1. I'll start off with a scenario:
Me=
Other Dude =
*Me, basing, kicking someone's ass*
*Other player realizes his ass is getting whipped so he suicides until all his lives are lost. Uses the @exit command*
*I pwn the base and get 0 exp*
My suggestion: Alter the base exp formula or whatever to where even if a rage quitter leaves, exp will be rewarded to the winner. Or just make it so player kills count even if the rager leaves.
2. I know this has been suggestion 286318 times, but when the opposing base is destroyed something is dropped (BS, gold sold for coins, etc.).