Well I promised Allie I'd be more serious; but that still doesn't kill that rebellious side of me she hates.
So I'd just ask; Why was it removed/effectless?
Aside from the obvious high rates and such, it could be brought back for a costly price of Botstract/gigas (Since they both are sort of "inflated"
Basically give it a lasting effect of 24 hours. Calculate the amount of gigas/stract people usually obtain in 24 hours. (average it; probably calculate like 14 hours of playtime max or something to break even.)
So when this is activated; to gain back the gigas/bs you must play 14 hours of game time minimum (or whatever you may choose to do so.) If you only play, say 10 hours that day, you do get a loss, but still obtain that high double xp/coins/etc. rate for that time.
This will:
1. Kill gigas/bs "inflation"
2. Sort of force people to get online more. That's a good thing.
3. People would level faster; but really? How fast? Just 2x. Hitting max level cap requires membership anyways.
4. 3 reasons are good enough
To add though, this should be untradeable/giftable & cannot be sold in marketplace (if that's possible.)
That way a rich guild master can gift these to his guild members during the weekend and you know... yeah.
Sorry for posting this suggestion in the topic itself, but I thought it'd be good if it was re-implemented. Not to mention that what I say doesn't really mean shit. You could always change the effects of it to 1.5x and make it impossible to re-make that gigas/bs in 24 hours so a loss is mandatory for the multiplier.