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BoutCheetah » Forum » Other BoutCheetah Stuff » Suggestions » Change the skill prices

Change the skill prices

Started by xbaras, September 26, 2012, 08:13:26 AM

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xbaras

September 26, 2012, 08:13:26 AM Last Edit: September 26, 2012, 08:18:33 AM by xbaras
Please read the ENTIRE LOT before commenting.

You wanted to avoid the giga inflation, right? I was thinking you could increase the prices of the non-II Active / Passive skills. They are used pretty much always (with the occasional II-Skill noob) during PvP, which has grown increasingly popular since stakes were added. Take a look yourself, Rush alone only costs 2,200 gigas. All of the other skills are extremely cheap too, and their prices haven't changed for a long time.

Something else I noticed. How come Ion-Wave costs more than Rush? Ion-Wave is a less popular skill, so their prices need to be changed. All in all, I think the prices of every non-II skill in the shop needs to be tweaked and increased no only to avoid the giga inflation, but to make sense so that the most popular packs cost the most (the same rule already applies to transes).

I get the feeling that maybe I'm wrong about the most popular skills being the most expensive etc, and maybe it's meant to be that the most powerful and best skills cost the most instead. Either way, Ion-Wave should still cost less than Rush, and for the sake of another way to avoid giga inflation, all of the non-II skills should cost more.

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The unfortunate thing is, if the price of the skills DO rise, newbies of Boutcheetah would be unable to purchase them and therefore have a harder time leveling up. While even paying 220,000 gigas for 100 games of Rush may see cheap to a high-level or rich person, it would be impossible for a low-level person to obtain it and it would take them much longer to get the money (as they can't play maps like 172 where the most expensive (when sold to the shop) parts drop).

Because of this, maybe it's a good idea to allow players to buy II skills for gigas by paying a high-but-reasonable price. If you don't like this idea either, then there is still the option to allow players to pay for II skills by using both gigas and coins. By this I mean that in the shop, you would be able to buy a II skill (100 games) for 20,000 coins, and see the same skill next to it but being sold for gigas instead (I don't know how much yet).

Allie

I like this. I've thought about it plenty of times, but due to the reason you've mentioned have never actually bothered getting around to do it.
However, with the economy in its current state, it's possible I give, say, 5-or-10-game versions for the average 1-5k price, whilst 50 game versions or 100 game versions are significantly more, as they last longer.

cybercjt

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IGN: LT.Surge / Psycho_Patch
Level: 172 / 7
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hawk5005

September 26, 2012, 02:16:53 PM #3 Last Edit: September 26, 2012, 02:17:00 PM by hawk5005
Yeah let's increase the number of newbs using II skills because now they wont have to worry about their coins anymore.

xbaras

Quote from: hawk5005 on September 26, 2012, 02:16:53 PM
Yeah let's increase the number of newbs using II skills because now they wont have to worry about their coins anymore.
Than make the non-coin version of the II skills more expensive??

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