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Skill ideas (bump/new ideas)

Started by Xx Itz Ian, January 14, 2013, 07:10:28 PM

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Xx Itz Ian

Quote from: Xx Itz Ian on July 30, 2012, 08:39:59 PM
you can also add a new type of passives / actives

BUFF <-- Actives
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invisible (Active buff)

your bot will have 50% extra evade for 10 seconds, will have a cooldown and counts as active skill

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Unexpected (Passive buff)

When being hit by an enemy gives you a small chance (5%) or lower to give a counter attack which pushes your enemy on the ground.

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Doublehit (Active buff)

when this skill gets activated the user will have a 10% increased chance on hitting double (critical hit !!) without pushing the enemy away, giving it a double damage combo without directly pushing the enemy at 1-3rd hit. ofc the 4th hit ends up with a the enemy falling on the ground

the cooldown will be around 30 seconds and the skill counts for 10 seconds. which means more then one combo can has a doublehit chance.

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Normal passive


Your ammo recharges by 1 every 10 seconds, means 150 seconds will give you 15 bullets (full ammo for normal guns this means it takes up to 2 and a half minute to recharge a normal gun which is not much so can't be an overpowerd skill)

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Normal active

(need a name)

kill your merc and you will recover 15% of your health. (can be used up to 3 times because that is the ammout of mercs you have in sector)

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Normal active

Medic
Reduce your hp by 25% to heal the rest of the room by 5%, this will not be possible when you are under 25% of your health. will have a cooldown of 60 seconds.



___ more ideas coming :d

I decided to bump this topic/post, will be adding more skills when im on a computer instead of an ipad

The name of the merc sacrafice skill will be Frenzy,
League of Legends:
http://euw.op.gg/summoner/userName=ianv
http://euw.op.gg/summoner/userName=smurf+leblanc
http://euw.op.gg/summoner/userName=qqdz


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  Xx ItZ Ian
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Cooky

50% extra evade would be overpowered, even with the cooldown.  And I dont think anyone would sacrifice an active skill for it. It would just be a skill to piss off people.

10% crit boost is way too little, and I dont think anyone would sacrifice an active skill for it.

Unexpected might be ok but I really dont see anyone ever using it over breakfall or counter attack, as 5% is very low chance.

The ammo one is really great, I love that idea.

The merc one is a nice idea as well and wouldnt be too overpowered.

and on the last one I think 5% health increase is too low, it should be like 10%, otherwise that sounds good.


Xx Itz Ian

Transchain (Passive)

This passive can be used instead of charge, when you press z while in trans you will gain the full trans bar back when it would untrans you. this skill has a cooldown of 240 seconds. can be used in sector for speedruns with trans (Ram especialy)



Pierce (active)

When activated your damage will hit more based on 10% of the enemy TA and 10% of TD for the next 10 seconds. 5 seconds cooldown.
League of Legends:
http://euw.op.gg/summoner/userName=ianv
http://euw.op.gg/summoner/userName=smurf+leblanc
http://euw.op.gg/summoner/userName=qqdz


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  Xx ItZ Ian
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