June 26, 2024, 11:01:16 AMLatest Member: boxa2

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Topics - Cooky

526
I believe 9/11 was either

a) organized by the US government   or

b) the US government knew it was going to happen and did nothing to stop it

I know a lot about this subject, if anyone wants to debate go right ahead  :D


(made this topic cuz Materger encouraged me to debate about it on forum)
528
Spam / Haha fooled you
June 26, 2013, 03:45:29 PM
(click to show/hide)
529
Great unbias article about the PS4, Xbox1, and how it may effect PC gamers as well

QuotePS4
•8 GB of GDDR5 memory
•256 bit bus
•~5.5 Ghz data rate
•Peak bandwidth - ~176 GB/s.

Xbox One
•8 GB of DDR3 memory
•256 bit bus
•~2.1 Ghz data rate
•Peak bandwidth - ~68.3 GB/s

Additionally, the Xbox One has embedded SRAM (eSRAM) on the die. Reports suggest that there's approximately 50 GB/s of bandwidth in both directions for the embedded SRAM. We're still not quite sure how the eSRAM is being used - if it's being used as a cache, for example, the Xbox One could come close to matching the PS4's total memory bandwidth. Here's an article from AnandTech that provides a bit more detail.

Memory demands from the OS

Reportedly, the PS4 OS requires about 1 GB of memory, leaving 7 GB for developers. The Xbox One employs 3 different software elements - the Xbox OS, the Windows 8 kernel (thanks amxn), with both being tied together and managed by a hypervisor. The Windows 8 partition reportedly boots when the system is powered on and runs indefinitely until the system powers down. The Xbox OS partition, on the other hand, is booted only when you're playing a game. The hypervisor manages both of these seamlessly, allowing you to multitask between gaming and other entertainment features. It's being speculated that all three software elements consume 3 GB of memory, leaving 5 GB available for developers.

Differences in the types of memory

GDDR5 and DDR3 transmit data in different ways. GDDR5 has a relatively higher latency, but delivers data in larger chunks - exactly what you would want for a GPU, but not necessarily ideal for a CPU. On the other hand, DDR3, the memory type employed by the Xbox One, transmits smaller amounts of data more quickly - this is ideal for a CPU, but not exactly the best option for a GPU.

The architectures of these systems are quite profound, as they reveal the overarching philosophies of both companies. Sony's approach with the GDDR5 is ideal for gaming, as it augments the GPU and is great for developers. Microsoft's choice for DDR3 (and the eSRAM) favors the CPU a bit more and, as a result, is better for activities like multitasking.

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Aside from the memory subsystems, it should be noted that the PS4 simply does have more power under the hood, with 50% more raw shader power - 768 SPs at 800mhz for the Xbox One, versus 1152 SPs at 800 mhz for the PS4. Unlike the Playstation 3, this isn't a complicated architecture to understand, and it may not take anywhere near 3+ years for developers to harness this power.

Both systems, however, are exponentially more powerful than the 360/PS3. One of the key features of both next gen systems is that they have unified memory pools. In your current computer, you have system memory, but your graphics card (if it's dedicated) has its own pool of memory as well. As a result, your system has to copy data from one pool of memory to the other, which takes time and can hinder peformance.

The 8 GB memory pools in the PS4/One are unified - meaning, quite simply, that both the CPU and GPU inside the PS4/One access the same pool of memory. This can provide significant performance increases (ie, the CPU can load textures into the memory, while the GPU is rendering). If you're interested in learning more about this, simply perform a search for "hUMA" (heterogeneous unified memory access).

And, even if you only game on a PC, and not a console, you should still be pretty excited, as the new consoles will only raise the bar for PC games. Porting games among the PC, PS4, and Xbox One is going to be far easier. In fact, the developer of Warframe recently said in an interview that Sony asked only 3 months ago if they wanted to bring the game to the PS4. They agreed, Sony sent devkits, and 3 months later, they showed off Warframe footage running on PS4 devkits at E3. Edit - Here's a link to the interview

This is definitely an exciting time to be a gamer.
531
GFX / user bar generator
June 22, 2013, 11:32:06 AM
lately someone has been using this to make userbars for people but still taking the credit as if they had made it on their own

its really simple to make your own, figured I would share it with everyone because its obvious he is never gonna   :D

http://www.unsignedbandweb.com/freeuserbars/

533
Off Topic / World of Warcraft - I miss you (Video)
June 16, 2013, 11:36:45 AM
Thought this was pretty cool.. all my old screenshots in order (theres 750+ screenshots)

Shows me going from lvl 1-90

Its in HD

World of Warcraft- I Miss You
534
http://www.twitch.tv/cookybots

if people watch it I will talk on my mic too

if u make a twitch account u can use the chat box on the right
536
Lately I hear people complaining about Kowbat and how annoying he is, and I was stunned to find out people actually push him?

Just lure him down to the start area (takes like 10 seconds because he's very aggressive) and jump onto one of the tall pillars. Then just infinite combo him, that's all there is to it. As a lvl 178 patch with no flags I can down him in like 1 minute. If you see him going to use his fire attack just block. He might hit you once or twice but if you have leech you should leave the fight with about the same HP or even higher then when you began the fight.
538
Normal Server / Selling Dark Surge +7 Set
June 12, 2013, 09:21:30 AM
Starting Bid 150m!

IGN: -Cooky-
539
Suggestions / New Sector Mode - Random Mode
June 10, 2013, 08:13:38 PM
 In a game with so many levels to pick from, only a certain handful of them are regularly played, this is a waste.

My idea is to offer a new mode called Random Mode.

Random Mode will add some much needed variety to Sector.

With Random Mode, you create a room and select Random from the drop down list. You will not be able to choose a level, it will be chosen randomly for you out of all the sector levels that are below the room master's level (lvl 228 and 239 would be unlocked upon your bot reaching lvl 200 and lvl 221 respectively). Any player above the room masters level will not be able to join. Your stats will scale with the randomly chosen level to be equal to the +3 parts of the armor set of your bot type that is closest to that level but no higher. Your flags, minibots, trans, gun etc stats will remain unchanged. For example, a lvl 221 Patch playing Random Mode who gets lvl 37 will play the match with the stats of a +3 Hazard-Hex set and a lvl 37 Patch.

Completing a level on Random Mode will give experience points that scale to your level. Higher level players would get more experience then lower level players.

My idea for the experience rate would be scaled so that you would get less experience per completed level then you would if you were playing the normal level that matches your bots level, but in return you get to have more fun playing all the different levels and also the randomness could end up helping you or hurting you. You might get 3 easy levels in a row or you could some tough, long ones. You might get camp invasion or you might get Meteor Landing.

The game will end like normal and you will be back in your room. If you start another game it will be another random level.

This is a great idea because it will be played and enjoyed by players of all levels. High level players can play it to experience the lower levels that they used to play but don't anymore because they give such low experience. It will be balanced and will simply add an alternative to grinding the same level(s) over and over, at the cost of less experience but more fun and the chance of actually gaining the same or more experience if you get lucky and get some easy levels.


Playing Random Mode will make Bout Cheetah a much more fun and enjoyable game for all players in my opinion. Its going to take a lot of work to add but it would be totally worth it if its something the players want.


Should it be a Members Only feature?

What do you all think about this?
540
General Discussion / july 4th hacken ruins prize
June 10, 2013, 05:18:46 PM
heard rumor that those who complete hackenn ruins now through july 4th get a prize on july 4th is there any truth to this?
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