BoutCheetah

Other BoutCheetah Stuff => Suggestions => Topic started by: Bubbabear on November 19, 2015, 03:56:32 AM

Title: Character Selection Screen / Selling Multiple Items
Post by: Bubbabear on November 19, 2015, 03:56:32 AM
Either a click multiple items to sell or just a sell all item for marketplace, my hopes are still waiting..

Also the chances of a character selection screen so you won't need alts to play you could log in and have let's say three different slots and just select the character you wish to play. As-well as if your inventory is full, you will not pick the box up therefore instead of losing the box, another play may be able to pick it up.
Title: Re: Character Selection Screen / Selling Multiple Items
Post by: anaroy50 on November 19, 2015, 10:22:08 AM
Quote from: Bubbabear on November 19, 2015, 03:56:32 AM
Either a click multiple items to sell or just a sell all item for marketplace, my hopes are still waiting..

Also the chances of a character selection screen so you won't need alts to play you could log in and have let's say three different slots and just select the character you wish to play. As-well as if your inventory is full, you will not pick the box up therefore instead of losing the box, another play may be able to pick it up.
sell multiple items +1, but it has suggested alot of times, and admins busy with other things.i hope it will happen soon. it will be really usefull.

the character selection screen is cool and good idea, but its dont worth to make it. it seems hard and there are much more importent things for now. but i hope it will happen in the future too, its sounds good  8) 8) 8).

about the box pick up, its really sounds good idea and easy to do. if ur inventory full and u pass on a box, nothing will happend and the box will just stay there till some1 will take it.

Really liked your ideas. nice thinking  8) 8) 8).
Title: Re: Character Selection Screen / Selling Multiple Items
Post by: Bubbabear on November 19, 2015, 11:29:42 PM
These aren't ideas which are suppose to be implemented right away I understand it takes time, and it's just thrown out there for thought at the moment :)