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Messages - 123bomb123

481
Suggestions / Re: A fun thing to do.
January 26, 2014, 06:07:44 PM
Quote from: Allie on January 26, 2014, 05:54:20 PM
Quote from: 123bomb123 on January 26, 2014, 05:13:24 PM
I don't know if u know or not but BC still doesn't know how to move mobs/virus' in different places, only how to change which virus it is lmao

i dont know if u know or not but that's where you're wrong.
We can change mob/virus coords, and even move nodes. We just haven't fully utilized it yet as it's difficult as ****.
SO ALL IN ALL THIS SUGGESTION IS NOT GOING TO WORK
482
Suggestions / Re: Guild exp&luck buff's
January 26, 2014, 05:57:09 PM
Quote from: Iridion on January 26, 2014, 05:53:34 PM
Quote from: 123bomb123 on January 26, 2014, 05:48:47 PM
Quote from: Madprox on January 26, 2014, 05:44:53 PM
Meant to be a gigas drain.
Won't change.
have you ever heard of getting max revenue from pricing your item at a price that encourages buying while still being a high - reasonable - price?

like 5 peoples buying a buff at 400m is better than 1 person buying for 900m

that works when the seller gains profit from people buying
but when the benefit the "seller" (the shop, or better the admins) are looking for is to drain gigas from those who have  many so its better to have one person poorer by almost 1 bil than 5 by just half a bil

: )))
it's more of an exaggerated example but a max revenue/profit (like quadratics and shit) will give you a hood estimate that is good for both sellers. And obviously, in your example, if someone is selling for 1b and only a select few have that only a selection of people will buy it and considering the item is infinite it will lose the 'seller' money in the long run.
483
Suggestions / Re: Guild exp&luck buff's
January 26, 2014, 05:48:47 PM
Quote from: Madprox on January 26, 2014, 05:44:53 PM
Meant to be a gigas drain.
Won't change.
have you ever heard of getting max revenue from pricing your item at a price that encourages buying while still being a high - reasonable - price?

like 5 peoples buying a buff at 400m is better than 1 person buying for 900m
484
Spam / some ppl are ruthless
January 26, 2014, 05:17:01 PM
Sold.
485
Suggestions / Re: A fun thing to do.
January 26, 2014, 05:13:24 PM
I don't know if u know or not but BC still doesn't know how to move mobs/virus' in different places, only how to change which virus it is lmao
486
Suggestions / Re: Rebirth
January 26, 2014, 05:06:33 PM
ya useless idea being that barely anyone is really 270 and making new content for a minority group is stupid.
487
GFX / Re: siggy in 2 minuts
January 26, 2014, 01:36:00 PM
Quote from: Selene on January 26, 2014, 12:17:52 PM
It's not a signature. It's a picture with text on it.
no...I'm pretty sure it's still a signature. You don't have a signature though, it's only a picture with background effects.

For the sig tho, that is bad. Even if you did make it in two minutes (not that hard because its two things you did) it's not good.

Make something with quality and put time into it or don't post because it won't get better.
488
Suggestions / Re: Recruiting players to BC.
January 25, 2014, 10:23:48 PM
Can't MAC addresses be changed tho...

I still think people will abuse it anyways but whatever, the incentive to even do it for a single snowball is small so I doubt people take time out of their day to do this for 1-2 people.
489
Suggestions / Re: Rebring the lvl-cap
January 25, 2014, 05:52:41 PM
Quote from: nanak tatum on January 25, 2014, 05:49:33 PM
Quote from: 123bomb123 on January 25, 2014, 05:40:26 PM
Quote from: Allie on January 25, 2014, 05:32:19 PM
Quote from: 123bomb123 on January 25, 2014, 04:45:57 PM
But, again. BC only needs money!!!!

oh noes, a business is doing business stuffs
so you'll sacrifice potential new players for existing drones that play non-stop because it's easy - but has no reward IRL - while other players start to quit because of lack of replay?

Yeah I'm surprised this game still stands but it's not because of Zylon's ideas but because of Koreans and nostalgia. Soon enough this game will deteriorate into nothing by the time vets get into college (seeing as how the large majority is HS) unless you find a way to make it more fun for new players.

Although our perception of fun in this game is different, isn't it..

Every single video game has no reward irl
knew sum1 would say this, i agree but my overall point still stands :(
490
Suggestions / Re: Rebring the lvl-cap
January 25, 2014, 05:40:26 PM
Quote from: Allie on January 25, 2014, 05:32:19 PM
Quote from: 123bomb123 on January 25, 2014, 04:45:57 PM
But, again. BC only needs money!!!!

oh noes, a business is doing business stuffs
so you'll sacrifice potential new players for existing drones that play non-stop because it's easy - but has no reward IRL - while other players start to quit because of lack of replay?

Yeah I'm surprised this game still stands but it's not because of Zylon's ideas but because of Koreans and nostalgia. Soon enough this game will deteriorate into nothing by the time vets get into college (seeing as how the large majority is HS) unless you find a way to make it more fun for new players.

Although our perception of fun in this game is different, isn't it..
491
Suggestions / Re: Rebring the lvl-cap
January 25, 2014, 04:45:57 PM
Quote from: Rossbach on January 25, 2014, 03:59:25 PM
Quote from: 123bomb123 on January 25, 2014, 03:05:57 PM
Quote from: Rossbach on January 25, 2014, 02:41:54 PM
The only semihard-difficult thing BC has is raid and that's for players above 221-235


It is so easy to level up anyway there are more and more lv 235+ players now.


Have you ever heard of 235 raid? It is practically so hard everyone quit it and simply waiting for it to be nerfed (/excluding Ross' team.)  ::)


Besides that is what Raid is meant for, challenging Sector content. The normal sector levels will continue to be grind-able.

why is raid the only difficult thing, especially since it's only 235 (a member only feature)

ALL F2P play is **** and there's no replay value.



Because if the sector levels were difficult everyone would quit "omg too hard."  ::)
I guess that's great for a game that sucks money from Koreans right rather than making a challenging game that would be better for the overall community and PvP aspect.

But, again. BC only needs money!!!!
492
Suggestions / Re: Rebring the lvl-cap
January 25, 2014, 03:05:57 PM
Quote from: Rossbach on January 25, 2014, 02:41:54 PM
The only semihard-difficult thing BC has is raid and that's for players above 221-235


It is so easy to level up anyway there are more and more lv 235+ players now.


Have you ever heard of 235 raid? It is practically so hard everyone quit it and simply waiting for it to be nerfed (/excluding Ross' team.)  ::)


Besides that is what Raid is meant for, challenging Sector content. The normal sector levels will continue to be grind-able.
why is raid the only difficult thing, especially since it's only 235 (a member only feature)

ALL F2P play is shit and there's no replay value.

493
Suggestions / Re: Rebring the lvl-cap
January 25, 2014, 01:38:52 PM
Quote from: Epic xD on January 25, 2014, 02:52:47 AM
change the focus of sector maps (ie more than just vvvx) and/or make PvP/BvB more appealing.
This. More mobs that counter (like besides the six hit-counter viruses that aren't hard to beat) and obstacles and shit so it's not so straightforward. Or lower time-limit to something more challenging. (finishing 258 in an hour, lmao? maybe make it 2:00 or 2:30 idk.)

BC is easy. Like easy enough that you don't have to watch your screen most of the time. It just promotes mindless inf combo, which anyone can do. The only semihard-difficult thing BC has is raid and that's for players above 221-235

Oh but wait, anyone can mindlessly level to 221. Then at the point they can play raid, after leveling without learning anything other then combo, they suck ****.

FIX UR GAME ALLIE.
494
General Discussion / Re: Question
January 25, 2014, 01:26:02 PM
Quote from: Allie on January 25, 2014, 01:19:38 PM
Quote from: 123bomb123 on January 25, 2014, 01:11:23 PM
it's not really hurting anyone else when you're in standard non-trans because range isn't affected by your parts

Your hitbox is dependent on your arms.
Your getting-hitbox is dependent on your stature. Smaller bots are harder to hit.
Parts affect everything.
I thought so but someone told me it has no affect (rams vs. surge in terms of who would get more likely hit is surge then, right?)
495
General Discussion / Re: Question
January 25, 2014, 01:11:23 PM
Apparently it's considered hidden-ware. I guess it is because it's not a texture mod but you're switching physical files'. I mean it's not really hurting anyone else when you're in standard non-trans because range isn't affected by your parts. However when you trans -coinless- your trans will be different. What you see will be different to others and in a PvP/BvB match it could give you an unfair advantage. It's like when people would replace their lanny trans with kow in their files and it would mess with the gameplay. (People would see lanny and be hit by a insane range such of kow)

So yeah, it's pretty much hiddenware and shouldn't be done.
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