March 29, 2024, 04:36:55 AMLatest Member: LynellHind

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Messages - Bluepatchx

436
GFX / Re: White Glint's GFX Order Station!
July 06, 2015, 06:15:38 AM
Quote from: Madprox on July 06, 2015, 06:05:34 AM
Quote from: Bluepatchx on July 06, 2015, 05:13:01 AM
hehe, all good  ;)

Happy to be of service :D
it looks awesome.
You already habe my request, ofc I'll pay you for it as well, i know your working on it, there's no pressure at all :)

Yup! Busy working on it now   :-\ I'll try get it to you ASAP >~<"
437
GFX / Re: White Glint's GFX Order Station!
July 06, 2015, 05:13:01 AM
hehe, all good  ;)

Happy to be of service :D
438
GFX / Re: White Glint's GFX Order Station!
July 05, 2015, 03:13:16 PM
Noted :)
439
GFX / Re: White Glint's GFX Order Station!
July 05, 2015, 01:50:37 PM
ooh! Understood. I will have to discuss that through PM :)
440
GFX / Re: White Glint's GFX Order Station!
July 05, 2015, 01:39:42 PM
You can gift it directly to White Glint <-- My IGN  or we could try catch each other online :) I'm happy with whatever is easier and more convenient for you.
441
GFX / Re: White Glint's GFX Order Station!
July 05, 2015, 12:55:00 PM
*bump*  :D
442
GFX / Jared's GFX Order Station!
July 02, 2015, 09:43:15 AM

Welcome to my order station for all the GFX works you might need.  

I take custom orders for Guild banners, tags and signatures, personal signatures, personal banners and display pictures. Part of the creative process is ensuring the result is to your uttermost satisfaction. As such, be re-assured I will be more than happy to indulgently discuss, develop and share with you the entire journey, regarding the creation of your GFX.  

Please click on the link below to access the order form:


LINK NO LONGER AVAILABLE



Price for Personal Signatures/Shop Banners:

NO LONGER AVAILABLE


Price for Guild Signatures:

NO LONGER AVAILABLE


Guild Signature (one signature only): 25 million Gigas (can be in items)

Guild Package I (one signature, Userbars for all ranks ): 50 million Gigas

Guild Package II (one signature variant, Userbars for all ranks, Guild Banner ):75 million Gigas
[/s]

Guild Package III (two signature variants, Userbars for all ranks, Guild Banner ):100 million Gigas (can be in items)
[/s]

Additions (Extra Signature / Guild Banner variant, Userbar variant: 25 million Gigas (per design)
[/s]



Thanks to following guilds for hiring the above services:

    Prestige
    Prestigious
    SoSa (never paid)
    Legion
    Utopia
    GrooveDudes

[if you have any questions or concerns, please feel free to inbox me on the fourms :) ]
443
I can make some OC if you want :)
444
Off Topic / Re: Adios Amigos
June 28, 2015, 11:03:59 PM
Stay safe :D
445
General Discussion / Re: Looking for event ideas
June 26, 2015, 05:01:43 PM
Candy hunt for Halloween; make "candy" in every sector but the God levels ?

Candy 'wrappers' come from opening the dropped prize which could include snowballs, and other past "rare" drops, and maybe after 7 wrappers you can exchange for a final prize?

N.B. The rares re-dropping would ofc have to be scaled to a very low chance. :)

(might have been done before, sorry if it has!)
446
Off Topic / Re: Inactive and why
June 23, 2015, 06:06:32 AM
Bye Robo :D Stay safe !!
447
Suggestions / Re: Suggestion about update
June 23, 2015, 01:12:18 AM
Quote from: onyx on June 22, 2015, 10:52:08 PM
Quote from: Bluepatchx on June 22, 2015, 08:48:00 PM
You need to find someone you trust. Because if you want someone to programme for this game, they must have full access to both your engine + your source code. And I am sure you can imagine what it would mean if someone walked away with the source code.


Lol dude any person can obtain the files to make their own server any time, so trusting someone over the source code is not the problem. The problem is that although acclaim and nlog are now defunct, no one currently using these files today legally owns them.

Everything needed to add all the suggestions already exists, but you need the original source code otherwise you can only make small changes here and there to what already is written. Why do you think we have all these ridiculous bugs that if abused are considered just as bad as hacking? Why do you think everything is always just a re-skin or levels always have the same entities.

The progress has been nice, but it's been explained many times so this community has to keep it 100 and be realistic with all these suggestions

I agree that the full source code was never fully received.

Also, there are parts of the current code not fully accessible. If it was so easy, I assure you there would be alot more servers popping up.

And exactly, you need the original source code (like I said earlier). It's apparent that there is no full access to it, even from the admins side. Also, just as I said in my earlier post, this is the reason for reskins of maps and items.

----------
[My post regarding why never-before seen models/levels are not here. FYI :) ]
Quote from: Bluepatchx on June 22, 2015, 12:49:59 AM
The biggest issue with new maps is finding out how to put it in game. Unfortunately, adding levels over all into the Bots system is not as simple as saying "hey! I want a new level *poof* haha. And unfortunately, Kenneth is extremely busy with other projects and real-life, and so heavy duty coding and programming may not occur. I believe if there was 100% understanding (and acquisition) on the Bots engine (and source code), levels would have been done so already. (But I believe this topic was discussed in a thread not to long ago :) )

Alternatively, re-skinning levels and rebalancing mob stats is always possible. There are a few levels which are 'big', but are medium in size, and only mid-ranged in difficulty (for lower levels). Levels including: Lake Virus Entrance (26), X Storage Deck (37), Fresh Air (149), are relatively large and I can see them becoming very well built, complicated, and more importantly challenging "higher levelled" sectors to be cleared. Re-skinning these levels could be a community thing, and we could collectively design this level. But yes, co-ordination and time will need to be laid out before such plans would begin. Also, I think BC at one point wanted to get a lore-based story going on, and unifying the sectors to each other more (introduction of the Gods, etc). I hope that this development concept returns haha - was a very interesting twist!

But as always, only suggestions and wild thoughts. :P
448
Suggestions / Re: Suggestion about update
June 22, 2015, 08:48:00 PM
Quote from: TeXeT on June 22, 2015, 02:35:24 PM
I think you should find another programmer who would help you Allie and Kenny, you cant or dont want to progress, this game is business for you, if you dont invest time nothing going to change, and you will lose player base. Just to compare look how many people are got active after more staff were promoted and after Kenny got back and made few updates.

The suggestion to get another programmer has been brought up on a couple of occasions to Santa. Unfortunately, getting another programmer comes down to two key things;

1) You need to be able to find one who is willing to work for free (as they rather work on it their own, than pay - which is understandable to an extent).

2) You need to find someone you trust. Because if you want someone to programme for this game, they must have full access to both your engine + your source code. And I am sure you can imagine what it would mean if someone walked away with the source code. Unlike massive companies like Blizzard or ArenaNet, Zylon Gaming does not have a huge building where they keep all their programmers in :P it's done through one or two people at most, on private devices, it seems. (I could be wrong, but I do believe this is the case). So yeah, these two factors are what's keeping the programming a bit slow.

Side note: There are a lot of things which I think are not yet fully understood about the source code, Or else a lot more change would have happened already. I do think the admins want to add new items, but it's a matter of knowing how. (By new items I mean completely new, never before seen models, etc). 
449
Suggestions / Re: Suggestion about update
June 22, 2015, 03:57:14 AM
I might be wrong, but an EXP wipe is starting everyone from 0, right?

If so, why do you not just create a new account? I do not believe everyone wants to restart from scratch. It's counter-intuitive for the purpose of this game. Sure, it's a grinding game, but restarting the whole lot seems both unfair and a bit extreme for those not wanting to be involved.

As for the need for new items/maps; this game thrives off the ability for people completing sectors. With that said, it opens a game-play which includes some skill (learning the sector) and mastering the ability to clear it faster and faster. Granted that 258 is pretty much an extremely common sector to grind for hours on, it does also highlight the need to increase the 'sectors' (play fields) where players can continue to 'grind' if they so wish. But also ascertain a new challenge, and not having to start from absolute 0 again. New items also revitalise an old or 'out-dated' concept, i.e. Meto armour. If you create more skins for equal stat items, it can become a cosmetic thing. Or you, can widen the variety for the players and will re-incentives the whole situation. (such as the RT suggestions of different colours)  

This topic is of course very to-and-fro, and a lot of outside factors are often either over-looked or simplified a lot for the layman. As such, while I agree than EXP wipe (if my first sentence is the correct understanding) will be quicker and easier to do. However, it strongly moves away from any purpose of having levels at all. Sure - you'd get a race to see who would get to level 225 or 270 the first, but then you end up exactly where we are now. Where as introducing newly skinned levels, or something similar, you are creating a long term solution. (of course it will come to some sort of end eventually, but it would last much longer than a exp reset)

But aye, complex matters always share more than one solution. And as always, these are just personal thoughts :D
450
Suggestions / Re: Suggestion about update
June 22, 2015, 12:49:59 AM
The biggest issue with new maps is finding out how to put it in game. Unfortunately, adding levels over all into the Bots system is not as simple as saying "hey! I want a new level *poof* haha. And unfortunately, Kenneth is extremely busy with other projects and real-life, and so heavy duty coding and programming may not occur. I believe if there was 100% understanding (and acquisition) on the Bots engine (and source code), levels would have been done so already. (But I believe this topic was discussed in a thread not to long ago :) )

Alternatively, re-skinning levels and rebalancing mob stats is always possible. There are a few levels which are 'big', but are medium in size, and only mid-ranged in difficulty (for lower levels). Levels including: Lake Virus Entrance (26), X Storage Deck (37), Fresh Air (149), are relatively large and I can see them becoming very well built, complicated, and more importantly challenging "higher levelled" sectors to be cleared. Re-skinning these levels could be a community thing, and we could collectively design this level. But yes, co-ordination and time will need to be laid out before such plans would begin. Also, I think BC at one point wanted to get a lore-based story going on, and unifying the sectors to each other more (introduction of the Gods, etc). I hope that this development concept returns haha - was a very interesting twist!

But as always, only suggestions and wild thoughts. :P
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