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Messages - Bluepatchx

451
Suggestions / Re: Suggestion about update
June 22, 2015, 12:16:17 AM
Very much true for the most.

Your comment on the exp buffs is something I agree strongly with too. The 'benefits' it grants is limited (and of course for heaps of other factors), but does not always seem to be worth the purchase.

Nonetheless, luck buffs ("event" based) could be not so much for "rare" items, but for those wanting to build up the +5's and beyond. They could also change up the loot pool by switching about certain items, hehe. Perhaps an 'extremely rare' drop could include Bot type changes, combination tickets (I forget the proper name), and maybe a snowball every now and then. It would for sure help the market a long a bit. If there's a consistent income (or possibility of gaining items), then prices become moderated by the market on it's own (through natural supply-and-demand cycles). Also, it can help keep the community motivated and eager to clear the sectors in hopes of maybe a one-day membership.  

[ I think as well that the reference of "event items" as rare's is a little misleading (I know this has become colloquial terminology in BC), but an introduction to a genuine "rare" item tier would be nice too. ]

Also, another really off-the wall idea;  it would be nice if we could get equivalent armours to RT1/RT2. Having every bot look the same does get a little boring haha. Even if it meant making RT1/RT2 with same stats, but with different skin colours I think would just add a little bit of variety in game :) There would not be a huge amount of coding to do that, and re-skins I think is something BC does quite well - the Raid Armours were very well done in general. Alternatively, making other sources for ascertaining armours of equal status would be pretty neat. Because currently, you either need to find a good Raid runner, or a decent Raid team to get RT armours as "end game" hehe.

Coupon idea also sounds pretty good haha.

(I also think staff armour should be rebalanced to equate to either RT1 or RT2 standards. Staff armour should be usable like max-tier armour. That way, it grants incentive for staff to actually wear it in game. And sure, the staff skins are a little wonky, especially on the patch, but I personally think it should be a thing of pride and "representing" Zylon :). I know however a lot of staff only wear the flags, and not the armour in-game because of the stat discrepancy.) <-- Just a very personal thought.
452
Suggestions / Re: Suggestion about update
June 21, 2015, 11:07:03 PM
Double exp sounds great! haha, even if you did not reduce the current exp on "weekdays", having even more during the weekends would probably increase the playing population then.  :)

Introducing maybe luck buffs every second weekend or so would be pretty nice too, keep incentives always on tap :P
453
Big congrats to all :D !!
454
I agree! I have an Elite item or two sitting in my stash. No clue of it's worth.
455
GFX / Re: Thoughts on this?
June 18, 2015, 06:18:17 AM
Experimenting with new elements from my rendering programme!
456
Off Topic / Re: love
June 18, 2015, 12:20:40 AM
Happy Ramadan :D

(I remember Ramadan from my 10years in Dubai, hehe, was interesting :P !)
457
Hello there!

As some of you may know, I have recently posted bits and pieces of collections from the 3D work that I do.

Primarily, I work with small indie game companies and make complimentary models, as well as commissioned works, of course, haha. I enjoy seeing them grow from community support!

I am, nonetheless, opening my services to the community of BC and am willing to receive model requests/3D works you would personally like done. Does not have to be Bots!! related at all and could be anything you can imagine.  I am currently experimenting with the use of 3D objects in making signatures, so if you're willing to let me try one for you do message me! Of course, as some areas will still be "new" or only lightly touched upon through my experience, I am sure discussion back and forth, as well as open critiques will be of great help!  

Should you have any questions do drop me a message too!

Looking forward to hear any ideas you might have, and wish to share with me  :)

All the best!
458
GFX / Re: Help logo design plz (text based)
June 15, 2015, 12:55:14 PM
All good bruh, I got you  ;) [Check inbox]
459
GFX / Re: Thoughts on this?
June 15, 2015, 09:16:07 AM
Very excited to begin this phase of my modelling :)  ~ !!
460
GFX / Re: Member Flag GFX - one side's "M"
June 15, 2015, 12:01:15 AM
Ah ok. Just I looked at other flags and saw all ones with text were mirrored correctly, etc. But all good. :)
( like the Dragon "能" haha)
461
General Discussion / Re: im scared
June 14, 2015, 02:26:21 AM
Much like SARS in Hong Kong, it will take time. But people will find a cure :)
462
GFX / Re: Member Flag GFX - one side's "M"
June 11, 2015, 01:47:06 PM
haha sure :P if upside down images are your thing, who am I to judge  :D
463
GFX / Member Flag GFX - one side's "M"
June 11, 2015, 12:39:19 PM
Minor Issue: the "M" on the other side of the member flags are flipped upside-down.

Issue might have been raised before, but I know not, so bringing it up incase.
464
Off Topic / Re: How do you activate a snowball? .-.
June 10, 2015, 02:11:41 PM
Yeah! Just got it. Thanks anyways, haha.
465
Off Topic / How do you activate a snowball? .-.
June 10, 2015, 02:05:28 PM
How do you activate a Snowball? .-.
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