Quote from: Ecilpse981 on June 14, 2011, 08:02:51 AMI think I'm gonna try to change the full design. The chernobyl is really easy build. I planning to do some test how good it works to sign an straigt linen true him. If that works I try it with an logo on his full body what is really hard to do. I want to try to change it into an torret if I can change the design hard enouge.
U shud Try Entirely Skined Mod, Its way better. Like Electra, Its a Bit Like Tron Mod -.-. But Not on Chernobyl!!! It will be Xtremely ugly
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
46
GFX / Re: Caliba-T980 (Chernobyl mod) [version 3]
June 14, 2011, 11:57:02 AM48
GFX / Re: Caliba-T980 (Chernobyl mod)
June 11, 2011, 08:21:20 PM
Change some color in it. I'm planning to do something with the gray. Maybe some fire to it or something:
49
GFX / Re: Caliba-T980 (Chernobyl mod)
June 11, 2011, 05:50:38 PMQuote from: NoS on June 11, 2011, 05:36:04 PMWrong, used original design lol.
It's as if he took Raion and decided to apply the color scheme wrongly
EDITE: Found an restore true backup
50
GFX / Re: Caliba-T980 (Chernobyl mod)
June 11, 2011, 04:54:41 PMQuote from: Allie on June 11, 2011, 03:54:39 PMYeah, I tried yellow first but there result was not that nice. I mostly hold this one because of the invert result.
hate.
sorry.
Strictly silver and red/orange together is a no-no.
EDITE: Forgot to save this photoshop version. It was mostly some practice mods so I keep it with this one.
51
Suggestions / Re: Gods gun and abilities suggestion
June 11, 2011, 04:12:55 PMQuote from: bangaer2 on June 10, 2011, 12:01:17 PMAll field that I named for the abilities are normal field drops from the shop or on the maps:
If you are a proffesional player in holodeck and try to stop someone from transong, you don't act like a noob and hope that your gun will stop him, eventually he will be transed anyway if you keep firing away.
Also I think the guns are a good idea but some of the(maybe all) of the mentioned abbilites are impossible to create for the game, I believe. Also wth does Kyura have to do with trans? Shouldn't Jura have it? Or no actually that means Jura will be transed every game all the time.
Many of the mentioned abbilites are to useless like the Powerup. 7 Seconds to kill someone or deal a little damage? If it were a patch vs surge, the surge would obviously have no problem of getting away. Bomb?.
Green shock (didn't know the correct name)
Bomb (didn't know the correct name)
The only thing that is new was the fire ability. I added this because there wasn't really another field or thing to give him. I think the abilities are fine placed unless someone got another possible idea for the fire ability.
52
GFX / Chernobyl mods: Caliba-T980 [version 3] ; Old chernobyl project (last posts)
June 11, 2011, 03:50:51 PM
Version 3
Version 2
Version 1
Details:
- 8 buildup layers
- Tiny design edites (legs and back)
- Recolor, Glow, Gradin and schadow animation
Other: The design colors of version 1 is pretty nice on hunting chernobyl add lv 76.
Grtz
Version 2
Version 1
Details:
- 8 buildup layers
- Tiny design edites (legs and back)
- Recolor, Glow, Gradin and schadow animation
Other: The design colors of version 1 is pretty nice on hunting chernobyl add lv 76.
Grtz
53
Suggestions / Gods gun and abilities suggestion
June 08, 2011, 09:17:55 PM
Here some new suggestion to improve the gods:
Gods guns
- Zeon Shocker
* Gun: Light
* Bullet: Shock [BIT-Cannon] (yellow recolor)
* Ammo: ? (very high)
* Damage: ? (med/high)
- Ryura Flamertower
*Gun: Justice
* Bullet: Flame animation from 'flame torret'
* Ammo: ? (low)
* Damage: ? (very high)
- Jura Stone Launcer
* Gun: Honor
* Bullet: Bullet stone mod [Proc-Ray]
* Ammo: ? (low/med)
* Damage: ? (high/very high)
Gora Hydroblaster
* Gun: Truth
* Bullet: Spirit bullets animation (blue recolor)
* Ammo: ? (high)
* Damage: ? (med)
- Kyura Storm Gun
* Gun: G60-Core Blaster
* Bullet: Light gun animation (white recolor)
* Ammo: ? (med)
* Damage: ? (med/high)
God abilities
- Shockwave
* God: Zeon
* Field: Shock green (yellow recolor animation)
* Other: After animation yellow recolor
* Use: 3 times
- Powerup
* God: Ryura
* Increase power temp for 7 seconds
* Use: 1 time
- Belch
* God: Jura
* Field: Bomb
* Use: 1 time
- Healthy water
* God: Gora
* Field: med hp pack
* Use: 1 time
- Transup
* God: Kyura
* Field: Transup
* Use: 1 time
The gun would be available as rare drop for members in sector or buyable with bot stract. The gods are immune for there own weapon for example zeon don't get damage if an player hit him with the zeon gun.
Gods can use there ability in all modes. However they can't use it if they equipe an field. They can activate there ability with the field buttom.
Gods guns
- Zeon Shocker
* Gun: Light
* Bullet: Shock [BIT-Cannon] (yellow recolor)
* Ammo: ? (very high)
* Damage: ? (med/high)
- Ryura Flamertower
*Gun: Justice
* Bullet: Flame animation from 'flame torret'
* Ammo: ? (low)
* Damage: ? (very high)
- Jura Stone Launcer
* Gun: Honor
* Bullet: Bullet stone mod [Proc-Ray]
* Ammo: ? (low/med)
* Damage: ? (high/very high)
Gora Hydroblaster
* Gun: Truth
* Bullet: Spirit bullets animation (blue recolor)
* Ammo: ? (high)
* Damage: ? (med)
- Kyura Storm Gun
* Gun: G60-Core Blaster
* Bullet: Light gun animation (white recolor)
* Ammo: ? (med)
* Damage: ? (med/high)
God abilities
- Shockwave
* God: Zeon
* Field: Shock green (yellow recolor animation)
* Other: After animation yellow recolor
* Use: 3 times
- Powerup
* God: Ryura
* Increase power temp for 7 seconds
* Use: 1 time
- Belch
* God: Jura
* Field: Bomb
* Use: 1 time
- Healthy water
* God: Gora
* Field: med hp pack
* Use: 1 time
- Transup
* God: Kyura
* Field: Transup
* Use: 1 time
The gun would be available as rare drop for members in sector or buyable with bot stract. The gods are immune for there own weapon for example zeon don't get damage if an player hit him with the zeon gun.
Gods can use there ability in all modes. However they can't use it if they equipe an field. They can activate there ability with the field buttom.
54
ScreenShots / Re: Ops-team dam text
May 04, 2011, 07:49:53 PMQuote from: Meteor on April 28, 2011, 02:03:54 PMThx, what tool did u use for it?
Removed the text thingy for ya.
Overall I like it,whatever it's supposed to be.
It was an ops-team but I forgot to remove my mode. Now I think I'm gonna use it for an render or someting. Feel Free to use it
55
General Discussion / Re: Damn Devil
May 02, 2011, 07:50:25 PM
That server is death before it started. Unless they reprogrammed it
QuoteThe reason no other server should try starting up is the bugs that exist in our old code.So let's try to play with one of GM's and ban all other players
leaked server source has an exploit that lets you login to any account.
So pretty much any server that tries to start will be destroyed.
57
GFX / Re: Mandragore mod - Mandragore merc
April 27, 2011, 10:57:30 AM
I recommand to instal it manuel because not everyone installed the game on the same spot.
58
GFX / Re: Mandragore mod - Mandragore merc
April 26, 2011, 06:38:31 PMQuote from: Jeffalo13 on April 26, 2011, 05:32:49 PMI think it comes true the failed glow effect I add to it. I gona try to improve the sword and fix the glow.
Am I the only one that sees the sword as rusty?
/foreveralone
59
GFX / Re: Mandragore mod - Mandragore merc
April 26, 2011, 05:14:13 PM
There is an fireoverlay on the body but it's verry hard to see. So in my opinion I failed in that effect. I used this picture for it:
It's some weat on fire. Not really flames but it fit with the mod.
The sword got another flame effect.
It's some weat on fire. Not really flames but it fit with the mod.
The sword got another flame effect.
Quote from: eco999 on April 26, 2011, 05:03:57 PMFeel free to print screen your actions
Using it!
60
GFX / Re: Mandragore mod - Mandragore merc
April 26, 2011, 04:15:58 PM
Thx for the first comments. I'll add the download link and the model view.