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Regarding Sector Mode(s)

Started by XenoPath, October 21, 2011, 10:47:28 AM

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XenoPath

October 21, 2011, 10:47:28 AM Last Edit: October 21, 2011, 10:50:44 AM by XenoPath

Ok, so I suggest a different mode.

Sector Survival:
Map Required: A map like Lv1/66/204 would be good.

Gameplay: Like most survival games, Mobs are to respawn after every wave. Max Limit of 30 to 50 waves?.
Mobs are to have higher health and are harder to defeat after every wave. Waves No. 10,20,30,40,50 will spawn bosses, each according to their difficulty, aka "Boss Wave".  Health packs or/and Rebirth packs respawn after every boss wave. BS to be disable to ensure 'maximum' fairness to every player.

Combo Tester:
Map Required: Any Map that has boundaries(You cant fall to your death).
Mod Required: An immobile I-Worm.
Other things Required: Walls, columns or some barriers to separate players(if there are more than one player).
Combo Meter: One Combo= V+V+V+X. Will show how many combos you have made so far.

Gameplay: I-Worn will not move. Instead, the Mob(any mob) will have infinite health and will push the player along(walking speed) if combo breaks. Only a limited distance from player's Bot to immobile I-Worm. Timer will be enforced in order to prevent players like ES46 from doing perpetual combos.

That's about it.

Thanks
Xeno




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Quote from: XenoPath on October 21, 2011, 10:47:28 AM

Ok, so I suggest a different mode.

Sector Survival:
Map Required: A map like Lv1/66/204 would be good.

Gameplay: Like most survival games, Mobs are to respawn after every wave. Max Limit of 30 to 50 waves?.
Mobs are to have higher health and are harder to defeat after every wave. Waves No. 10,20,30,40,50 will spawn bosses, each according to their difficulty, aka "Boss Wave".  Health packs or/and Rebirth packs respawn after every boss wave. BS to be disable to ensure 'maximum' fairness to every player.

Combo Tester:
Map Required: Any Map that has boundaries(You cant fall to your death).
Mod Required: An immobile I-Worm.
Other things Required: Walls, columns or some barriers to separate players(if there are more than one player).
Combo Meter: One Combo= V+V+V+X. Will show how many combos you have made so far.

Gameplay: I-Worn will not move. Instead, the Mob(any mob) will have infinite health and will push the player along(walking speed) if combo breaks. Only a limited distance from player's Bot to immobile I-Worm. Timer will be enforced in order to prevent players like ES46 from doing perpetual combos.

That's about it.

Thanks
Xeno
hmm, seems cool and nice, but I dont really think it is possible or that they are going to implent this.
I'm only responsible for what I say, not for what you understand.

Zack66775

Even better than the last survival mode suggestion. +1
 

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Santa

Unfortunately, we have tried modifying the room type drop down box, but we were unable to successfully add new items to it.

Zack66775

One day we might get source, and from then on we will rule the world.
 

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