BoutCheetah

BoutCheetah Community => General Discussion => Topic started by: Yz on November 04, 2015, 09:13:33 AM

Poll
Question: Guild Wipe or No Guild Wipe?
Option 1: Guild Wipe votes: 117
Option 2: Don't Guild Wipe votes: 108
Title: Concept : Guild Wipe #2, we need your inputs.
Post by: Yz on November 04, 2015, 09:13:33 AM
Yo everyone, some of us have been thinking of ways to revitalize BC, one of the ideas that popped up was a second guild wipe to kickstart the playerbase with some competition.

A guild wipe entails;
-All guilds deleted
-Rewards for the top guilds pre-guild wipe
-A fresh start for everyone to make your new guilds and try for the top ranks
-Likely a slight rework on how guilds work (10 members max, maybe more)

This will bring players back and give new players the motivation to start their guilds, as they'd actually have a chance to compete. With the kickstart in competition & to the playerbase, the game will be in a healthier spot than it is now.

Personally, I'm all for it. What do you guys think? We'd love to hear your opinions so please post them below.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Madprox on November 04, 2015, 09:17:32 AM
I voted YES.
I would really like to see this come to play, viewing this from a player's perspective and not GM, I would want to see guild wars happen again, from scratch.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: hotdutz on November 04, 2015, 09:20:22 AM
I vote YES because i think its a good way for ppl what have very less Gp to grind. at the moment a lot of ppl dont see a reason to grind because they have very very low gp in contrast to other guild member. so this would be a good way to create motivation for all players to farm as much as possible and bring their guild to the top! Thx
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Allie on November 04, 2015, 09:21:16 AM
Remember to post what you think.
Voting gives a general consensus but we're primarily looking for feedback and opinions.
A simple yes/no doesn't tell us why you feel the way you do.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: bagbot on November 04, 2015, 09:21:46 AM
When you say guild wipe you mean totally wiped? so you will need to completely re make the guild? if so does the person have first right to choose his/her old guild name?
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Meteor on November 04, 2015, 09:22:01 AM
Yes. Competition needs to come back, as well as an actual reason to grind. More opportunities are almost a given for newer guilds.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: ZeXeZ on November 04, 2015, 09:22:20 AM
increase the guild size to at least 40, so it will be more challenging, bcs the game is dead and there is still 3-4 guilds (others are little sisters like utopia etc.), from top 10 guilds only 1 is active and not even fully

i definitely vote yes
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: bagbot on November 04, 2015, 09:25:03 AM
Also will there be a wipe every so often? bring back the reward for top guilds etc? either way im totally up for a guild wipe. I think its a great idea and its been along time coming
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Madprox on November 04, 2015, 09:25:24 AM
Quote from: ZeXeZ on November 04, 2015, 09:22:20 AM
increase the guild size to at least 40, so it will be more challenging
The reason why we are decreasing from 20 to 10 members, is because when there's a 20 member limit, there will not be more then 3 guilds competing for rank 1 with the current playerbase. There's not enough active grinders to fill up so many guild slots.
If we decrease to half, this is already double the guild that would be competing.
In short, we're decreasing the guild member limit to stop all grinders from joining a single guild, thus, making it impossible for any other guild to compete.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: ubeshocked on November 04, 2015, 09:36:41 AM
yesh I'm all for it . revitalize bc

and ill come back if you add stake for team in pvp.
for ex 4 vs 3. sum all the ghigas and spleet them to da winner team

(click to show/hide)
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Cooky on November 04, 2015, 09:37:48 AM
+1
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Allie on November 04, 2015, 09:39:58 AM
Quote from: ubeshocked on November 04, 2015, 09:36:41 AM
(click to show/hide)

try it


Quote from: Cooky on November 04, 2015, 09:37:48 AM
+1

another constructive post by cooky
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: kaze1204 on November 04, 2015, 09:42:59 AM
i agree. good choice
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Mario666 on November 04, 2015, 10:45:29 AM
I voted yes, and here's my thoughts on it:

It definitely seems like a good way to get people back on and playing, but to be completely honest, it seems like a bit of a cheap way to go about motivating people to become active again. With that being said, I don't personally have too many ideas of what else could be done or added, and considering the current limitations of what the administration can and cannot do, I see a guild wipe as a pretty good option.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: ZeXeZ on November 04, 2015, 10:53:32 AM
i think guild buff prices should be lowered by half if not more, if you planning to make 10 people per guild
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: z0co2 on November 04, 2015, 11:28:10 AM
Can't think of any reason why a guild wipe shouldn't' t be done.
Guilds are dead the top 10 guilds are extremely inactive.
Silence is the most active guild at the moment and that's cool and all but what's the point if there are no other guilds to compete with.

New members only want to join top guilds because of the rank they got eventually when they get in and notice that the guild is quite inactive and they become inactive themselves and stop grinding because they don't see the point in grinding anymore.
So yes a guild wipe should be a positive thing for the game and players.

I'm only concerned about the max 10 players, I can imagine that guild members that already exist want to stick together when forming a new guild but with 10 members max you're forcing some to join other guilds and compete to former guild members. I would say 15 members is better.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Mario666 on November 04, 2015, 12:40:57 PM
Quote from: z0co2 on November 04, 2015, 11:28:10 AM
I'm only concerned about the max 10 players, I can imagine that guild members that already exist want to stick together when forming a new guild but with 10 members max you're forcing some to join other guilds and compete to former guild members. I would say 15 members is better.

Having the max players/guild number decrease at all would result in currently full guilds to have to exclude certain people.

I don't see it as a problem. The positives that more guilds would do for the game outweighs the negatives that the people in the top guilds now would feel with having to split. At least in my opinion.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: z0co2 on November 04, 2015, 12:53:47 PM
Quote from: Mario666 on November 04, 2015, 12:40:57 PM
Quote from: z0co2 on November 04, 2015, 11:28:10 AM
I'm only concerned about the max 10 players, I can imagine that guild members that already exist want to stick together when forming a new guild but with 10 members max you're forcing some to join other guilds and compete to former guild members. I would say 15 members is better.

Having the max players/guild number decrease at all would result in currently full guilds to have to exclude certain people.

I don't see it as a problem. The positives that more guilds would do for the game outweighs the negatives that the people in the top guilds now would feel with having to split. At least in my opinion.

I can understand your point of view and I do agree, It's a solid fact that fewer members would result in more guilds and more competition. That's why I  suggested 15 people instead of 20. Guilds with 10 people are just to few in my opinion, this would only result in players making second guilds to expand wich has already happened to several guilds inclusive the one I'm in now with 20 members.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Mario666 on November 04, 2015, 01:19:54 PM
Quote from: z0co2 on November 04, 2015, 12:53:47 PM
I can understand your point of view and I do agree, It's a solid fact that fewer members would result in more guilds and more competition. That's why I  suggested 15 people instead of 20. Guilds with 10 people are just to few in my opinion, this would only result in players making second guilds to expand wich has already happened to several guilds inclusive the one I'm in now with 20 members.

I think you missed my initial point.

Take a guild of 20 people, and we'll call it [Example]. If after a guild wipe there can only be 15 people per guild, [Example] could be remade, but that will leave 5 people from the old guild who must now create a different guild with 5 completely new people. 5 people being left over is worse than if after a guild wipe, [Example] could split perfectly into [Example1] and [Example2].
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: lara538 on November 04, 2015, 01:21:52 PM
    Yes. In the current state anything to revitalize the game worth the try. And at least in the beggining it will, but in the long period its not too much. But i have a suggestion, as i think also revitalizing other game modes can be the key to maintain it in good shape for a good time.
   My first point is that as the things are nowadays a wipe would only revitalize sector. A competitive scenario needs to be created other than a bunch of ppl grinding, overall this can be not much exciting for some players. The gp that bvb and pvp give to the overall rankings is irrelevant.Reviving guild wars in pvp and bvb would also revitalize those game modes and also provide more integration between players and attract back different kinds of players. But to change things as players only want top gp guild dont even bothering to surpass ZeaL in pvp and bvb rankings and no one gives a f* to the guild war rankings, a good encouragement would have to be done,at least in the beggining.

    My idea: Re-elaborated guild war rankings based on POINTS aquired in tournaments maybe with different graduations(ie in the BC Casual tournament 1st: 30 points 2nd: 20 3rd:8 4th to 8th:2 and in the Supreme BC Tournament 1st: 75 2nd:35 ...). Pvp and BvB separated ofc. Tournaments would have a regular period(ie tournaments of the supreme category occur on october, casuals occur in august,february and June) during the season and each year the rankings would "reset" for the start of a new season(ONLY IN THE GUILD WAR SCENARIO), but u could still check past season rankings. Prizes for top 3(can be more idk) each season. Different tournaments could also have varied rules. Would be also nice if each single tournament had interesting prizes(not necessarily expensive).

I see much potential in the idea and a Strong encouragement factor, what u guys think and agree/disagree? How possible it is to do? Would it be hard to be implemented?
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: proudtobe on November 04, 2015, 02:25:33 PM
NO. I think this solution is not good. I played so much for my guild points , and you want to delete guild and my guild points? Lol bc will lose players , seriously.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Allie on November 04, 2015, 02:27:27 PM
Quote from: kulvinder on November 04, 2015, 02:14:47 PM
No.
Think of a different solution.

Quote from: proudtobe on November 04, 2015, 02:25:33 PM
NO. I think this solution is not good. I played so much for my guild points , and you want to delete guild and my guild points? Lol bc will lose players , seriously.

Suggestions?

This solution has been tried before, and it boosts activity by encouraging early competition in the growth of guilds.
Guilds are entirely stagnated because there's no reason to grind since you'll never catch up, and if you're at the top there's no reason to grind since no one can reach you.

I would be happy to hear the opinions and feedback of our players regarding the issue instead of a straight yes or no.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: proudtobe on November 04, 2015, 02:30:16 PM
You know what solution needs? Updates , no guild wipes.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Purple on November 04, 2015, 02:41:01 PM
As far as boosting activity goes, it'd probably work just like it did last time.

The problem is that for me I feel like the game itself has gotten to be stagnated. If you're behind in levels, it's gonna take you a shit ton of effort to catch up and feel like you're at other people's level. Coming from someone that hasn't played seriously in years though.

Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Event Kulv on November 04, 2015, 02:48:22 PM
Quote from: Allie on November 04, 2015, 02:27:27 PM
Quote from: kulvinder on November 04, 2015, 02:14:47 PM
No.
Think of a different solution.

Quote from: proudtobe on November 04, 2015, 02:25:33 PM
NO. I think this solution is not good. I played so much for my guild points , and you want to delete guild and my guild points? Lol bc will lose players , seriously.

Suggestions?

This solution has been tried before, and it boosts activity by encouraging early competition in the growth of guilds.
Guilds are entirely stagnated because there's no reason to grind since you'll never catch up, and if you're at the top there's no reason to grind since no one can reach you.

I would be happy to hear the opinions and feedback of our players regarding the issue instead of a straight yes or no.
Yes,wipe them then.
But LOWER THE PRICES OF GUILD CREATION AND BUFFS BY 40% for 3 months AND BRING SOMETHING NEW.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: hawk5005 on November 04, 2015, 02:48:49 PM
Last time it worked. Brought back old players, increased activity for a few months.
Having a guild wipe will make guild leaders create events for their fellow guild members which will make them play more.

But then again, some players that couldn't be bothered winning back their points quit, then some returned after a while for the events held by their guild.

it's a gamble. we'll lose some, we'll win some, hopefully the latter will be more than the former.

i voted yes. but that doesn't really matter as i won't be playing either way.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Robocop7ant on November 04, 2015, 03:03:02 PM
what about keeping the guild points at the moment and whipe exp instead?

re-working the entire game and make it more challenging lvling up.
going back to members lvl 200 and non members lvl 150?

it have been suggested before, and it would be lot more work maybe, but we can have a discussion bout what we do with RT sets, stuff above lvl 200 and maps.

i am not against the guild whipe, so that could also happen.
Tell me what you guys think?

-Robo

Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Allie on November 04, 2015, 03:05:15 PM
Quote from: Robocop7ant on November 04, 2015, 03:03:02 PM
what about keeping the guild points at the moment and whipe exp instead?

re-working the entire game and make it more challenging lvling up.
going back to members lvl 200 and non members lvl 150?

it have been suggested before, and it would be lot more work maybe, but we can have a discussion bout what we do with RT sets, stuff above lvl 200 and maps.

i am not against the guild whipe, so that could also happen.
Tell me what you guys think?

-Robo



I think more people will quit over losing their actual character than their gp.
This is unfortunately simply not negotiable.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Robocop7ant on November 04, 2015, 03:19:27 PM
Quote from: Allie on November 04, 2015, 03:05:15 PM
Quote from: Robocop7ant on November 04, 2015, 03:03:02 PM
what about keeping the guild points at the moment and whipe exp instead?

re-working the entire game and make it more challenging lvling up.
going back to members lvl 200 and non members lvl 150?

it have been suggested before, and it would be lot more work maybe, but we can have a discussion bout what we do with RT sets, stuff above lvl 200 and maps.

i am not against the guild whipe, so that could also happen.
Tell me what you guys think?

-Robo



I think more people will quit over losing their actual character than their gp.
This is unfortunately simply not negotiable.
didn't ment deleting any characters, keeping all their items after the whipe.
but i wish the old lvls back, would that be something people would want?
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: ubeshocked on November 04, 2015, 03:41:42 PM
Quote from: Robocop7ant on November 04, 2015, 03:19:27 PM
Quote from: Allie on November 04, 2015, 03:05:15 PM
Quote from: Robocop7ant on November 04, 2015, 03:03:02 PM
what about keeping the guild points at the moment and whipe exp instead?

re-working the entire game and make it more challenging lvling up.
going back to members lvl 200 and non members lvl 150?

it have been suggested before, and it would be lot more work maybe, but we can have a discussion bout what we do with RT sets, stuff above lvl 200 and maps.

i am not against the guild whipe, so that could also happen.
Tell me what you guys think?

-Robo



I think more people will quit over losing their actual character than their gp.
This is unfortunately simply not negotiable.
didn't ment deleting any characters, keeping all their items after the whipe.
but i wish the old lvls back, would that be something people would want?

nah. idc about levels they are just numbers. the OP is da problem. that for all game modes
eh I'd love to play with bladium or elektra +5 as max sets without reaper v3 or other stuff......... but that's just good old times

(click to show/hide)
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: alexaguila on November 04, 2015, 04:56:12 PM
Yes because in my opinion a guild wipe would help a lot for people to create their own and new guilds, also thinking that as some one said early its pretty unreachable to aim at the top 10 in rank, me being part of silence and prestige. that being said prices for guild buffs are extreme any way for some one new to get his on guild aiming at top 10 ranks there for if that doesn't change maybe guild wipe shouldn't either.

In other topic updates and events would help a ton, and since I'm kind of new to this community ill ask, I don't know if you ever take in consideration player made updates or items? and if u do that that would help too, the community helping out making new content.

Well may the decision the admins take and the community be the best one for the game, thanks for taking the time of asking us
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: medchiller on November 04, 2015, 05:27:49 PM
I personally don't care if it happens because the time i can spend on this game is very limited. However I think it would be a really neat idea to have a periodic wipe of the gp (not saying guilds cant be removed rn) and the guild flag would be removed and given to the top guild. This would give objective for players and then the #1 spot isnt stuck at 100m gp above everyone else. Hope people find joy in a guild wipe and stuff :)
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: ghostkid17 on November 04, 2015, 05:32:04 PM
All for it even though I'm not in a guild that competes for gp. The top guilds have no real contest and it can be intimidating for those who want to create their own.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Bubbabear on November 04, 2015, 05:52:42 PM
Yes, reasons being i'd like to see a fresh new start again. There is no real loss in doing a guild wipe a part from expanding the players you get to know in your guilds. Also, it will get rid of the all the in-active/dead guilds and on top of that it will make names available again for those who want to steal or revitalise old guilds.

That being said, an exp wipe isn't the best of ideas if anything i stick to my original idea of modifying low server since it's the less played server but this won't happen so no point going into depth with it.

With plenty of games to play, it's nice to play something you enjoy and something you come back to not because of pure competition but there still needs a way of convincing players to play other game modes like pvp/bvb some sort of reward system somehow. I'm just one of these players who will probably always just come back every now and again sometimes active sometimes not so much, as i like to see how the game progresses.

+1 for metorium set re-work

(P.S Haven't forgot about my halloween event just been real busy with work)
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Rez on November 04, 2015, 06:07:11 PM
I spent 100,000,000 giggas yesterday for +10 players, can i get a refund if this happens? lmao
And i disagree with taking away the first G flags, make this new guild flag 2nd so the lucky few can ware 2 G Flags at once.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Yz on November 04, 2015, 07:01:34 PM
So far pretty much everyone's posted yes except two people, who only said no because they like their GP. You guys will be reimbursed for your GP!

Too bad more people who voted "no" didn't post too.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: STC Fefnir on November 04, 2015, 07:16:05 PM
I said no cause I recently reached 20m gp xD
but if its yes I'm up to this :)
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: z0co2 on November 04, 2015, 07:47:04 PM
Quote from: Mario666 on November 04, 2015, 01:19:54 PM
Quote from: z0co2 on November 04, 2015, 12:53:47 PM
I can understand your point of view and I do agree, It's a solid fact that fewer members would result in more guilds and more competition. That's why I  suggested 15 people instead of 20. Guilds with 10 people are just to few in my opinion, this would only result in players making second guilds to expand which has already happened to several guilds inclusive the one I'm in now with 20 members.

I think you missed my initial point.

Take a guild of 20 people, and we'll call it [Example]. If after a guild wipe there can only be 15 people per guild, [Example] could be remade, but that will leave 5 people from the old guild who must now create a different guild with 5 completely new people. 5 people being left over is worse than if after a guild wipe, [Example] could split perfectly into [Example1] and [Example2].

I see where you are coming from and I would agree with you if there where at least 3 guilds with 10+ active members, but that isn't the case nearly all guilds are inactive/dead with the exception of Silence. I know that most guilds if not all have at least 5 inactive players for a long period of time so they wouldn't feel bad about losing 5 inactive players that are still in the guild just for the amount of GP they have. There might even be 10 inactive, so making 10 players the maximum wouldn't disturb those guilds, but with 15 members you can have new faces in the guild and this way Silence can stay together a guild I really like I'm pretty sure they have 10+ active players.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: mic99 on November 04, 2015, 08:01:10 PM
Please note I don't play anymore but I'll throw my 2 cents in. Due to that I will also not vote.

The first guild wipe worked really well. It was nice seeing the new guilds pop up and the activity of the game increase. Along with that, the competition made people actually want to play. Overall, the game felt alive and refreshed.

The idea of a second guild wipe just seems like a easy way to try and fix a dying game. I understand the circumstances with updating right now and sadly I have no other ideas on how to make the game lively again but this seems a bit ridiculous. What's there to stop another guild wipe in another few years when things start to become stale again? Also, what would the rewards be to the guilds being wiped? How many people would consider quitting due to their guild being wiped? How much currency will be flooded back into the game to reimburse players?

It's a high risk especially with a couple dozen people currently playing. If you do continue with this wipe, I'd obviously suggest to plan it during the summer.

Hopefully you can find a legitimate solution for this problem soon.  :-\
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: RAUDOG on November 04, 2015, 08:29:16 PM
 I vote no I am totally against what's going on as you know the first Gil wiped wipeout did not even work properly instead of gills having 30 to 40 members it dropped to 20 didn't none of us like that now you want to drop it to 10 people in a Guild. Wow that's crazy, too many people have been working very hard, with there own events, and there hard earned money, a Guild wipe should be posted a year in advanced, that way people will know what there getting in2. It's unfair to do a Guild wipe at this time, just as it was unfair last time. It's un professional it this takes place, I will  speak more on this later, I hate using my phone, but Guild Wipe, Hell No.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Rez on November 04, 2015, 08:43:51 PM
Quote from: RAUDOG on November 04, 2015, 08:29:16 PM
I vote no I am totally against what's going on as you know the first Gil wiped wipeout did not even work properly instead of gills having 30 to 40 members it dropped to 20 didn't none of us like that now you want to drop it to 10 people in a Guild. Wow that's crazy, too many people have been working very hard, with there own events, and there hard earned money, a Guild wipe should be posted a year in advanced, that way people will know what there getting in2. It's unfair to do a Guild wipe at this time, just as it was unfair last time. It's un professional it this takes place, I will  speak more on this later, I hate using my phone, but Guild Wipe, Hell No.

i agree 100%, very well said. and i thought guild member limit was 50 before.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Yz on November 04, 2015, 11:04:42 PM
I'm only going to reply to this with a little debate because you said some things as if they are facts, but they aren't, they're opinions - all of which I respect, and I appreciate your input Ice.

Quote from: RAUDOG on November 04, 2015, 08:29:16 PM
as you know the first Gil wiped wipeout did not even work properly

What do you define as "a guild wipe working properly"? For the first 6 months after the guild wipe, there were so many active guilds..

Here's a list of guilds that were actively playing the game within the first 6 months of our guild wipe in 2012, which will honestly make todays competition look sad.

-Game Kings
-Silence
-Redemption
-Sunshine
-Sympathy
-Utopia
-Sanctuary
-Anarchy
-ZeaL
-rKr
-Genesis
-Legend.
-Schism
-Disdain
-~StarZ~
-Even LiL Optis
And to a degree, SevenSeeds, PnPnP, and SynsationalWolfs. Also, I know I'm missing some.

Where did all this competition go? The statistics are there. BoutCheetah's most active and competitive point in time was after the last guild wipe, besides beta. As far as I know, the last guild wipe worked as intended.

Quote from: RAUDOG on November 04, 2015, 08:29:16 PM
instead of gills having 30 to 40 members it dropped to 20 didn't none of us like that now you want to drop it to 10 people in a Guild.

We have less than 30 players on at a time, the reason I was able to list so many guilds up there ^ was because enough players were split up into their own guilds. More guilds, more alliances, more events, more competition. Win-win.

Quote from: RAUDOG on November 04, 2015, 08:29:16 PM
too many people have been working very hard, with there own events, and there hard earned money

Understood, it's a shame. But really, how many people are working hard with their events right now? Next to none. The game has truly stagnated.

Quote from: RAUDOG on November 04, 2015, 08:29:16 PM
It's unfair to do a Guild wipe at this time, just as it was unfair last time. It's un professional it this takes place

Agreed. There's very little fairness to it, which is why we're seeking the approval of the playerbase before we make such a move. However, ultimately, fair or not and as stated earlier, it's the easiest quick fix to breathe life into the game again. The active playerbase that cares about guilds is so laughably low at the moment.

Still, this is only a concept and if it were to happen it wouldn't be for a long time - currently it's extremely unlikely.

But I can't stress enough - please look at the list above. That list is not an exaggeration, and those were all English guilds apart from sunshine - think of all the foreign ingame only guilds that never posted on the forums...

and today... we're left with Silence and a bit of SoSa. Can't really get worse than this.

One more reason to do another wipe is to properly rework and balance GP gains - doing it now at this point is impossible.

When it comes down to it, you care about the time and effort put into your guilds, but when you consider the health, balance and liveliness of the game, the guild wipe has way more ups than downs.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: RAUDOG on November 04, 2015, 11:46:28 PM
I appreciate ur input also, but no Tricky no need for Me to look at the guilds brother, I got what I k know, that wipe true many did play but that lasted 3 months, anyway if all of you really want to improve the Game login and show ur Face, play ball dam, come and grind just an hour a day and the game will improve, I  can change all this now by challenging all guilds, we can do this like we did back in the day, and I bet your last dollar the game will improve. So all of you that said yes to the wipe get ur ass online, and let's do the dam thing.
Excuse me if my typing is off I'm on this dam phone
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Yz on November 05, 2015, 12:00:44 AM
As a player and not an admin, no point when everyone is 300mil GP behind.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Rez on November 05, 2015, 12:13:17 AM
Quote from: RAUDOG on November 04, 2015, 11:46:28 PMif all of you really want to improve the Game login and show ur Face, play ball dam
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: emotionless on November 05, 2015, 03:05:26 AM
Quote from: z0co2 on November 04, 2015, 11:28:10 AM
I would say 15 members is better.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Bubbabear on November 05, 2015, 04:17:20 AM
Telling people to be more active or "just go play then" isn't going to work. Majority of people like to have incentive to play, as-well as a challenge and the fun of others to play with.

With the huge gap like Tricky recently mentioned, even i couldn't be bothered since mainly all active players are in set top 10 guilds, well top 5 pretty much now. Some people like wipes in games as it gives them the fresh start, feel like a new page has turned. I for one, wouldn't play as much before a wipe, but if one was to happen again i would come back and play more unless of-course it failed miserably.

On to the point of guilds.... most guild events, guilds lead to players not playing with other non-guild members or just people without guilds which in my perspective isn't good. A balance of guild points should be based on kills a player gets x the mob level/sector level / time taken to complete or something. So every player has to earn their guild-points anyone leeching with no kills will only gain exp. Not that this would help with people not playing together, i'm not sure what to suggest on bringing more players together again but in the couple years i've played i have just seen more and more locked, closed, password protected rooms and people just playing solo and or just in a small guild group.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Godz on November 05, 2015, 11:12:27 AM
I voted yes aswell but not now.

Just like other already stated the game itself need to get re worked if you want to put all the chances in your hands.I could go on and write down my suggestions but I don't see the point if you guys are only looking for an easy way out.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Robocop7ant on November 05, 2015, 12:11:04 PM
A guild whipe is a easy way out, and could bring back few players for couple of months, but what's gonna happen when a guild get a big gap of lead, and people go inactive again?
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: lara538 on November 05, 2015, 01:37:00 PM
Quote from: Bubbabear on November 05, 2015, 04:17:20 AM

On to the point of guilds.... most guild events, guilds lead to players not playing with other non-guild members or just people without guilds which in my perspective isn't good.  i'm not sure what to suggest on bringing more players together again but in the couple years i've played i have just seen more and more locked, closed, password protected rooms and people just playing solo and or just in a small guild group.

So true. Guild wipe would only revitalize sector what wouldnt promote much integration between players, and that is not healthy for the game. And a revitalization with a expiration date, maybe even a short one.
That's why i suggested a revitalization also in pvp and bvb. It would attract more old players and maybe even new players that never played it due to it enormous inactivity will like the "new" game modes.Thinking as a new player i dont think i would see much stimulus to play the game after reaching max lvl as the game is now, but pvp and bvb could help to change this. PvP and BvB also have plenty more room for integration than sector what would put the game in a more healthy state and extend pretty much its expiration date. Ways to revitalize? I suggested one in my first post but there should be more.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Yz on November 05, 2015, 07:45:00 PM
We're not just trying to have an easy revitalization, we're trying to give the game a kickstart so we can start making real changes with a playerbase to actually work with.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Allie on November 05, 2015, 07:52:38 PM
Quote from: Yz on November 05, 2015, 07:45:00 PM
We're not just trying to have an easy revitalization, we're trying to give the game a kickstart so we can start making real changes with a playerbase to actually work with.

To expand on this, considering this an easy way out is simply being stubborn. BC currently faces many problems, and one of them is guild stagnation with lack of competition.
This is not an easy fix-the-game button. This is a solution to one of many problems. Once this one is addressed, others can in the following months.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: RAUDOG on November 05, 2015, 08:03:46 PM
Quote from: Robocop7ant on November 05, 2015, 12:11:04 PM
A guild whipe is a easy way out, and could bring back few players for couple of months, but what's gonna happen when a guild get a big gap of lead, and people go inactive again?
YOU ROBO KNOWS AS WELL AS I DO HEHE, A VERY EASY WAY OUT TOO, IT'S NOT GOING TO WORK AS YOU ALL THINK, HELL IT'S DYING DAILY AND A WIPE WON'T SOLVE A DAM THING, AS I STATED ALLIE, TRICKY AND ALL OF YOU STAFF MEMBERS GET OUT THERE INGAME, HELL ALLIE MAKE A ROOM IT WILL BE FILLED IN 2 SECONDS, AND THE REST OF YOU FOLLOW SUIT MORE AND MORE WILL PLAY, OG'S WILL RETURN AND EVERYTHING BUT, YOU ARE ALL TIRED ASS HELL OF THIS GAME FACE IT, AND STOP TAKING THE EASY WAY OUT AS ROBO SAYS, WON'T SOLVE SHITSSSSSNETTT.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Encorith on November 06, 2015, 01:53:40 AM
Heh, some of you guys just never learn.

A guild wipe would only solve the one problem that is guild stagnation, but only temporarily. The fact that you guys are even considering a second guild wipe proves this in that it means that the first one was ultimately ineffective. Repeating history isn't going to solve anything.

You will need to completely revamp the guild system if you want to prevent guild stagnation. Heck, if you're looking to increase your playerbase, you'll need to revamp the entire game. Where the hell are the updates?

I would give you tips but I feel that they are beyond your capabilities and that they will fall on deaf ears, as they have in the past. I'm also too lazy to do so at this point.

Have fun debating amongst yourselves. But we all know that they're just going to do what they want to anyway...
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: shadowrealm2 on November 06, 2015, 02:05:06 AM
Was just readying about this. I personally would probs come back and play again. I think this would make the game more fun and maybe if u lower the amount of guild points u get per game they it would be harder to obtain higher ranks. I like the idea and to the people who say no, you probs haven't played when guilds were actually relevant. - Speedy.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Yz on November 06, 2015, 02:30:09 AM
Quote from: Encorith on November 06, 2015, 01:53:40 AM
Heh, some of you guys just never learn.

A guild wipe would only solve the one problem that is guild stagnation, but only temporarily. The fact that you guys are even considering a second guild wipe proves this in that it means that the first one was ultimately ineffective. Repeating history isn't going to solve anything.

You will need to completely revamp the guild system if you want to prevent guild stagnation. Heck, if you're looking to increase your playerbase, you'll need to revamp the entire game. Where the hell are the updates?

I would give you tips but I feel that they are beyond your capabilities and that they will fall on deaf ears, as they have in the past. I'm also too lazy to do so at this point.

Have fun debating amongst yourselves. But we all know that they're just going to do what they want to anyway...

Maybe.. just maybe..

the last guild wipe worked, but the game died out from other unforeseen events? Does the name Dannii ring a bell?

You guys like to condescend with some of your all knowing posts, but there's really logical reason for everything that's gone down. We don't just want to quick fix every 3 years and leave it at that..'

.. regardless, there's tonnes of other things we haven't done which would have been very beneficial for the game because the playerbase voted against it. Why would we just do what we want, if we could lose all sources of income from losing ten players...?

By the way, we know the votes were rigged by someone on multiple accounts. "For guild wipe" has been voted for by a landslide.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Enciroth on November 06, 2015, 03:22:24 AM
Quote from: Yz on November 06, 2015, 02:30:09 AM
Maybe.. just maybe..

the last guild wipe worked, but the game died out from other unforeseen events? Does the name Dannii ring a bell?

You guys like to condescend with some of your all knowing posts, but there's really logical reason for everything that's gone down. We don't just want to quick fix every 3 years and leave it at that..'

.. regardless, there's tonnes of other things we haven't done which would have been very beneficial for the game because the playerbase voted against it. Why would we just do what we want, if we could lose all sources of income from losing ten players...?

Old friend, let's face the facts. The original intention of the first guild wipe was to end guild stagnation wasn't it? We decreased the amount of players a guild could have and made it harder to get GPs. And now we have guild stagnation again anyway. That means the guild wipe ultimately failed to do what it was meant to do.

Now you want to do the same thing again: delete all guilds, reward top guilds, and decrease max players per guild. It's the exactly the same as before, and it's not going to work in the long term. Unless you completely change the guild system (and the nature of the game itself), there will always be the few with no lives who get to the top. And this applies to a lot of games really, not just BC.

And my post is only condescending if you interpret it that way. Don't take anything I write *too* seriously as I like to joke a lot.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Yz on November 06, 2015, 03:25:33 AM
I like how you rephrased what you said earlier, made it a lot easier to understand, however I still disagree personally. In my opinion, guilds would be healthy if the game didn't die off from the Dannii issue because there would be way more people still playing. There really isn't another way guilds can become competitive again with the current GP board.

It would also be hard to rework GP without wiping the board, imo.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Enciroth on November 06, 2015, 03:42:15 AM
Quote from: Yz on November 06, 2015, 03:25:33 AM
I like how you rephrased what you said earlier, made it a lot easier to understand, however I still disagree personally. In my opinion, guilds would be healthy if the game didn't die off from the Dannii issue because there would be way more people still playing. There really isn't another way guilds can become competitive again with the current GP board.

It would also be hard to rework GP without wiping the board, imo.

Yes, all I'm saying is that if you do another guild wipe you should completely rework the guild system and eventually revamp/improve the game in its entirety. Don't simply do the same thing as the first guild wipe because it just won't work in the long term. The guild system won't be healthy if a few no-lifers always end up at the top leaving everyone else to stagnate.

And to clarify further: I'm not saying yes or no to this guild wipe.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Yz on November 06, 2015, 04:01:24 AM
Don't worry, I have a few ideas in mind to keep it from stagnating again.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Mario666 on November 06, 2015, 04:12:48 AM
Any estimation on when the guild wipe will be happening?
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Allie on November 06, 2015, 05:01:39 AM
Quote from: Mario666 on November 06, 2015, 04:12:48 AM
Any estimation on when the guild wipe will be happening?

We have not confirmed it's happening at all, it's depending on feedback.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: DivineSteel on November 06, 2015, 08:58:27 AM
Quote from: Yz on November 06, 2015, 04:01:24 AM
Don't worry, I have a few ideas in mind to keep it from stagnating again.

I voted yes for the sake of seeing your ideas "to keep it from stagnating again." The first guild wipe out wiped out my fans some players who logged on simply to grind GPs for the guild they were loyal to. From there, I joined ZeaL until base became boring on the same map, Disdain for admin favors and the sake of not being banned by Dannii the jokes, and Utopia for free memberships and cheap TCs the GP race that I won first place and reached 10 million GPs in by leeching.

I've never been a competitive player except when it came to wealthy rankings. I just happen to be on most of the front pages. I'm bored enough that I'd like to see myself in the rank 6 guild AGAIN that becomes erased and placed on a second Hall of Fame or something (nice guild name by the way; sounds like a YGO card).

My premise is that brushing the teeth of the game again won't prevent cavities, but I'd like to see the plaque form again to make more jokes.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Pokeh on November 07, 2015, 02:16:33 AM
imo resetting won't get everyone to come back. you're implying that guilds=competition. people didn't leave the game because it was hard to rank guilds (at least not the peeps i've spoke to). people left because of other things related to the meta of the game itself (and some probably moved on to other things)

I'd say 'yah good idea'. Which it is, but it won't get you the results you're looking for (people coming back)

...unless we do a hard reset for all accounts as well as guilds, and give some sort of advantage to members that won't make the game as unbalanced/unfair, while also giving them a little boost for supporting bc. I'd also revamp the level system all together and shit, but that seems like a major overhaul and idk if kellie want to let go of what they've done over the years

just my 2cents, change can go in the tip jar~
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Yz on November 07, 2015, 02:24:37 AM
Quote from: Pokeh on November 07, 2015, 02:16:33 AM
imo resetting won't get everyone to come back. you're implying that guilds=competition. people didn't leave the game because it was hard to rank guilds (at least not the peeps i've spoke to). people left because of other things related to the meta of the game itself (and some probably moved on to other things)

I'd say 'yah good idea'. Which it is, but it won't get you the results you're looking for (people coming back)

...unless we do a hard reset for all accounts as well as guilds, and give some sort of advantage to members that won't make the game as unbalanced/unfair, while also giving them a little boost for supporting bc. I'd also revamp the level system all together and shit, but that seems like a major overhaul and idk if kellie want to let go of what they've done over the years

just my 2cents, change can go in the tip jar~

Agreed completely, but it's not so much Kellie being unwilling - we just know everyone else will quit if we reset the whole game lol.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Pokeh on November 07, 2015, 02:29:47 AM
Quote from: Yz on November 07, 2015, 02:24:37 AM
Quote from: Pokeh on November 07, 2015, 02:16:33 AM
imo resetting won't get everyone to come back. you're implying that guilds=competition. people didn't leave the game because it was hard to rank guilds (at least not the peeps i've spoke to). people left because of other things related to the meta of the game itself (and some probably moved on to other things)

I'd say 'yah good idea'. Which it is, but it won't get you the results you're looking for (people coming back)

...unless we do a hard reset for all accounts as well as guilds, and give some sort of advantage to members that won't make the game as unbalanced/unfair, while also giving them a little boost for supporting bc. I'd also revamp the level system all together and shit, but that seems like a major overhaul and idk if kellie want to let go of what they've done over the years

just my 2cents, change can go in the tip jar~

Agreed completely, but it's not so much Kellie being unwilling - we just know everyone else will quit if we reset the whole game lol.
i can see why people would if you legit grinded until lv 367 or w/e ridiculous number the current max level is. I think same would apply for this gp wipe though. Many koreans would feel ripped off and stuff about it too (idk anything about the current active playerbase).

Then there's a whole nother issue with rare items that have been bought and stuff. I can brainstorm a lot of ways to counteract some of these things (like guild flags for top guilds, allowing people to "cash in" rare items for zylon coins that they can then use in the new reset game, etc.)

If staff are on-board and the general consensus is leaning towards it, I wouldn't be happier to see the max level be 100 again and basically revert to how bots was, but with the additional edited maps and items that have been added (adjusting those stats to make them relative to the new dynamics as well). The game could then grow once again from the 100 cap, without overdoing it with the shitty item mods and ridiculous stats (such as member flags, wearable at lv 1 last I checked)

it's a gamble and would require a good plan and community support to execute, but i don't see why it can't happen
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Corr on November 07, 2015, 03:42:10 AM
I wonder who thought of the first guild wipe? lmao

It worked for a couple of months, almost a full year, people came back, shit was fun, and lol's were born. Yea, the guilds that were mentioned were actually just sub-guilds (ZeaL/Lil Optis, Utopia/Redemption, Korean/Chinese). It'd be cool again but I cbf bringing back the old crew since everyone is basically gone. My guild never competed for sector gp and it's the mantra now, PvP and BvB were the shit and no incentives were made for it evvvvvvvvver, (Those two PvP events were cool but it's gotta have unique rewards, ie. badges, 30 min exp bonus, exclusive items for participating or winning obviously non tradeable) None of those can't change cause it would require work plus the whole bots balance is been done, plus BvB has never been fixed and probably won't.)

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BUT BE LORE, HERE COMES MORE!!
Have a guild wipe, make 7 mem's for one guild, have daily accomplishments/events or runs (do fkin lv 1 in 5 seconds who knows). Add PvP/BvB weekly accomplishments that can be farmable for the easy ones but extremely difficult for certain ones (kill player in heatsink within 3 seconds (This is a luck shit cause you'll spawn in diff places so as soon as game starts ya fked unless you can figure something out), Seperate sector exp with PvP/BvB exp first, make it so that you can't do one without accomplishing your goal for the other.
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I say yes, I'm probably not gonna play unless shit is actually fixed and game is basically active with 60+ members on at least 1x a week. But, for all this too work ya gonna have to take big steps without learning how to walk, and those steps start with the jolly man in red and his main bae. Good luck!
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P.S - Please don't take ZeaL name. :(
Back of the head thought, make it like Destiny. HAHAHAHA
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: LightRequiem on November 08, 2015, 06:46:10 PM
the (former) elite players of this game don't even care about guild rank

this update won't bring back competition since gp wasn't the reason elite players were leaving
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Godz on November 08, 2015, 07:26:38 PM
Quote from: aimiyonde on November 08, 2015, 06:53:52 PM
To be quite frank, this will only work in the long run if the idea is supplemented

My ideas for supplements:


1) Hold guild tournaments every week or month in which the top three guilds are awarded with some sort of prize that doesn't ruin the B.C. economy... Exampe: Hold a chart... 1st guild 1st place in points = 100m gigas. 1st guild 2nd place in points = 50m gigas. 1st guild 3rd place in points = 25m gigas... rest of members = 5m gigas... 2nd guild 1st place in points = 50m gigas... 2nd guild 2nd place in points = 25m gigas... 2nd guild 3rd place in points = 12.5m gigas... rest of members = 2.5m gigas... and so on..... WIPE POINTS AFTER, and repeat...

2)Why shouldn't we be able to branch off of just guild sector points? Aside from guild tournaments, hold base and pvp faction wars based on guild base points and guild pvp points. I suggest the rewards be the exact same so we can promote bvb and pvp... same exact fashion as the guild tournaments...

3)Why not reward the player who gets the most points for the week/month with a (very) rare? This won't have a specific category of base pvp sector, just the person who has accumulated the most guild points within the week/month overall... Hold this reward for just 1 person, as to not ruin the economy. For second place/third place players, just give them a nice prize of gigas/coins+ a not so rare item, 2nd place 100m + a not so rare item, third place 75m+ a not so rare item and some amount of coins for each.

(I suggest making this monthly, if weekly, just lower the amount of rewards)

In the end, people need an incentive to play... If you wipe the guild points without any revitalization, you'll just ruin the game. If you can get a team together to do some work on the way things are, it'll be much better than just wiping the guild points for an intended reason that won't show any results. If you pull through with this, and a revitalization idea of any sorts, people WILL return and there WILL be more competition.

You might say you're already doing this in the pvp section, but think about it, only a few players are that good at pvp to win... it's just the same players that will win every time... bvb and pvp faction wars spread the rewards out a little, giving everyone, not just some pro pvpers the incentive to play...


Lastly... You give out a permanent membership to a top pvper every month, so i don't think a rare every month to a top grinder is a bad idea....




I think I can pretty much confirm that "any" sort of rewards systems is not a good idea, at all.The game economy is already broken enough. The community thank you for the suggestion though.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Godz on November 08, 2015, 08:55:25 PM
Quote from: aimiyonde on November 08, 2015, 08:32:38 PM



I think I can pretty much confirm that "any" sort of rewards systems is not a good idea, at all.The game economy is already broken enough. The community thank you for the suggestion though.


You're not the whole community. You say you vote yes, but disagree with a reward system after everyone's guild points is wiped? Makes no sense. How do you expect anything to change if there's no incentive to play? Competition doesn't exist without rewards. People compete for top spot because there's something that comes with it... Utopia's members and guilds alike competed for high points because of the rewards given... What you say makes no sense. Let's just wipe guild points without giving any sort of reward system... okay, good luck with 1/3 of the already measly playerbase quitting, lol.

Oh that's some kind of bad interpretation. Maybe, badges or things that wont make the economy going even further down but gigas is a nono option. Rewards are already made by Guild Leader and so is the competitions. Beside you don't play "just" for rewards or competitions, above everything you play to have fun.  And about the actual player base you're talking about, I say maybe its a good thing because everyone that's been here for a lil while have gotten enough of this game with or with out updates.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Godz on November 08, 2015, 10:03:54 PM
Quote from: aimiyonde on November 08, 2015, 08:32:38 PM
You're suggesting a rich get richer standpoint, with some added "badges" that quite frankly, is just an excuse to say you've re-vitalized anything. Yeah, you don't play 'just" for rewards or competitions, but they're a big part in keeping incentive. You can talk about the economy being messed up, but you fail to realize that the majority that still play have accrued massive amounts of wealth in their play-time, which is why it seems "messed up". People who already had wealth continue to play... people who don't are left behind and quit. The rich staying, and the poor leaving is what you're seeing... not a messed up economy.

Actually, a tons of players quit and gave away bunch of rares and money but that's not just why its that messed up. Since the majority of the community have already quit there's only a few people left to give your fortune to so that's why you think the richer stay and the poor leave but in fact its because of the lack of "FUN" so players quit and then give away their shits and at the end everyone's getting richer and richer.If you want bigger in game value at the moment you have to either get your ass in a "good" guild and enjoy the huge rewards(earned with playtime),or wait for events. You could also do some trades and get richer but there's not enough players for that anymore.And we don't talk about real life money here but anyways there is already too much ways to get yourself a fortune and a lack of ways to spend it so if the game implant some kind of rewards systems the economy will just go even further down and that's one of the biggest problem here. If there were more ways to spend your money, I'd say maybe that's a good idea but its not the case.

Quote from: aimiyonde on November 08, 2015, 08:32:38 PM
You fail to understand that rewards can only be made available by those who already have a one-up in the game. As a new player trying to start a guild, you'll have no reward system, aka lesser guild, aka no incentive, aka drop out of the competition. Your mindset is the mindset that caused the two wipes: top guilds growing stronger and stronger  while lesser guilds are left out, aka no competition. My suggestion entails there be some sort of incentive even for the lesser guilds, there'd be a way to win something.

I would like to hear a better idea for the "lesser" guilds,however this is completely normal. Some people are richer and some are poorer that's life.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: medchiller on November 08, 2015, 11:41:39 PM
Pumping the game full of gigas, OP items and coins is not the way to get players to stay. They just leave. If there was a monthly reward system (which I don't think is a bad idea) it shouldn't be something tradeable. Instead i would suggest it should be an item that everyone would want to always have but could only have if their guild gets the most guild points. if the points reset after a month it would give almost any guild an equal chance to get the item. Also the item would be removed at the end of the month (unless they won again) to encourage them to keep trying to get it back. I'm unsure of the item I suggested the Guild flag before but reapers are the same as those so they are just for aesthetics. Maybe an aesthetically pleasing item is the way to go. 

Cheers.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: lara538 on November 09, 2015, 12:20:21 AM
Quote from: medchiller on November 08, 2015, 11:41:39 PM
Pumping the game full of gigas, OP items and coins is not the way to get players to stay. They just leave. If there was a monthly reward system (which I don't think is a bad idea) it shouldn't be something tradeable. Instead i would suggest it should be an item that everyone would want to always have but could only have if their guild gets the most guild points. if the points reset after a month it would give almost any guild an equal chance to get the item. Also the item would be removed at the end of the month (unless they won again) to encourage them to keep trying to get it back. I'm unsure of the item I suggested the Guild flag before but reapers are the same as those so they are just for aesthetics. Maybe an aesthetically pleasing item is the way to go. 

Cheers.

Agreed.No gigas or new OP items being added monthly or weekly as rewards, that wouldnt be healthy, an item to brag and with cool look is the way to go. Smth similar could also be used to incentive bvb and pvp.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Purple on November 09, 2015, 01:15:36 AM
Not sure if this has been mentioned yet, but if the wipe does go through, why not try an arpg-style ladder system w/ guilds.

Every month/quarter the ladder resets, prizes are given out, leader boards reset, and it begins anew. You could always spice up the prizes too. **** that would be something that might actually get me to play again lol.

(to clarify i'm not saying to reset characters as a general arpg league would do -- simply the guilds)
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Yz on November 09, 2015, 05:07:00 AM
Quote from: Purple on November 09, 2015, 01:15:36 AM
Not sure if this has been mentioned yet, but if the wipe does go through, why not try an arpg-style ladder system w/ guilds.

Every month/quarter the ladder resets, prizes are given out, leader boards reset, and it begins anew. You could always spice up the prizes too. **** that would be something that might actually get me to play again lol.

(to clarify i'm not saying to reset characters as a general arpg league would do -- simply the guilds)

was thinking of this sort of system, yeah

Quote from: LightRequiem on November 08, 2015, 06:46:10 PM
the (former) elite players of this game don't even care about guild rank

this update won't bring back competition since gp wasn't the reason elite players were leaving

You guys make up like 5% of the entire old playerbase =/
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: onyx on November 09, 2015, 06:11:00 AM
Quote from: aimiyonde on November 09, 2015, 05:37:45 AM
Quote from: Purple on November 09, 2015, 01:15:36 AM
Not sure if this has been mentioned yet, but if the wipe does go through, why not try an arpg-style ladder system w/ guilds.

Every month/quarter the ladder resets, prizes are given out, leader boards reset, and it begins anew. You could always spice up the prizes too. **** that would be something that might actually get me to play again lol.

(to clarify i'm not saying to reset characters as a general arpg league would do -- simply the guilds)

Exactly my suggestion. +1

Agree on this. People are too butt hurt on their current GP standing, but what is the point of amassing any more points in a stale competition? Keep people on their toes and make the top guild flags mean something.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: wolfanix on November 09, 2015, 01:07:31 PM
Seems like ok idea to me and i really hope it will work :) GL in it
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Corr on November 12, 2015, 02:56:23 AM
Three days of silence, either still debating internally on this or it's forgotten and scrapped. xd
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Purple on November 12, 2015, 05:35:17 PM
Quote from: Corr on November 12, 2015, 02:56:23 AM
Three days of silence, either still debating internally on this or it's forgotten and scrapped. xd

hope you aren't right about it being forgotten :/
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Allie on November 12, 2015, 08:11:35 PM
Quote from: Purple on November 12, 2015, 05:35:17 PM
Quote from: Corr on November 12, 2015, 02:56:23 AM
Three days of silence, either still debating internally on this or it's forgotten and scrapped. xd

hope you aren't right about it being forgotten :/

It is not forgotten.
This is very much something we want to do, but due to the feedback we received, we understand if we do it on its own, it will finish off the game.
We are internally discussing what we can do alongside it to get people motivated to continue playing and starting over. I cannot disclose further details on what we have planned.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Corr on November 13, 2015, 10:34:28 PM
That was my first guess, lol.

Just do it but at least advertise the shit out of this game (reddit has crazy amount of people) so you can get some fresh blood.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: 123bomb123 on November 14, 2015, 01:14:24 AM
going "hehe" at these attempts.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Pokeh on November 14, 2015, 03:32:56 AM
Quote from: Allie on November 12, 2015, 08:11:35 PM
Quote from: Purple on November 12, 2015, 05:35:17 PM
Quote from: Corr on November 12, 2015, 02:56:23 AM
Three days of silence, either still debating internally on this or it's forgotten and scrapped. xd

hope you aren't right about it being forgotten :/
and starting over.
we all know its the right thing to do in theory, staff just need to figure out a way to make it fair for peeps who paid lots of $/time for stuff since this game started. even if a decision is made tomorrow, i'd expect kellie to work their asses off for this last christmas event while starting on this 'rebirth project', and releasing it sometime spring-summer 2016.

just speculation. i've been here too long to not care lol
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Allie on November 15, 2015, 08:09:01 PM
Quote from: emotionless on November 15, 2015, 04:40:41 PM
Well.I don't know it is ok to post this here but..I think If Guild wipe will be implemented Raid mode also has to give more GPs or exp. It requires much time and good skills than easy and boring Gora map. I've helped people get RT1,RT2 Parts as I enjoy them but the rewards they give are suck in contrast with time i invest and effort i make. I think it is UNFAIR.

Also, i think 8p mode should be added in Raid for enjoyment; keeping 4p mode.

If this went through, I think I can confidently say 258 would no longer be the "grinding" map.
I can't specify anything further however.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Cooky on November 15, 2015, 08:23:47 PM
wow very close  (http://puu.sh/lmYO1/6fbf5bf206.jpg)
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Allie on November 15, 2015, 08:41:15 PM
Quote from: Cooky on November 15, 2015, 08:23:47 PM
wow very close  (http://puu.sh/lmYO1/6fbf5bf206.jpg)

A solid 50-60% of votes for no are alts.
About 20-30% of votes for yes are alts. So it seems most people are voting for yes, but enough don't want it for this to not be considered unless it's in addition to other things.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: KillerPig on November 15, 2015, 08:57:23 PM
Quote from: Allie on November 15, 2015, 08:41:15 PM
A solid 50-60% of votes for no are alts.
lmao ****in plebes
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Corr on November 20, 2015, 12:01:04 AM
how many days has it been have peeps been getting their chest?
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: asmit10 on November 20, 2015, 03:03:18 AM
Quote from: Corr on November 20, 2015, 12:01:04 AM
how many days has it been have peeps been getting their chest?

Missed a few days due to rl and gave up on it this week, turns out playing BC on a laptop is hell for me. Gonna make myself do it next week tho.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: hur3 on November 21, 2015, 01:04:17 AM
Quote from: emotionless on November 15, 2015, 04:40:41 PM
Well.I don't know it is ok to post this here but..I think If Guild wipe will be implemented Raid mode also has to give more GPs or exp. It requires much time and good skills than easy and boring Gora map. I've helped people get RT1,RT2 Parts as I enjoy them but the rewards they give are suck in contrast with time i invest and effort i make. I think it is UNFAIR.

Also, i think 8p mode should be added in Raid for enjoyment; keeping 4p mode.




I share your opinion, would be good if the GUILD WIPE is implemented, the mode Raid of more EXP and GPs, i share that because you lose more time that in Gora map. I really enjoy playing Raid and help other players to get their parts RT. So it would be a good idea improved the EXP and GPs :)
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: ZeXeZ on November 21, 2015, 01:20:57 AM
Quote from: hur3 on November 21, 2015, 01:04:17 AM
Quote from: emotionless on November 15, 2015, 04:40:41 PM
Well.I don't know it is ok to post this here but..I think If Guild wipe will be implemented Raid mode also has to give more GPs or exp. It requires much time and good skills than easy and boring Gora map. I've helped people get RT1,RT2 Parts as I enjoy them but the rewards they give are suck in contrast with time i invest and effort i make. I think it is UNFAIR.

Also, i think 8p mode should be added in Raid for enjoyment; keeping 4p mode.




I share your opinion, would be good if the GUILD WIPE is implemented, the mode Raid of more EXP and GPs, i share that because you lose more time that in Gora map. I really enjoy playing Raid and help other players to get their parts RT. So it would be a good idea improved the EXP and GPs :)


I totally agree. Exp, gps raise pls. (Doesnt have to be a huge one, and should be implemented no matter if the guild wipe happens or not).
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Penumbra on November 21, 2015, 01:26:50 AM
If you're going to do a guild wipe, just know that all current participants deserve to have themselves and their guilds records saved into a secondary leader board that it archived. As many players have spent countless hours, months and in some cases as long as a year to up their Gp's etc. This cannot be an excuse for a guild wipe, only to get more activity, which is the aim of the game to ultimately have fun... so ultimately im for the idea, if you can archive the current records into a new leader board.

Like the world cup... you're are a winner and in 4 years  you might not be champion, but your legacy remains.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: lara538 on November 21, 2015, 02:29:10 AM
Quote from: Penumbra on November 21, 2015, 01:26:50 AM
If you're going to do a guild wipe, just know that all current participants deserve to have themselves and their guilds records saved into a secondary leader board that it archived. As many players have spent countless hours, months and in some cases as long as a year to up their Gp's etc. This cannot be an excuse for a guild wipe, only to get more activity, which is the aim of the game to ultimately have fun... so ultimately im for the idea, if you can archive the current records into a new leader board.

Like the world cup... you're are a winner and in 4 years  you might not be champion, but your legacy remains.

There will be an archive, the same way there is the hall of fame of the guilds before the first guild wipe.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Eipo on January 15, 2016, 09:37:11 PM
Quote from: kaze1204 on November 04, 2015, 09:42:59 AM
i agree. good choice
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Eipo on January 15, 2016, 09:37:11 PM
I vote yesss
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Thornz on January 16, 2016, 12:38:10 AM
I think this would be a great idea personally, but I'd say just wipe GP and members from the existing guilds, and leave only the owner with 0 GP. Then lower the member max to 10. Otherwise, people who spent 100's of millions on guild buffs and expansions lose quite a large investment, unless you can simply refund the gigas spent on the guild back to the owner (although I assume that would be complicated).

Would most likely bring a lot of new life to the game, as hardly anybody tries to make their own guild these days, since the top 10 have pretty intimidating GP.

Do ittttt
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: z0co2 on January 16, 2016, 12:03:10 PM
Take all the elite maps from the sector list. Fix the levels where the elite maps are taken from. Make all the elite maps level 258 the same as Gora's Requiem and give them the same kind of exp. based on the duration that the map can be cleared in. Give Raid Maps more exp. and make it playable starting from 4,5,6,7 to 8 players. Do the guild wipe and hopefully grinding wont be boring with multiple maps to grind on + raid maps. I don't know if this is possible and if it would work just putting a idea out there.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: emotionless on January 31, 2016, 07:51:45 PM
Simply make it impossible to get GPs from 258 map and put more Gps in Survival, raid, etc. I don't know this would be feasible technically but yeah.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: Robocop7ant on February 02, 2016, 04:42:02 PM
Do the guild wipe, maybe it will bring back the playerbase.

But luck/exp coupons for guild is expencive.

By doing the wipe, we could have max 10 players in each guilds, untill the playerbase grows?
Then it would be more guilds, more competition and some updates to look forward to.
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: donghui on March 02, 2016, 01:22:11 PM

I voted no.
In order to vitalize BC, i think underlying measures are needed.
That way is just temporary.
Operators need to see that the business mindset.
That the business is not just a game?
I think The idea to gather so that the user.

for example:

1) Advertising

2)Invest : sector update etc

3)Operator friendly : The difficulty of users should be resolved quickly and fairly
   Why are you so late, or not to reply to  PM?
   I'm busy? Annoyed?  unfair hack no recovery . So the user is not put off one or two
  The customer paid members.

4)Lot Korean users are what is their opinion?

5)Bout my love for no less than yours.
   My way or your way, whether the bout anyway I hope development.

# I do not speak .english well.So I do not want to say it
   Please understand Google translation.
   Note that I am Korean
   
Title: Re: Concept : Guild Wipe #2, we need your inputs.
Post by: mjm2846 on March 19, 2016, 11:38:26 PM
Ya'lls,

Voted No....mainly cause I've been thinking about others and just the size of guilds and who tends to be a part of them. I really have a hard time getting into one because it takes forever to get enough GP to make one as first, and second, though there's a good amount of incentives to get a guild going, I really believe there's a good amount of directions still to explore with the game in and of itself to make it more revived.  Honestly, the times I play BoutCheetah are when I'm trying to chill and need a break or something along the lines of just