Name: Nub
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Quote from: pkolnm on October 27, 2014, 01:03:39 PM
it is so hard
so many HP
and not made rt3 yet
it is time waste
Nobody want to play raid 3
Plz nurf or change 4p
Quote from: pkolnm on July 28, 2015, 01:24:59 PM
Raid 4p is comfortable.
But we want 8p because we can play raid more fun.
So i reqeust plz add 8p but dont delete 4p
Then we can play 8p and 4p
Quote from: pkolnm on August 05, 2014, 12:41:13 AM
it is 5 wave
is it easy?
no ***ing hard lol
when destroyed bomb , wire appeared (1 shot kill)
so we can't out in boss room (and can't in)
Quote from: pkolnm on August 04, 2014, 03:38:02 AM
but map is so hard fk
Quote from: pkolnm on July 11, 2014, 11:51:40 AM
i think raid 3 is so easy
tomorrow me and my team will play raid 3
but we can't get rt3 yet (soon we can get)
Quote from: Bluepatchx on July 13, 2015, 11:44:30 PMNah, it's fine.Quote from: Rossbach on July 13, 2015, 10:08:43 PMQuote from: Bluepatchx on July 13, 2015, 10:04:43 PMQuote from: Rossbach on July 13, 2015, 09:43:24 PMQuote from: Bluepatchx on July 13, 2015, 12:36:51 AM
Level concept for if BC ever wishes to expand xP
O u changed it a bit, nice.
Idunno if releasing it is such a good idea tho. Oh wells better than just sitting there.
Yup changed it a tiny bit And eh, no one can really do much with that render xD
Was about people seeing the map. ofc people can't do much with a render pic.
Meh. I completely understand haha. But I really don't think anything's going to happen to it .-. (can remove if you want)
Quote from: Bluepatchx on July 13, 2015, 10:04:43 PMQuote from: Rossbach on July 13, 2015, 09:43:24 PMQuote from: Bluepatchx on July 13, 2015, 12:36:51 AM
Level concept for if BC ever wishes to expand xP
O u changed it a bit, nice.
Idunno if releasing it is such a good idea tho. Oh wells better than just sitting there.
Yup changed it a tiny bit And eh, no one can really do much with that render xD
Quote from: Bluepatchx on July 13, 2015, 12:36:51 AM
Level concept for if BC ever wishes to expand xP
Quote from: Rossbach on July 24, 2013, 03:13:19 AM
Let the 2015 election begin!
Quote from: onyx on March 26, 2015, 09:41:15 PMQuote from: Rossbach on March 26, 2015, 07:04:38 PMclosed minded pessimism
Whats wrong with raid besides the player limit? All I heard from it was "nerf nerf nerf too hard." While people here want a "challenge."
lol I am just seriously curious on why people complain so much about raid and yet want a challenge though sector / raid.
It's not even that people are "crying for nerfs" or that it's too hard.
Were you even here when Raid was new? Do you know how much people bitched about nerfing 235 (which got nerfed like 4 times) and said they would not even play the game mode because it was impossible / to hard / w/e. Honestly going by everything that went on that seemed to be the case.
But what people really want is a small change in the game mechanics if possible.
I can understand that, and I also want that but it's not like we have the source code or anything.. So it is really questionable for the "if possible".
Things like different loading ques for the start point of mobs so that you don't just do the same repetitive shit every time.
Same as above. Unless I'm misunderstanding on that you mean by "loading ques."
Aggressive mobs like the melissa in 235 raid should be standard mechanics for many mobs in other raids that force you to move or you'll die.
Thats in both of my raids. 235 = Mel, 250 or w/e the lv is= grades, Last wave. So I can agree with that. But it can still end up overused.
Stuff like that which doesn't necessarily require a nerf or a buff,
In case you are referring to what you just prev said: Otherwise it just some ranting.
Mels were the most bitched at thing (mostly that 1/2/3hit ko), after that was about the timers. Nowadays even with 235 nerfed into a sector level difficulty, people glitch behind the map in both 235 and 250 to afk, and keep mels lured. They abuse fire to be practically invincible for the last wave.
but a new element that keeps you on your toes which fills in the "challenge" portion making it less of grind because if you wanna do one strategy all day every day then
Yes, but again, limited. All your posting is "do something new and exciting, and change game mechanics" which well *shrug* I completely agree. I got tons of ideas, but there is limited things we can do, and I have to rely on Kenny in-order to make changes / new raids. It's not like i haven't thought about that.
that is apparently what sector is for.
Sorta. Sector = low-mid sill range for starting out and getting levels. Ofc sector it's self should be interesting. Raid = mid-high skill range and optional.
You could even have an exp bonus modifier for living and if you die or attempt to leech you automatically lose some exp which is only fair.
How would that work when you leech? Ponts? Kills. Seems more like it would lead to player problems (fight over kills). I mean don't get me wrong it can be something and I sorta support it, but that would be more of a sector thing. Sector is the exp place, Raid should be meant for that extra challenge that you can chose to play if you really want to. Besides Raid is (should /235/) designed so that it needs all the players in order to win. It's like that one topic a week ago When there were only 2 or 3 out of 8 (/maybe ones that left attacked but dunno), and they were said that they can't kill the mobs in time.
They messed up past the point of no return on the ridiculous amount of exp tho so to implement any changes toward exp without a wipe of some sort would just infuriate people.
skip
Quote from: Materger on March 24, 2015, 10:50:49 PMQuote from: Rossbach on March 24, 2015, 10:48:29 PM
Nub.
It's not only an honor to be called "Nub" by you, it's a blessing, a sign of the highest power i'd sacrifice my first born son just to hear it again.