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Messages - CoolKnightST

16
Suggestions / Re: This Trans Is To Slow!
August 14, 2011, 08:59:20 PM
Even if they made it faster it would still fail because of there slow hits. There hitboxes are small and there combo is small together make this an low tier trans that can be compare with frosty. I suggest to increase there hitboxes. That would make it an little more effective.
17
GFX / Re: Golm mod - In progress
August 14, 2011, 01:52:40 PM
Already did but I don't like his model. It's anoying to mod and doesn't fight good.
18
Suggestions / New special trans: [Code-Red]
August 14, 2011, 01:22:19 PM
To improve the special trans again I suggest you add (code-red) to the special transes with some edites:
- Jump and attack from bugbear or if possible new jump attack animation.
- An setup combo
- An run attack (quick twist attack
- An special like bugbear (long twist)
19
GFX / Re: Golm mod - In progress
August 14, 2011, 11:52:16 AM
I don't think I can work more on it because my trans pack is almost expired.
20
GFX / Re: Golm mod - In progress
August 13, 2011, 06:25:25 PM
tpk_390

Sorry mistyped.
21
GFX / Golm mod - In progress
August 13, 2011, 06:03:20 PM


Last version:


For the moment I'm buzy with his eyes. Any suggestions?
22
General Discussion / Re: New Transformations
August 13, 2011, 12:46:04 PM
The special transes are more mercs then transes in my opinion. Also special trans 1 don't do his jump attack. Need an fix.

Edite: There is also something wrong with golm. He jump attack doesn't work.
23
Suggestions / Re: This Trans Is To Slow!
August 11, 2011, 08:08:09 PM
Quote from: mhj on August 11, 2011, 09:52:27 AM
Quote from: RedNeon on August 11, 2011, 09:40:09 AM
Actually, Chernobyl is the slowest trans.

True.. but noone cares for that one :P.

Start getting active again...

Together with frosty I think. Frosty don't get an speed boost like other transes.
24
Suggestions / Re: spec trans
August 11, 2011, 08:00:12 PM
They beter ballance the hidden stats before they add extra ones. Like more Defence for slow transes like frosty. I think there beter start with the merc transes first.
25
Suggestions / Re: This Trans Is To Slow!
August 11, 2011, 09:21:41 AM
1, Bee-byte is an giant Barbarian merc. It's never made to be an trans.
2, Kaz and knight are never made to be an virus. It's normal that there combo is faster because it are trans packs.

So in fact you play with an merc vs many trans packs.
26
General Discussion / Re: map simulator ?
July 12, 2011, 09:20:46 PM
It would be fun if they could make an model viewer. That would really help with GFX. Problem is that they need to encode all those files.
27
Suggestions / Re: New trans
July 11, 2011, 01:59:49 PM
No merc trans. The proof that they aren't that good is bee-byte and sergent sector. They are under used and probally should be removed or get some updates.
28
You can add an lot more information there. There is some tekst about the design but nothing about the gun model itself. Isn't it the double gun model? Also there is no information or screens about the bullets animation itself.

You should make an template for it to add the basic information for guns:
- Name
- Picture | Description
- Type
- Ammo
- Damage
- Prize

29
GFX / Re: Barbarian (non animation) render
July 09, 2011, 10:01:55 PM
Quote from: mo9 on July 09, 2011, 03:02:53 PM
Quote from: CoolKnightST on July 09, 2011, 10:18:44 AM
Quote from: Meteor on July 09, 2011, 10:16:08 AM
Lolk I think it's time for me to release my render pack.
My pc don't suport AA so I can't really render it perfectly.

u should remove the bg so it would be a render ...
What I just showed where show plates. Renders ok then:



30
GFX / Re: Barbarian (non animation) render
July 09, 2011, 10:18:44 AM
Quote from: Meteor on July 09, 2011, 10:16:08 AM
Lolk I think it's time for me to release my render pack.
My pc don't suport AA so I can't really render it perfectly.
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