you would have to be permanently unranked in every category out of fairness.

+1 luck for members only and drop rates being lower.


Sure allow the shop to be open for people once they've become a member for over 5 days or something. That way non members literally need to use 5+ snowballs to get access to the shop.

By rank do you mean exp ranking and stuff? Isn't there a way to auto-max while also keeping your real exp?..so that if you lose membership, it goes back to the level you should be based on your exp. Exactly how rankings are right now, where it's exp based. Which is why not all members are on the top 100 rankings.

point of auto max is so members can enjoy other game modes but still have to sector if they want better items (+/elite items/whatever)...sector speed runs would also be a thing.
Title: Re: Our last major update was last November
Post by: qolderman on October 26, 2014, 10:14:00 AM
make story mode worth playing

if you complete story mode you get dark bot and meto jack how it was or idk
Title: Re: Our last major update was last November
Post by: Purple on October 26, 2014, 12:38:25 PM
Quote from: qolderman on October 26, 2014, 10:14:00 AM
make story mode worth playing

if you complete story mode you get dark bot and meto jack how it was or idk

this. And maybe make the hp of the mobs scale w/ average level of the room? That way the first 99% of levels aren't stupidly easy for a max level person? (for story mode only, ofc)
Title: Re: Our last major update was last November
Post by: Cooky on October 26, 2014, 04:48:04 PM
Quote from: qolderman on October 26, 2014, 10:14:00 AM
make story mode worth playing
Title: Re: Our last major update was last November
Post by: qolderman on October 26, 2014, 06:06:27 PM
boss pets/mercs? if you kill a boss you have a chance that he will drop a merc/pet of himself
Title: Re: Our last major update was last November
Post by: Cooky on October 26, 2014, 06:18:17 PM
Quote from: qolderman on October 26, 2014, 06:06:27 PM
boss pets/mercs? if you kill a boss you have a chance that he will drop a merc/pet of himself
that would be cool but would take a lot of work to add not to mention balance

i dont think it would be worth the effort when it could be used for other things
Title: Re: Our last major update was last November
Post by: Robocop7ant on October 26, 2014, 07:07:00 PM
people pay for membership cause they get higher lvls to do, and higher lvls on their bot.
they have taken away the coins every week as member, now take away the lvls too?

and making it "insta" lvl 100/200 when you pay for member is dumb.. cause then they just pay for member and "oh , this is so fun"?
being max lvl in 1min..
you wont get the fun of playing the game of making it insta.

the membershop should be for thos who bought higher memberships.
like f.ex: if you buy 1month you can buy 1-2 items from the shop.
3months = 4-5 and so on?
perm member= use it when ever you want to.

Difference between members and non members is easier to see if we have different lvls too.
not just the purple text in lobby.

(more ideas tomorrow, have to go) in a rush.
Title: Re: Our last major update was last November
Post by: qolderman on October 27, 2014, 01:03:22 PM
make elektra pieces selling in shop worth:
+1 = 100k gigas ea part
+2 = 200k gigas ea part
+3 = 300k gigas ea part
+4 = 400k gigas ea part
+5 = 500k gigas ea part
+6 = 600k gigas ea part
+7 = 700k gigas ea part

that's just my suggestion, prices can be changed
Title: Re: Our last major update was last November
Post by: Pokeh on October 27, 2014, 04:29:27 PM
Quote from: Robocop7ant on October 26, 2014, 07:07:00 PM
people pay for membership cause they get higher lvls to do, and higher lvls on their bot.
they have taken away the coins every week as member, now take away the lvls too?

and making it "insta" lvl 100/200 when you pay for member is dumb.. cause then they just pay for member and "oh , this is so fun"?
being max lvl in 1min..
you wont get the fun of playing the game of making it insta.

the membershop should be for thos who bought higher memberships.
like f.ex: if you buy 1month you can buy 1-2 items from the shop.
3months = 4-5 and so on?
perm member= use it when ever you want to.

Difference between members and non members is easier to see if we have different lvls too.
not just the purple text in lobby.

(more ideas tomorrow, have to go) in a rush.
insta 100=/= lol fun joyride. you're making a huge assumption that leveling is the only thing worth doing in the game.

Membership should be additional bonuses. You can make it where you want 2x exp or option for auto max for those that want to grind and get exp (that way if they lose membership, their level is based off the exp)

Having non members be like 500 levels below membership isn't great. I get that every game has its benefits with a paid option, but it seems overkill if you can't attain the max stats without having to pay. Having membership should make it easier to attain those stats, not give then exclusive rights to them. (these max stats don't include extra stuff like trans coupon or rare transes/coin items...which i'm saying should be in a member-exclusive shop)
Title: Re: Our last major update was last November
Post by: pimmbo on October 27, 2014, 06:55:11 PM
Quote from: Allie on October 09, 2014, 02:20:41 AM
Quote from: Yz on October 09, 2014, 02:13:07 AM
- Making higher level armors giga items (so people can sell Elektra)
- Gigas Lottery
- Starting Package system for new players / bots
- Merging Different items together (cosmetic change / keep highest stats)
- Mystery box prize item

For the alliance idea, it seems legit, but it wouldn't be something we'd focus on immediately as our playerbase has dwindled quite a bit. Would be a guaranteed addition should the game liven up and guilds become relevant again.

Transmog is something I've always wanted. It'd be incredibly tough though. Maybe sometime in the future.

Mystery box..idunno. Would need more feedback.
You can remove membership as payment remove level difference between non members and members so everyone can reach max level let  members that has it not keep it with all benefits they get from it except level difference because thats obv pay4win and add something  different from it members that has a day limit on their membership let them keep it until their member expires. And let members that bought it perm keep their perm membership but please remove level difference between non members and members(which might increase playerbase abit) i don't mind if they have 2x/3x exp or let them have abit more stats as long as you remove level difference so non members can reach max level to noone has to complain then
Title: Re: Our last major update was last November
Post by: Rossbach on October 27, 2014, 09:35:49 PM
Beat story in under x mins and get a prize.
Title: Re: Our last major update was last November
Post by: Robocop7ant on October 28, 2014, 06:17:15 AM
YouTube complaining about ut being unfair with membership? With the lvl diff..
If same lvl was made for members and non members, why be a members then? I would stop all my payments.
And the lvl isn't the problem in-game atm, it's more about getting the play modes active ;)
And/or come with updates That can make the game fun to play for others too, cause i like how it is.

And nonmembers can get closer to the same dag at members these days ;)
Title: Re: Our last major update was last November
Post by: Pokeh on October 29, 2014, 12:52:26 AM
Quote from: Robocop7ant on October 28, 2014, 06:17:15 AM
YouTube complaining about ut being unfair with membership? With the lvl diff..
If same lvl was made for members and non members, why be a members then? I would stop all my payments.
And the lvl isn't the problem in-game atm, it's more about getting the play modes active ;)
And/or come with updates That can make the game fun to play for others too, cause i like how it is.

And nonmembers can get closer to the same dag at members these days ;)
i didnt understand half the stuff you said but making the game more active involves making it fair for everyone as well. Imo membership benefits are slightly overkill as to how they're presented. Tweaking them fairly while also making it worth to pay for membership is the optimal place to be aiming for.
Title: Re: Our last major update was last November
Post by: Cooky on October 29, 2014, 01:22:12 AM
i couldnt understand it either
Title: Re: Our last major update was last November
Post by: Corr on October 29, 2014, 01:38:22 AM
Simply put people who have memberships and all those OP items stay in sector cause they know they can't beat anyone that's decent in PvP/BvB.

Obvi.

Try making it so that after players have spent a certain amount of time on sector a notice will remind them of how long they've been playing and suggest they do PvP/BvB for a small prize.

Like an hourly PvP event if you get the most bs or if you get the most kills in a 8 man room, or whatever you will a small prize.
Or hourly BvB, either way only one winner and since it's new everyones gonna want it.
Title: Re: Our last major update was last November
Post by: Yz on October 29, 2014, 07:04:55 AM
Quote from: Corr on October 29, 2014, 01:38:22 AM
Simply put people who have memberships and all those OP items stay in sector cause they know they can't beat anyone that's decent in PvP/BvB.

Obvi.

i know you know it as well as i do but i just have to reply to clarify for all else reading it that yeahhh that's completely not right at all but we both got it so it's coo
Title: Re: Our last major update was last November
Post by: qolderman on October 29, 2014, 03:31:54 PM
Quote from: Corr on October 29, 2014, 01:38:22 AM

Try making it so that after players have spent a certain amount of time on sector a notice will remind them of how long they've been playing and suggest they do PvP/BvB for a small prize.

Like an hourly PvP event if you get the most bs or if you get the most kills in a 8 man room, or whatever you will a small prize.
Or hourly BvB, either way only one winner and since it's new everyones gonna want it.
yeye thats a good idea
Title: Re: Our last major update was last November
Post by: Corr on October 30, 2014, 12:15:44 AM
Quote from: Yz on October 29, 2014, 07:04:55 AM
Quote from: Corr on October 29, 2014, 01:38:22 AM
Simply put people who have memberships and all those OP items stay in sector cause they know they can't beat anyone that's decent in PvP/BvB.

Obvi.

i know you know it as well as i do but i just have to reply to clarify for all else reading it that yeahhh that's completely not right at all but we both got it so it's coo
i just trollinnnnn :D
Title: Re: Our last major update was last November
Post by: Yz on October 30, 2014, 07:21:23 AM
Quote from: Corr on October 30, 2014, 12:15:44 AM
Quote from: Yz on October 29, 2014, 07:04:55 AM
Quote from: Corr on October 29, 2014, 01:38:22 AM
Simply put people who have memberships and all those OP items stay in sector cause they know they can't beat anyone that's decent in PvP/BvB.

Obvi.

i know you know it as well as i do but i just have to reply to clarify for all else reading it that yeahhh that's completely not right at all but we both got it so it's coo
i just trollinnnnn :D

gotchu whole tiem
Title: Re: Our last major update was last November
Post by: trashburmy on November 26, 2014, 12:41:04 AM
Really late, but i would like to see

1.) Fix the raid bugs, especially in 235.
2.) Add new sector, pvp, and bvb levels that aren't re-colored if possible.
3.) Add rt3 into the game, this will give players a chance to be able to have an easier time on 266.
4.) Add a new armor that is higher than elektra, not re-colored.
5.) Maybe new ef/guns available in the shop via coins?
6.) Fixing the current staff would be nice.
7.) A new font while typing in chat?
8.) Updates every here and there to fix bugs and keep players busy.
9.) Maybe a raise in the level cap for members and non members?
Title: Re: Our last major update was last November
Post by: Cooky on November 26, 2014, 12:43:34 AM
Quote from: trashburmy on November 26, 2014, 12:41:04 AM
6.) Fixing the current staff would be nice.

what would you fix?
Title: Re: Our last major update was last November
Post by: ghostkid17 on November 26, 2014, 02:09:03 AM
Quote from: trashburmy on November 26, 2014, 12:41:04 AM
7.) A new font while typing in chat?
You can select a different font by going into the settings on the launcher.
Title: Re: Our last major update was last November
Post by: trashburmy on November 26, 2014, 01:50:11 PM
Quote from: Cooky on November 26, 2014, 12:43:34 AM
Quote from: trashburmy on November 26, 2014, 12:41:04 AM
6.) Fixing the current staff would be nice.

what would you fix?
Maybe get an active staff?
Title: Re: Our last major update was last November
Post by: JustRK on November 26, 2014, 11:07:12 PM
Quote from: trashburmy on November 26, 2014, 01:50:11 PM
Quote from: Cooky on November 26, 2014, 12:43:34 AM
Quote from: trashburmy on November 26, 2014, 12:41:04 AM
6.) Fixing the current staff would be nice.

what would you fix?
Maybe get an active staff?

while I understand that the admins are under a lot of pressure, the game has become fairly small knit and the remaining bulk of players are grinders who are in the top guilds trying to raise their rank (of which hackers have no real threat to, guild wise). The remaining hackers are usually obvious and get banned in fair time. The priority should go to the promised updates in the mean time.

But you are right we could use a staff overhaul and I'm sure it's piled on the insanely huge list of things to do lol.
Title: Re: Our last major update was last November
Post by: BeastThePimp on November 29, 2014, 05:43:10 PM
As somebody who played this from the beginning I would like to start by saying nice job on the game.
here are a few changes I'd like.
1. More advertisement so other people can play.
2. A few sets of higher tier armour.
3. A mystery box would be nice.
4. A few more mini bots.
5. An option to pay for transformations in gigas.
6. a lot more levels.
7. A few more sector levels.
8. A few competitions, nothing too big.
9.The option to have more bots on one server.
10. A daily prize.
Title: Re: Our last major update was last November
Post by: FalseProphet on November 29, 2014, 05:56:24 PM
Quote from: BeastThePimp on November 29, 2014, 05:43:10 PM
As somebody who played this from the beginning I would like to start by saying nice job on the game.
here are a few changes I'd like.
1. More advertisement so other people can play.
2. A few sets of higher tier armour.
3. A mystery box would be nice.
4. A few more mini bots.
5. An option to pay for transformations in gigas.
6. a lot more levels.
7. A few more sector levels.
8. A few competitions, nothing too big.
9.The option to have more bots on one server.
10. A daily prize.

Advertisements cost (to my knowledge), and with few to little people playing it's going to make even less profit.
Higher level'd armor yes. But also to my knowledge what i've heard is that they haven't managed to work out something about adding new models into the game's coding yet or something to do about the code they haven't got i can't remember the reason why, or they'd be right on it. Mystery box YES, simple easy sweet. Minibots, same reason as above about the armour. Levels i THINK allie mentioned about something (not saying she said she's doing it, but just a thought) of decreasing the levels so more maps but like before with the armour if you notice most maps are just mods. Competitions, i would say yes. But people need more enthusiasm i mean back when Cooky did his race events people loved them and he would try get everyone involved. Daily prize i would also say yes however, i believe that top priority is being patient and waiting til they can work out how to add new content. That's all that's really needed, just more variety i mean at the moment there's only so much you can do with the little there is, they've tried hard to keep it intresting for the players like raid, survival etc and story. But there's so much x2 people can come up with on ideas. It needs to be harder to level, personally it should take several months to reach max level imo least then there is a sense of achievement. When i played again january this year, i made a bot on new year by the end of the month i reached rank 10 on exp rankings. By then i was bored, and nothing else to really do. Just my personal opinion on things.


Quote from: JustRK on November 26, 2014, 11:07:12 PM
Quote from: trashburmy on November 26, 2014, 01:50:11 PM
Quote from: Cooky on November 26, 2014, 12:43:34 AM
Quote from: trashburmy on November 26, 2014, 12:41:04 AM
6.) Fixing the current staff would be nice.

what would you fix?
Maybe get an active staff?

while I understand that the admins are under a lot of pressure, the game has become fairly small knit and the remaining bulk of players are grinders who are in the top guilds trying to raise their rank (of which hackers have no real threat to, guild wise). The remaining hackers are usually obvious and get banned in fair time. The priority should go to the promised updates in the mean time.

But you are right we could use a staff overhaul and I'm sure it's piled on the insanely huge list of things to do lol.

Adding onto this, last time there was a staff recruitment there weren't many suitable people to become staff and a incident occured of which only one was picked as the other chosen staff (to whom i think it was going to be) got hacked and decided they didn't want to play. So no mod got picked, but that's just what i heard. Maybe keep up your game and you could become staff :)
Title: Re: Our last major update was last November
Post by: medchiller on November 29, 2014, 08:10:19 PM
About the whole"We need more mods" thing, the fact is that there really hasn't been anyone standing out in the community that has been continually active and helpful enough to be apart of the staff team. Yeah people help by telling us about hackers and that's awesome but really it's not consistent it's more just whenever they happen to be in the room they will tell us. So yeah we need more mods but what we need more is people that want to be and are going to try to fulfill the job not just some kid wanting to be a staff member to power abuse.
Title: Re: Our last major update was last November
Post by: english on November 29, 2014, 08:42:10 PM
What about me? could i be mod?
i would really like to help in anyway i can
Title: Re: Our last major update was last November
Post by: medchiller on November 29, 2014, 08:45:33 PM
I think that any could be a mod (other staff might disagree) but its about how much time and effort you're willing to put into it. Most people know what a mod needs to do and to become one you need to show that you would be able to do those things. ex. catch hackers need to be able to catch and report them. So yes you could be but as you should know I'm not the one that picks nor promotes mods, so just keep that in mind.
Title: Re: Our last major update was last November
Post by: english on November 29, 2014, 08:49:26 PM
how do i apply and find out more?
Title: Re: Our last major update was last November
Post by: medchiller on November 29, 2014, 09:18:06 PM
Applications for Mod position are not open as of now but if you would like to know more you can PM me or another staff member. Please lets get back to the topic. ;)
Title: Re: Our last major update was last November
Post by: JustRK on November 29, 2014, 10:42:17 PM
Usually once you've asked for the position or you've made it completely obvious that you are aspiring to be staff the chances of you actually being recruited have become thinner. It's not a policy of mine, but just something that upper staff has taken into consideration in the past.

You have to either be very clever or good spirited to stand out. Anyone attempting to become staff can be screened with the answer to this one question:  What makes you any different than anyone else?  Anyone can report an obvious hacker, be friendly and give to noobs every now and again. Anyone can aspire to become a good grinder / pvper who stays online hours a day.

I won't lead you by saying what you should or shouldn't do beyond that because you must simply find your own way, however I do wish anyone luck  ;D just don't force any awkward / out of the ordinary habits out of yourself in the process.
Title: Re: Our last major update was last November
Post by: english on November 30, 2014, 11:48:48 AM
i wasnt directly asking to be a mod.
i see that they were saying you needed more mods in game to help out.
i was simply offering my services to try help you guys make this game better for everyone.
im well know and trusted by many players on this game.
i like this game alot and was just trying to help you guys.
you cant get noticed here cos all staff are un active. but good luck too all  :)
Title: Re: Our last major update was last November
Post by: Cooky on November 30, 2014, 12:04:52 PM
Quote from: english on November 29, 2014, 08:42:10 PM
What about me? could i be mod?

Quote from: english on November 30, 2014, 11:48:48 AM
i wasnt directly asking to be a mod.

lol seems legit

Quote from: english on November 30, 2014, 11:48:48 AM
i see that they were saying you needed more mods in game to help out.
i was simply offering my services to try help you guys make this game better for everyone.
im well know and trusted by many players on this game.
i like this game alot and was just trying to help you guys.
you cant get noticed here cos all staff are un active. but good luck too all  :)

nice mod app bro

if i were you i would just not mention it again  :D
Title: Re: Our last major update was last November
Post by: Selene on November 30, 2014, 03:27:39 PM
Time to lock as it's going off-topic.
Title: Re: Our last major update was last November
Post by: Yz on November 30, 2014, 11:13:54 PM
Just to clarify the last page a bit

Quote from: Cooky on November 30, 2014, 12:04:52 PM
Quote from: english on November 29, 2014, 08:42:10 PM
What about me? could i be mod?

Quote from: english on November 30, 2014, 11:48:48 AM
i wasnt directly asking to be a mod.

lol seems legit

Quote from: english on November 30, 2014, 11:48:48 AM
i see that they were saying you needed more mods in game to help out.
i was simply offering my services to try help you guys make this game better for everyone.
im well know and trusted by many players on this game.
i like this game alot and was just trying to help you guys.
you cant get noticed here cos all staff are un active. but good luck too all  :)

nice mod app bro

if i were you i would just not mention it again  :D

I don't think he was asking to actually be promoted to Mod, but was asking if others of his renown had a chance to become one in BC's current state. He's not wrong about it being hard to get noticed nowadays, most of the staff who looked out for candidates like myself, RK and Selene (even Zero way back when) have all stopped going ingame.

It's probably a bit frustrating for the part of the playerbase who feel unsatisfied with the staff team right now as they don't see a way for it to get any better without hiring some new staff. Baggie's my boy but without being bias it's easy to see why the most active well-known player right now is curious about a position when the game itself isn't in a state of utopia right now. I'll talk with some people (Allie included) and let you guys know if any changes will be planned for the staff team and what's happening with updates.