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BoutCheetah » Forum » Other BoutCheetah Stuff » Suggestions » Drop system

Drop system

Started by CoolKnightST, August 15, 2011, 11:57:09 AM

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CoolKnightST

I think it's strange you need to go to level 17 just to get an plus 5 level 1 item. I suggest to edite the droplist an bit:

# Ever map drop all items between the previous, current and next armore.

Example

Lv 1 can drop all lv 1-16 parts up to +5
* lv 1 parts: +1-3 (high) ; +4 (med) ; +5 (low)
* lv 16 parts: +1-3 (low) ; +4 (very low) ; +5 (unique)

Lv 6 can drop all lv 1-16 parts up to +5
* lv 1 parts: +1-3 (very high) ; +4 (high) ; +5 (med)
* lv 16 parts: +1-3 (med) ; +4 (ow) ; +5 (very low)

Lv 11 can drop all lv 1-16 parts up to +5
* lv 1 parts: +1-4 (very high) ; +5 (high)
* lv 16 parts: +1-3 (high ; +4 (med) ; +5 (low)

Lv 17 (elite) can drop all lv 1-16 parts up to +5
* lv 16 parts: +1-3 (very high) ; +4 (high ; +5 (med)
* lv 31 parts: +1-3 (med) ; +4 (low ; +5 (very low)

Lv 26 can drop all lv 1-16 parts up to +5
* lv 31 parts: +1-3 (high) ; +4 (med ; +5 (low)
* lv 46 parts:  +1-3 (low) ; +4 (very low ; +5 (unique)

It's hard to create it because of the current existing maps an the level that are don't have an structure. So I suggest to ballance that again.

funnyshit

dude thw whole point of the drop list is to make us work hard to get the items we want ( +5 +6 +7) so i dont think any admin will do this but its a cool idea!

Toast

If level 1 drops +5, it would be too easy and spiker +7 sets (if there are any atm), wouldn't be rare.


koolwolf2

level 17 is easy if ur level 11  thus allowin  u to get an easy +5

If u can be more specific on the percentage tho that would help
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