Started by XMetroX, August 15, 2012, 02:06:17 PM
Quote from: Cooky on August 15, 2012, 07:32:01 PMQuote from: CyberSox on August 15, 2012, 07:27:21 PMIgnoring whether it is possible or not, the idea would not work. You called it level 0 and the difficulty changes depending on your level, but say a level 1 and a level 221 play it together, how hard would it be? The mobs can't have different HP and damage for different players, which makes this map only viable as a solo map, which sort of defeats the object of the game, people playing together. It looks like you have put a lot of effort into it, but if I were you I'd rethink making it 'level 0' and just make it a normal level with set damage and HP. simple solution: make it so the difficulty will only corrospond to the level of the player in the room with the highest level
Quote from: CyberSox on August 15, 2012, 07:27:21 PMIgnoring whether it is possible or not, the idea would not work. You called it level 0 and the difficulty changes depending on your level, but say a level 1 and a level 221 play it together, how hard would it be? The mobs can't have different HP and damage for different players, which makes this map only viable as a solo map, which sort of defeats the object of the game, people playing together. It looks like you have put a lot of effort into it, but if I were you I'd rethink making it 'level 0' and just make it a normal level with set damage and HP.
Quote from: Dewo on August 15, 2012, 06:14:57 PMThe only way to make "new" maps is by modding the current ones, I think.Wrong section btw.