Hello. All of these are quick-edit, number-based suggestions that wouldn't be hard to put in.
Member benefits
- Nerf LGN sets, which are so overpowered as a non-members' set that they are used even by members, and have destroyed the
entire RT1/2/3 system/community.
- A 300 to 500 bot speed boost for members, perhaps toggled on/off via @speed.
Sector
- Nerf 258 XP; it takes roughly 4 hours of playtime to reach max level for non-members.
25,000 XP per game would make it take around twice as long and members' 2X XP would be slightly more worthwhile.
If Gora were less defensive, it might be worth killing her for a chance to pick up a green chest or a red box.
- Possibly, anti-leech; kill one mob to get the same XP as everyone else.
Raid
- As the player-base dwindles, it seems logical to reduce the player requirements for raid.
• RT1, 2P+
• RT2, 3P+
• RT3, 4P+
PvP and Base
- Boost XP and GP of both modes so that the winner's XP/GP per minute is at least equal to the XP/GP per minute of 258.
- Boost green chest drop rates for both modes so that the winner can collect chests at least as efficiently as grinding 206.
Other
- Boost all gun damages, including Dark Meto.
With all of the overpowered sets systematically introduced, gun damage hasn't caught up; guns are worthless in sector mode.
- Shop prices of ordinary items cost too much; an Elektra head costs 7.5M gigas and sells for less than 100K? It's like they're
all priced as jokes.
Thank you for considering.