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Messages - CoolKnightST

1
Suggestions / Re: Cool new coin head idea(maybe)
October 06, 2011, 09:27:46 PM
Incorrect,  if they are able to open models into an 3D model program they simply can cut it out. Even BOTS did it with (dubble-blade) with the (lucius) head.
2
Announcements / Re: Regarding an official server
September 26, 2011, 02:36:17 PM
There new maps are great omg. There the first server that is able to do this.  There new virusses are not perfect. There AI fails like shit. I'm not sure if it's the connection but you just jump attack them without they even do something about it.

There trans is something strange. You stay add basic trans but if you look to there stats there is an way to get another one.

Why would Jr hide this -_- , why hiding the truth!
3
Suggestions / Re: New Lucky ?
September 19, 2011, 11:59:10 PM
Why simply don't add lucky coin head and lucky coin mini-bot to the shop so you can choose between luck or coin head/mini-bot. Prize similar(/more) then the lucky E.F.
4
Updates / Re: Game Updates
September 16, 2011, 11:05:58 PM
Quote from: wonderstar on September 16, 2011, 10:51:09 PM
This is like copying Ugly Ponies again... they fixed chains first.. then you guys fixed chains... really? I want a ****ing different server and differnt shit in both games, stop leeching off one another
I don't think you really can compare this because it's the same game. Most of the ideas are from the original BOTS that died some years ago. However every server has his own to do list on an different order. It's more like changing priorities.
5
General Discussion / Re: BoutCheetah Wiki spam
September 10, 2011, 08:08:37 AM
Bumb
6
Suggestions / Re: PVP TEAMS COLORS
September 08, 2011, 09:13:36 AM
Good luck with recolor all files.
7
GFX / Icon mod - test 1
September 05, 2011, 03:26:19 PM
I'm buzy to create some new icons with an mark on it what is more effective. Here's my first design test. I originaly wanted to make this one for trans but it looks more an merc icon to me:

V2



V1


Any suggestions to improve it?
8
General Discussion / BoutCheetah Wiki spam
August 22, 2011, 04:54:22 PM
I think this is enouge information:


Already 3/4 wiki's are started and non of them have an good structure or pictures. This problem get serious and I suggest that the staff fixed this. Someone of the GM's should pm one of the wiki staff to replace all wiki pages and templates to 1 wiki. I suggest to transfer them all to "boutcheetah" wiki.

Another way is to transfer an brand new wiki into the site itself.

Discuss
9
Suggestions / Re: New Spec. Transes -> Trans Pack
August 19, 2011, 10:50:33 PM
Quote from: kaos555 on August 16, 2011, 10:19:37 PM
Melissa's combo is fast shit.
It's good on doors but that's it.
10
Suggestions / Re: New Spec. Transes -> Trans Pack
August 16, 2011, 10:14:49 PM
But to slow :/, still it's an decent trans that is perfect for special trans not like the new similar model. I think they tryed to make an fast trans because if you look to the special  transes before we don't had one with an med/high movement speed. Speed of new trans still can beter.
11
General Discussion / Re: New Transformations
August 16, 2011, 08:49:21 AM
An question about the models. Did you create this model in an existing model creator or did you program an new one? It you are using an existing program you should do an model event.
12
Suggestions / Re: New Spec. Transes -> Trans Pack
August 16, 2011, 07:26:30 AM
This is why:


Tier 1/A
Kowbat (best hitboxes, period. can take players from full hp to dead if they have any evade, through continually evade locking them with jump attack whilst dealing damage. newbs using this can still be easily blocked, but a true pro will destroy you with it when chasing you whilst you're untransed. trans v trans it's not actually that great, but that's not necessarily why you'd get it anyway)

Bugbear Beta (ridiculous hitbox, the 360 degree jump attack means you can sidewind someone from literally in front of them. it can catch other players VERY quickly due to the nature of its hitboxes. On a side note, players don't block in the right spots and/or at the right times against this trans at all, so make it even easier to defeat them)

Tier 2/B
Blaster (epic jump attack range, but can easily be block glitched against sadly. doesn't have many other redeeming features)

Tier C
Mandragore (too slow, a good surge can outrun this for breakfast. does get epic chains, has good block timing and great 123 combo speed, but that doesn't matter when the only thing you'll catch are other rams)

Melissa (again, slow trans, horrible with almost everything, but can do jumps no other trans can, so CAN be useful sometimes)


Now let's look to the new special transes. The first one is an weaker version of mandragore making it an bottom tier C trans, the weakest special trans for now!! Then let's look to the second one. He's similar like blaster. Not sure if he's beter but get places on tier B.

So what's changed. 2 transes are added making Kowbat and Bugbear more rare with +/- 5 %. So if you want to make special trans back effective there should be add another tier A trans to ballance it again. That's why I suggested Code-Red on the first place.
13
Suggestions / The gods idea - Make them for GM/Mods
August 15, 2011, 07:21:33 PM
Why you don't make the gods for staff only. The staff is able to login on them. If you kill an god in PvP he drops 10 times more bot stract and got an rare chance to drop an part of his armore that you can use for 1 day.
14
Suggestions / Re: New special trans: [Code-Red]
August 15, 2011, 12:50:09 PM
What just proof there not ready yet to release new model. It's great there where able to add new model but the quick released showed that there where an lot of bugs. Example golm jump attack and broken animation.
15
Suggestions / Drop system
August 15, 2011, 11:57:09 AM
I think it's strange you need to go to level 17 just to get an plus 5 level 1 item. I suggest to edite the droplist an bit:

# Ever map drop all items between the previous, current and next armore.

Example

Lv 1 can drop all lv 1-16 parts up to +5
* lv 1 parts: +1-3 (high) ; +4 (med) ; +5 (low)
* lv 16 parts: +1-3 (low) ; +4 (very low) ; +5 (unique)

Lv 6 can drop all lv 1-16 parts up to +5
* lv 1 parts: +1-3 (very high) ; +4 (high) ; +5 (med)
* lv 16 parts: +1-3 (med) ; +4 (ow) ; +5 (very low)

Lv 11 can drop all lv 1-16 parts up to +5
* lv 1 parts: +1-4 (very high) ; +5 (high)
* lv 16 parts: +1-3 (high ; +4 (med) ; +5 (low)

Lv 17 (elite) can drop all lv 1-16 parts up to +5
* lv 16 parts: +1-3 (very high) ; +4 (high ; +5 (med)
* lv 31 parts: +1-3 (med) ; +4 (low ; +5 (very low)

Lv 26 can drop all lv 1-16 parts up to +5
* lv 31 parts: +1-3 (high) ; +4 (med ; +5 (low)
* lv 46 parts:  +1-3 (low) ; +4 (very low ; +5 (unique)

It's hard to create it because of the current existing maps an the level that are don't have an structure. So I suggest to ballance that again.
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