April 30, 2024, 04:43:42 PMLatest Member: NganGavin9

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Messages - GavinGill

121
Suggestions / Re: Tier sets tradeable.......
July 08, 2012, 01:29:03 AM
Imo, I'd rather not have these turn into tradeable items. They should be left as prizes for people who are willing to work hard enough to collect them. Especially since these sets are going to start giving you EXP bonuses.
122
Suggestions / Re: Balanced Base Stats
July 07, 2012, 09:26:26 PM
Quote from: Cooky on July 07, 2012, 05:17:42 AM
Quote from: GavinGill on July 07, 2012, 04:28:49 AM
I guess you could say that. :P If we hit everyone with a sudden nerf, it'd be too much of a change for most people. The gameplay would change dramatically if things like speed were change all of a sudden. I'm all for it if it's done slowly though, like 50 points or w/e of speed every second week until we get down to the ideal number. We would also need to announce it in advance.
How about a new channel?

Zylonspace... Nerf?

I think they already tried that, but it just split up the players. =/ I mean it could definitely work if there were more players but the community isn't very big atm.
123
Quote from: speedy101 on July 07, 2012, 11:00:36 AM
I hope you die in a hole you piece of crap of a pvper
I don't PvP. I play sector more than I PvP.

Quote from: speedy101 on July 07, 2012, 11:00:36 AMlearn to play all modes without destroying one
I do know how to play all the modes, and this change is being implemented so people like you would as well. And again, how is sector being destroyed when the gameplay is staying the exact same?

Quote from: speedy101 on July 07, 2012, 11:00:36 AMAnd Gavin just shut up you have no right to talk considering you hardly play this game you obviosly dont know how long it takes to get max level.
I play regularly now. And I played daily when the rates were much lower, back then it took less than a week to get to max level. Hell, Gifted Skills was level 50 just a few days ago and two after I last played him, he had gone up over 110 levels. And Gifted is a PvPer so...

Quote from: speedy101 on July 07, 2012, 11:00:36 AMLike i said before more people PVP when BS had a meaning.
That's why Allie is adding special drops to PvP and BvB.

Quote from: speedy101 on July 07, 2012, 11:00:36 AMHalf of the community hate the idea of the sector exp drop. Only people who agree are people who pvp.
The majority of the people here seem to be on board with the idea, and I doubt very many of them PvP/BvB.

Quote from: niteshade140 on July 07, 2012, 05:23:40 PM
If you really think this is logical then you and everyone else is careless, stupid, and has no respect for veterans.
The veterans are the ones who came up with the bulk of it... Not just the BC vets, but the people who were vets on BOTS!! Acclaim.
124
Suggestions / Re: Balanced Base Stats
July 07, 2012, 04:28:49 AM
I guess you could say that. :P If we hit everyone with a sudden nerf, it'd be too much of a change for most people. The gameplay would change dramatically if things like speed were change all of a sudden. I'm all for it if it's done slowly though, like 50 points or w/e of speed every second week until we get down to the ideal number. We would also need to announce it in advance.
125
I'm assuming it's because I haven't been active long enough or something. Could be because I'm a staff member on Evo as well although that's never been a problem in the past.
126
Suggestions / Re: Balanced Base Stats
July 07, 2012, 03:05:10 AM
Imo, this kind of thing should wait until people have adjusted to the other proposed changes. Then we'd have to start slowly balancing out the stats bit by bit so that players don't notice a dramatic difference.
127
Quote from: speedy101 on July 07, 2012, 01:39:39 AM
Your right not every1 likes sector same goes the other way around so wtf why ruin a game mode
How is sector being ruined? Just because the EXP rates are being lowered and spread out to PvP and BvB? How the hell does that ruin sector in any way? If anything, it just stops being people from abusing the ridiculous EXP rates you get by doing a single sector run. How are these current EXP rates in any way fair to people who PvP/BvB? Simply raising the rates of PvP and BvB won't do much, you'd still be getting ridiculous amounts of EXP from sector - taking away from the challenge of levelling up. You're supposed to work for it, not get to level 221 with just a couple grind sessions

Quote from: speedy101 on July 07, 2012, 01:39:39 AMWe arent afraid i just find it unfun to constantly lose. explain how you get better by losing you guys obviosly dont teach people so how are people suppose to get better at pvp.
You wouldn't constantly lose if you'd just practice and get better. And no one's forcing you to PvP either, if you want to sector than just grind. The gameplay of sector won't change at all.

Quote from: speedy101 on July 07, 2012, 02:25:33 AM
not mad just gonna laugh when bunch of people quit because your a one side pvper who doesnt see the side of some1 who prefers sectoring
You mean like all the people that left after PvP and BvB was ruined...? This game had many, many more players when all three modes were somewhat balanced and ever since that balance was lost, the numbers have been declining. You simply refuse to see the reasoning behind this because you're mad that you're not going to be able to get EXP/GP as easily as you once could, there's absolutely no other reason to be opposed to this change. Sector will remain the same as far as gameplay is concerned, and PvP and BvB is going to be revived.

This change isn't being implemented for the sake of catering to sector players or to PvPers and BvBers, it's being implemented to ensure the stability and longevity of this game so that B.Cheetah will still be around by the end of the year.
128
Keeping GM accounts out of guilds I can understand, but keeping the rest from joining guilds might not work out too well.  .-.
129
Quote from: Allie on July 06, 2012, 01:49:23 PM
It only takes 10Million gigas to make a guild. If you want the max amount of members, you'll raise the 50M necessary -- get some dedicated members of your guild to donate some. It's a guild, a team effort the guild leader doesn't have to buy everything.
This.

If you don't have enough, just split the cost with the rest of the guild members.
130
Introductions / Re: The Noblem Era has begun again!
July 06, 2012, 01:20:49 PM
Who?
131
Quote from: RAUDOG on July 06, 2012, 01:08:43 PM
I see there's no mentioning out-lawing GM guns in guilds.
Good point, GM equipment shouldn't be given to regular players and GM accounts shouldn't be allowed in guilds.
132
ScreenShots / Re: Call it a Comeback.
July 06, 2012, 05:36:04 AM
Ugh, not your damn Ice Kong again... -.-"

Does this mod have anything to do with the Ultima series?
133
Quote from: speedy101 on July 06, 2012, 01:44:12 AM
so im saying what makes you think dropping the exp in sector will do anything it won't all it will do is make people quit. im saying leave sector exp raise pvp/bvb exp and use GW. that will promote pvp/bvb even without dropping sector exp and its more then fair for sectors and pvp/bvbers.
Because if you're able to get a ludicrous amount of EXP in sector and onyl a fraction of it in PvP/BvB, why would anyone bother to play the other two modes? If one mode is stacked people are only going to play that mode. The rates need to be evened out. It's as simple as that.

Quote from: Corr on July 06, 2012, 02:51:39 AMUmmm, this guild flag thing shouldn't have any real benefits, not like getting too the Top100 is a achievement, so the flag shouldn't add stats other than something like 100+ HP or whatever.
Imo, it should have the same stats of the shop flags or at the very best, have it give low amounts of TA and TD. The item shouldn't be overpowered, it should simply be there for bragging rights.

Quote from: Corr on July 06, 2012, 02:51:39 AMThis Tier 2/3 is still something I don't get, I mean it is kinda forcing people to do Survival more in exchange for a possible increase in exp. This kind of thing could be very tough for low level players who don't have the luxury of being trained by high level peeps.
Idk, I kinda like the idea. The EXP rates would still be good for players without the items, but for anyone who works hard enough for those Survival items, they just get a small bonus.

Quote from: Corr on July 06, 2012, 02:51:39 AMPvP/BvB is fine but this shit is gonna call for everyone using DarkMeto and other OP items. Again your gonna build the gap between players with huge benefits and players with no benefits. If anything it's gonna degrade PvP and make people rely on OP items, I think someone should get additional EXP/GP if the person isn't wearing coin items/event items. Just saying someone should get more reward if he/she is not using anything to benefit them besides skill itself.
If that's possible, that'd actually be a really good idea. Someone who wins a game while coinless definitely deserves more EXP than someone who's stacked with coin items and other special equipment.
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When you make a Guild War room, it should have special rules and restrictions. Certain items like II packs, that stupid gun, OP merc, etc shouldn't be allowed in these rooms. You shouldn't be able to enter the room if the game detects that you have them equipped.

When it comes to BvB, I want experienced BvBers to be in charge of deciding which items are allowed and which one's aren't. I don't give a shit about PvP but as far as BvB's concerned, I'm not going to let some clueless narb decide the rules. If possible, I'd like to pick the restrictions (with input from other BvBer's as well of course).
134
I think you should re-read my post, I've already answered those questions and from the looks of it, it seems like you didn't understand what I was saying.
135
Quote from: speedy101 on July 06, 2012, 12:55:07 AM
i dont find forcing people to play a game mode is fair
Promoting is not the same as forcing. Encouraging players to play the other two modes isn't going to kill sector. If anything, it makes the guild rankings more fair for the PvPers and BvBers, instead of simply catering to the sector grinders.

Quote from: speedy101 on July 06, 2012, 01:01:12 AM
y not just raise pvp a bvb exp i find no point in changing sector exp do you know how long it takes one person with no DM gun to do 228 on hard its about 2 games of easy which is more then fair
Because that would hardly do anything to get people to PvP/BvB more. We've tried it in the past, and it doesn't make enough of a difference for it to bring about any sort of meaningful change.

The entire point of this change was to promote the game's stability. It's been dying because people are getting burnt out on sector and since there's no one to PvP/BvB, they quit. Once there's an active PvP and BvB community established, we won't have to worry about players quitting due to boredom 9which is currently the biggest issue with this server atm).
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