Quote from: Rossbach on March 27, 2015, 11:37:22 AMsorry that was not me
When did you suddenly get good at English "Korean."?
my friend name d0k do lee post here on me
i am korea and also d0k do lee
thanks
Mute evading.
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Quote from: Rossbach on March 27, 2015, 11:37:22 AMsorry that was not me
When did you suddenly get good at English "Korean."?
Quote from: Rossbach on March 26, 2015, 11:17:34 PMQuote from: onyx on March 26, 2015, 09:41:15 PMQuote from: Rossbach on March 26, 2015, 07:04:38 PMclosed minded pessimism
Whats wrong with raid besides the player limit? All I heard from it was "nerf nerf nerf too hard." While people here want a "challenge."
lol I am just seriously curious on why people complain so much about raid and yet want a challenge though sector / raid.
The people who complain about raid being "hard" are the sector grinding nerds who want easy exp and GP (95%). The people who want a challenge are the PvPers and BvBers who are tired of seeing this game turn into a grinding bullshit fest (5%).
It's not even that people are "crying for nerfs" or that it's too hard.
Were you even here when Raid was new? Do you know how much people bitched about nerfing 235 (which got nerfed like 4 times) and said they would not even play the game mode because it was impossible / to hard / w/e. Honestly going by everything that went on that seemed to be the case.
Raid is only "hard" because there's lots of shit flying at you and everything 1-shots you. That's not ****ing fun. It's hard, sure, but it's also ****ing stupid.
But what people really want is a small change in the game mechanics if possible.
I can understand that, and I also want that but it's not like we have the source code or anything.. So it is really questionable for the "if possible".
Things like different loading ques for the start point of mobs so that you don't just do the same repetitive shit every time.
Same as above. Unless I'm misunderstanding on that you mean by "loading ques."
Aggressive mobs like the melissa in 235 raid should be standard mechanics for many mobs in other raids that force you to move or you'll die.
Thats in both of my raids. 235 = Mel, 250 or w/e the lv is= grades, Last wave. So I can agree with that. But it can still end up overused.
Stuff like that which doesn't necessarily require a nerf or a buff,
In case you are referring to what you just prev said: Otherwise it just some ranting.
Mels were the most bitched at thing (mostly that 1/2/3hit ko), after that was about the timers. Nowadays even with 235 nerfed into a sector level difficulty, people glitch behind the map in both 235 and 250 to afk, and keep mels lured. They abuse fire to be practically invincible for the last wave.
but a new element that keeps you on your toes which fills in the "challenge" portion making it less of grind because if you wanna do one strategy all day every day then
Yes, but again, limited. All your posting is "do something new and exciting, and change game mechanics" which well *shrug* I completely agree. I got tons of ideas, but there is limited things we can do, and I have to rely on Kenny in-order to make changes / new raids. It's not like i haven't thought about that.
Main reason why raid is and always will be impossible to make fun. Sure, you can make it hard by making everything 1hko you and give them 5000k health but shit, that's gay. There's nothing that can be added to change the mechanics of the game. It doesn't take a genius to see raid is a flop because of all this.
that is apparently what sector is for.
Sorta. Sector = low-mid sill range for starting out and getting levels. Ofc sector it's self should be interesting. Raid = mid-high skill range and optional.
High skill range AHAHAH holy shit. There's nothing new in raid that makes it have a higher skill cap than sector. Maybe merc pushing but that's ****in it. Running around in circles spamming leech + lantern man while dodging random shit isn't high skill cap. It's more like 99% luck based
You could even have an exp bonus modifier for living and if you die or attempt to leech you automatically lose some exp which is only fair.
How would that work when you leech? Ponts? Kills. Seems more like it would lead to player problems (fight over kills). I mean don't get me wrong it can be something and I sorta support it, but that would be more of a sector thing. Sector is the exp place, Raid should be meant for that extra challenge that you can chose to play if you really want to. Besides Raid is (should /235/) designed so that it needs all the players in order to win. It's like that one topic a week ago When there were only 2 or 3 out of 8 (/maybe ones that left attacked but dunno), and they were said that they can't kill the mobs in time.
No. LOL.
Sector isn't even the exp place at this point; it's the GP place. You get more exp farming 1v4 Base matches.
Also, Raid was designed to give the burned out sectorers grinders more incentive to grind for more OP shit. Raid was designed for everyone to grab leech and play as defensively as possible. Another reason why raid is dumb.
They messed up past the point of no return on the ridiculous amount of exp tho so to implement any changes toward exp without a wipe of some sort would just infuriate people.
skip
Anyways people have different options on "challenge." Plus it sucks that we are limited in creating actual raids. Maybe I made them too hard.. But seriously.... the current 235 is just so sad.